/**** * Classes ****/ // The assets will be automatically created and loaded by the LK engine // Create a class for the bottle var Bottle = Container.expand(function () { var self = Container.call(this); var bottleGraphics = self.attachAsset('bottle', { anchorX: 0.5, anchorY: 1.0 }); self.update = function () { // Update the bottle's position and rotation based on physics }; self.flip = function () { // Flip the bottle }; self.level = 1; self.isUpright = function () { // Check if the bottle is upright // This is a placeholder, you need to implement the actual check based on your game's logic if (score % 5 == 0) { self.level++; } return true; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Attach the background image to the game var background = game.addChild(LK.getAsset('background', { anchorX: 0.0, anchorY: 0.0 })); // Initialize the bottle var bottle = game.addChild(new Bottle()); bottle.x = 2048 / 2; // Position the bottle in the center of the screen bottle.y = 2732 / 2; // Initialize the score var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: "#00008B" }); LK.gui.top.addChild(scoreTxt); // Add the score text to the GUI overlay var levelTxt = new Text2('Level: 1', { size: 150, fill: "#ffffff" }); LK.gui.top.addChild(levelTxt); // Add the level text to the GUI overlay // Handle touch events game.down = function (x, y, obj) { bottle.flip(); }; game.up = function (x, y, obj) { // Check if the bottle landed upright if (bottle.isUpright()) { score++; scoreTxt.setText(score); if (score % 5 == 0) { levelTxt.setText('Level: ' + bottle.level); } } }; // Update the game state game.update = function () { bottle.update(); };
/****
* Classes
****/
// The assets will be automatically created and loaded by the LK engine
// Create a class for the bottle
var Bottle = Container.expand(function () {
var self = Container.call(this);
var bottleGraphics = self.attachAsset('bottle', {
anchorX: 0.5,
anchorY: 1.0
});
self.update = function () {
// Update the bottle's position and rotation based on physics
};
self.flip = function () {
// Flip the bottle
};
self.level = 1;
self.isUpright = function () {
// Check if the bottle is upright
// This is a placeholder, you need to implement the actual check based on your game's logic
if (score % 5 == 0) {
self.level++;
}
return true;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Attach the background image to the game
var background = game.addChild(LK.getAsset('background', {
anchorX: 0.0,
anchorY: 0.0
}));
// Initialize the bottle
var bottle = game.addChild(new Bottle());
bottle.x = 2048 / 2; // Position the bottle in the center of the screen
bottle.y = 2732 / 2;
// Initialize the score
var score = 0;
var scoreTxt = new Text2('0', {
size: 150,
fill: "#00008B"
});
LK.gui.top.addChild(scoreTxt); // Add the score text to the GUI overlay
var levelTxt = new Text2('Level: 1', {
size: 150,
fill: "#ffffff"
});
LK.gui.top.addChild(levelTxt); // Add the level text to the GUI overlay
// Handle touch events
game.down = function (x, y, obj) {
bottle.flip();
};
game.up = function (x, y, obj) {
// Check if the bottle landed upright
if (bottle.isUpright()) {
score++;
scoreTxt.setText(score);
if (score % 5 == 0) {
levelTxt.setText('Level: ' + bottle.level);
}
}
};
// Update the game state
game.update = function () {
bottle.update();
};