User prompt
Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'self.velocity = self.lift;' Line Number: 56
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Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x < -self.width) {' Line Number: 25
User prompt
Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x + self.width < 0) {' Line Number: 25
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Please fix the bug: 'ReferenceError: pigGraphics is not defined' in or related to this line: 'if (pig.y > 2732 - pigGraphics.height) {' Line Number: 113
User prompt
Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.y < 0) {' Line Number: 49
User prompt
Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x < -self.width) {' Line Number: 25
User prompt
Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.y < 0) {' Line Number: 49
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make the pig 3 times bigger
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Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x < -obstacleGraphics.width) {' Line Number: 25
User prompt
Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x < -self.width) {' Line Number: 25
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Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x < -obstacleGraphics.width) {' Line Number: 25
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make sure the are always a squere
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make that all the obsticle are bigger by 2 to 8 times
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Please fix the bug: 'ReferenceError: fish is not defined' in or related to this line: 'if (fish.intersects(obstacles[i])) {' Line Number: 91
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Please fix the bug: 'ReferenceError: fish is not defined' in or related to this line: 'if (fish.y > 2732) {' Line Number: 108
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Please fix the bug: 'Uncaught ReferenceError: fish is not defined' in or related to this line: 'fish.x = 2048 / 4; // Start fish at 1/4th of the screen width' Line Number: 67
User prompt
rename the fish to pig
User prompt
you get a point every second
Code edit (1 edits merged)
Please save this source code
User prompt
the pipes should appear on ethier top or bottom of the screen and should move to the right by one pixel evry 10 miliseconds
User prompt
after the player gets 5 points pipes are going to start appearing
User prompt
make that every second you survive you get a point
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fix the bug where pipes dont apper
User prompt
make the pipes apper on the screen from down or up ramdomly
Initial prompt
Flappy pig
/**** * Classes ****/ // Obstacle class representing the obstacles the fish must avoid var Obstacle = Container.expand(function () { var self = Container.call(this); var scale = Math.random() * 6 + 2; var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5, scaleX: scale, scaleY: scale }); self.speed = -5; // Update function to move the obstacle self.update = function () { self.x += self.speed; // Remove obstacle if it goes off screen if (self.x < -self.width) { self.destroy(); } }; }); // The assets will be automatically created and loaded by the LK engine based on their usage in the code. // We will use a fish shape and obstacles in the game. // Fish class representing the player character var Pig = Container.expand(function () { var self = Container.call(this); self.pigGraphics = self.attachAsset('pig', { anchorX: 0.5, anchorY: 0.5, scaleX: 3, scaleY: 3 }); self.gravity = 0.5; self.lift = -10; self.velocity = 0; // Update function to apply gravity and lift self.update = function () { self.velocity += self.gravity; self.y += self.velocity; // Prevent fish from going off the top of the screen if (self.y < 0) { self.y = 0; self.velocity = 0; } }; // Function to make the fish jump self.jump = function () { self.velocity += self.lift; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background to represent the sky }); /**** * Game Code ****/ // Initialize game variables var pig = game.addChild(new Pig()); pig.x = 2048 / 4; // Start pig at 1/4th of the screen width pig.y = 2732 / 2; // Center pig vertically var obstacles = []; var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Function to create a new obstacle function createObstacle() { var obstacle = new Obstacle(); obstacle.x = 2048; obstacle.y = Math.random() * 2732; // Random vertical position obstacles.push(obstacle); game.addChild(obstacle); } // Handle game updates game.update = function () { pig.update(); // Check for collisions with obstacles for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].update(); if (pig.intersects(obstacles[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } // Remove off-screen obstacles if (obstacles[i].x < -obstacles[i].width) { obstacles[i].destroy(); obstacles.splice(i, 1); score++; scoreTxt.setText(score); } } // Create new obstacles periodically if (LK.ticks % 120 == 0) { createObstacle(); } // Check if pig falls below the screen if (pig.y > 2732 - pig.pigGraphics.height) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } // Increment score every second if (LK.ticks % 60 == 0) { score++; scoreTxt.setText(score); } }; // Handle touch events to make the fish jump game.down = function (x, y, obj) { pig.jump(); };
===================================================================
--- original.js
+++ change.js
@@ -15,9 +15,9 @@
// Update function to move the obstacle
self.update = function () {
self.x += self.speed;
// Remove obstacle if it goes off screen
- if (self.x + self.width < 0) {
+ if (self.x < -self.width) {
self.destroy();
}
};
});
@@ -46,9 +46,9 @@
}
};
// Function to make the fish jump
self.jump = function () {
- self.velocity = self.lift;
+ self.velocity += self.lift;
};
});
/****