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Please fix the bug: 'ReferenceError: fish is not defined' in or related to this line: 'if (fish.intersects(obstacles[i])) {' Line Number: 91
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Please fix the bug: 'ReferenceError: fish is not defined' in or related to this line: 'if (fish.y > 2732) {' Line Number: 108
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Please fix the bug: 'Uncaught ReferenceError: fish is not defined' in or related to this line: 'fish.x = 2048 / 4; // Start fish at 1/4th of the screen width' Line Number: 61
Code edit (3 edits merged)
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make the obsticle 3 to 8 times bigger
Code edit (1 edits merged)
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Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.y < 0) {' Line Number: 44
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Please fix the bug: 'ReferenceError: fish is not defined' in or related to this line: 'if (fish.intersects(obstacles[i])) {' Line Number: 91
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Please fix the bug: 'ReferenceError: fish is not defined' in or related to this line: 'if (fish.y > 2732) {' Line Number: 108
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Please fix the bug: 'Uncaught ReferenceError: fish is not defined' in or related to this line: 'fish.x = 2048 / 4; // Start fish at 1/4th of the screen width' Line Number: 67
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Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.y <= 0) {' Line Number: 44
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Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.y < 0) {' Line Number: 44
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Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x < -obstacleGraphics.width) {' Line Number: 22
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Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x < -self.width) {' Line Number: 22
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Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x < -obstacleGraphics.width) {' Line Number: 22
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Please fix the bug: 'ReferenceError: fish is not defined' in or related to this line: 'if (fish.intersects(obstacles[i])) {' Line Number: 91
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Please fix the bug: 'ReferenceError: fish is not defined' in or related to this line: 'if (fish.y > 2732) {' Line Number: 108
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Please fix the bug: 'Uncaught ReferenceError: fish is not defined' in or related to this line: 'fish.x = 2048 / 4; // Start fish at 1/4th of the screen width' Line Number: 67
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Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x + self.width < 0) {' Line Number: 25
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Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.y < 0) {' Line Number: 50
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Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x < -self.width) {' Line Number: 25
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Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x < -self.width) {' Line Number: 25
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Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.y < 0) {' Line Number: 49
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
===================================================================
--- original.js
+++ change.js
@@ -1,116 +1,6 @@
-/****
-* Classes
-****/
-// Obstacle class representing the obstacles the pig must avoid
-var Obstacle = Container.expand(function () {
- var self = Container.call(this);
- var obstacleSize = Math.floor(Math.random() * 6) + 3; // Random size between 3 and 8
- self.attachAsset('obstacle', {
- anchorX: 0.5,
- anchorY: 0.5,
- scaleX: obstacleSize,
- scaleY: obstacleSize
- });
- self.speed = -5;
- // Update function to move the obstacle
- self.update = function () {
- self.x += self.speed;
- // Remove obstacle if it goes off screen
- if (self.x < -self.width) {
- self.destroy();
- }
- };
-});
-// Pig class representing the player character
-var Pig = Container.expand(function () {
- var self = Container.call(this);
- self.attachAsset('pig', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.gravity = 0.5;
- self.lift = -12; // Adjusted for better jumping physics
- self.velocity = 0;
- // Update function to apply gravity and lift
- self.update = function () {
- self.velocity += self.gravity;
- self.y += self.velocity;
- // Prevent pig from going off the top of the screen
- if (self.y < 0) {
- self.y = 0;
- self.velocity = 0;
- }
- };
- // Function to make the pig jump
- self.jump = function () {
- self.velocity = self.lift;
- };
-});
-
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x87CEEB // Light blue background to represent the sky
-});
-
-/****
-* Game Code
-****/
-// Initialize game variables
-var pig = game.addChild(new Pig());
-pig.x = 2048 / 4; // Start pig at 1/4th of the screen width
-pig.y = 2732 / 2; // Center pig vertically
-var obstacles = [];
-var score = 0;
-var scoreTxt = new Text2('0', {
- size: 150,
- fill: "#ffffff"
-});
-scoreTxt.anchor.set(0.5, 0);
-LK.gui.top.addChild(scoreTxt);
-// Function to create a new obstacle
-function createObstacle() {
- var obstacle = new Obstacle();
- obstacle.x = 2048;
- obstacle.y = Math.random() * (2732 - obstacle.height); // Random vertical position
- obstacles.push(obstacle);
- game.addChild(obstacle);
-}
-// Simple collision detection
-function checkCollision(a, b) {
- return a.x < b.x + b.width && a.x + a.width > b.x && a.y < b.y + b.height && a.y + a.height > b.y;
-}
-// Handle game updates
-game.update = function () {
- pig.update();
- // Check for collisions with obstacles
- for (var i = obstacles.length - 1; i >= 0; i--) {
- obstacles[i].update();
- if (checkCollision(pig, obstacles[i])) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- return;
- }
- // Remove off-screen obstacles and increment score
- if (obstacles[i].x < -obstacles[i].width) {
- obstacles[i].destroy();
- obstacles.splice(i, 1);
- score++;
- scoreTxt.setText(score);
- }
- }
- // Create new obstacles periodically
- if (LK.ticks % 120 === 0) {
- createObstacle();
- }
- // Check if pig falls below the screen
- if (pig.y > 2732) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
-};
-// Handle touch events to make the pig jump
-game.down = function (x, y, obj) {
- pig.jump();
-};
\ No newline at end of file
+ backgroundColor: 0x000000
+});
\ No newline at end of file