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Please fix the bug: 'ReferenceError: fish is not defined' in or related to this line: 'if (fish.intersects(obstacles[i])) {' Line Number: 91
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Please fix the bug: 'ReferenceError: fish is not defined' in or related to this line: 'if (fish.y > 2732) {' Line Number: 108
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Please fix the bug: 'Uncaught ReferenceError: fish is not defined' in or related to this line: 'fish.x = 2048 / 4; // Start fish at 1/4th of the screen width' Line Number: 61
Code edit (3 edits merged)
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make the obsticle 3 to 8 times bigger
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Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.y < 0) {' Line Number: 44
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Please fix the bug: 'ReferenceError: fish is not defined' in or related to this line: 'if (fish.intersects(obstacles[i])) {' Line Number: 91
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Please fix the bug: 'ReferenceError: fish is not defined' in or related to this line: 'if (fish.y > 2732) {' Line Number: 108
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Please fix the bug: 'Uncaught ReferenceError: fish is not defined' in or related to this line: 'fish.x = 2048 / 4; // Start fish at 1/4th of the screen width' Line Number: 67
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Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.y <= 0) {' Line Number: 44
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Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.y < 0) {' Line Number: 44
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Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x < -obstacleGraphics.width) {' Line Number: 22
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Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x < -self.width) {' Line Number: 22
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Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x < -obstacleGraphics.width) {' Line Number: 22
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Please fix the bug: 'ReferenceError: fish is not defined' in or related to this line: 'if (fish.intersects(obstacles[i])) {' Line Number: 91
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Please fix the bug: 'ReferenceError: fish is not defined' in or related to this line: 'if (fish.y > 2732) {' Line Number: 108
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Please fix the bug: 'Uncaught ReferenceError: fish is not defined' in or related to this line: 'fish.x = 2048 / 4; // Start fish at 1/4th of the screen width' Line Number: 67
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Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x + self.width < 0) {' Line Number: 25
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Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.y < 0) {' Line Number: 50
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Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x < -self.width) {' Line Number: 25
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Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x < -self.width) {' Line Number: 25
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Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.y < 0) {' Line Number: 49
/**** * Classes ****/ // Obstacle class representing the obstacles the pig must avoid var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleSize = Math.floor(Math.random() * 6) + 3; // Random size between 3 and 8 self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5, scaleX: obstacleSize, scaleY: obstacleSize }); self.speed = -5; // Update function to move the obstacle self.update = function () { self.x += self.speed; // Remove obstacle if it goes off screen if (self.x < -self.width) { self.destroy(); } }; }); // Pig class representing the player character var Pig = Container.expand(function () { var self = Container.call(this); self.attachAsset('pig', { anchorX: 0.5, anchorY: 0.5 }); self.gravity = 0.5; self.lift = -12; // Adjusted for better jumping physics self.velocity = 0; // Update function to apply gravity and lift self.update = function () { self.velocity += self.gravity; self.y += self.velocity; // Prevent pig from going off the top of the screen if (self.y < 0) { self.y = 0; self.velocity = 0; } }; // Function to make the pig jump self.jump = function () { self.velocity = self.lift; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background to represent the sky }); /**** * Game Code ****/ // Initialize game variables var pig = game.addChild(new Pig()); pig.x = 2048 / 4; // Start pig at 1/4th of the screen width pig.y = 2732 / 2; // Center pig vertically var obstacles = []; var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Function to create a new obstacle function createObstacle() { var obstacle = new Obstacle(); obstacle.x = 2048; obstacle.y = Math.random() * (2732 - obstacle.height); // Random vertical position obstacles.push(obstacle); game.addChild(obstacle); } // Simple collision detection function checkCollision(a, b) { return a.x < b.x + b.width && a.x + a.width > b.x && a.y < b.y + b.height && a.y + a.height > b.y; } // Handle game updates game.update = function () { pig.update(); // Check for collisions with obstacles for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].update(); if (checkCollision(pig, obstacles[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); return; } // Remove off-screen obstacles and increment score if (obstacles[i].x < -obstacles[i].width) { obstacles[i].destroy(); obstacles.splice(i, 1); score++; scoreTxt.setText(score); } } // Create new obstacles periodically if (LK.ticks % 120 === 0) { createObstacle(); } // Check if pig falls below the screen if (pig.y > 2732) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } }; // Handle touch events to make the pig jump game.down = function (x, y, obj) { pig.jump(); };
===================================================================
--- original.js
+++ change.js
@@ -3,11 +3,14 @@
****/
// Obstacle class representing the obstacles the pig must avoid
var Obstacle = Container.expand(function () {
var self = Container.call(this);
+ var obstacleSize = Math.floor(Math.random() * 6) + 3; // Random size between 3 and 8
self.attachAsset('obstacle', {
anchorX: 0.5,
- anchorY: 0.5
+ anchorY: 0.5,
+ scaleX: obstacleSize,
+ scaleY: obstacleSize
});
self.speed = -5;
// Update function to move the obstacle
self.update = function () {