User prompt
Please fix the bug: 'ReferenceError: fish is not defined' in or related to this line: 'if (fish.intersects(obstacles[i])) {' Line Number: 91
User prompt
Please fix the bug: 'ReferenceError: fish is not defined' in or related to this line: 'if (fish.y > 2732) {' Line Number: 108
User prompt
Please fix the bug: 'Uncaught ReferenceError: fish is not defined' in or related to this line: 'fish.x = 2048 / 4; // Start fish at 1/4th of the screen width' Line Number: 61
Code edit (3 edits merged)
Please save this source code
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make the obsticle 3 to 8 times bigger
Code edit (1 edits merged)
Please save this source code
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Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.y < 0) {' Line Number: 44
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Please fix the bug: 'ReferenceError: fish is not defined' in or related to this line: 'if (fish.intersects(obstacles[i])) {' Line Number: 91
User prompt
Please fix the bug: 'ReferenceError: fish is not defined' in or related to this line: 'if (fish.y > 2732) {' Line Number: 108
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Please fix the bug: 'Uncaught ReferenceError: fish is not defined' in or related to this line: 'fish.x = 2048 / 4; // Start fish at 1/4th of the screen width' Line Number: 67
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Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.y <= 0) {' Line Number: 44
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Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.y < 0) {' Line Number: 44
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Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x < -obstacleGraphics.width) {' Line Number: 22
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Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x < -self.width) {' Line Number: 22
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Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x < -obstacleGraphics.width) {' Line Number: 22
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Please fix the bug: 'ReferenceError: fish is not defined' in or related to this line: 'if (fish.intersects(obstacles[i])) {' Line Number: 91
User prompt
Please fix the bug: 'ReferenceError: fish is not defined' in or related to this line: 'if (fish.y > 2732) {' Line Number: 108
User prompt
Please fix the bug: 'Uncaught ReferenceError: fish is not defined' in or related to this line: 'fish.x = 2048 / 4; // Start fish at 1/4th of the screen width' Line Number: 67
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Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x + self.width < 0) {' Line Number: 25
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Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.y < 0) {' Line Number: 50
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Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x < -self.width) {' Line Number: 25
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Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x < -self.width) {' Line Number: 25
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Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.y < 0) {' Line Number: 49
/****
* Classes
****/
// Obstacle class representing the obstacles the pig must avoid
var Obstacle = Container.expand(function () {
var self = Container.call(this);
self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -5;
// Update function to move the obstacle
self.update = function () {
self.x += self.speed;
// Remove obstacle if it goes off screen
if (self.x < -self.width) {
self.destroy();
}
};
});
// Pig class representing the player character
var Pig = Container.expand(function () {
var self = Container.call(this);
self.attachAsset('pig', {
anchorX: 0.5,
anchorY: 0.5
});
self.gravity = 0.5;
self.lift = -12; // Adjusted for better jumping physics
self.velocity = 0;
// Update function to apply gravity and lift
self.update = function () {
self.velocity += self.gravity;
self.y += self.velocity;
// Prevent pig from going off the top of the screen
if (self.y < 0) {
self.y = 0;
self.velocity = 0;
}
};
// Function to make the pig jump
self.jump = function () {
self.velocity = self.lift;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Light blue background to represent the sky
});
/****
* Game Code
****/
// Initialize game variables
var pig = game.addChild(new Pig());
pig.x = 2048 / 4; // Start pig at 1/4th of the screen width
pig.y = 2732 / 2; // Center pig vertically
var obstacles = [];
var score = 0;
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to create a new obstacle
function createObstacle() {
var obstacle = new Obstacle();
obstacle.x = 2048;
obstacle.y = Math.random() * (2732 - obstacle.height); // Random vertical position
obstacles.push(obstacle);
game.addChild(obstacle);
}
// Simple collision detection
function checkCollision(a, b) {
return a.x < b.x + b.width && a.x + a.width > b.x && a.y < b.y + b.height && a.y + a.height > b.y;
}
// Handle game updates
game.update = function () {
pig.update();
// Check for collisions with obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
obstacles[i].update();
if (checkCollision(pig, obstacles[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
return;
}
// Remove off-screen obstacles and increment score
if (obstacles[i].x < -obstacles[i].width) {
obstacles[i].destroy();
obstacles.splice(i, 1);
score++;
scoreTxt.setText(score);
}
}
// Create new obstacles periodically
if (LK.ticks % 120 === 0) {
createObstacle();
}
// Check if pig falls below the screen
if (pig.y > 2732) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
};
// Handle touch events to make the pig jump
game.down = function (x, y, obj) {
pig.jump();
}; ===================================================================
--- original.js
+++ change.js
@@ -1,35 +1,33 @@
/****
* Classes
****/
-// Obstacle class representing the obstacles the fish must avoid
+// Obstacle class representing the obstacles the pig must avoid
var Obstacle = Container.expand(function () {
var self = Container.call(this);
- var obstacleGraphics = self.attachAsset('obstacle', {
+ self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -5;
// Update function to move the obstacle
self.update = function () {
self.x += self.speed;
// Remove obstacle if it goes off screen
- if (self.x < -obstacleGraphics.width) {
+ if (self.x < -self.width) {
self.destroy();
}
};
});
-// The assets will be automatically created and loaded by the LK engine based on their usage in the code.
-// We will use a fish shape and obstacles in the game.
-// Fish class representing the player character
+// Pig class representing the player character
var Pig = Container.expand(function () {
var self = Container.call(this);
- var pigGraphics = self.attachAsset('pig', {
+ self.attachAsset('pig', {
anchorX: 0.5,
anchorY: 0.5
});
self.gravity = 0.5;
- self.lift = -10;
+ self.lift = -12; // Adjusted for better jumping physics
self.velocity = 0;
// Update function to apply gravity and lift
self.update = function () {
self.velocity += self.gravity;
@@ -39,9 +37,9 @@
self.y = 0;
self.velocity = 0;
}
};
- // Function to make the fish jump
+ // Function to make the pig jump
self.jump = function () {
self.velocity = self.lift;
};
});
@@ -71,45 +69,45 @@
// Function to create a new obstacle
function createObstacle() {
var obstacle = new Obstacle();
obstacle.x = 2048;
- obstacle.y = Math.random() * 2732; // Random vertical position
+ obstacle.y = Math.random() * (2732 - obstacle.height); // Random vertical position
obstacles.push(obstacle);
game.addChild(obstacle);
}
+// Simple collision detection
+function checkCollision(a, b) {
+ return a.x < b.x + b.width && a.x + a.width > b.x && a.y < b.y + b.height && a.y + a.height > b.y;
+}
// Handle game updates
game.update = function () {
pig.update();
// Check for collisions with obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
obstacles[i].update();
- if (pig.intersects(obstacles[i])) {
+ if (checkCollision(pig, obstacles[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
+ return;
}
- // Remove off-screen obstacles
+ // Remove off-screen obstacles and increment score
if (obstacles[i].x < -obstacles[i].width) {
obstacles[i].destroy();
obstacles.splice(i, 1);
score++;
scoreTxt.setText(score);
}
}
// Create new obstacles periodically
- if (LK.ticks % 120 == 0) {
+ if (LK.ticks % 120 === 0) {
createObstacle();
}
// Check if pig falls below the screen
if (pig.y > 2732) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
- // Increment score every second
- if (LK.ticks % 60 == 0) {
- score++;
- scoreTxt.setText(score);
- }
};
-// Handle touch events to make the fish jump
+// Handle touch events to make the pig jump
game.down = function (x, y, obj) {
pig.jump();
};
\ No newline at end of file