User prompt
Please fix the bug: 'ReferenceError: fish is not defined' in or related to this line: 'if (fish.intersects(obstacles[i])) {' Line Number: 91
User prompt
Please fix the bug: 'ReferenceError: fish is not defined' in or related to this line: 'if (fish.y > 2732) {' Line Number: 108
User prompt
Please fix the bug: 'Uncaught ReferenceError: fish is not defined' in or related to this line: 'fish.x = 2048 / 4; // Start fish at 1/4th of the screen width' Line Number: 61
Code edit (3 edits merged)
Please save this source code
User prompt
make the obsticle 3 to 8 times bigger
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.y < 0) {' Line Number: 44
User prompt
Please fix the bug: 'ReferenceError: fish is not defined' in or related to this line: 'if (fish.intersects(obstacles[i])) {' Line Number: 91
User prompt
Please fix the bug: 'ReferenceError: fish is not defined' in or related to this line: 'if (fish.y > 2732) {' Line Number: 108
User prompt
Please fix the bug: 'Uncaught ReferenceError: fish is not defined' in or related to this line: 'fish.x = 2048 / 4; // Start fish at 1/4th of the screen width' Line Number: 67
User prompt
Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.y <= 0) {' Line Number: 44
User prompt
Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.y < 0) {' Line Number: 44
User prompt
Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x < -obstacleGraphics.width) {' Line Number: 22
User prompt
Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x < -self.width) {' Line Number: 22
User prompt
Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x < -obstacleGraphics.width) {' Line Number: 22
User prompt
Please fix the bug: 'ReferenceError: fish is not defined' in or related to this line: 'if (fish.intersects(obstacles[i])) {' Line Number: 91
User prompt
Please fix the bug: 'ReferenceError: fish is not defined' in or related to this line: 'if (fish.y > 2732) {' Line Number: 108
User prompt
Please fix the bug: 'Uncaught ReferenceError: fish is not defined' in or related to this line: 'fish.x = 2048 / 4; // Start fish at 1/4th of the screen width' Line Number: 67
User prompt
Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x + self.width < 0) {' Line Number: 25
User prompt
Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.y < 0) {' Line Number: 50
User prompt
Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x < -self.width) {' Line Number: 25
User prompt
Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x < -self.width) {' Line Number: 25
User prompt
Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.y < 0) {' Line Number: 49
/**** * Classes ****/ // Obstacle class representing the obstacles the pig must avoid var Obstacle = Container.expand(function () { var self = Container.call(this); self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -5; // Update function to move the obstacle self.update = function () { self.x += self.speed; // Remove obstacle if it goes off screen if (self.x < -self.width) { self.destroy(); } }; }); // Pig class representing the player character var Pig = Container.expand(function () { var self = Container.call(this); self.attachAsset('pig', { anchorX: 0.5, anchorY: 0.5 }); self.gravity = 0.5; self.lift = -12; // Adjusted for better jumping physics self.velocity = 0; // Update function to apply gravity and lift self.update = function () { self.velocity += self.gravity; self.y += self.velocity; // Prevent pig from going off the top of the screen if (self.y < 0) { self.y = 0; self.velocity = 0; } }; // Function to make the pig jump self.jump = function () { self.velocity = self.lift; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background to represent the sky }); /**** * Game Code ****/ // Initialize game variables var pig = game.addChild(new Pig()); pig.x = 2048 / 4; // Start pig at 1/4th of the screen width pig.y = 2732 / 2; // Center pig vertically var obstacles = []; var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Function to create a new obstacle function createObstacle() { var obstacle = new Obstacle(); obstacle.x = 2048; obstacle.y = Math.random() * (2732 - obstacle.height); // Random vertical position obstacles.push(obstacle); game.addChild(obstacle); } // Simple collision detection function checkCollision(a, b) { return a.x < b.x + b.width && a.x + a.width > b.x && a.y < b.y + b.height && a.y + a.height > b.y; } // Handle game updates game.update = function () { pig.update(); // Check for collisions with obstacles for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].update(); if (checkCollision(pig, obstacles[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); return; } // Remove off-screen obstacles and increment score if (obstacles[i].x < -obstacles[i].width) { obstacles[i].destroy(); obstacles.splice(i, 1); score++; scoreTxt.setText(score); } } // Create new obstacles periodically if (LK.ticks % 120 === 0) { createObstacle(); } // Check if pig falls below the screen if (pig.y > 2732) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } }; // Handle touch events to make the pig jump game.down = function (x, y, obj) { pig.jump(); };
===================================================================
--- original.js
+++ change.js
@@ -1,35 +1,33 @@
/****
* Classes
****/
-// Obstacle class representing the obstacles the fish must avoid
+// Obstacle class representing the obstacles the pig must avoid
var Obstacle = Container.expand(function () {
var self = Container.call(this);
- var obstacleGraphics = self.attachAsset('obstacle', {
+ self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -5;
// Update function to move the obstacle
self.update = function () {
self.x += self.speed;
// Remove obstacle if it goes off screen
- if (self.x < -obstacleGraphics.width) {
+ if (self.x < -self.width) {
self.destroy();
}
};
});
-// The assets will be automatically created and loaded by the LK engine based on their usage in the code.
-// We will use a fish shape and obstacles in the game.
-// Fish class representing the player character
+// Pig class representing the player character
var Pig = Container.expand(function () {
var self = Container.call(this);
- var pigGraphics = self.attachAsset('pig', {
+ self.attachAsset('pig', {
anchorX: 0.5,
anchorY: 0.5
});
self.gravity = 0.5;
- self.lift = -10;
+ self.lift = -12; // Adjusted for better jumping physics
self.velocity = 0;
// Update function to apply gravity and lift
self.update = function () {
self.velocity += self.gravity;
@@ -39,9 +37,9 @@
self.y = 0;
self.velocity = 0;
}
};
- // Function to make the fish jump
+ // Function to make the pig jump
self.jump = function () {
self.velocity = self.lift;
};
});
@@ -71,45 +69,45 @@
// Function to create a new obstacle
function createObstacle() {
var obstacle = new Obstacle();
obstacle.x = 2048;
- obstacle.y = Math.random() * 2732; // Random vertical position
+ obstacle.y = Math.random() * (2732 - obstacle.height); // Random vertical position
obstacles.push(obstacle);
game.addChild(obstacle);
}
+// Simple collision detection
+function checkCollision(a, b) {
+ return a.x < b.x + b.width && a.x + a.width > b.x && a.y < b.y + b.height && a.y + a.height > b.y;
+}
// Handle game updates
game.update = function () {
pig.update();
// Check for collisions with obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
obstacles[i].update();
- if (pig.intersects(obstacles[i])) {
+ if (checkCollision(pig, obstacles[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
+ return;
}
- // Remove off-screen obstacles
+ // Remove off-screen obstacles and increment score
if (obstacles[i].x < -obstacles[i].width) {
obstacles[i].destroy();
obstacles.splice(i, 1);
score++;
scoreTxt.setText(score);
}
}
// Create new obstacles periodically
- if (LK.ticks % 120 == 0) {
+ if (LK.ticks % 120 === 0) {
createObstacle();
}
// Check if pig falls below the screen
if (pig.y > 2732) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
- // Increment score every second
- if (LK.ticks % 60 == 0) {
- score++;
- scoreTxt.setText(score);
- }
};
-// Handle touch events to make the fish jump
+// Handle touch events to make the pig jump
game.down = function (x, y, obj) {
pig.jump();
};
\ No newline at end of file