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Please fix the bug: 'ReferenceError: fish is not defined' in or related to this line: 'if (fish.intersects(obstacles[i])) {' Line Number: 91
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Please fix the bug: 'ReferenceError: fish is not defined' in or related to this line: 'if (fish.y > 2732) {' Line Number: 108
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Please fix the bug: 'Uncaught ReferenceError: fish is not defined' in or related to this line: 'fish.x = 2048 / 4; // Start fish at 1/4th of the screen width' Line Number: 61
Code edit (3 edits merged)
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make the obsticle 3 to 8 times bigger
Code edit (1 edits merged)
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Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.y < 0) {' Line Number: 44
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Please fix the bug: 'ReferenceError: fish is not defined' in or related to this line: 'if (fish.intersects(obstacles[i])) {' Line Number: 91
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Please fix the bug: 'ReferenceError: fish is not defined' in or related to this line: 'if (fish.y > 2732) {' Line Number: 108
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Please fix the bug: 'Uncaught ReferenceError: fish is not defined' in or related to this line: 'fish.x = 2048 / 4; // Start fish at 1/4th of the screen width' Line Number: 67
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Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.y <= 0) {' Line Number: 44
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Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.y < 0) {' Line Number: 44
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Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x < -obstacleGraphics.width) {' Line Number: 22
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Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x < -self.width) {' Line Number: 22
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Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x < -obstacleGraphics.width) {' Line Number: 22
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Please fix the bug: 'ReferenceError: fish is not defined' in or related to this line: 'if (fish.intersects(obstacles[i])) {' Line Number: 91
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Please fix the bug: 'ReferenceError: fish is not defined' in or related to this line: 'if (fish.y > 2732) {' Line Number: 108
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Please fix the bug: 'Uncaught ReferenceError: fish is not defined' in or related to this line: 'fish.x = 2048 / 4; // Start fish at 1/4th of the screen width' Line Number: 67
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Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x + self.width < 0) {' Line Number: 25
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Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.y < 0) {' Line Number: 50
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Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x < -self.width) {' Line Number: 25
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Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x < -self.width) {' Line Number: 25
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Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.y < 0) {' Line Number: 49
/**** * Classes ****/ // Obstacle class representing the obstacles the fish must avoid var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -5; // Update function to move the obstacle self.update = function () { self.x += self.speed; // Remove obstacle if it goes off screen if (self.x < -obstacleGraphics.width) { self.destroy(); } }; }); // The assets will be automatically created and loaded by the LK engine based on their usage in the code. // We will use a fish shape and obstacles in the game. // Fish class representing the player character var Pig = Container.expand(function () { var self = Container.call(this); var pigGraphics = self.attachAsset('pig', { anchorX: 0.5, anchorY: 0.5 }); self.gravity = 0.5; self.lift = -10; self.velocity = 0; // Update function to apply gravity and lift self.update = function () { self.velocity += self.gravity; self.y += self.velocity; // Prevent fish from going off the top of the screen if (self.y < 0) { self.y = 0; self.velocity = 0; } }; // Function to make the fish jump self.jump = function () { self.velocity = self.lift; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background to represent the sky }); /**** * Game Code ****/ // Initialize game variables var pig = game.addChild(new Pig()); pig.x = 2048 / 4; // Start pig at 1/4th of the screen width pig.y = 2732 / 2; // Center pig vertically var obstacles = []; var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Function to create a new obstacle function createObstacle() { var obstacle = new Obstacle(); obstacle.x = 2048; obstacle.y = Math.random() * 2732; // Random vertical position obstacles.push(obstacle); game.addChild(obstacle); } // Handle game updates game.update = function () { pig.update(); // Check for collisions with obstacles for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].update(); if (fish.intersects(obstacles[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } // Remove off-screen obstacles if (obstacles[i].x < -obstacles[i].width) { obstacles[i].destroy(); obstacles.splice(i, 1); score++; scoreTxt.setText(score); } } // Create new obstacles periodically if (LK.ticks % 120 == 0) { createObstacle(); } // Check if fish falls below the screen if (fish.y > 2732) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } // Increment score every second if (LK.ticks % 60 == 0) { score++; scoreTxt.setText(score); } }; // Handle touch events to make the fish jump game.down = function (x, y, obj) { pig.jump(); };
===================================================================
--- original.js
+++ change.js
@@ -3,36 +3,30 @@
****/
// Obstacle class representing the obstacles the fish must avoid
var Obstacle = Container.expand(function () {
var self = Container.call(this);
- var scale = Math.random() * 6 + 2;
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
- anchorY: 0.5,
- scaleX: scale,
- scaleY: scale
+ anchorY: 0.5
});
self.speed = -5;
// Update function to move the obstacle
self.update = function () {
self.x += self.speed;
// Remove obstacle if it goes off screen
- if (self.x < 0) {
+ if (self.x < -obstacleGraphics.width) {
self.destroy();
- return;
}
};
});
// The assets will be automatically created and loaded by the LK engine based on their usage in the code.
// We will use a fish shape and obstacles in the game.
// Fish class representing the player character
var Pig = Container.expand(function () {
var self = Container.call(this);
- self.pigGraphics = self.attachAsset('pig', {
+ var pigGraphics = self.attachAsset('pig', {
anchorX: 0.5,
- anchorY: 0.5,
- scaleX: 3,
- scaleY: 3
+ anchorY: 0.5
});
self.gravity = 0.5;
self.lift = -10;
self.velocity = 0;
@@ -47,9 +41,9 @@
}
};
// Function to make the fish jump
self.jump = function () {
- self.velocity += self.lift;
+ self.velocity = self.lift;
};
});
/****
@@ -87,9 +81,9 @@
pig.update();
// Check for collisions with obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
obstacles[i].update();
- if (pig.intersects(obstacles[i])) {
+ if (fish.intersects(obstacles[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
// Remove off-screen obstacles
@@ -103,10 +97,10 @@
// Create new obstacles periodically
if (LK.ticks % 120 == 0) {
createObstacle();
}
- // Check if pig falls below the screen
- if (pig.y > 2732 - pig.pigGraphics.height) {
+ // Check if fish falls below the screen
+ if (fish.y > 2732) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
// Increment score every second