User prompt
Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'self.velocity = self.lift;' Line Number: 56
User prompt
Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x < -self.width) {' Line Number: 25
User prompt
Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x + self.width < 0) {' Line Number: 25
User prompt
Please fix the bug: 'ReferenceError: pigGraphics is not defined' in or related to this line: 'if (pig.y > 2732 - pigGraphics.height) {' Line Number: 113
User prompt
Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.y < 0) {' Line Number: 49
User prompt
Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x < -self.width) {' Line Number: 25
User prompt
Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.y < 0) {' Line Number: 49
User prompt
make the pig 3 times bigger
User prompt
Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x < -obstacleGraphics.width) {' Line Number: 25
User prompt
Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x < -self.width) {' Line Number: 25
User prompt
Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x < -obstacleGraphics.width) {' Line Number: 25
User prompt
make sure the are always a squere
User prompt
make that all the obsticle are bigger by 2 to 8 times
User prompt
Please fix the bug: 'ReferenceError: fish is not defined' in or related to this line: 'if (fish.intersects(obstacles[i])) {' Line Number: 91
User prompt
Please fix the bug: 'ReferenceError: fish is not defined' in or related to this line: 'if (fish.y > 2732) {' Line Number: 108
User prompt
Please fix the bug: 'Uncaught ReferenceError: fish is not defined' in or related to this line: 'fish.x = 2048 / 4; // Start fish at 1/4th of the screen width' Line Number: 67
User prompt
rename the fish to pig
User prompt
you get a point every second
Code edit (1 edits merged)
Please save this source code
User prompt
the pipes should appear on ethier top or bottom of the screen and should move to the right by one pixel evry 10 miliseconds
User prompt
after the player gets 5 points pipes are going to start appearing
User prompt
make that every second you survive you get a point
User prompt
fix the bug where pipes dont apper
User prompt
make the pipes apper on the screen from down or up ramdomly
Initial prompt
Flappy pig
/**** * Classes ****/ // The assets will be automatically created and loaded by the LK engine based on their usage in the code. // We will use a fish shape and obstacles in the game. // Fish class representing the player character var Fish = Container.expand(function () { var self = Container.call(this); var fishGraphics = self.attachAsset('fish', { anchorX: 0.5, anchorY: 0.5 }); self.gravity = 0.5; self.lift = -10; self.velocity = 0; // Update function to apply gravity and lift self.update = function () { self.velocity += self.gravity; self.y += self.velocity; // Prevent fish from going off the top of the screen if (self.y < 0) { self.y = 0; self.velocity = 0; } }; // Function to make the fish jump self.jump = function () { self.velocity = self.lift; }; }); // Obstacle class representing the obstacles the fish must avoid var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -5; // Update function to move the obstacle self.update = function () { self.x += self.speed; // Remove obstacle if it goes off screen if (self.x < -obstacleGraphics.width) { self.destroy(); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background to represent the sky }); /**** * Game Code ****/ // Initialize game variables var fish = game.addChild(new Fish()); fish.x = 2048 / 4; // Start fish at 1/4th of the screen width fish.y = 2732 / 2; // Center fish vertically var obstacles = []; var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Function to create a new obstacle function createObstacle() { var obstacle = new Obstacle(); obstacle.x = 2048; obstacle.y = Math.random() * 2732; // Random vertical position obstacles.push(obstacle); game.addChild(obstacle); } // Handle game updates game.update = function () { fish.update(); // Check for collisions with obstacles for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].update(); if (fish.intersects(obstacles[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } // Remove off-screen obstacles if (obstacles[i].x < -obstacles[i].width) { obstacles[i].destroy(); obstacles.splice(i, 1); score++; scoreTxt.setText(score); } } // Create new obstacles periodically if (LK.ticks % 120 == 0) { createObstacle(); } // Check if fish falls below the screen if (fish.y > 2732) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } }; // Handle touch events to make the fish jump game.down = function (x, y, obj) { fish.jump(); };
===================================================================
--- original.js
+++ change.js
@@ -1,106 +1,110 @@
/****
* Classes
****/
-// Assets will be automatically created and loaded by the LK engine based on their usage in the code.
-// Pig class to represent the player character
-var Pig = Container.expand(function () {
+// The assets will be automatically created and loaded by the LK engine based on their usage in the code.
+// We will use a fish shape and obstacles in the game.
+// Fish class representing the player character
+var Fish = Container.expand(function () {
var self = Container.call(this);
- var pigGraphics = self.attachAsset('pig', {
+ var fishGraphics = self.attachAsset('fish', {
anchorX: 0.5,
anchorY: 0.5
});
- self.velocityY = 0;
self.gravity = 0.5;
- self.flapStrength = -10;
+ self.lift = -10;
+ self.velocity = 0;
+ // Update function to apply gravity and lift
self.update = function () {
- self.velocityY += self.gravity;
- self.y += self.velocityY;
+ self.velocity += self.gravity;
+ self.y += self.velocity;
+ // Prevent fish from going off the top of the screen
+ if (self.y < 0) {
+ self.y = 0;
+ self.velocity = 0;
+ }
};
- self.flap = function () {
- self.velocityY = self.flapStrength;
+ // Function to make the fish jump
+ self.jump = function () {
+ self.velocity = self.lift;
};
});
-// Pipe class to represent obstacles
-var Pipe = Container.expand(function () {
+// Obstacle class representing the obstacles the fish must avoid
+var Obstacle = Container.expand(function () {
var self = Container.call(this);
- var pipeGraphics = self.attachAsset('pipe', {
+ var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
- self.speed = -0.1;
+ self.speed = -5;
+ // Update function to move the obstacle
self.update = function () {
self.x += self.speed;
- };
- self.positionPipe = function () {
- var randomPosition = Math.random();
- if (randomPosition < 0.5) {
- self.y = 0; // Position at the top of the screen
- } else {
- self.y = 2732 - self.height; // Position at the bottom of the screen
+ // Remove obstacle if it goes off screen
+ if (self.x < -obstacleGraphics.width) {
+ self.destroy();
}
};
- self.positionPipe();
});
/****
* Initialize Game
****/
var game = new LK.Game({
- backgroundColor: 0x87CEEB // Sky blue background
+ backgroundColor: 0x87CEEB // Light blue background to represent the sky
});
/****
* Game Code
****/
-var pig = game.addChild(new Pig());
-pig.x = 2048 / 4;
-pig.y = 2732 / 2;
-var pipes = [];
-var pipeInterval = 1500; // Time in ms between pipes
-var lastPipeTime = 0;
+// Initialize game variables
+var fish = game.addChild(new Fish());
+fish.x = 2048 / 4; // Start fish at 1/4th of the screen width
+fish.y = 2732 / 2; // Center fish vertically
+var obstacles = [];
var score = 0;
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
-game.down = function (x, y, obj) {
- pig.flap();
-};
+// Function to create a new obstacle
+function createObstacle() {
+ var obstacle = new Obstacle();
+ obstacle.x = 2048;
+ obstacle.y = Math.random() * 2732; // Random vertical position
+ obstacles.push(obstacle);
+ game.addChild(obstacle);
+}
+// Handle game updates
game.update = function () {
- pig.update();
- // Check for collision with pipes
- for (var i = pipes.length - 1; i >= 0; i--) {
- pipes[i].update();
- if (pig.intersects(pipes[i])) {
+ fish.update();
+ // Check for collisions with obstacles
+ for (var i = obstacles.length - 1; i >= 0; i--) {
+ obstacles[i].update();
+ if (fish.intersects(obstacles[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
- if (pipes[i].x < -pipes[i].width) {
- pipes[i].destroy();
- pipes.splice(i, 1);
+ // Remove off-screen obstacles
+ if (obstacles[i].x < -obstacles[i].width) {
+ obstacles[i].destroy();
+ obstacles.splice(i, 1);
score++;
scoreTxt.setText(score);
}
}
- // Add new pipes
- if (score >= 5 && LK.ticks - lastPipeTime > pipeInterval) {
- var pipe = new Pipe();
- pipe.x = 2048;
- pipe.positionPipe(); // Use the positionPipe method to position the pipe
- pipes.push(pipe);
- game.addChild(pipe);
- lastPipeTime = LK.ticks;
+ // Create new obstacles periodically
+ if (LK.ticks % 120 == 0) {
+ createObstacle();
}
- // Check if pig hits the ground or flies too high
- if (pig.y > 2732 || pig.y < 0) {
+ // Check if fish falls below the screen
+ if (fish.y > 2732) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
- // Increment score every second
- if (LK.ticks % 60 == 0) {
- score++;
- scoreTxt.setText(score);
- }
+};
+// Handle touch events to make the fish jump
+game.down = function (x, y, obj) {
+ fish.jump();
};
\ No newline at end of file