User prompt
Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'self.velocity = self.lift;' Line Number: 56
User prompt
Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x < -self.width) {' Line Number: 25
User prompt
Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x + self.width < 0) {' Line Number: 25
User prompt
Please fix the bug: 'ReferenceError: pigGraphics is not defined' in or related to this line: 'if (pig.y > 2732 - pigGraphics.height) {' Line Number: 113
User prompt
Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.y < 0) {' Line Number: 49
User prompt
Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x < -self.width) {' Line Number: 25
User prompt
Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.y < 0) {' Line Number: 49
User prompt
make the pig 3 times bigger
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Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x < -obstacleGraphics.width) {' Line Number: 25
User prompt
Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x < -self.width) {' Line Number: 25
User prompt
Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x < -obstacleGraphics.width) {' Line Number: 25
User prompt
make sure the are always a squere
User prompt
make that all the obsticle are bigger by 2 to 8 times
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Please fix the bug: 'ReferenceError: fish is not defined' in or related to this line: 'if (fish.intersects(obstacles[i])) {' Line Number: 91
User prompt
Please fix the bug: 'ReferenceError: fish is not defined' in or related to this line: 'if (fish.y > 2732) {' Line Number: 108
User prompt
Please fix the bug: 'Uncaught ReferenceError: fish is not defined' in or related to this line: 'fish.x = 2048 / 4; // Start fish at 1/4th of the screen width' Line Number: 67
User prompt
rename the fish to pig
User prompt
you get a point every second
Code edit (1 edits merged)
Please save this source code
User prompt
the pipes should appear on ethier top or bottom of the screen and should move to the right by one pixel evry 10 miliseconds
User prompt
after the player gets 5 points pipes are going to start appearing
User prompt
make that every second you survive you get a point
User prompt
fix the bug where pipes dont apper
User prompt
make the pipes apper on the screen from down or up ramdomly
Initial prompt
Flappy pig
/**** * Classes ****/ // Assets will be automatically created and loaded by the LK engine based on their usage in the code. // Pig class to represent the player character var Pig = Container.expand(function () { var self = Container.call(this); var pigGraphics = self.attachAsset('pig', { anchorX: 0.5, anchorY: 0.5 }); self.velocityY = 0; self.gravity = 0.5; self.flapStrength = -10; self.update = function () { self.velocityY += self.gravity; self.y += self.velocityY; }; self.flap = function () { self.velocityY = self.flapStrength; }; }); // Pipe class to represent obstacles var Pipe = Container.expand(function () { var self = Container.call(this); var pipeGraphics = self.attachAsset('pipe', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -0.1; self.update = function () { self.x += self.speed; }; self.positionPipe = function () { var randomPosition = Math.random(); if (randomPosition < 0.5) { self.y = 0; // Position at the top of the screen } else { self.y = 2732 - self.height; // Position at the bottom of the screen } }; self.positionPipe(); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ var pig = game.addChild(new Pig()); pig.x = 2048 / 4; pig.y = 2732 / 2; var pipes = []; var pipeInterval = 1500; // Time in ms between pipes var lastPipeTime = 0; var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); game.down = function (x, y, obj) { pig.flap(); }; game.update = function () { pig.update(); // Check for collision with pipes for (var i = pipes.length - 1; i >= 0; i--) { pipes[i].update(); if (pig.intersects(pipes[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } if (pipes[i].x < -pipes[i].width) { pipes[i].destroy(); pipes.splice(i, 1); score++; scoreTxt.setText(score); } } // Add new pipes if (score >= 5 && LK.ticks - lastPipeTime > pipeInterval) { var pipe = new Pipe(); pipe.x = 2048; pipe.positionPipe(); // Use the positionPipe method to position the pipe pipes.push(pipe); game.addChild(pipe); lastPipeTime = LK.ticks; } // Check if pig hits the ground or flies too high if (pig.y > 2732 || pig.y < 0) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } // Increment score every second if (LK.ticks % 60 == 0) { score++; scoreTxt.setText(score); } };
===================================================================
--- original.js
+++ change.js
@@ -26,9 +26,9 @@
var pipeGraphics = self.attachAsset('pipe', {
anchorX: 0.5,
anchorY: 0.5
});
- self.speed = -5;
+ self.speed = -0.1;
self.update = function () {
self.x += self.speed;
};
self.positionPipe = function () {