User prompt
Only one banana in the center of the screen and when you click on it - you get a point
User prompt
Please fix the bug: 'Uncaught TypeError: bananas[i].containsPoint is not a function' in or related to this line: 'if (bananas[i].containsPoint({' Line Number: 78
Initial prompt
Banana clicker
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Banana class var Banana = Container.expand(function () { var self = Container.call(this); var bananaGraphics = self.attachAsset('banana', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // No specific update logic for bananas }; }); // Upgrade class var Upgrade = Container.expand(function () { var self = Container.call(this); var upgradeGraphics = self.attachAsset('upgrade', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // No specific update logic for upgrades }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize variables var bananas = []; var upgrades = []; var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Function to update score function updateScore() { scoreTxt.setText(score); } // Function to create a new banana function createBanana(x, y) { var newBanana = new Banana(); newBanana.x = x; newBanana.y = y; bananas.push(newBanana); game.addChild(newBanana); } // Function to create a new upgrade function createUpgrade(x, y) { var newUpgrade = new Upgrade(); newUpgrade.x = x; newUpgrade.y = y; upgrades.push(newUpgrade); game.addChild(newUpgrade); } // Handle touch down event game.down = function (x, y, obj) { // Check if a banana was clicked for (var i = bananas.length - 1; i >= 0; i--) { if (bananas[i].intersects({ x: x, y: y })) { score++; updateScore(); bananas[i].destroy(); bananas.splice(i, 1); return; } } }; // Game update function game.update = function () {}; // Initialize the game with a single banana at the center createBanana(2048 / 2, 2732 / 2);
===================================================================
--- original.js
+++ change.js
@@ -79,34 +79,9 @@
bananas.splice(i, 1);
return;
}
}
- // Check if an upgrade was clicked
- for (var j = upgrades.length - 1; j >= 0; j--) {
- if (upgrades[j].intersects({
- x: x,
- y: y
- })) {
- // Implement upgrade logic here
- upgrades[j].destroy();
- upgrades.splice(j, 1);
- return;
- }
- }
- // Create a new banana at the touch location
- createBanana(x, y);
};
// Game update function
-game.update = function () {
- // Periodically create upgrades
- if (LK.ticks % 600 == 0) {
- var x = Math.random() * 2048;
- var y = Math.random() * 2732;
- createUpgrade(x, y);
- }
-};
-// Initialize the game with a few bananas
-for (var i = 0; i < 5; i++) {
- var x = Math.random() * 2048;
- var y = Math.random() * 2732;
- createBanana(x, y);
-}
\ No newline at end of file
+game.update = function () {};
+// Initialize the game with a single banana at the center
+createBanana(2048 / 2, 2732 / 2);
\ No newline at end of file