User prompt
Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x < -LK.getAsset('obstacle', {}).width) {' Line Number: 25
User prompt
Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.y <= 0) {' Line Number: 47
User prompt
Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.y <= 0) {' Line Number: 47
User prompt
Please fix the bug: 'TypeError: self.getAsset is not a function' in or related to this line: 'if (self.x < -self.getAsset('obstacle', {}).width) {' Line Number: 25
User prompt
Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x < -self.width) {' Line Number: 25
User prompt
Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.y <= 0) {' Line Number: 47
User prompt
Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x < -self.width) {' Line Number: 25
User prompt
Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.y <= 0) {' Line Number: 49
User prompt
Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.y < 0) {' Line Number: 49
User prompt
Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x < -self.width) {' Line Number: 25
User prompt
make the pig tilt up when it flies up
User prompt
make the pig onlu tilt down to a cirtain degree so it doesnt spin
User prompt
fix the bugs where the pig spins
User prompt
when the pig flies up it tilts up
User prompt
make the pig tilt a bith down when it drops down
User prompt
make the pig 3 times bigger
User prompt
make the pig die if touches the top edge of the screen
User prompt
make it that if the pig goes to far up it dies (top edge of the screen)
User prompt
fix the bug where the pig dies without even touching the obsticle
Code edit (1 edits merged)
Please save this source code
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make the obsticle randomly bigger by 3 to 5 times
Code edit (1 edits merged)
Please save this source code
User prompt
when clicked on banana a point is added
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make the banana 2 times bigger
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make it 4 times bigger
/****
* Classes
****/
// Obstacle class representing the obstacles the pig must avoid
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var sizeMultiplier = Math.random() * (8 - 3) + 3;
self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: sizeMultiplier,
scaleY: sizeMultiplier
});
self.speed = -5;
// Update function to move the obstacle
self.update = function () {
self.x += self.speed;
// Remove obstacle if it goes off screen
if (self.x < -LK.getAsset('obstacle', {}).width) {
self.destroy();
}
};
});
// Pig class representing the player character
var Pig = Container.expand(function () {
var self = Container.call(this);
self.attachAsset('pig', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 3,
scaleY: 3
});
self.gravity = 0.5;
self.lift = -12; // Adjusted for better jumping physics
self.velocity = 0;
// Update function to apply gravity and lift
self.update = function () {
self.velocity += self.gravity;
self.y += self.velocity;
self.rotation = Math.min(Math.max(self.velocity / 10, -Math.PI / 8), Math.PI / 4);
if (self.y <= 0) {
self.y = 0;
self.velocity = 0;
}
};
// Function to make the pig jump
self.jump = function () {
self.velocity = self.lift;
self.rotation = Math.min(self.velocity / 10, Math.PI / 4);
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Light blue background to represent the sky
});
/****
* Game Code
****/
// Initialize game variables
var pig = game.addChild(new Pig());
pig.x = 2048 / 4; // Start pig at 1/4th of the screen width
pig.y = 2732 / 2; // Center pig vertically
var obstacles = [];
var score = 0;
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to create a new obstacle
function createObstacle() {
var obstacle = new Obstacle();
obstacle.x = 2048;
obstacle.y = Math.random() * (2732 - obstacle.height); // Random vertical position
obstacles.push(obstacle);
game.addChild(obstacle);
}
// Simple collision detection
function checkCollision(a, b) {
return a.x < b.x + b.width && a.x + a.width > b.x && a.y < b.y + b.height && a.y + a.height > b.y;
}
// Handle game updates
game.update = function () {
pig.update();
// Check for collisions with obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
obstacles[i].update();
if (checkCollision(pig, obstacles[i]) && pig.intersects(obstacles[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
return;
}
// Remove off-screen obstacles and increment score
if (obstacles[i].x < -obstacles[i].width) {
obstacles[i].destroy();
obstacles.splice(i, 1);
score++;
scoreTxt.setText(score);
}
}
// Create new obstacles periodically
if (LK.ticks % 120 === 0) {
createObstacle();
}
// Check if pig falls below the screen or goes too far up
if (pig.y > 2732 || pig.y <= 0) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
};
// Handle touch events to make the pig jump
game.down = function (x, y, obj) {
pig.jump();
}; ===================================================================
--- original.js
+++ change.js
@@ -15,9 +15,9 @@
// Update function to move the obstacle
self.update = function () {
self.x += self.speed;
// Remove obstacle if it goes off screen
- if (self.x < -self.getAsset('obstacle', {}).width) {
+ if (self.x < -LK.getAsset('obstacle', {}).width) {
self.destroy();
}
};
});