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Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x < -LK.getAsset('obstacle', {}).width) {' Line Number: 25
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Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.y <= 0) {' Line Number: 47
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Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.y <= 0) {' Line Number: 47
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Please fix the bug: 'TypeError: self.getAsset is not a function' in or related to this line: 'if (self.x < -self.getAsset('obstacle', {}).width) {' Line Number: 25
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Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x < -self.width) {' Line Number: 25
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Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.y <= 0) {' Line Number: 47
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Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x < -self.width) {' Line Number: 25
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Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.y <= 0) {' Line Number: 49
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Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.y < 0) {' Line Number: 49
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Please fix the bug: 's.apply(...).then is not a function' in or related to this line: 'if (self.x < -self.width) {' Line Number: 25
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make the pig tilt up when it flies up
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make the pig onlu tilt down to a cirtain degree so it doesnt spin
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fix the bugs where the pig spins
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when the pig flies up it tilts up
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make the pig tilt a bith down when it drops down
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make the pig 3 times bigger
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make the pig die if touches the top edge of the screen
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make it that if the pig goes to far up it dies (top edge of the screen)
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fix the bug where the pig dies without even touching the obsticle
Code edit (1 edits merged)
Please save this source code
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make the obsticle randomly bigger by 3 to 5 times
Code edit (1 edits merged)
Please save this source code
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when clicked on banana a point is added
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make the banana 2 times bigger
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make it 4 times bigger
/**** * Classes ****/ // Obstacle class representing the obstacles the pig must avoid var Obstacle = Container.expand(function () { var self = Container.call(this); var sizeMultiplier = Math.random() * (8 - 3) + 3; self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5, scaleX: sizeMultiplier, scaleY: sizeMultiplier }); self.speed = -5; // Update function to move the obstacle self.update = function () { self.x += self.speed; // Remove obstacle if it goes off screen if (self.x < -LK.getAsset('obstacle', {}).width) { self.destroy(); } }; }); // Pig class representing the player character var Pig = Container.expand(function () { var self = Container.call(this); self.attachAsset('pig', { anchorX: 0.5, anchorY: 0.5, scaleX: 3, scaleY: 3 }); self.gravity = 0.5; self.lift = -12; // Adjusted for better jumping physics self.velocity = 0; // Update function to apply gravity and lift self.update = function () { self.velocity += self.gravity; self.y += self.velocity; self.rotation = Math.min(Math.max(self.velocity / 10, -Math.PI / 8), Math.PI / 4); if (self.y <= 0) { self.y = 0; self.velocity = 0; } }; // Function to make the pig jump self.jump = function () { self.velocity = self.lift; self.rotation = Math.min(self.velocity / 10, Math.PI / 4); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background to represent the sky }); /**** * Game Code ****/ // Initialize game variables var pig = game.addChild(new Pig()); pig.x = 2048 / 4; // Start pig at 1/4th of the screen width pig.y = 2732 / 2; // Center pig vertically var obstacles = []; var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Function to create a new obstacle function createObstacle() { var obstacle = new Obstacle(); obstacle.x = 2048; obstacle.y = Math.random() * (2732 - obstacle.height); // Random vertical position obstacles.push(obstacle); game.addChild(obstacle); } // Simple collision detection function checkCollision(a, b) { return a.x < b.x + b.width && a.x + a.width > b.x && a.y < b.y + b.height && a.y + a.height > b.y; } // Handle game updates game.update = function () { pig.update(); // Check for collisions with obstacles for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].update(); if (checkCollision(pig, obstacles[i]) && pig.intersects(obstacles[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); return; } // Remove off-screen obstacles and increment score if (obstacles[i].x < -obstacles[i].width) { obstacles[i].destroy(); obstacles.splice(i, 1); score++; scoreTxt.setText(score); } } // Create new obstacles periodically if (LK.ticks % 120 === 0) { createObstacle(); } // Check if pig falls below the screen or goes too far up if (pig.y > 2732 || pig.y <= 0) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } }; // Handle touch events to make the pig jump game.down = function (x, y, obj) { pig.jump(); };
===================================================================
--- original.js
+++ change.js
@@ -15,9 +15,9 @@
// Update function to move the obstacle
self.update = function () {
self.x += self.speed;
// Remove obstacle if it goes off screen
- if (self.x < -self.getAsset('obstacle', {}).width) {
+ if (self.x < -LK.getAsset('obstacle', {}).width) {
self.destroy();
}
};
});