User prompt
Only one banana in the center of the screen and when you click on it - you get a point
User prompt
Please fix the bug: 'Uncaught TypeError: bananas[i].containsPoint is not a function' in or related to this line: 'if (bananas[i].containsPoint({' Line Number: 78
Initial prompt
Banana clicker
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Banana class var Banana = Container.expand(function () { var self = Container.call(this); var bananaGraphics = self.attachAsset('banana', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // No specific update logic for bananas }; }); // Upgrade class var Upgrade = Container.expand(function () { var self = Container.call(this); var upgradeGraphics = self.attachAsset('upgrade', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // No specific update logic for upgrades }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize variables var bananas = []; var upgrades = []; var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Function to update score function updateScore() { scoreTxt.setText(score); } // Function to create a new banana function createBanana(x, y) { var newBanana = new Banana(); newBanana.x = x; newBanana.y = y; bananas.push(newBanana); game.addChild(newBanana); } // Function to create a new upgrade function createUpgrade(x, y) { var newUpgrade = new Upgrade(); newUpgrade.x = x; newUpgrade.y = y; upgrades.push(newUpgrade); game.addChild(newUpgrade); } // Handle touch down event game.down = function (x, y, obj) { // Check if a banana was clicked for (var i = bananas.length - 1; i >= 0; i--) { if (bananas[i].intersects({ x: x, y: y })) { score++; updateScore(); bananas[i].destroy(); bananas.splice(i, 1); return; } } // Check if an upgrade was clicked for (var j = upgrades.length - 1; j >= 0; j--) { if (upgrades[j].intersects({ x: x, y: y })) { // Implement upgrade logic here upgrades[j].destroy(); upgrades.splice(j, 1); return; } } // Create a new banana at the touch location createBanana(x, y); }; // Game update function game.update = function () { // Periodically create upgrades if (LK.ticks % 600 == 0) { var x = Math.random() * 2048; var y = Math.random() * 2732; createUpgrade(x, y); } }; // Initialize the game with a few bananas for (var i = 0; i < 5; i++) { var x = Math.random() * 2048; var y = Math.random() * 2732; createBanana(x, y); }
===================================================================
--- original.js
+++ change.js
@@ -1,112 +1,112 @@
-/****
+/****
* Classes
-****/
+****/
//<Assets used in the game will automatically appear here>
// Banana class
var Banana = Container.expand(function () {
- var self = Container.call(this);
- var bananaGraphics = self.attachAsset('banana', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // No specific update logic for bananas
- };
+ var self = Container.call(this);
+ var bananaGraphics = self.attachAsset('banana', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // No specific update logic for bananas
+ };
});
// Upgrade class
var Upgrade = Container.expand(function () {
- var self = Container.call(this);
- var upgradeGraphics = self.attachAsset('upgrade', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // No specific update logic for upgrades
- };
+ var self = Container.call(this);
+ var upgradeGraphics = self.attachAsset('upgrade', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // No specific update logic for upgrades
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize variables
var bananas = [];
var upgrades = [];
var score = 0;
var scoreTxt = new Text2('0', {
- size: 150,
- fill: "#ffffff"
+ size: 150,
+ fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to update score
function updateScore() {
- scoreTxt.setText(score);
+ scoreTxt.setText(score);
}
// Function to create a new banana
function createBanana(x, y) {
- var newBanana = new Banana();
- newBanana.x = x;
- newBanana.y = y;
- bananas.push(newBanana);
- game.addChild(newBanana);
+ var newBanana = new Banana();
+ newBanana.x = x;
+ newBanana.y = y;
+ bananas.push(newBanana);
+ game.addChild(newBanana);
}
// Function to create a new upgrade
function createUpgrade(x, y) {
- var newUpgrade = new Upgrade();
- newUpgrade.x = x;
- newUpgrade.y = y;
- upgrades.push(newUpgrade);
- game.addChild(newUpgrade);
+ var newUpgrade = new Upgrade();
+ newUpgrade.x = x;
+ newUpgrade.y = y;
+ upgrades.push(newUpgrade);
+ game.addChild(newUpgrade);
}
// Handle touch down event
game.down = function (x, y, obj) {
- // Check if a banana was clicked
- for (var i = bananas.length - 1; i >= 0; i--) {
- if (bananas[i].containsPoint({
- x: x,
- y: y
- })) {
- score++;
- updateScore();
- bananas[i].destroy();
- bananas.splice(i, 1);
- return;
- }
- }
- // Check if an upgrade was clicked
- for (var j = upgrades.length - 1; j >= 0; j--) {
- if (upgrades[j].containsPoint({
- x: x,
- y: y
- })) {
- // Implement upgrade logic here
- upgrades[j].destroy();
- upgrades.splice(j, 1);
- return;
- }
- }
- // Create a new banana at the touch location
- createBanana(x, y);
+ // Check if a banana was clicked
+ for (var i = bananas.length - 1; i >= 0; i--) {
+ if (bananas[i].intersects({
+ x: x,
+ y: y
+ })) {
+ score++;
+ updateScore();
+ bananas[i].destroy();
+ bananas.splice(i, 1);
+ return;
+ }
+ }
+ // Check if an upgrade was clicked
+ for (var j = upgrades.length - 1; j >= 0; j--) {
+ if (upgrades[j].intersects({
+ x: x,
+ y: y
+ })) {
+ // Implement upgrade logic here
+ upgrades[j].destroy();
+ upgrades.splice(j, 1);
+ return;
+ }
+ }
+ // Create a new banana at the touch location
+ createBanana(x, y);
};
// Game update function
game.update = function () {
- // Periodically create upgrades
- if (LK.ticks % 600 == 0) {
- var x = Math.random() * 2048;
- var y = Math.random() * 2732;
- createUpgrade(x, y);
- }
+ // Periodically create upgrades
+ if (LK.ticks % 600 == 0) {
+ var x = Math.random() * 2048;
+ var y = Math.random() * 2732;
+ createUpgrade(x, y);
+ }
};
// Initialize the game with a few bananas
for (var i = 0; i < 5; i++) {
- var x = Math.random() * 2048;
- var y = Math.random() * 2732;
- createBanana(x, y);
+ var x = Math.random() * 2048;
+ var y = Math.random() * 2732;
+ createBanana(x, y);
}
\ No newline at end of file