User prompt
Only one banana in the center of the screen and when you click on it - you get a point
User prompt
Please fix the bug: 'Uncaught TypeError: bananas[i].containsPoint is not a function' in or related to this line: 'if (bananas[i].containsPoint({' Line Number: 78
Initial prompt
Banana clicker
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Banana class
var Banana = Container.expand(function () {
var self = Container.call(this);
var bananaGraphics = self.attachAsset('banana', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// No specific update logic for bananas
};
});
// Upgrade class
var Upgrade = Container.expand(function () {
var self = Container.call(this);
var upgradeGraphics = self.attachAsset('upgrade', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// No specific update logic for upgrades
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize variables
var bananas = [];
var upgrades = [];
var score = 0;
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to update score
function updateScore() {
scoreTxt.setText(score);
}
// Function to create a new banana
function createBanana(x, y) {
var newBanana = new Banana();
newBanana.x = x;
newBanana.y = y;
bananas.push(newBanana);
game.addChild(newBanana);
}
// Function to create a new upgrade
function createUpgrade(x, y) {
var newUpgrade = new Upgrade();
newUpgrade.x = x;
newUpgrade.y = y;
upgrades.push(newUpgrade);
game.addChild(newUpgrade);
}
// Handle touch down event
game.down = function (x, y, obj) {
// Check if a banana was clicked
for (var i = bananas.length - 1; i >= 0; i--) {
if (bananas[i].containsPoint({
x: x,
y: y
})) {
score++;
updateScore();
bananas[i].destroy();
bananas.splice(i, 1);
return;
}
}
// Check if an upgrade was clicked
for (var j = upgrades.length - 1; j >= 0; j--) {
if (upgrades[j].containsPoint({
x: x,
y: y
})) {
// Implement upgrade logic here
upgrades[j].destroy();
upgrades.splice(j, 1);
return;
}
}
// Create a new banana at the touch location
createBanana(x, y);
};
// Game update function
game.update = function () {
// Periodically create upgrades
if (LK.ticks % 600 == 0) {
var x = Math.random() * 2048;
var y = Math.random() * 2732;
createUpgrade(x, y);
}
};
// Initialize the game with a few bananas
for (var i = 0; i < 5; i++) {
var x = Math.random() * 2048;
var y = Math.random() * 2732;
createBanana(x, y);
} /****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Banana class
var Banana = Container.expand(function () {
var self = Container.call(this);
var bananaGraphics = self.attachAsset('banana', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// No specific update logic for bananas
};
});
// Upgrade class
var Upgrade = Container.expand(function () {
var self = Container.call(this);
var upgradeGraphics = self.attachAsset('upgrade', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// No specific update logic for upgrades
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize variables
var bananas = [];
var upgrades = [];
var score = 0;
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to update score
function updateScore() {
scoreTxt.setText(score);
}
// Function to create a new banana
function createBanana(x, y) {
var newBanana = new Banana();
newBanana.x = x;
newBanana.y = y;
bananas.push(newBanana);
game.addChild(newBanana);
}
// Function to create a new upgrade
function createUpgrade(x, y) {
var newUpgrade = new Upgrade();
newUpgrade.x = x;
newUpgrade.y = y;
upgrades.push(newUpgrade);
game.addChild(newUpgrade);
}
// Handle touch down event
game.down = function (x, y, obj) {
// Check if a banana was clicked
for (var i = bananas.length - 1; i >= 0; i--) {
if (bananas[i].containsPoint({
x: x,
y: y
})) {
score++;
updateScore();
bananas[i].destroy();
bananas.splice(i, 1);
return;
}
}
// Check if an upgrade was clicked
for (var j = upgrades.length - 1; j >= 0; j--) {
if (upgrades[j].containsPoint({
x: x,
y: y
})) {
// Implement upgrade logic here
upgrades[j].destroy();
upgrades.splice(j, 1);
return;
}
}
// Create a new banana at the touch location
createBanana(x, y);
};
// Game update function
game.update = function () {
// Periodically create upgrades
if (LK.ticks % 600 == 0) {
var x = Math.random() * 2048;
var y = Math.random() * 2732;
createUpgrade(x, y);
}
};
// Initialize the game with a few bananas
for (var i = 0; i < 5; i++) {
var x = Math.random() * 2048;
var y = Math.random() * 2732;
createBanana(x, y);
}