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add two buttons above the Button and ButtonRight. Call the buttons ThrowLeft and ThrowRight
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add two buttons at the bottom left and right
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'width')' in or related to this line: 'buildingLeft.x = padding / 2 - buildingRight.width / 2;' Line Number: 93
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the buildings should either spawn at position.x = 0, or position.x = gameWidth - building.width
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'buildings[i].update();' Line Number: 135
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Please fix the bug: 'ReferenceError: buildings is not defined' in or related to this line: 'buildings[i].update();' Line Number: 134
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add buildings on the left and right going from top to bottom
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make that each lane has a different speed
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create a new class building
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adapt that the cars are placed on the center of the lanes
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make a padding from the left and right side of 200px for the lanes
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make sure that cars don't overlap each other and don't spawn at the same time
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show a lane shape for each lane
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if a car respawns at the top it should be on a lane
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split the game into lanes of 4 and position each car to spawn in the center of a lane
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/**** * Classes ****/ // Building class representing the buildings var Building = Container.expand(function () { var self = Container.call(this); var buildingGraphics = self.attachAsset('building', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = -buildingGraphics.height; } }; }); // Button class representing the control buttons var Button = Container.expand(function () { var self = Container.call(this); var buttonGraphics = self.attachAsset('button', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Button logic will be handled in the game code }; }); // Button class representing the control buttons var ButtonRight = Container.expand(function () { var self = Container.call(this); var buttonGraphics = self.attachAsset('buttonRight', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Button logic will be handled in the game code }; }); // Assets will be automatically created and loaded by the LK engine based on their usage in the code. // Car class representing the obstacles var Car = Container.expand(function () { var self = Container.call(this); var carGraphics = self.attachAsset('car', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = -carGraphics.height; var lane = Math.floor(Math.random() * lanesNum); self.speed = lanes[lane].speed; self.x = lane * laneWidth + laneWidth / 2 + padding; } }; }); // Pizza class representing the player var DeliveryBoy = Container.expand(function () { var self = Container.call(this); var deliveryBoyGraphics = self.attachAsset('pizza', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Player movement logic will be handled in the game code }; }); // Lane class representing the lanes var Lane = Container.expand(function () { var self = Container.call(this); var laneGraphics = self.attachAsset('lane', { anchorX: 0.5, anchorY: 0.5 }); self.speed = Math.random() * 5 + 3; // Random speed between 1 and 6 }); // Button class representing the throw buttons var ThrowLeft = Container.expand(function () { var self = Container.call(this); var buttonGraphics = self.attachAsset('button', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Button logic will be handled in the game code }; }); var ThrowRight = Container.expand(function () { var self = Container.call(this); var buttonGraphics = self.attachAsset('buttonRight', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Button logic will be handled in the game code }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize game variables var cars = []; var lanes = []; var buildings = []; var lanesNum = 4; var padding = 300; // Define padding // Define the width of a lane var laneWidth = (2048 - 2 * padding) / lanesNum; // Initialize lanes and buildings for (var i = 0; i < lanesNum; i++) { var lane = game.addChild(new Lane()); lane.x = i * laneWidth + laneWidth / 2 + padding; // Add padding to the lane position lane.y = 2732 / 2; lanes.push(lane); // Add buildings on the left and right side of the lanes var buildingLeft = game.addChild(new Building()); var buildingRight = game.addChild(new Building()); buildingLeft.x = buildingLeft.width / 2; buildingLeft.y = 2732 / 2; buildingRight.x = 2048 - buildingRight.width / 2; buildingRight.y = 2732 / 2; } // Create multiple cars for (var i = 0; i < 5; i++) { (function (i) { LK.setTimeout(function () { var car = new Car(); var lane = Math.floor(Math.random() * lanesNum); car.x = padding + lane * laneWidth + laneWidth / 2; car.y = Math.random() * -2732; car.speed = lanes[lane].speed; // Set the car's speed to the speed of the lane cars.push(car); game.addChild(car); }, i * 1000); // Add a delay of i seconds to each car spawn })(i); } var deliveryBoy = game.addChild(new DeliveryBoy()); deliveryBoy.x = lanes[1].x; deliveryBoy.y = 2732 - 500; // Initialize the control buttons var buttonLeft = game.addChild(new Button()); buttonLeft.x = padding / 2; buttonLeft.y = 2732 - 200; var buttonRight = game.addChild(new ButtonRight()); buttonRight.x = 2048 - padding / 2; buttonRight.y = 2732 - 200; // Initialize the throw buttons var throwLeft = game.addChild(new ThrowLeft()); throwLeft.x = padding / 2; throwLeft.y = 2732 - buttonLeft.height; var throwRight = game.addChild(new ThrowRight()); throwRight.x = 2048 - padding / 2; throwRight.y = 2732 - 400; // Handle touch events for player movement game.down = function (x, y, obj) {}; // Update game logic game.update = function () { // Update all cars and buildings for (var i = 0; i < cars.length; i++) { cars[i].update(); if (deliveryBoy.intersects(cars[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } // Update the buildings if (buildings[i]) { buildings[i].update(); } } };
===================================================================
--- original.js
+++ change.js
@@ -157,9 +157,9 @@
buttonRight.y = 2732 - 200;
// Initialize the throw buttons
var throwLeft = game.addChild(new ThrowLeft());
throwLeft.x = padding / 2;
-throwLeft.y = 2732 - 400;
+throwLeft.y = 2732 - buttonLeft.height;
var throwRight = game.addChild(new ThrowRight());
throwRight.x = 2048 - padding / 2;
throwRight.y = 2732 - 400;
// Handle touch events for player movement
car from above, top view, from above, 8bit pixelart,. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
house from above, top down, pixel art, 8 bit style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
button with an arrow, 8bit pixelart. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.