User prompt
if a pizza intersects with a building, then increase the score
User prompt
add a score element
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'self.update = function () {' Line Number: 139
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'self.update = function () {' Line Number: 138
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'self.update = function () {' Line Number: 137
User prompt
add a score on the top right
User prompt
make the pizzabox spin around itself
Code edit (2 edits merged)
Please save this source code
User prompt
the pizzabox should move into the direction it is initial heading
Code edit (1 edits merged)
Please save this source code
User prompt
address all the TODO comments and implement the code
Code edit (2 edits merged)
Please save this source code
User prompt
add a pizzabox class
Code edit (2 edits merged)
Please save this source code
User prompt
attach the click handler to the buttonRight itself
User prompt
clicking the ButtonRight should move the player to the right lane, if there is any
User prompt
create two graphics for each throw button
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Uncaught ReferenceError: buttonHeight is not defined' in or related to this line: 'throwRight.y = buttonRight.y - buttonHeight.height * 2;' Line Number: 174
Code edit (1 edits merged)
Please save this source code
/**** * Classes ****/ // Building class representing the buildings var Building = Container.expand(function () { var self = Container.call(this); var buildingGraphics = self.attachAsset('building', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = -buildingGraphics.height; } }; }); // Button class representing the control buttons var Button = Container.expand(function () { var self = Container.call(this); var buttonGraphics = self.attachAsset('button', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Button logic will be handled in the game code }; }); // Button class representing the control buttons var ButtonRight = Container.expand(function () { var self = Container.call(this); var buttonGraphics = self.attachAsset('buttonRight', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Button logic will be handled in the game code }; }); // Assets will be automatically created and loaded by the LK engine based on their usage in the code. // Car class representing the obstacles var Car = Container.expand(function () { var self = Container.call(this); var carGraphics = self.attachAsset('car', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = -carGraphics.height; var lane = Math.floor(Math.random() * lanesNum); self.speed = lanes[lane].speed; self.x = lane * laneWidth + laneWidth / 2 + padding; } }; }); // Pizza class representing the player var DeliveryBoy = Container.expand(function () { var self = Container.call(this); var deliveryBoyGraphics = self.attachAsset('pizza', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Player movement logic will be handled in the game code }; }); // Lane class representing the lanes var Lane = Container.expand(function () { var self = Container.call(this); var laneGraphics = self.attachAsset('lane', { anchorX: 0.5, anchorY: 0.5 }); self.speed = Math.random() * 5 + 3; // Random speed between 1 and 6 }); // PizzaBox class representing the pizza boxes var PizzaBox = Container.expand(function () { var self = Container.call(this); var pizzaBoxGraphics = self.attachAsset('pizzaBox', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.x += self.speedX; self.y += self.speedY; self.rotation += 0.1; // Add rotation to the pizza box if (self.y > 2732 || self.x < 0 || self.x > 2048) { self.destroy(); } else { for (var i = 0; i < cars.length; i++) { if (self.intersects(cars[i])) { LK.setScore(LK.getScore() + 1); self.destroy(); } } } }; }); // Button class representing the throw buttons var ThrowLeft = Container.expand(function () { var self = Container.call(this); var buttonGraphics = self.attachAsset('throwLeft', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Button logic will be handled in the game code }; }); var ThrowRight = Container.expand(function () { var self = Container.call(this); var buttonGraphics = self.attachAsset('throwRight', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Button logic will be handled in the game code }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize game variables var cars = []; var lanes = []; var buildings = []; var lanesNum = 4; var padding = 300; // Define padding // Define the width of a lane var laneWidth = (2048 - 2 * padding) / lanesNum; // Initialize lanes and buildings for (var i = 0; i < lanesNum; i++) { var lane = game.addChild(new Lane()); lane.x = i * laneWidth + laneWidth / 2 + padding; // Add padding to the lane position lane.y = 2732 / 2; lanes.push(lane); // Add buildings on the left and right side of the lanes var buildingLeft = game.addChild(new Building()); var buildingRight = game.addChild(new Building()); buildingLeft.x = buildingLeft.width / 2; buildingLeft.y = 2732 / 2; buildingRight.x = 2048 - buildingRight.width / 2; buildingRight.y = 2732 / 2; } // Create multiple cars for (var i = 0; i < 5; i++) { (function (i) { LK.setTimeout(function () { var car = new Car(); var lane = Math.floor(Math.random() * lanesNum); car.x = padding + lane * laneWidth + laneWidth / 2; car.y = Math.random() * -2732; car.speed = lanes[lane].speed; // Set the car's speed to the speed of the lane cars.push(car); game.addChild(car); }, i * 1000); // Add a delay of i seconds to each car spawn })(i); } var deliveryBoy = game.addChild(new DeliveryBoy()); deliveryBoy.x = lanes[1].x; deliveryBoy.y = 2732 - 500; // Initialize the control buttons var buttonLeft = game.addChild(new Button()); buttonLeft.x = padding / 2; buttonLeft.y = 2732 - 200; var buttonRight = game.addChild(new ButtonRight()); buttonRight.x = 2048 - padding / 2; buttonRight.y = 2732 - 200; // Initialize the throw buttons var throwLeft = game.addChild(new ThrowLeft()); throwLeft.x = padding / 2; throwLeft.y = buttonLeft.y - buttonLeft.height; var throwRight = game.addChild(new ThrowRight()); throwRight.x = 2048 - padding / 2; throwRight.y = buttonRight.y - buttonRight.height; // Initialize the score text var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Handle touch events for player movement buttonRight.down = function (x, y, obj) { if (deliveryBoy.x < (lanesNum - 1) * laneWidth + padding) { deliveryBoy.x += laneWidth; } }; buttonLeft.down = function (x, y, obj) { if (deliveryBoy.x > laneWidth + padding) { deliveryBoy.x -= laneWidth; } }; throwLeft.down = function (x, y, obj) { var pizzaBox = new PizzaBox(); pizzaBox.x = deliveryBoy.x; pizzaBox.y = deliveryBoy.y; pizzaBox.speedX = -15; pizzaBox.speedY = -10; game.addChild(pizzaBox); }; throwRight.down = function (x, y, obj) { var pizzaBox = new PizzaBox(); pizzaBox.x = deliveryBoy.x; pizzaBox.y = deliveryBoy.y; pizzaBox.speedX = 15; pizzaBox.speedY = -10; game.addChild(pizzaBox); }; // Update game logic game.update = function () { // Update all cars and buildings for (var i = 0; i < cars.length; i++) { cars[i].update(); if (deliveryBoy.intersects(cars[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } // Update the buildings if (buildings[i]) { buildings[i].update(); } } // Update the score text scoreTxt.setText(LK.getScore()); };
===================================================================
--- original.js
+++ change.js
@@ -83,19 +83,24 @@
var pizzaBoxGraphics = self.attachAsset('pizzaBox', {
anchorX: 0.5,
anchorY: 0.5
});
- self.speedX = 0;
- self.speedY = 0;
+ self.speed = 5;
self.update = function () {
self.x += self.speedX;
self.y += self.speedY;
self.rotation += 0.1; // Add rotation to the pizza box
if (self.y > 2732 || self.x < 0 || self.x > 2048) {
self.destroy();
+ } else {
+ for (var i = 0; i < cars.length; i++) {
+ if (self.intersects(cars[i])) {
+ LK.setScore(LK.getScore() + 1);
+ self.destroy();
+ }
+ }
}
};
- return self;
});
// Button class representing the throw buttons
var ThrowLeft = Container.expand(function () {
var self = Container.call(this);
@@ -112,18 +117,10 @@
var buttonGraphics = self.attachAsset('throwRight', {
anchorX: 0.5,
anchorY: 0.5
});
- // Button logic will be handled in the game code
-});
-// Score class to display the score
-var Score = Text2.expand(function () {
- var self = Text2.call(this, '0', {
- size: 150,
- fill: "#ffffff"
- });
self.update = function () {
- self.setText(LK.getScore());
+ // Button logic will be handled in the game code
};
});
/****
@@ -188,8 +185,15 @@
throwLeft.y = buttonLeft.y - buttonLeft.height;
var throwRight = game.addChild(new ThrowRight());
throwRight.x = 2048 - padding / 2;
throwRight.y = buttonRight.y - buttonRight.height;
+// Initialize the score text
+var scoreTxt = new Text2('0', {
+ size: 150,
+ fill: "#ffffff"
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
// Handle touch events for player movement
buttonRight.down = function (x, y, obj) {
if (deliveryBoy.x < (lanesNum - 1) * laneWidth + padding) {
deliveryBoy.x += laneWidth;
@@ -215,12 +219,8 @@
pizzaBox.speedX = 15;
pizzaBox.speedY = -10;
game.addChild(pizzaBox);
};
-// Add the score text to the GUI overlay
-var scoreTxt = new Score();
-scoreTxt.anchor.set(1, 0); // Sets anchor to the center of the top edge of the text.
-LK.gui.topRight.addChild(scoreTxt);
// Update game logic
game.update = function () {
// Update all cars and buildings
for (var i = 0; i < cars.length; i++) {
@@ -233,5 +233,7 @@
if (buildings[i]) {
buildings[i].update();
}
}
+ // Update the score text
+ scoreTxt.setText(LK.getScore());
};
\ No newline at end of file
car from above, top view, from above, 8bit pixelart,. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
house from above, top down, pixel art, 8 bit style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
button with an arrow, 8bit pixelart. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.