Code edit (2 edits merged)
Please save this source code
User prompt
the buildings should either spawn at position.x = 0, or position.x = gameWidth - building.width
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'buildings[i].update();' Line Number: 135
User prompt
Please fix the bug: 'ReferenceError: buildings is not defined' in or related to this line: 'buildings[i].update();' Line Number: 134
User prompt
add buildings on the left and right going from top to bottom
Code edit (2 edits merged)
Please save this source code
User prompt
make that each lane has a different speed
User prompt
create a new class building
Code edit (1 edits merged)
Please save this source code
User prompt
adapt that the cars are placed on the center of the lanes
User prompt
make a padding from the left and right side of 200px for the lanes
User prompt
make sure that cars don't overlap each other and don't spawn at the same time
Code edit (1 edits merged)
Please save this source code
User prompt
show a lane shape for each lane
User prompt
if a car respawns at the top it should be on a lane
Code edit (2 edits merged)
Please save this source code
User prompt
split the game into lanes of 4 and position each car to spawn in the center of a lane
Code edit (1 edits merged)
Please save this source code
User prompt
rename the pizza to deliveryboy
Initial prompt
Pizza Delivery
/**** * Classes ****/ // Assets will be automatically created and loaded by the LK engine based on their usage in the code. // Car class representing the obstacles var Car = Container.expand(function () { var self = Container.call(this); var carGraphics = self.attachAsset('car', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = -carGraphics.height; var lane = Math.floor(Math.random() * lanesNum); self.x = lane * laneWidth + laneWidth / 2 + padding; } }; }); // Pizza class representing the player var DeliveryBoy = Container.expand(function () { var self = Container.call(this); var deliveryBoyGraphics = self.attachAsset('pizza', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Player movement logic will be handled in the game code }; }); // Lane class representing the lanes var Lane = Container.expand(function () { var self = Container.call(this); var laneGraphics = self.attachAsset('lane', { anchorX: 0.5, anchorY: 0.5 }); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize game variables var cars = []; var lanes = []; var lanesNum = 4; var padding = 200; // Define padding // Define the width of a lane var laneWidth = (2048 - 2 * padding) / lanesNum; // Initialize lanes for (var i = 0; i < lanesNum; i++) { var lane = game.addChild(new Lane()); lane.x = i * laneWidth + laneWidth / 2 + padding; // Add padding to the lane position lane.y = 2732 / 2; lanes.push(lane); } // Create multiple cars for (var i = 0; i < 5; i++) { (function (i) { LK.setTimeout(function () { var car = new Car(); // Determine the lane for the car and position it in the center of the lane var lane = Math.floor(Math.random() * lanesNum); car.x = lane * laneWidth + laneWidth / 2; car.y = Math.random() * -2732; cars.push(car); game.addChild(car); }, i * 1000); // Add a delay of i seconds to each car spawn })(i); } var deliveryBoy = game.addChild(new DeliveryBoy()); deliveryBoy.x = 2048 / 2; deliveryBoy.y = 2732 - 200; // Handle touch events for player movement game.down = function (x, y, obj) { deliveryBoy.x = x; deliveryBoy.y = y; }; game.move = function (x, y, obj) { deliveryBoy.x = x; deliveryBoy.y = y; }; // Update game logic game.update = function () { // Update all cars for (var i = 0; i < cars.length; i++) { cars[i].update(); if (deliveryBoy.intersects(cars[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } };
===================================================================
--- original.js
+++ change.js
@@ -14,9 +14,9 @@
self.y += self.speed;
if (self.y > 2732) {
self.y = -carGraphics.height;
var lane = Math.floor(Math.random() * lanesNum);
- self.x = lane * laneWidth + laneWidth / 2;
+ self.x = lane * laneWidth + laneWidth / 2 + padding;
}
};
});
// Pizza class representing the player
car from above, top view, from above, 8bit pixelart,. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
house from above, top down, pixel art, 8 bit style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
button with an arrow, 8bit pixelart. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.