/**** * Classes ****/ // Assets will be automatically created and loaded by the LK engine based on their usage in the code. // Car class representing the obstacles var Car = Container.expand(function () { var self = Container.call(this); var carGraphics = self.attachAsset('car', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = -carGraphics.height; self.x = Math.random() * 2048; } }; }); // Pizza class representing the player var Pizza = Container.expand(function () { var self = Container.call(this); var pizzaGraphics = self.attachAsset('pizza', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Player movement logic will be handled in the game code }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize game variables var cars = []; var pizza = game.addChild(new Pizza()); pizza.x = 2048 / 2; pizza.y = 2732 - 200; // Create multiple cars for (var i = 0; i < 5; i++) { var car = new Car(); car.x = Math.random() * 2048; car.y = Math.random() * -2732; cars.push(car); game.addChild(car); } // Handle touch events for player movement game.down = function (x, y, obj) { pizza.x = x; pizza.y = y; }; game.move = function (x, y, obj) { pizza.x = x; pizza.y = y; }; // Update game logic game.update = function () { // Update all cars for (var i = 0; i < cars.length; i++) { cars[i].update(); if (pizza.intersects(cars[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } };
/****
* Classes
****/
// Assets will be automatically created and loaded by the LK engine based on their usage in the code.
// Car class representing the obstacles
var Car = Container.expand(function () {
var self = Container.call(this);
var carGraphics = self.attachAsset('car', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.y = -carGraphics.height;
self.x = Math.random() * 2048;
}
};
});
// Pizza class representing the player
var Pizza = Container.expand(function () {
var self = Container.call(this);
var pizzaGraphics = self.attachAsset('pizza', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Player movement logic will be handled in the game code
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize game variables
var cars = [];
var pizza = game.addChild(new Pizza());
pizza.x = 2048 / 2;
pizza.y = 2732 - 200;
// Create multiple cars
for (var i = 0; i < 5; i++) {
var car = new Car();
car.x = Math.random() * 2048;
car.y = Math.random() * -2732;
cars.push(car);
game.addChild(car);
}
// Handle touch events for player movement
game.down = function (x, y, obj) {
pizza.x = x;
pizza.y = y;
};
game.move = function (x, y, obj) {
pizza.x = x;
pizza.y = y;
};
// Update game logic
game.update = function () {
// Update all cars
for (var i = 0; i < cars.length; i++) {
cars[i].update();
if (pizza.intersects(cars[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
};
car from above, top view, from above, 8bit pixelart,. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
house from above, top down, pixel art, 8 bit style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
button with an arrow, 8bit pixelart. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.