Code edit (2 edits merged)
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User prompt
the playerDuck instance is not showb
Code edit (3 edits merged)
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User prompt
create a "finishLine" graphic and place it at the right side
Code edit (8 edits merged)
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User prompt
the opponent ducks are moving at the same speed. Make it that they slow down / speed up randomly
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after start, play the duck sound in random intervals
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make a graphic waves
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spawn multiple waves at the bottom
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make the waves move up and down in a wave movement
/****
* Plugins
****/
var facekit = LK.import("@upit/facekit.v1");
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
// Duck class representing the player's duck
var Duck = Container.expand(function () {
var self = Container.call(this);
var duckGraphics = self.attachAsset('duck', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5; // Initial speed of the duck
self.speedVariation = 0; // Variable to keep track of the speed variation
self.update = function () {
if (countdown == 0) {
// Update the duck's speed using the tween plugin
tween(self, {
speedVariation: Math.random() * 2 - 1
}, {
duration: 1000,
easing: tween.easeInOut
});
self.x += self.speed + self.speedVariation;
}
};
});
// PlayerDuck class representing the player's duck
var PlayerDuck = Container.expand(function () {
var self = Container.call(this);
// Create a playerDuck graphic and assign it to the playerDuck instance
var playerDuckGraphics = self.attachAsset('playerDuck', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
if (countdown == 0) {
self.x += facekit.volume * self.speed;
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Light blue background to simulate sky
});
/****
* Game Code
****/
// Initialize game elements
//<Assets used in the game will automatically appear here>
var ducks = [];
var countdown = 3;
var countdownText = new Text2(countdown.toString(), {
size: 150,
fill: 0xFFFFFF
});
countdownText.anchor.set(0.5, 0);
var startX = 100;
LK.gui.center.addChild(countdownText);
for (var i = 0; i < 5; i++) {
var duck = game.addChild(new Duck());
duck.x = startX; // Starting position of the duck
duck.y = 600 + i * 200; // Aligned vertically
ducks.push(duck);
}
var playerDuck = new PlayerDuck();
var lastDuck = ducks[ducks.length - 1];
playerDuck.y = lastDuck.y + lastDuck.height + 200;
playerDuck.x = startX;
var score = 0;
// Update function called every frame
game.update = function () {
if (countdown > 0 && LK.ticks % 60 == 0) {
countdown--;
countdownText.setText(countdown.toString());
if (countdown == 0) {
LK.gui.center.removeChild(countdownText);
// Reset the duck's speed variation
for (var j = 0; j < ducks.length; j++) {
var duck = ducks[j];
duck.speedVariation = 0;
}
}
}
for (var j = 0; j < ducks.length; j++) {
var duck = ducks[j];
duck.update();
// Check if duck has reached the end of the track
if (duck.x > 2048) {
// Duck wins the race
if (duck === playerDuck) {
LK.showYouWin();
} else {
LK.showGameOver();
}
}
}
};