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Please fix the bug: 'Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'var playerDuckGraphics = self.attachAsset('playerDuck', {' Line Number: 43
Code edit (1 edits merged)
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make the playerDuck its own class
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create a playerDuck graphic and assign it to the playerDuck instance
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address the TODO
Code edit (5 edits merged)
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make the speed of the opponent ducks variable during the whole movement. Basically they should go fast and then slow down and go fast ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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when the countdown is 0, move all the other ducks to the right side, which are not the playerInstance
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make a countdown, which starts at 3 at game start. Before that no duck should move
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make the playerDuck instance move to the right when the player uses the microphone input ↪💡 Consider importing and using the following plugins: @upit/facekit.v1
Code edit (1 edits merged)
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remove the obstacles
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all ducks should be aligned vertically on the left side of the game
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there should be a list of ducks
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add the facekit plugin ↪💡 Consider importing and using the following plugins: @upit/facekit.v1
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Duck Race
/**** * Plugins ****/ var facekit = LK.import("@upit/facekit.v1"); /**** * Classes ****/ // Duck class representing the player's duck var Duck = Container.expand(function () { var self = Container.call(this); var duckGraphics = self.attachAsset('duck', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; // Initial speed of the duck self.update = function () { self.x = facekit.mouthCenter.x; self.y = facekit.mouthCenter.y; }; }); // Obstacle class representing obstacles on the track var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Obstacles can have their own behavior if needed }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background to simulate sky }); /**** * Game Code ****/ //<Assets used in the game will automatically appear here> // Initialize game elements var ducks = []; for (var i = 0; i < 5; i++) { var duck = game.addChild(new Duck()); duck.x = 100; // Starting position of the duck duck.y = 100 + i * 200; // Aligned vertically ducks.push(duck); } var obstacles = []; var score = 0; // Function to create obstacles function createObstacle() { var obstacle = new Obstacle(); obstacle.x = Math.random() * 2048; // Random x position obstacle.y = Math.random() * 2732; // Random y position obstacles.push(obstacle); game.addChild(obstacle); } // Create initial obstacles for (var i = 0; i < 5; i++) { createObstacle(); } // Update function called every frame game.update = function () { for (var j = 0; j < ducks.length; j++) { var duck = ducks[j]; duck.update(); // Check for collisions with obstacles for (var i = obstacles.length - 1; i >= 0; i--) { var obstacle = obstacles[i]; if (duck.intersects(obstacle)) { // Collision detected, end game LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); return; } } // Check if duck has reached the end of the track if (duck.x > 2048) { // Duck wins the race LK.showYouWin(); } } }; // Create new obstacles periodically var obstacleTimer = LK.setInterval(function () { createObstacle(); }, 2000);
===================================================================
--- original.js
+++ change.js
@@ -85,34 +85,8 @@
LK.showYouWin();
}
}
};
-// Event listener for touch input to increase duck speed
-game.down = function (x, y, obj) {
- for (var j = 0; j < ducks.length; j++) {
- var duck = ducks[j];
- if (facekit.volume > 0.6) {
- duck.speed += 5; // Increase speed when the volume is loud
- } else if (facekit.volume > 0.3) {
- duck.speed += 3; // Increase speed when the volume is moderate
- } else {
- duck.speed += 2; // Increase speed when the volume is quiet
- }
- }
-};
-// Event listener for touch release to reset duck speed
-game.up = function (x, y, obj) {
- for (var j = 0; j < ducks.length; j++) {
- var duck = ducks[j];
- if (facekit.volume > 0.6) {
- duck.speed = 5; // Reset speed to 5 when the volume is loud
- } else if (facekit.volume > 0.3) {
- duck.speed = 3; // Reset speed to 3 when the volume is moderate
- } else {
- duck.speed = 2; // Reset speed to 2 when the volume is quiet
- }
- }
-};
// Create new obstacles periodically
var obstacleTimer = LK.setInterval(function () {
createObstacle();
}, 2000);
\ No newline at end of file