Initial prompt
Duck Race
User prompt
add the facekit plugin ↪💡 Consider importing and using the following plugins: @upit/facekit.v1
User prompt
there should be a list of ducks
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all ducks should be aligned vertically on the left side of the game
Code edit (1 edits merged)
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User prompt
remove the obstacles
Code edit (5 edits merged)
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User prompt
make the playerDuck instance move to the right when the player uses the microphone input ↪💡 Consider importing and using the following plugins: @upit/facekit.v1
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make a countdown, which starts at 3 at game start. Before that no duck should move
User prompt
when the countdown is 0, move all the other ducks to the right side, which are not the playerInstance
User prompt
make the speed of the opponent ducks variable during the whole movement. Basically they should go fast and then slow down and go fast ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
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User prompt
address the TODO
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create a playerDuck graphic and assign it to the playerDuck instance
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make the playerDuck its own class
Code edit (1 edits merged)
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Please fix the bug: 'Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'var playerDuckGraphics = self.attachAsset('playerDuck', {' Line Number: 43
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Please fix the bug: 'Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'var playerDuckGraphics = self.attachAsset('playerDuck', {' Line Number: 43
Code edit (3 edits merged)
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Code edit (2 edits merged)
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User prompt
the playerDuck instance is not showb
Code edit (3 edits merged)
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create a "finishLine" graphic and place it at the right side
Code edit (8 edits merged)
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User prompt
the opponent ducks are moving at the same speed. Make it that they slow down / speed up randomly
===================================================================
--- original.js
+++ change.js
@@ -42,11 +42,15 @@
* Game Code
****/
//<Assets used in the game will automatically appear here>
// Initialize game elements
-var duck = game.addChild(new Duck());
-duck.x = 100; // Starting position of the duck
-duck.y = 1366; // Centered vertically
+var ducks = [];
+for (var i = 0; i < 5; i++) {
+ var duck = game.addChild(new Duck());
+ duck.x = 100 + i * 200; // Starting position of the duck
+ duck.y = 1366; // Centered vertically
+ ducks.push(duck);
+}
var obstacles = [];
var score = 0;
// Function to create obstacles
function createObstacle() {
@@ -61,43 +65,52 @@
createObstacle();
}
// Update function called every frame
game.update = function () {
- duck.update();
- // Check for collisions with obstacles
- for (var i = obstacles.length - 1; i >= 0; i--) {
- var obstacle = obstacles[i];
- if (duck.intersects(obstacle)) {
- // Collision detected, end game
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- return;
+ for (var j = 0; j < ducks.length; j++) {
+ var duck = ducks[j];
+ duck.update();
+ // Check for collisions with obstacles
+ for (var i = obstacles.length - 1; i >= 0; i--) {
+ var obstacle = obstacles[i];
+ if (duck.intersects(obstacle)) {
+ // Collision detected, end game
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ return;
+ }
}
+ // Check if duck has reached the end of the track
+ if (duck.x > 2048) {
+ // Duck wins the race
+ LK.showYouWin();
+ }
}
- // Check if duck has reached the end of the track
- if (duck.x > 2048) {
- // Duck wins the race
- LK.showYouWin();
- }
};
// Event listener for touch input to increase duck speed
game.down = function (x, y, obj) {
- if (facekit.volume > 0.6) {
- duck.speed += 5; // Increase speed when the volume is loud
- } else if (facekit.volume > 0.3) {
- duck.speed += 3; // Increase speed when the volume is moderate
- } else {
- duck.speed += 2; // Increase speed when the volume is quiet
+ for (var j = 0; j < ducks.length; j++) {
+ var duck = ducks[j];
+ if (facekit.volume > 0.6) {
+ duck.speed += 5; // Increase speed when the volume is loud
+ } else if (facekit.volume > 0.3) {
+ duck.speed += 3; // Increase speed when the volume is moderate
+ } else {
+ duck.speed += 2; // Increase speed when the volume is quiet
+ }
}
};
// Event listener for touch release to reset duck speed
game.up = function (x, y, obj) {
- if (facekit.volume > 0.6) {
- duck.speed = 5; // Reset speed to 5 when the volume is loud
- } else if (facekit.volume > 0.3) {
- duck.speed = 3; // Reset speed to 3 when the volume is moderate
- } else {
- duck.speed = 2; // Reset speed to 2 when the volume is quiet
+ for (var j = 0; j < ducks.length; j++) {
+ var duck = ducks[j];
+ if (facekit.volume > 0.6) {
+ duck.speed = 5; // Reset speed to 5 when the volume is loud
+ } else if (facekit.volume > 0.3) {
+ duck.speed = 3; // Reset speed to 3 when the volume is moderate
+ } else {
+ duck.speed = 2; // Reset speed to 2 when the volume is quiet
+ }
}
};
// Create new obstacles periodically
var obstacleTimer = LK.setInterval(function () {