Code edit (3 edits merged)
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Please fix the bug: 'TypeError: self.setColor is not a function' in or related to this line: 'self.setColor(0xFF5733); // Change to a red-orange color (or any color you like)' Line Number: 38
Code edit (1 edits merged)
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Her kenarlardan top seksin (alt haric)
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SpeedBounce
/**** * Classes ****/ // Ball class to represent the bouncing ball var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.speedY = 5; // Initial vertical speed self.speedX = 3; // Initial horizontal speed self.update = function () { self.x += self.speedX; self.y += self.speedY; // Bounce off the left and right walls if (self.x <= 0 || self.x >= 2048) { self.speedX *= -1; } // Bounce off the top wall if (self.y <= 0) { self.speedY *= -1; } // Bounce off the platform if (self.y >= platform.y - platform.height / 2 && self.y <= platform.y + platform.height / 2 && self.x >= platform.x - platform.width / 2 && self.x <= platform.x + platform.width / 2) { self.speedY *= -1; self.speedY *= 1.2; // Increase speed more significantly with each bounce self.speedX *= 1.2; // Increase speed more significantly with each bounce LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); } // Game over if the ball falls below the platform if (self.y > 2732) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } }; }); // Platform class to represent the platform var Platform = Container.expand(function () { var self = Container.call(this); var platformGraphics = self.attachAsset('platform', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Platform movement logic can be added here if needed }; }); /**** * Initialize Game ****/ // Initialize the game with black background var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Top ve platform şekilleri tanımlı // Initialize the ball and platform var ball = game.addChild(new Ball()); ball.x = 1024; // Center horizontally ball.y = 1366; // Start above the platform var platform = game.addChild(new Platform()); platform.x = 1024; // Center horizontally platform.y = 2100; // Platform position near the bottom (adjusted lower) // Initialize score display var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Handle game updates game.update = function () { ball.update(); platform.update(); }; // Handle touch/mouse movement to control the platform game.move = function (x, y, obj) { platform.x = x; };
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--- original.js
+++ change.js
@@ -23,14 +23,12 @@
}
// Bounce off the platform
if (self.y >= platform.y - platform.height / 2 && self.y <= platform.y + platform.height / 2 && self.x >= platform.x - platform.width / 2 && self.x <= platform.x + platform.width / 2) {
self.speedY *= -1;
- self.speedY *= 1.1; // Increase speed with each bounce
- self.speedX *= 1.1; // Increase speed with each bounce
+ self.speedY *= 1.2; // Increase speed more significantly with each bounce
+ self.speedX *= 1.2; // Increase speed more significantly with each bounce
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
- // Change the ball color when it hits the platform
- ballGraphics.tint = 0xFF5733; // Change to a red-orange color (or any color you like)
}
// Game over if the ball falls below the platform
if (self.y > 2732) {
LK.effects.flashScreen(0xff0000, 1000);