Code edit (3 edits merged)
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User prompt
Please fix the bug: 'TypeError: self.setColor is not a function' in or related to this line: 'self.setColor(0xFF5733); // Change to a red-orange color (or any color you like)' Line Number: 38
Code edit (1 edits merged)
Please save this source code
User prompt
Her kenarlardan top seksin (alt haric)
Initial prompt
SpeedBounce
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Ball class to represent the bouncing ball
var Ball = Container.expand(function () {
var self = Container.call(this);
var ballGraphics = self.attachAsset('ball', {
anchorX: 0.5,
anchorY: 0.5
});
self.speedY = 5; // Initial vertical speed
self.speedX = 3; // Initial horizontal speed
self.update = function () {
self.x += self.speedX;
self.y += self.speedY;
// Bounce off the walls
if (self.x <= 0 || self.x >= 2048) {
self.speedX *= -1;
}
// Bounce off the platform
if (self.y >= platform.y - platform.height / 2 && self.y <= platform.y + platform.height / 2 && self.x >= platform.x - platform.width / 2 && self.x <= platform.x + platform.width / 2) {
self.speedY *= -1;
self.speedY *= 1.1; // Increase speed with each bounce
self.speedX *= 1.1; // Increase speed with each bounce
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
}
// Game over if the ball falls below the platform
if (self.y > 2732) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
};
});
// EdgeBall class to represent the balls at the edges
var EdgeBall = Container.expand(function () {
var self = Container.call(this);
var edgeBallGraphics = self.attachAsset('ball', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Edge ball logic can be added here if needed
};
});
// Platform class to represent the platform
var Platform = Container.expand(function () {
var self = Container.call(this);
var platformGraphics = self.attachAsset('platform', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Platform movement logic can be added here if needed
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize the ball and platform
var ball = game.addChild(new Ball());
ball.x = 1024; // Center horizontally
ball.y = 1366; // Start above the platform
var platform = game.addChild(new Platform());
platform.x = 1024; // Center horizontally
platform.y = 2000; // Position near the bottom
// Initialize the edge balls
var edgeBallLeft = game.addChild(new EdgeBall());
edgeBallLeft.x = 0; // Position at the left edge
edgeBallLeft.y = 1366; // Position at the same height as the main ball
var edgeBallRight = game.addChild(new EdgeBall());
edgeBallRight.x = 2048; // Position at the right edge
edgeBallRight.y = 1366; // Position at the same height as the main ball
// Initialize score display
var scoreTxt = new Text2('0', {
size: 150,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Handle game updates
game.update = function () {
ball.update();
platform.update();
edgeBallLeft.update();
edgeBallRight.update();
};
// Handle touch/mouse movement to control the platform
game.move = function (x, y, obj) {
platform.x = x;
}; ===================================================================
--- original.js
+++ change.js
@@ -1,81 +1,101 @@
-/****
+/****
* Classes
-****/
+****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Ball class to represent the bouncing ball
var Ball = Container.expand(function () {
- var self = Container.call(this);
- var ballGraphics = self.attachAsset('ball', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speedY = 5; // Initial vertical speed
- self.speedX = 3; // Initial horizontal speed
- self.update = function () {
- self.x += self.speedX;
- self.y += self.speedY;
- // Bounce off the walls
- if (self.x <= 0 || self.x >= 2048) {
- self.speedX *= -1;
- }
- // Bounce off the platform
- if (self.y >= platform.y - platform.height / 2 && self.y <= platform.y + platform.height / 2 && self.x >= platform.x - platform.width / 2 && self.x <= platform.x + platform.width / 2) {
- self.speedY *= -1;
- self.speedY *= 1.1; // Increase speed with each bounce
- self.speedX *= 1.1; // Increase speed with each bounce
- LK.setScore(LK.getScore() + 1);
- scoreTxt.setText(LK.getScore());
- }
- // Game over if the ball falls below the platform
- if (self.y > 2732) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- };
+ var self = Container.call(this);
+ var ballGraphics = self.attachAsset('ball', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speedY = 5; // Initial vertical speed
+ self.speedX = 3; // Initial horizontal speed
+ self.update = function () {
+ self.x += self.speedX;
+ self.y += self.speedY;
+ // Bounce off the walls
+ if (self.x <= 0 || self.x >= 2048) {
+ self.speedX *= -1;
+ }
+ // Bounce off the platform
+ if (self.y >= platform.y - platform.height / 2 && self.y <= platform.y + platform.height / 2 && self.x >= platform.x - platform.width / 2 && self.x <= platform.x + platform.width / 2) {
+ self.speedY *= -1;
+ self.speedY *= 1.1; // Increase speed with each bounce
+ self.speedX *= 1.1; // Increase speed with each bounce
+ LK.setScore(LK.getScore() + 1);
+ scoreTxt.setText(LK.getScore());
+ }
+ // Game over if the ball falls below the platform
+ if (self.y > 2732) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
+ };
});
+// EdgeBall class to represent the balls at the edges
+var EdgeBall = Container.expand(function () {
+ var self = Container.call(this);
+ var edgeBallGraphics = self.attachAsset('ball', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Edge ball logic can be added here if needed
+ };
+});
// Platform class to represent the platform
var Platform = Container.expand(function () {
- var self = Container.call(this);
- var platformGraphics = self.attachAsset('platform', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Platform movement logic can be added here if needed
- };
+ var self = Container.call(this);
+ var platformGraphics = self.attachAsset('platform', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Platform movement logic can be added here if needed
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize the ball and platform
var ball = game.addChild(new Ball());
ball.x = 1024; // Center horizontally
ball.y = 1366; // Start above the platform
var platform = game.addChild(new Platform());
platform.x = 1024; // Center horizontally
platform.y = 2000; // Position near the bottom
+// Initialize the edge balls
+var edgeBallLeft = game.addChild(new EdgeBall());
+edgeBallLeft.x = 0; // Position at the left edge
+edgeBallLeft.y = 1366; // Position at the same height as the main ball
+var edgeBallRight = game.addChild(new EdgeBall());
+edgeBallRight.x = 2048; // Position at the right edge
+edgeBallRight.y = 1366; // Position at the same height as the main ball
// Initialize score display
var scoreTxt = new Text2('0', {
- size: 150,
- fill: 0xFFFFFF
+ size: 150,
+ fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Handle game updates
game.update = function () {
- ball.update();
- platform.update();
+ ball.update();
+ platform.update();
+ edgeBallLeft.update();
+ edgeBallRight.update();
};
// Handle touch/mouse movement to control the platform
game.move = function (x, y, obj) {
- platform.x = x;
+ platform.x = x;
};
\ No newline at end of file