User prompt
Eğer coin top tarafından yok olmazsa 10 saniyede bir yer değistirsin
User prompt
Yazı 10 saniye sonra yok olsun ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Sağ üstte neden oyunu bitirmeye çalışmıyorsun? yazsın ingilizce olarak
User prompt
Oyun 1000 scorede bitsin
User prompt
Top platform'a çarpınca ses sesi olsun
User prompt
Arka planda müzik;1 olsun ve hep tekrar etsin!!!!!!! aynı zamanda ses;1 in ses seviyesini biraz daha arttır
User prompt
Her 10 scorede hız %5 artsın
User prompt
Top madeni paraya geldiğinde ses;2 olsun
User prompt
Top platforma deydiği zaman ses ; 1 çalışşın
User prompt
Coin yok olunca ekranın başka bir yerinde yeni bir coin oluşşsun
User prompt
Sadece bir tane coin olsun
User prompt
Üstte 1 coin olsun coin'e top geldiği zaman ekranın başka bir yerinde yeni bir top oluşsun
User prompt
Üstte coinler olsun Coine top değidiği zaman coin yok olsun ve Score de +10 artsın
User prompt
Plaform un değil topun renği değissin
User prompt
Please fix the bug: 'ReferenceError: platformGraphics is not defined' in or related to this line: 'platformGraphics.tint = Math.random() * 0xFFFFFF; // Change platform color to a random color' Line Number: 37
User prompt
Top platforma her değdiğinde renki değişssin
User prompt
Harita arka planı kaplasın!
Code edit (4 edits merged)
Please save this source code
User prompt
Kodlarda hata var mı diye bak
Code edit (1 edits merged)
Please save this source code
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Platform boyutları değiştirildi // Ball class to represent the bouncing ball var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.speedY = 7; // Başlangıçta biraz daha hızlı (artırıldı) self.speedX = 5; // Başlangıçta biraz daha hızlı (artırıldı) self.platformHits = 0; // Platforma çarpma sayacı self.lastY = self.y; // Initialize lastY to track previous Y position self.update = function () { self.x += self.speedX; self.y += self.speedY; // Bounce off the left and right walls if (self.x <= 0 || self.x >= 2048) { self.speedX *= -1; // Just reverse direction, no speed increase } // Bounce off the top wall if (self.y <= 0) { self.speedY *= -1; // Just reverse direction, no speed increase } // Bounce off the platform if (self.lastY < platform.y - platform.height / 2 && self.y >= platform.y - platform.height / 2 && self.x >= platform.x - platform.width / 2 && self.x <= platform.x + platform.width / 2) { self.speedY *= -1; ballGraphics.tint = Math.random() * 0xFFFFFF; // Change ball color to a random color LK.getSound('Ses').play(); // Play 'Ses' sound when the ball hits the platform self.platformHits += 1; // Platforma çarpma sayısını artır // Eğer platforma 5. kez çarptıysa, hız %15 artsın if (self.platformHits % 5 === 0) { self.speedY *= 1.15; // %15 hız artışı self.speedX *= 1.15; // %15 hız artışı } LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); } // End the game if the score reaches 1000 if (LK.getScore() >= 1000) { LK.effects.flashScreen(0x00ff00, 1000); // Flash screen green to indicate win LK.showYouWin(); // Show "you win" and reset the game } // Game over if the ball falls below the platform if (self.y > 2732) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } // Check for collision with coins for (var i = coins.length - 1; i >= 0; i--) { if (self.intersects(coins[i])) { LK.getSound('2').play(); // Play sound '2' when the ball intersects with a coin coins[i].destroy(); // Remove coin from the game coins.splice(i, 1); // Remove coin from the array LK.setScore(LK.getScore() + 10); // Increase score by 10 scoreTxt.setText(LK.getScore()); // Update score display // Increase speed by 5% for every 10 points scored if (LK.getScore() % 10 === 0) { self.speedY *= 1.05; // Increase Y speed by 5% self.speedX *= 1.05; // Increase X speed by 5% } // Respawn a new coin at a random position var newCoin = game.addChild(new Coin()); newCoin.x = Math.random() * 2048; // Random x position within game width newCoin.y = Math.random() * 1000 + 100; // Random y position within a range coins.push(newCoin); } } self.lastY = self.y; // Update lastY after each update }; }); // Coin class to represent the coins var Coin = Container.expand(function () { var self = Container.call(this); var coinGraphics = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Coin logic can be added here if needed }; }); // Platform class to represent the platform var Platform = Container.expand(function () { var self = Container.call(this); self.platformGraphics = self.attachAsset('platform', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Platform movement logic can be added here if needed }; }); /**** * Initialize Game ****/ // Initialize the game with black background var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Create a text object to display the message var messageTxt = new Text2("Why not try to finish the game?", { size: 100, fill: 0xFFFFFF }); messageTxt.anchor.set(1, 0); // Anchor to the top-right corner LK.gui.topRight.addChild(messageTxt); // Add the message to the top-right corner of the screen // Use tween to make the message disappear after 10 seconds tween(messageTxt, { alpha: 0 }, { duration: 10000, easing: tween.linear }); // Play background music '1' in a loop LK.playMusic('1', { loop: true }); // Handle game updates var map = LK.getAsset('Map', { anchorX: 0.5, anchorY: 0.5, scaleX: 2048 / 100, // Scale to fit the width of the game scaleY: 2732 / 100, // Scale to fit the height of the game x: 1024, // Center horizontally y: 1366 // Center vertically }); game.addChild(map); // Initialize the ball, platform, and coins // Top, platform ve coin şekilleri tanımlı var ball = game.addChild(new Ball()); ball.x = 1024; // Center horizontally ball.y = 1366; // Start above the platform var platform = game.addChild(new Platform()); platform.x = 1024; // Center horizontally platform.y = 2100; // Platform position near the bottom (adjusted lower) // Initialize coins var coins = []; var coin = game.addChild(new Coin()); coin.x = 1024; // Center the coin horizontally coin.y = 500; // Position the coin near the top coins.push(coin); // Set interval to move coins every 10 seconds if not destroyed LK.setInterval(function () { for (var i = 0; i < coins.length; i++) { if (coins[i]) { coins[i].x = Math.random() * 2048; // Random x position within game width coins[i].y = Math.random() * 1000 + 100; // Random y position within a range } } }, 10000); // Initialize score display var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Handle game updates game.update = function () { ball.update(); platform.update(); }; // Handle touch/mouse movement to control the platform game.move = function (x, y, obj) { platform.x = x; };
===================================================================
--- original.js
+++ change.js
@@ -154,8 +154,17 @@
var coin = game.addChild(new Coin());
coin.x = 1024; // Center the coin horizontally
coin.y = 500; // Position the coin near the top
coins.push(coin);
+// Set interval to move coins every 10 seconds if not destroyed
+LK.setInterval(function () {
+ for (var i = 0; i < coins.length; i++) {
+ if (coins[i]) {
+ coins[i].x = Math.random() * 2048; // Random x position within game width
+ coins[i].y = Math.random() * 1000 + 100; // Random y position within a range
+ }
+ }
+}, 10000);
// Initialize score display
var scoreTxt = new Text2('0', {
size: 150,
fill: 0xFFFFFF