/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3; self.targetX = 0; self.targetY = 0; self.moveX = 0; self.moveY = 0; self.setTarget = function (targetX, targetY) { self.targetX = targetX; self.targetY = targetY; var dx = targetX - self.x; var dy = targetY - self.y; var distance = Math.sqrt(dx * dx + dy * dy); self.moveX = dx / distance * self.speed; self.moveY = dy / distance * self.speed; }; self.update = function () { self.x += self.moveX; self.y += self.moveY; }; return self; }); var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 4; self.direction = 0; // 0=right, 1=down, 2=left, 3=up self.directionVectors = [{ x: 1, y: 0 }, // right { x: 0, y: 1 }, // down { x: -1, y: 0 }, // left { x: 0, y: -1 } // up ]; self.changeDirection = function () { self.direction = (self.direction + 1) % 4; // Visual feedback tween(playerGraphics, { scaleX: 1.3, scaleY: 1.3 }, { duration: 100 }); tween(playerGraphics, { scaleX: 1, scaleY: 1 }, { duration: 100 }); LK.getSound('changeDirection').play(); }; self.update = function () { var vector = self.directionVectors[self.direction]; self.x += vector.x * self.speed; self.y += vector.y * self.speed; // Keep player within bounds if (self.x < 40) self.x = 40; if (self.x > 2008) self.x = 2008; if (self.y < 40) self.y = 40; if (self.y > 2692) self.y = 2692; }; return self; }); var TimerDisplay = Container.expand(function () { var self = Container.call(this); var timerBarBg = self.attachAsset('timerBarBg', { anchorX: 0.5, anchorY: 0.5 }); var timerBar = self.attachAsset('timerBar', { anchorX: 0, anchorY: 0.5 }); timerBar.x = -200; self.maxWidth = 400; self.timeLeft = 1000; // 1 second in ms self.maxTime = 1000; self.updateTimer = function (timeLeft) { self.timeLeft = timeLeft; var percentage = timeLeft / self.maxTime; timerBar.width = self.maxWidth * percentage; // Change color based on time left if (percentage > 0.5) { timerBar.tint = 0xFFC107; // Yellow } else if (percentage > 0.2) { timerBar.tint = 0xFF9800; // Orange } else { timerBar.tint = 0xF44336; // Red } }; self.reset = function () { self.timeLeft = self.maxTime; self.updateTimer(self.timeLeft); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x212121 }); /**** * Game Code ****/ var player = game.addChild(new Player()); player.x = 1024; player.y = 1366; var obstacles = []; var gameSpeed = 1; var survivalTime = 0; var directionChangeTimer = 1000; // 1 second var maxDirectionChangeTime = 1000; var lastDirectionChange = 0; var gameRunning = true; // Create timer display var timerDisplay = new TimerDisplay(); timerDisplay.x = 1024; timerDisplay.y = 150; LK.gui.addChild(timerDisplay); // Score display var scoreText = new Text2('0s', { size: 80, fill: 0xFFFFFF }); scoreText.anchor.set(0.5, 0); LK.gui.top.addChild(scoreText); function spawnObstacle() { var obstacle = new Obstacle(); var side = Math.floor(Math.random() * 4); // 0=top, 1=right, 2=bottom, 3=left // Position obstacle on screen edge switch (side) { case 0: // top obstacle.x = Math.random() * 2048; obstacle.y = -30; break; case 1: // right obstacle.x = 2078; obstacle.y = Math.random() * 2732; break; case 2: // bottom obstacle.x = Math.random() * 2048; obstacle.y = 2762; break; case 3: // left obstacle.x = -30; obstacle.y = Math.random() * 2732; break; } // Set target towards player with some randomness var targetX = player.x + (Math.random() - 0.5) * 200; var targetY = player.y + (Math.random() - 0.5) * 200; obstacle.setTarget(targetX, targetY); obstacle.speed = 2 + gameSpeed * 0.5; obstacles.push(obstacle); game.addChild(obstacle); } // Spawn initial obstacles for (var i = 0; i < 3; i++) { spawnObstacle(); } game.down = function (x, y, obj) { if (gameRunning) { player.changeDirection(); lastDirectionChange = LK.ticks; directionChangeTimer = maxDirectionChangeTime; } }; game.update = function () { if (!gameRunning) return; survivalTime++; // Update score every 60 ticks (1 second) if (survivalTime % 60 === 0) { var seconds = Math.floor(survivalTime / 60); scoreText.setText(seconds + 's'); LK.setScore(seconds); // Increase game speed gradually gameSpeed += 0.1; } // Update direction change timer directionChangeTimer -= 16.67; // Approximate ms per frame at 60fps timerDisplay.updateTimer(Math.max(0, directionChangeTimer)); // Check if player failed to change direction in time if (directionChangeTimer <= 0) { gameRunning = false; LK.getSound('hit').play(); LK.effects.flashScreen(0xFF0000, 500); LK.setTimeout(function () { LK.showGameOver(); }, 500); return; } // Spawn new obstacles if (survivalTime % Math.max(60, 120 - Math.floor(gameSpeed * 10)) === 0) { spawnObstacle(); } // Update and check obstacles for (var i = obstacles.length - 1; i >= 0; i--) { var obstacle = obstacles[i]; // Check collision with player if (obstacle.intersects(player)) { gameRunning = false; LK.getSound('hit').play(); LK.effects.flashScreen(0xFF0000, 500); LK.setTimeout(function () { LK.showGameOver(); }, 500); return; } // Remove obstacles that are too far off screen if (obstacle.x < -100 || obstacle.x > 2148 || obstacle.y < -100 || obstacle.y > 2832) { obstacle.destroy(); obstacles.splice(i, 1); } } // Reset direction change timer when player changes direction if (LK.ticks - lastDirectionChange < 5) { directionChangeTimer = maxDirectionChangeTime; timerDisplay.reset(); } };
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,255 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var Obstacle = Container.expand(function () {
+ var self = Container.call(this);
+ var obstacleGraphics = self.attachAsset('obstacle', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 3;
+ self.targetX = 0;
+ self.targetY = 0;
+ self.moveX = 0;
+ self.moveY = 0;
+ self.setTarget = function (targetX, targetY) {
+ self.targetX = targetX;
+ self.targetY = targetY;
+ var dx = targetX - self.x;
+ var dy = targetY - self.y;
+ var distance = Math.sqrt(dx * dx + dy * dy);
+ self.moveX = dx / distance * self.speed;
+ self.moveY = dy / distance * self.speed;
+ };
+ self.update = function () {
+ self.x += self.moveX;
+ self.y += self.moveY;
+ };
+ return self;
+});
+var Player = Container.expand(function () {
+ var self = Container.call(this);
+ var playerGraphics = self.attachAsset('player', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 4;
+ self.direction = 0; // 0=right, 1=down, 2=left, 3=up
+ self.directionVectors = [{
+ x: 1,
+ y: 0
+ },
+ // right
+ {
+ x: 0,
+ y: 1
+ },
+ // down
+ {
+ x: -1,
+ y: 0
+ },
+ // left
+ {
+ x: 0,
+ y: -1
+ } // up
+ ];
+ self.changeDirection = function () {
+ self.direction = (self.direction + 1) % 4;
+ // Visual feedback
+ tween(playerGraphics, {
+ scaleX: 1.3,
+ scaleY: 1.3
+ }, {
+ duration: 100
+ });
+ tween(playerGraphics, {
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 100
+ });
+ LK.getSound('changeDirection').play();
+ };
+ self.update = function () {
+ var vector = self.directionVectors[self.direction];
+ self.x += vector.x * self.speed;
+ self.y += vector.y * self.speed;
+ // Keep player within bounds
+ if (self.x < 40) self.x = 40;
+ if (self.x > 2008) self.x = 2008;
+ if (self.y < 40) self.y = 40;
+ if (self.y > 2692) self.y = 2692;
+ };
+ return self;
+});
+var TimerDisplay = Container.expand(function () {
+ var self = Container.call(this);
+ var timerBarBg = self.attachAsset('timerBarBg', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ var timerBar = self.attachAsset('timerBar', {
+ anchorX: 0,
+ anchorY: 0.5
+ });
+ timerBar.x = -200;
+ self.maxWidth = 400;
+ self.timeLeft = 1000; // 1 second in ms
+ self.maxTime = 1000;
+ self.updateTimer = function (timeLeft) {
+ self.timeLeft = timeLeft;
+ var percentage = timeLeft / self.maxTime;
+ timerBar.width = self.maxWidth * percentage;
+ // Change color based on time left
+ if (percentage > 0.5) {
+ timerBar.tint = 0xFFC107; // Yellow
+ } else if (percentage > 0.2) {
+ timerBar.tint = 0xFF9800; // Orange
+ } else {
+ timerBar.tint = 0xF44336; // Red
+ }
+ };
+ self.reset = function () {
+ self.timeLeft = self.maxTime;
+ self.updateTimer(self.timeLeft);
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x212121
+});
+
+/****
+* Game Code
+****/
+var player = game.addChild(new Player());
+player.x = 1024;
+player.y = 1366;
+var obstacles = [];
+var gameSpeed = 1;
+var survivalTime = 0;
+var directionChangeTimer = 1000; // 1 second
+var maxDirectionChangeTime = 1000;
+var lastDirectionChange = 0;
+var gameRunning = true;
+// Create timer display
+var timerDisplay = new TimerDisplay();
+timerDisplay.x = 1024;
+timerDisplay.y = 150;
+LK.gui.addChild(timerDisplay);
+// Score display
+var scoreText = new Text2('0s', {
+ size: 80,
+ fill: 0xFFFFFF
+});
+scoreText.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreText);
+function spawnObstacle() {
+ var obstacle = new Obstacle();
+ var side = Math.floor(Math.random() * 4); // 0=top, 1=right, 2=bottom, 3=left
+ // Position obstacle on screen edge
+ switch (side) {
+ case 0:
+ // top
+ obstacle.x = Math.random() * 2048;
+ obstacle.y = -30;
+ break;
+ case 1:
+ // right
+ obstacle.x = 2078;
+ obstacle.y = Math.random() * 2732;
+ break;
+ case 2:
+ // bottom
+ obstacle.x = Math.random() * 2048;
+ obstacle.y = 2762;
+ break;
+ case 3:
+ // left
+ obstacle.x = -30;
+ obstacle.y = Math.random() * 2732;
+ break;
+ }
+ // Set target towards player with some randomness
+ var targetX = player.x + (Math.random() - 0.5) * 200;
+ var targetY = player.y + (Math.random() - 0.5) * 200;
+ obstacle.setTarget(targetX, targetY);
+ obstacle.speed = 2 + gameSpeed * 0.5;
+ obstacles.push(obstacle);
+ game.addChild(obstacle);
+}
+// Spawn initial obstacles
+for (var i = 0; i < 3; i++) {
+ spawnObstacle();
+}
+game.down = function (x, y, obj) {
+ if (gameRunning) {
+ player.changeDirection();
+ lastDirectionChange = LK.ticks;
+ directionChangeTimer = maxDirectionChangeTime;
+ }
+};
+game.update = function () {
+ if (!gameRunning) return;
+ survivalTime++;
+ // Update score every 60 ticks (1 second)
+ if (survivalTime % 60 === 0) {
+ var seconds = Math.floor(survivalTime / 60);
+ scoreText.setText(seconds + 's');
+ LK.setScore(seconds);
+ // Increase game speed gradually
+ gameSpeed += 0.1;
+ }
+ // Update direction change timer
+ directionChangeTimer -= 16.67; // Approximate ms per frame at 60fps
+ timerDisplay.updateTimer(Math.max(0, directionChangeTimer));
+ // Check if player failed to change direction in time
+ if (directionChangeTimer <= 0) {
+ gameRunning = false;
+ LK.getSound('hit').play();
+ LK.effects.flashScreen(0xFF0000, 500);
+ LK.setTimeout(function () {
+ LK.showGameOver();
+ }, 500);
+ return;
+ }
+ // Spawn new obstacles
+ if (survivalTime % Math.max(60, 120 - Math.floor(gameSpeed * 10)) === 0) {
+ spawnObstacle();
+ }
+ // Update and check obstacles
+ for (var i = obstacles.length - 1; i >= 0; i--) {
+ var obstacle = obstacles[i];
+ // Check collision with player
+ if (obstacle.intersects(player)) {
+ gameRunning = false;
+ LK.getSound('hit').play();
+ LK.effects.flashScreen(0xFF0000, 500);
+ LK.setTimeout(function () {
+ LK.showGameOver();
+ }, 500);
+ return;
+ }
+ // Remove obstacles that are too far off screen
+ if (obstacle.x < -100 || obstacle.x > 2148 || obstacle.y < -100 || obstacle.y > 2832) {
+ obstacle.destroy();
+ obstacles.splice(i, 1);
+ }
+ }
+ // Reset direction change timer when player changes direction
+ if (LK.ticks - lastDirectionChange < 5) {
+ directionChangeTimer = maxDirectionChangeTime;
+ timerDisplay.reset();
+ }
+};
\ No newline at end of file