/**** * Classes ****/ // Class for Diamond var Diamond = Container.expand(function () { var self = Container.call(this); var diamondGraphics = self.attachAsset('diamond', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Diamond specific update logic if needed }; }); // Assets will be automatically created and loaded by the LK engine based on their usage in the code. // Class for Gold var Gold = Container.expand(function () { var self = Container.call(this); var goldGraphics = self.attachAsset('gold', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Gold specific update logic if needed }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ var golds = []; var diamonds = []; var conversionInterval = 60000; // 1 minute in milliseconds // Function to convert gold to diamond function convertGoldToDiamond() { for (var i = golds.length - 1; i >= 0; i--) { var gold = golds[i]; var diamond = new Diamond(); diamond.x = gold.x; diamond.y = gold.y; diamonds.push(diamond); game.addChild(diamond); gold.destroy(); golds.splice(i, 1); } } // Initialize gold objects function initializeGold() { for (var i = 0; i < 5; i++) { // Example: 5 gold objects var gold = new Gold(); gold.x = Math.random() * 2048; gold.y = Math.random() * 2732; golds.push(gold); game.addChild(gold); } } // Set interval to convert gold to diamonds every minute LK.setInterval(convertGoldToDiamond, conversionInterval); // Initialize gold objects at the start initializeGold(); // Game update function game.update = function () { // Update logic for gold and diamonds if needed for (var i = 0; i < golds.length; i++) { golds[i].update(); } for (var j = 0; j < diamonds.length; j++) { diamonds[j].update(); } };
/****
* Classes
****/
// Class for Diamond
var Diamond = Container.expand(function () {
var self = Container.call(this);
var diamondGraphics = self.attachAsset('diamond', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Diamond specific update logic if needed
};
});
// Assets will be automatically created and loaded by the LK engine based on their usage in the code.
// Class for Gold
var Gold = Container.expand(function () {
var self = Container.call(this);
var goldGraphics = self.attachAsset('gold', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Gold specific update logic if needed
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
var golds = [];
var diamonds = [];
var conversionInterval = 60000; // 1 minute in milliseconds
// Function to convert gold to diamond
function convertGoldToDiamond() {
for (var i = golds.length - 1; i >= 0; i--) {
var gold = golds[i];
var diamond = new Diamond();
diamond.x = gold.x;
diamond.y = gold.y;
diamonds.push(diamond);
game.addChild(diamond);
gold.destroy();
golds.splice(i, 1);
}
}
// Initialize gold objects
function initializeGold() {
for (var i = 0; i < 5; i++) {
// Example: 5 gold objects
var gold = new Gold();
gold.x = Math.random() * 2048;
gold.y = Math.random() * 2732;
golds.push(gold);
game.addChild(gold);
}
}
// Set interval to convert gold to diamonds every minute
LK.setInterval(convertGoldToDiamond, conversionInterval);
// Initialize gold objects at the start
initializeGold();
// Game update function
game.update = function () {
// Update logic for gold and diamonds if needed
for (var i = 0; i < golds.length; i++) {
golds[i].update();
}
for (var j = 0; j < diamonds.length; j++) {
diamonds[j].update();
}
};