Code edit (1 edits merged)
Please save this source code
User prompt
I see no logs, meaning updatePosition isn't called
User prompt
log tiles indexes and positions using log()
Code edit (1 edits merged)
Please save this source code
User prompt
add a global log() function that makes console.debug if global debug is true
User prompt
add a global 'debug' variable
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take into account board size and tiles size
User prompt
add an offset to Tiles position corresponding to the board offset
User prompt
place tiles properly on the board grid is 4x4 each tile is 400x400
User prompt
in tile class, add a new baseTile property asset before the typed assets
User prompt
board should come before the tiles
User prompt
add the gridBoard to the game : place it at the center. it should be 2000x2000
Initial prompt
Water Pipe Maze
/**** * Classes ****/ // Assets will be automatically created and loaded by the LK engine based on their usage in the code. // Define a Tile class to represent each tile in the grid var Tile = Container.expand(function () { var self = Container.call(this); self.type = 'empty'; // Default type self.connections = []; // Connection points for pipes self.position = { x: 0, y: 0 }; // Grid position // Method to set the tile type self.setType = function (type) { self.type = type; // Attach baseTile asset self.attachAsset('baseTile', { anchorX: 0.5, anchorY: 0.5 }); // Attach appropriate asset based on type switch (type) { case 'start': self.attachAsset('startTile', { anchorX: 0.5, anchorY: 0.5 }); break; case 'end': self.attachAsset('endTile', { anchorX: 0.5, anchorY: 0.5 }); break; case 'fixed': self.attachAsset('fixedPipe', { anchorX: 0.5, anchorY: 0.5 }); break; case 'movable': self.attachAsset('movablePipe', { anchorX: 0.5, anchorY: 0.5 }); break; case 'empty': // No asset for empty tiles break; } }; // Method to update the tile's position self.updatePosition = function (x, y) { self.position.x = x; self.position.y = y; self.x = x * 400 + gridBoard.x - gridBoard.width / 2; // Add offset of the board self.y = y * 400 + gridBoard.y - gridBoard.height / 2; // Add offset of the board log('Tile index:', x, y, 'Tile position:', self.x, self.y); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Add the gridBoard to the game and place it at the center var gridBoard = LK.getAsset('gridBoard', { anchorX: 0.5, anchorY: 0.5 }); game.addChild(gridBoard); gridBoard.x = 2048 / 2; gridBoard.y = 2732 / 2; // Initialize the grid var grid = []; var gridSize = 4; // 4x4 grid // Create the grid and populate it with tiles for (var i = 0; i < gridSize; i++) { grid[i] = []; for (var j = 0; j < gridSize; j++) { var tile = new Tile(); tile.updatePosition(i, j); // Update the position to be in terms of grid indexes grid[i][j] = tile; game.addChild(tile); } } // Set up initial puzzle configuration grid[0][0].setType('start'); grid[3][3].setType('end'); grid[1][1].setType('fixed'); grid[2][2].setType('movable'); grid[1][2].setType('movable'); // Function to handle sliding of tiles function slideTiles(direction) { // Implement sliding logic based on direction // Validate moves and update tile positions } // Function to trace the water path function traceWaterPath() { // Implement path tracing logic // Check if the path is complete from start to end } // Event listeners for user interactions game.down = function (x, y, obj) { // Determine which tile was clicked and initiate sliding }; game.up = function (x, y, obj) { // Finalize sliding and check for puzzle completion }; // Game update loop game.update = function () { // Continuously check for path completion traceWaterPath(); }; // Initialize the game with a simple puzzle function initializePuzzle() { // Set up a solvable puzzle configuration // Ensure start and end tiles are connected through movable pipes } initializePuzzle(); // Add a global 'debug' variable var debug = true; // Add a global log() function that makes console.debug if global debug is true function log() { if (debug) { console.log.apply(console, arguments); } }
===================================================================
--- original.js
+++ change.js
@@ -130,7 +130,7 @@
var debug = true;
// Add a global log() function that makes console.debug if global debug is true
function log() {
if (debug) {
- console.debug.apply(console, arguments);
+ console.log.apply(console, arguments);
}
}
\ No newline at end of file
straigth zenith view square light wooden pallet. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
straigth zenith view square wooden pallet with big screws in each corner Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
simple yellow rating star. Modern video game style
tileSlide
Sound effect
levelWon
Sound effect
tileBlocked
Sound effect
fountain
Sound effect
waterInPipe
Sound effect
bgMusic
Music
logoBounce
Sound effect
levelStart
Sound effect
bgMusic2
Music
flowerPop
Sound effect
roundResult
Sound effect
gameWon
Sound effect
resetSound
Sound effect
birds
Sound effect
birds2
Sound effect
birds3
Sound effect