User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'parse')' in or related to this line: 'var newLevel = {' Line Number: 1891
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'parse')' in or related to this line: 'var newLevel = {' Line Number: 1888
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'parse')' in or related to this line: 'var newLevel = {' Line Number: 1888
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'parse')' in or related to this line: 'var newLevel = {' Line Number: 1888
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'parse')' in or related to this line: 'var newLevel = {' Line Number: 1888
User prompt
Please fix the bug: 'Unable to load plugin: @upit/tween.v1' in or related to this line: 'var tween = LK.import("@upit/tween.v1");' Line Number: 34
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'parse')' in or related to this line: 'var newLevel = {' Line Number: 1886
Code edit (4 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'levelConfigs')' in or related to this line: 'var newLevel = generateNewLevel(Object.values(puzzleManager.levelConfigs));' Line Number: 898
User prompt
Water Pipe Maze Levels Generator Context: I have successfully created levels 1, 2, and 3, and they are functional. Based on these levels, design a level generator function to create new levels with progressively increasing difficulty. Requirements: 1. Input: The function takes an array of existing levels. 2. Output: The function generates a new level that: • Has higher difficulty compared to the existing levels. • Is unique and distinct from any level in the input array. Difficulty Definition: • Difficulty is determined by the number of moves required to solve the maze. Function Behavior: 1. The function should: • Add 1-2 new tiles to the maze. • Modify the type of tiles (e.g., fixed or movable) as needed. 2. Use existing functions to ensure the new level is solvable before returning it. Constraints: • The newly generated level must not duplicate any of the levels in the input array. Deliverable: Write a function that adheres to these requirements and generates new, progressively challenging water pipe maze levels. Call this function after game initalize and log the result in the console
Code edit (1 edits merged)
Please save this source code
User prompt
in updateCornerPipe also add logs when !isRotatedRight and in function start
User prompt
add logs in updateCornerPipe
Code edit (3 edits merged)
Please save this source code
User prompt
Please fix the bug: 'tween is not defined' in or related to this line: 'tween(logo, {' Line Number: 1292 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
User prompt
in ``` if (tile.water) { tile.water.visible = true; // Set water direction based on pipe type and incoming direction if (tile.type === 'straightPipeH') { if (fromDir === 'right') { tile.water.dir = 'rl'; // right to left } else { tile.water.dir = 'lr'; // left to right } } } ``` add handling of straightPipeV. add if need 'tb' (top -> bottom) and 'bt' (bottom -> top) handling
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading '3')' in or related to this line: 'var tile = self.grid[gridX][gridY];' Line Number: 822
User prompt
change log("Already visited."); to log("Already visited...");
Code edit (8 edits merged)
Please save this source code
User prompt
fix self.flowThroughPipe(startX, startY, [], 'down'); to use strat tile direction instead of hard coded 'down'
Code edit (12 edits merged)
Please save this source code
User prompt
in getNextPositions, add an entry for start tile and take into account its normalizedRotation
Code edit (1 edits merged)
Please save this source code
Code edit (2 edits merged)
Please save this source code
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Tile = Container.expand(function () { var self = Container.call(this); self.pipeContainer = new Container(); // Properties self.type = 'empty'; self.baseTint = 0xaaaaaa; self.baseTintLight = 0xaaaaaa; self.maxWaterSize = 260; self.flowSpeed = 12; self.startFlowTicks = 0; self.flow = false; self.connections = []; self.position = { x: 0, y: 0 }; self.rotation = 0; self.normalizedRotation = 0; // Methods self.createStartTile = function () { self.pipeContainer.attachAsset('startPipeAsset', { anchorX: 0.5, anchorY: 0.5, x: 20, y: 40, tint: self.baseTint }); self.valve = self.pipeContainer.attachAsset('vane', { anchorX: 0.5, anchorY: 0.5, x: 20, y: -8, tint: self.baseTint }); self.water = self.pipeContainer.attachAsset('waterV', { anchorX: 0.5, anchorY: 0, x: -0, y: -120, height: 0, visible: false, dir: '' }); }; self.createEndTile = function () { self.pipeContainer.attachAsset('endPipeAsset', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 55, tint: self.baseTint }); self.water = self.pipeContainer.attachAsset('waterV', { anchorX: 0.5, anchorY: 0, x: -0, y: -120, height: 0, visible: false, dir: '' }); self.fountain = self.pipeContainer.attachAsset('fontain', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 0, width: 0, height: 0, visible: false }); }; self.createCrossPipe = function () { self.pipeContainer.attachAsset('straightPipeHAsset', { anchorX: 0.5, anchorY: 0.5, y: -40, tint: self.baseTint }); self.pipeContainer.attachAsset('straightPipeHAsset', { anchorX: 0.5, anchorY: 0.5, scaleY: -1, y: 30, tint: self.baseTint }); self.pipeContainer.attachAsset('straightPipeVAsset', { anchorX: 0.5, anchorY: 0.5, x: -30, tint: self.baseTint }); self.pipeContainer.attachAsset('straightPipeVAsset', { anchorX: 0.5, anchorY: 0.5, scaleX: -1, x: 30, tint: self.baseTint }); self.water = self.pipeContainer.attachAsset('waterV', { anchorX: 0.5, anchorY: 0, x: -0, y: -120, height: 0, visible: false, dir: '' }); }; self.createStraightPipeH = function () { self.pipeContainer.attachAsset('straightPipeHAsset', { anchorX: 0.5, anchorY: 0.5, y: -40, tint: self.baseTint }); self.pipeContainer.attachAsset('straightPipeHAsset', { anchorX: 0.5, anchorY: 0.5, scaleY: -1, y: 30, tint: self.baseTint }); self.water = self.pipeContainer.attachAsset('waterH', { anchorX: 0, anchorY: 0.5, x: -130, y: -5, width: 0, visible: false, dir: 'lr' }); }; self.createStraightPipeV = function () { self.pipeContainer.attachAsset('straightPipeVAsset', { anchorX: 0.5, anchorY: 0.5, x: -30, tint: self.baseTint }); self.pipeContainer.attachAsset('straightPipeVAsset', { anchorX: 0.5, anchorY: 0.5, scaleX: -1, x: 30, tint: self.baseTint }); self.water = self.pipeContainer.attachAsset('waterV', { anchorX: 0.5, anchorY: 0, x: -0, y: -120, height: 0, visible: false, dir: 'tb' }); }; self.createCornerPipe = function () { self.pipeContainer.attachAsset('cornerPipeAsset', { anchorX: 0.5, anchorY: 0.5, x: -60, y: -60, tint: self.baseTintLight }); self.waterCorner = self.pipeContainer.attachAsset('waterCorner', { anchorX: 1, anchorY: 1, width: 108, height: 108, x: -65, y: -65, rotation: -Math.PI / 2, visible: false, dir: '' }); self.waterV = self.pipeContainer.attachAsset('waterV', { anchorX: 0.5, anchorY: 0, width: 110, x: -120, y: -5, rotation: -Math.PI / 2, height: 0, visible: false, dir: '' }); self.waterH = self.pipeContainer.attachAsset('waterH', { anchorX: 0, anchorY: 0.5, x: -5, y: -50, width: 0, height: 112, rotation: -Math.PI / 2, visible: false, dir: '' }); self.waterCornerCover = self.pipeContainer.attachAsset('waterCorner', { anchorX: 1, anchorY: 1, width: 108, height: 108, x: -65, y: -65, rotation: -Math.PI, visible: false, alpha: 0, dir: '' }); self.pipeContainer.attachAsset('cornerPipeSection', { anchorX: 0.5, anchorY: 0.5, width: 148, height: 148, x: -0, y: -0, tint: self.baseTintLight }); self.pipeContainer.attachAsset('pipeRing', { anchorX: 0.5, anchorY: 0.5, width: 144, height: 30, x: 0, y: -80, rotation: Math.PI * 0, tint: self.baseTintLight }); self.pipeContainer.attachAsset('pipeRing', { anchorX: 0.5, anchorY: 0.5, width: 144, height: 30, x: -80, y: -5, rotation: Math.PI * 0.5, tint: self.baseTintLight }); }; self.getCornerPipeConfig = function () { // Define the water flow configuration based on normalized rotation var configs = _defineProperty(_defineProperty(_defineProperty(_defineProperty({}, Math.PI / 2, { // right primaryWater: 'waterV', secondaryWater: 'waterH', primaryGrowth: { property: 'height', direction: 1, position: { x: -120, y: -5 }, rotation: -Math.PI / 2 }, secondaryGrowth: { property: 'width', direction: 1, position: { x: -5, y: -50 }, rotation: -Math.PI / 2 }, cornerPosition: { x: -65, y: -65 } }), 0, { // up primaryWater: 'waterH', secondaryWater: 'waterV', primaryGrowth: { property: 'width', direction: -1, position: { x: -5, y: -50 }, rotation: -Math.PI / 2 }, secondaryGrowth: { property: 'height', direction: 1, position: { x: -120, y: -5 }, rotation: -Math.PI / 2 }, cornerPosition: { x: -65, y: -65 } }), Math.PI, { // down primaryWater: 'waterH', secondaryWater: 'waterV', primaryGrowth: { property: 'width', direction: 1, position: { x: -5, y: -50 }, rotation: -Math.PI / 2 }, secondaryGrowth: { property: 'height', direction: -1, position: { x: -120, y: -5 }, rotation: -Math.PI / 2 }, cornerPosition: { x: -65, y: -65 } }), Math.PI * 1.5, { // left primaryWater: 'waterV', secondaryWater: 'waterH', primaryGrowth: { property: 'height', direction: -1, position: { x: -120, y: -5 }, rotation: -Math.PI / 2 }, secondaryGrowth: { property: 'width', direction: -1, position: { x: -5, y: -50 }, rotation: -Math.PI / 2 }, cornerPosition: { x: -65, y: -65 } }); return configs[self.normalizedRotation] || configs[0]; }; self.updateCornerPipeFirstPhase = function (progress, thirdSize) { log("Progress in first third:", progress); var config = self.getCornerPipeConfig(); var primary = self[config.primaryWater]; if (primary) { primary.visible = true; primary[config.primaryGrowth.property] = progress * config.primaryGrowth.direction; primary.x = config.primaryGrowth.position.x; primary.y = config.primaryGrowth.position.y; primary.rotation = config.primaryGrowth.rotation; if (config.primaryGrowth.direction < 0) { primary['scale' + (config.primaryGrowth.property === 'width' ? 'X' : 'Y')] = -1; } log("Primary water set to:", primary[config.primaryGrowth.property]); } }; self.updateCornerPipeSecondPhase = function (progress, thirdSize) { log("Progress in second third:", progress); var config = self.getCornerPipeConfig(); var primary = self[config.primaryWater]; // Keep primary at max if (primary) { primary[config.primaryGrowth.property] = thirdSize * config.primaryGrowth.direction; log("Primary water at max:", primary[config.primaryGrowth.property]); } // Update corner water if (self.waterCorner) { self.waterCorner.visible = true; self.waterCorner.x = config.cornerPosition.x; self.waterCorner.y = config.cornerPosition.y; self.waterCorner.alpha = Math.min(Math.max(0, ((progress - thirdSize) / thirdSize - 0.5) * 2, 0), 1); var rotationProgress = (progress - thirdSize) / thirdSize; self.waterCorner.rotation = -Math.PI / 2 - rotationProgress * Math.PI / 2; log("WaterCorner visible with alpha:", self.waterCorner.alpha, "and rotation:", self.waterCorner.rotation); } }; self.updateCornerPipeThirdPhase = function (progress, thirdSize, sidesSize) { log("Progress in final third:", progress); var config = self.getCornerPipeConfig(); var primary = self[config.primaryWater]; var secondary = self[config.secondaryWater]; // Keep primary at max if (primary) { primary[config.primaryGrowth.property] = thirdSize * config.primaryGrowth.direction; log("Primary water at max:", primary[config.primaryGrowth.property]); } // Set corner to final state if (self.waterCorner) { self.waterCorner.visible = true; self.waterCorner.x = config.cornerPosition.x; self.waterCorner.y = config.cornerPosition.y; self.waterCorner.alpha = 1; self.waterCorner.rotation = -Math.PI; log("WaterCorner fully visible with rotation:", self.waterCorner.rotation); } // Grow secondary pipe if (secondary) { secondary.visible = true; secondary[config.secondaryGrowth.property] = Math.min(progress - thirdSize * 2, sidesSize) * config.secondaryGrowth.direction; secondary.x = config.secondaryGrowth.position.x; secondary.y = config.secondaryGrowth.position.y; secondary.rotation = config.secondaryGrowth.rotation; if (config.secondaryGrowth.direction < 0) { secondary['scale' + (config.secondaryGrowth.property === 'width' ? 'X' : 'Y')] = -1; } log("Secondary water visible with size:", secondary[config.secondaryGrowth.property]); } }; self.updateEndTile = function () { if (self.fountain) { var sizeValue = (LK.ticks - self.startFlowTicks) * self.flowSpeed; if (sizeValue < self.maxWaterSize) { self.fountain.width = sizeValue; self.fountain.height = sizeValue; if (!self.fountain.visible) { self.fountain.visible = true; LK.getSound('fountain').play(); } } else { self.flow = false; if (!waterDropInterval) { createWaterDrops(self.x, self.y, game); waterDropInterval = LK.setInterval(function () { createWaterDrops(self.x, self.y, game); }, 500 + Math.random() * 500); animateSoil(); } } } }; self.updateRegularPipe = function () { if (self.water) { var heightValue = (LK.ticks - self.startFlowTicks) * self.flowSpeed; if (heightValue < self.maxWaterSize) { self.water.visible = true; if (self.water.dir === 'lr') { self.water.width = heightValue; self.water.x = -130; self.water.scaleX = 1; } else if (self.water.dir === 'rl') { self.water.width = heightValue; self.water.x = 130; self.water.scaleX = -1; } else if (self.water.dir === 'tb') { self.water.height = heightValue; self.water.y = -130; self.water.scaleY = 1; } else if (self.water.dir === 'bt') { self.water.height = heightValue; self.water.y = 130; self.water.scaleY = -1; } else { self.water.height = heightValue; } } else { self.flow = false; } } }; self.updateEndTileAnimation = function () { if (self.type === 'end' && self.fountain && self.fountain.visible) { self.fountain.rotation += 0.1; var sizeVariation = 30 * Math.sin(LK.ticks * 0.1); self.fountain.width = 250 + sizeVariation; self.fountain.height = 250 + sizeVariation; } }; self.updateCornerPipe = function () { var progress = (LK.ticks - self.startFlowTicks) * self.flowSpeed; var thirdSize = self.maxWaterSize / 3 - 10; var sidesSize = self.maxWaterSize / 3; if (progress < thirdSize) { self.updateCornerPipeFirstPhase(progress, thirdSize); } else if (progress < thirdSize * 2) { self.updateCornerPipeSecondPhase(progress, thirdSize); } else { self.updateCornerPipeThirdPhase(progress, thirdSize, sidesSize); } if (progress >= self.maxWaterSize) { self.flow = false; } }; self.update = function () { if (self.flow) { if (!self.startFlowTicks) { self.startFlowTicks = LK.ticks; if (self.water) { self.water.visible = true; } if (self.waterV) { self.waterV.visible = true; } if (self.waterH) { self.waterH.visible = true; } } switch (self.type) { case 'start': self.updateStartTile(); break; case 'cornerPipe': self.updateCornerPipe(); break; case 'end': self.updateEndTile(); break; default: self.updateRegularPipe(); break; } } self.updateEndTileAnimation(); }; self.setType = function (type, x, y) { self.type = type; var baseTileAsset = type == 'start' || type == 'end' || puzzleManager && puzzleManager.levelConfigs && puzzleManager.levelConfigs[puzzleManager.currentLevel] && puzzleManager.levelConfigs[puzzleManager.currentLevel].fixedTiles && puzzleManager.levelConfigs[puzzleManager.currentLevel].fixedTiles.includes(x + ',' + y) ? 'baseTile' : 'baseMobileTile'; if (type == 'empty') { return; } // Attach baseTile asset self.baseTile = self.attachAsset(baseTileAsset, { anchorX: 0.5, anchorY: 0.5, width: tileSize, height: tileSize, tint: 0xFFFFFF }); self.addChild(self.pipeContainer); self.width = tileSize; self.height = tileSize; // Create tile based on type switch (type) { case 'start': self.createStartTile(); break; case 'end': self.createEndTile(); break; case 'crossPipe': self.createCrossPipe(); break; case 'straightPipeH': self.createStraightPipeH(); break; case 'straightPipeV': self.createStraightPipeV(); break; case 'cornerPipe': self.createCornerPipe(); break; } }; self.updatePosition = function (x, y) { self.position.x = x; self.position.y = y; if (self.baseTile) { self.baseTile.width = tileSize; self.baseTile.height = tileSize; } self.x = x * tileSize + gridBoard.x - gridBoard.width / 2 + tileSize / 2 + boardOffsetX; self.y = y * tileSize + gridBoard.y - gridBoard.height / 2 + tileSize / 2 + boardOffsetY; log('Tile index:', x, y, 'Tile position:', self.x, self.y, 'Tile dimensions:', self.width, self.height, ' self:', self); }; self.normalizeRotation = function (rotation) { // If rotation is a number (radians), convert it to our direction system if (typeof rotation === 'number') { switch (self.type) { case 'cornerPipe': // Convert radians to our direction system // 0 = up // π/2 = right // π = down // 3π/2 = left var angle = rotation % (2 * Math.PI); if (angle < 0) { angle += 2 * Math.PI; } if (angle < Math.PI / 4 || angle > 7 * Math.PI / 4) { log("Corner normalize ", angle, " => up"); return 'left'; //'up'; } if (angle < 3 * Math.PI / 4) { log("Corner normalize ", angle, " => right"); return 'right'; } if (angle < 5 * Math.PI / 4) { log("Corner normalize ", angle, " => down"); return 'down'; } log("Corner normalize ", angle, " => left"); return 'up'; //'left'; break; default: // Convert radians to our direction system // 0 = up // π/2 = right // π = down // 3π/2 = left var angle = rotation % (2 * Math.PI); if (angle < 0) { angle += 2 * Math.PI; } if (angle < Math.PI / 4 || angle > 7 * Math.PI / 4) { return 'down'; //'up'; } if (angle < 3 * Math.PI / 4) { return 'right'; } if (angle < 5 * Math.PI / 4) { return 'up'; // 'down'; } return 'left'; break; } } return rotation || 'down'; }; self.setRotation = function (direction) { switch (self.type) { case 'cornerPipe': switch (direction) { case 'left': self.pipeContainer.rotation = 0; self.normalizedRotation = 0; break; case 'right': self.pipeContainer.rotation = Math.PI * 0.5; self.normalizedRotation = Math.PI * 0.5; break; case 'up': self.pipeContainer.rotation = Math.PI; self.normalizedRotation = Math.PI; break; case 'down': self.pipeContainer.rotation = Math.PI * 1.5; self.normalizedRotation = Math.PI * 1.5; break; } log("Corner Set rot ", direction, " => ", self.pipeContainer.rotation); break; default: switch (direction) { case 'left': self.pipeContainer.rotation = -Math.PI * 1.5; break; case 'right': self.pipeContainer.rotation = -Math.PI * 0.5; break; case 'up': self.pipeContainer.rotation = Math.PI; break; case 'down': self.pipeContainer.rotation = 0; break; } break; } log('Tile position:', self.x, self.y, 'Tile rotation:', self.pipeContainer.rotation); }; self.getNextPositions = function (x, y, type, normalizedRotation) { var nextPositions = []; switch (type) { case 'start': switch (normalizedRotation) { case 'down': nextPositions.push([x, y + 1]); // Down break; case 'up': nextPositions.push([x, y - 1]); // Up break; case 'left': nextPositions.push([x - 1, y]); // Left break; case 'right': nextPositions.push([x + 1, y]); // Right break; } break; case 'straightPipeV': nextPositions.push([x, y - 1], [x, y + 1]); // Up and down break; case 'straightPipeH': nextPositions.push([x - 1, y], [x + 1, y]); // Left and right break; case 'cornerPipe': switch (normalizedRotation) { case 'up': nextPositions.push([x - 1, y], [x, y + 1]); // Up and right break; case 'right': nextPositions.push([x + 1, y], [x, y + 1]); // Right and down break; case 'down': nextPositions.push([x + 1, y], [x, y + 1]); // Left and down break; case 'left': nextPositions.push([x - 1, y], [x, y - 1]); // Left and up break; } break; } return nextPositions; }; self.updateStartTile = function () { var rotationValue = (LK.ticks - self.startFlowTicks) * 0.1; if (self.valve) { self.valve.rotation = rotationValue; } if (rotationValue >= Math.PI * 3) { self.flow = false; } }; self.updateCornerPipeFirstPhase = function (progress, thirdSize) { log("Progress in first third:", progress); var config = self.getCornerPipeConfig(); var primary = self[config.primaryWater]; if (primary) { primary[config.primaryGrowth.property] = progress * config.primaryGrowth.direction; primary.x = config.primaryGrowth.position.x; primary.y = config.primaryGrowth.position.y; if (config.primaryGrowth.direction < 0) { primary['scale' + (config.primaryGrowth.property === 'width' ? 'X' : 'Y')] = -1; } log("Primary water set to:", primary[config.primaryGrowth.property]); } }; self.updateCornerPipeSecondPhase = function (progress, thirdSize) { log("Progress in second third:", progress); var config = self.getCornerPipeConfig(); var primary = self[config.primaryWater]; // Keep primary at max if (primary) { primary[config.primaryGrowth.property] = thirdSize * config.primaryGrowth.direction; log("Primary water at max:", primary[config.primaryGrowth.property]); } // Update corner water if (self.waterCorner) { self.waterCorner.visible = true; self.waterCorner.alpha = Math.min(Math.max(0, ((progress - thirdSize) / thirdSize - 0.5) * 2, 0), 1); var rotationProgress = (progress - thirdSize) / thirdSize; self.waterCorner.rotation = -Math.PI / 2 - rotationProgress * Math.PI / 2; log("WaterCorner visible with alpha:", self.waterCorner.alpha, "and rotation:", self.waterCorner.rotation); } }; self.updateCornerPipeThirdPhase = function (progress, thirdSize, sidesSize) { log("Progress in final third:", progress); var config = self.getCornerPipeConfig(); var primary = self[config.primaryWater]; var secondary = self[config.secondaryWater]; // Keep primary at max if (primary) { primary[config.primaryGrowth.property] = thirdSize * config.primaryGrowth.direction; log("Primary water at max:", primary[config.primaryGrowth.property]); } // Set corner to final state if (self.waterCorner) { self.waterCorner.visible = true; self.waterCorner.alpha = 1; self.waterCorner.rotation = -Math.PI; log("WaterCorner fully visible with rotation:", self.waterCorner.rotation); } // Grow secondary pipe if (secondary) { secondary.visible = true; secondary[config.secondaryGrowth.property] = Math.min(progress - thirdSize * 2, sidesSize) * config.secondaryGrowth.direction; secondary.x = config.secondaryGrowth.position.x; secondary.y = config.secondaryGrowth.position.y; if (config.secondaryGrowth.direction < 0) { secondary['scale' + (config.secondaryGrowth.property === 'width' ? 'X' : 'Y')] = -1; } log("Secondary water visible with size:", secondary[config.secondaryGrowth.property]); } }; self.setType(self.type); return self; }); var WaterDrop = Container.expand(function () { var self = Container.call(this); var waterDropGraphics = self.attachAsset('waterDrop', { anchorX: 0.5, anchorY: 0.5 }); // Set initial tint to a random color var rainbowColors = [0xC7ECFE, 0xDDFDFF, 0xF4FFFF, 0xC8F8FF]; // Rainbow [0xFF0000, 0xFF7F00, 0xFFFF00, 0x00FF00, 0x0000FF, 0x4B0082, 0x8B00FF]; waterDropGraphics.tint = rainbowColors[Math.floor(Math.random() * rainbowColors.length)]; self.vx = 0; self.vy = 0; self.life = 0; self.size = 7; self.alpha = 0.75 + Math.random() * 0.25; self.update = function () { self.x += self.vx; self.y += self.vy; self.rotation = Math.atan2(self.vy, self.vx) + Math.PI * 0.55; // Animate size var sizeProgress = (120 - self.life) / 120; // Assuming life starts at 120 waterDropGraphics.width = self.size + sizeProgress * self.size * 2; waterDropGraphics.height = self.size * 2 + sizeProgress * self.size * 4; self.life--; if (self.life <= 0) { self.visible = false; } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ function _typeof2(o) { "@babel/helpers - typeof"; return _typeof2 = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof2(o); } function _slicedToArray2(r, e) { return _arrayWithHoles2(r) || _iterableToArrayLimit2(r, e) || _unsupportedIterableToArray2(r, e) || _nonIterableRest2(); } function _nonIterableRest2() { throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } function _iterableToArrayLimit2(r, l) { var t = null == r ? null : "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"]; if (null != t) { var e, n, i, u, a = [], f = !0, o = !1; try { if (i = (t = t.call(r)).next, 0 === l) { if (Object(t) !== t) { return; } f = !1; } else { for (; !(f = (e = i.call(t)).done) && (a.push(e.value), a.length !== l); f = !0) { ; } } } catch (r) { o = !0, n = r; } finally { try { if (!f && null != t["return"] && (u = t["return"](), Object(u) !== u)) { return; } } finally { if (o) { throw n; } } } return a; } } function _arrayWithHoles2(r) { if (Array.isArray(r)) { return r; } } function _toConsumableArray(r) { return _arrayWithoutHoles(r) || _iterableToArray(r) || _unsupportedIterableToArray2(r) || _nonIterableSpread(); } function _nonIterableSpread() { throw new TypeError("Invalid attempt to spread non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } function _unsupportedIterableToArray2(r, a) { if (r) { if ("string" == typeof r) { return _arrayLikeToArray2(r, a); } var t = {}.toString.call(r).slice(8, -1); return "Object" === t && r.constructor && (t = r.constructor.name), "Map" === t || "Set" === t ? Array.from(r) : "Arguments" === t || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(t) ? _arrayLikeToArray2(r, a) : void 0; } } function _iterableToArray(r) { if ("undefined" != typeof Symbol && null != r[Symbol.iterator] || null != r["@@iterator"]) { return Array.from(r); } } function _arrayWithoutHoles(r) { if (Array.isArray(r)) { return _arrayLikeToArray2(r); } } function _arrayLikeToArray2(r, a) { (null == a || a > r.length) && (a = r.length); for (var e = 0, n = Array(a); e < a; e++) { n[e] = r[e]; } return n; } function ownKeys(e, r) { var t = Object.keys(e); if (Object.getOwnPropertySymbols) { var o = Object.getOwnPropertySymbols(e); r && (o = o.filter(function (r) { return Object.getOwnPropertyDescriptor(e, r).enumerable; })), t.push.apply(t, o); } return t; } function _objectSpread(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys(Object(t), !0).forEach(function (r) { _defineProperty2(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; } function _defineProperty2(e, r, t) { return (r = _toPropertyKey2(r)) in e ? Object.defineProperty(e, r, { value: t, enumerable: !0, configurable: !0, writable: !0 }) : e[r] = t, e; } function _toPropertyKey2(t) { var i = _toPrimitive2(t, "string"); return "symbol" == _typeof2(i) ? i : i + ""; } function _toPrimitive2(t, r) { if ("object" != _typeof2(t) || !t) { return t; } var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof2(i)) { return i; } throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); } function _defineProperty(e, r, t) { return (r = _toPropertyKey(r)) in e ? Object.defineProperty(e, r, { value: t, enumerable: !0, configurable: !0, writable: !0 }) : e[r] = t, e; } function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; } function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) { return t; } var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) { return i; } throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } function _slicedToArray(r, e) { return _arrayWithHoles(r) || _iterableToArrayLimit(r, e) || _unsupportedIterableToArray(r, e) || _nonIterableRest(); } function _nonIterableRest() { throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } function _unsupportedIterableToArray(r, a) { if (r) { if ("string" == typeof r) { return _arrayLikeToArray(r, a); } var t = {}.toString.call(r).slice(8, -1); return "Object" === t && r.constructor && (t = r.constructor.name), "Map" === t || "Set" === t ? Array.from(r) : "Arguments" === t || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(t) ? _arrayLikeToArray(r, a) : void 0; } } function _arrayLikeToArray(r, a) { (null == a || a > r.length) && (a = r.length); for (var e = 0, n = Array(a); e < a; e++) { n[e] = r[e]; } return n; } function _iterableToArrayLimit(r, l) { var t = null == r ? null : "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"]; if (null != t) { var e, n, i, u, a = [], f = !0, o = !1; try { if (i = (t = t.call(r)).next, 0 === l) { if (Object(t) !== t) { return; } f = !1; } else { for (; !(f = (e = i.call(t)).done) && (a.push(e.value), a.length !== l); f = !0) { ; } } } catch (r) { o = !0, n = r; } finally { try { if (!f && null != t["return"] && (u = t["return"](), Object(u) !== u)) { return; } } finally { if (o) { throw n; } } } return a; } } function _arrayWithHoles(r) { if (Array.isArray(r)) { return r; } } var SimpleSet = function SimpleSet() { this.items = {}; this.has = function (item) { return this.items.hasOwnProperty(item); }; this.add = function (item) { if (!this.has(item)) { this.items[item] = true; } }; }; var PuzzleManager = function PuzzleManager() { var self = this; // Properties self.currentLevel = 1; self.maxLevels = 30; self.grid = []; self.gridSize = 4; self.selectedTile = null; self.waterFlowing = false; self.isComplete = false; // Level configurations self.levelConfigs = { 1: { tiles: [['start', 'straightPipeV', 'straightPipeV', 'cornerPipe'], [null, null, null, 'straightPipeH'], [null, null, 'straightPipeH', null], [null, null, null, 'end']], rotations: { '0,3': 'right', // corner '3,3': 'left' // end }, fixedTiles: ['0,0', '0,1', '0,2', '0,3', '1,3', '3,3'] // All tiles fixed except 2,2 }, 2: { tiles: [[null, 'straightPipeH', 'end', null], [null, 'cornerPipe', 'straightPipeH', null], [null, null, null, null], ['start', 'straightPipeV', null, null]], rotations: { '0,2': 'right', // end '1,1': 'left' // corner }, fixedTiles: ['3,0', '3,1', '0,2', '1,2'] // Start, end, and 2 pipes fixed }, 3: { tiles: [['cornerPipe', null, null, 'straightPipeV'], ['cornerPipe', 'end', null, 'straightPipeH'], [null, null, null, null], [null, null, 'straightPipeV', 'start']], rotations: { '0,0': 'down', // corner 1 '1,0': 'up', // corner 2 '1,1': 'up', // end '3,3': 'up' // start }, fixedTiles: ['1,0', '1,1', '3,2', '3,3'] // Start, end, and 2 pipe fixed } // Add more levels here }; self.initPuzzle = function () { log("Initializing puzzle for level", self.currentLevel); // Clear existing grid self.grid = []; // Get level config var config = self.levelConfigs[self.currentLevel]; if (!config) { log("No configuration for level", self.currentLevel); return; } // Initialize grid for (var i = 0; i < self.gridSize; i++) { self.grid[i] = []; for (var j = 0; j < self.gridSize; j++) { var tile = new Tile(); if (config.tiles[i] && config.tiles[i][j]) { tile.setType(config.tiles[i][j], i, j); } tile.updatePosition(i, j); self.grid[i][j] = tile; game.addChild(tile); } } // Apply rotations if (config.rotations) { for (var pos in config.rotations) { /*var _pos$split$map = pos.split(',').map(Number), _pos$split$map2 = _slicedToArray(_pos$split$map, 2), x = _pos$split$map2[0], y = _pos$split$map2[1]; self.grid[x][y].setRotation(config.rotations[pos]);*/ var _pos$split$map = pos.split(',').map(Number), x = _pos$split$map[0], y = _pos$split$map[1]; self.grid[x][y].setRotation(config.rotations[pos]); } } }; self.selectTile = function (x, y) { // Convert screen coordinates to grid coordinates if (!isPlaying) { return; } // Adjust coordinate calculation to use grid board position and size var boardX = gridBoard.x - gridBoard.width / 2; var boardY = gridBoard.y - gridBoard.height / 2; var gridX = Math.floor((x - boardX) / tileSize); var gridY = Math.floor((y - boardY) / tileSize); log("Grid coordinates:", gridX, gridY); // Check if coordinates are within grid if (gridX >= 0 && gridX < self.gridSize && gridY >= 0 && gridY < self.gridSize) { var tile = self.grid[gridX] && self.grid[gridX][gridY] ? self.grid[gridX][gridY] : undefined; var key = gridX + ',' + gridY; // Check if tile exists, is not empty, not start/end, and not fixed if (tile && tile.type !== 'empty' && tile.type !== 'start' && tile.type !== 'end' && (!self.levelConfigs[self.currentLevel].fixedTiles || !self.levelConfigs[self.currentLevel].fixedTiles.includes(key))) { self.selectedTile = { x: gridX, y: gridY, tile: tile }; // Check possible moves self.checkPossibleMoves(); } } }; self.checkPossibleMoves = function () { if (!self.selectedTile) { return; } var x = self.selectedTile.x; var y = self.selectedTile.y; var possibleMoves = []; // Check each direction // Right if (x < self.gridSize - 1 && self.grid[x + 1][y].type === 'empty') { possibleMoves.push('right'); } // Left if (x > 0 && self.grid[x - 1][y].type === 'empty') { possibleMoves.push('left'); } // Down if (y < self.gridSize - 1 && self.grid[x][y + 1].type === 'empty') { possibleMoves.push('down'); } // Up if (y > 0 && self.grid[x][y - 1].type === 'empty') { possibleMoves.push('up'); } self.selectedTile.possibleMoves = possibleMoves; }; self.moveTile = function (direction) { if (!isPlaying || !self.selectedTile || !self.selectedTile.possibleMoves.includes(direction)) { LK.getSound('tileBlocked').play(); // Play tileBlocked sound return; } var oldX = self.selectedTile.x; var oldY = self.selectedTile.y; var newX = oldX; var newY = oldY; // Calculate new position switch (direction) { case 'right': newX++; break; case 'left': newX--; break; case 'down': newY++; break; case 'up': newY--; break; } // Swap tiles var movingTile = self.grid[oldX][oldY]; var emptyTile = self.grid[newX][newY]; // Play tile slide sound LK.getSound('tileSlide').play(); // Update grid self.grid[newX][newY] = movingTile; self.grid[oldX][oldY] = emptyTile; // Update positions movingTile.updatePosition(newX, newY); emptyTile.updatePosition(oldX, oldY); // Clear selection self.selectedTile = null; // Check if puzzle is solved if (self.checkWinCondition()) { self.isComplete = true; self.startWaterFlow(); LK.getSound('levelWon').play(); // Play levelWon sound levelText.setText('Level: ' + self.currentLevel + ' Solved!'); isPlaying = false; } }; self.startWaterFlow = function () { log("Starting water flow..."); if (self.waterFlowing) { return; } self.waterFlowing = true; // Find start position var startX = -1, startY = -1; for (var i = 0; i < self.gridSize; i++) { for (var j = 0; j < self.gridSize; j++) { if (self.grid[i][j].type === 'start') { startX = i; startY = j; break; } } if (startX !== -1) { break; } } // Start the flow animation from the start tile if (startX !== -1) { var startTile = self.grid[startX][startY]; startTile.flow = true; startTile.startFlowTicks = 0; // Start valve animation if (startTile.valve) { startTile.valve.rotationSpeed = 0.1; } // Start flowing through pipes var startDirection = startTile.normalizeRotation(startTile.pipeContainer.rotation); self.flowThroughPipe(startX, startY, [], startDirection); } }; self.flowThroughPipe = function (x, y, visited, fromDir) { log("Entering flowThroughPipe at position:", x, y, "Visited:", visited, "From:", fromDir); if (x < 0 || x >= self.gridSize || y < 0 || y >= self.gridSize) { log("Invalid position."); return; } var key = x + ',' + y; if (visited.includes(key)) { log("Already visited..."); return; } visited.push(key); var tile = self.grid[x][y]; log("Will pass :", tile ? tile.type : "none", " from ", fromDir); if (!tile || tile.type === 'empty') { return; } // Start flow animation for this tile tile.flow = true; if (tile.water) { tile.water.visible = true; // Set water direction based on pipe type and incoming direction if (tile.type === 'straightPipeH') { if (fromDir === 'right') { tile.water.dir = 'rl'; // right to left } else { tile.water.dir = 'lr'; // left to right } } if (tile.type === 'straightPipeV') { if (fromDir === 'down') { tile.water.dir = 'bt'; // top to bottom } else { tile.water.dir = 'tb'; // bottom to top } } } if (tile.waterV) { tile.waterV.visible = true; } if (tile.waterH) { tile.waterH.visible = true; if (fromDir === 'right') { tile.waterH.scaleX = -1; // Flow right to left } else { tile.waterH.scaleX = 1; // Flow left to right } } if (tile.type === 'end') { createWaterDrops(tile.x, tile.y + 100, game); return; } var normalizedRotation = tile.normalizeRotation(tile.pipeContainer.rotation); var nextPositions = tile.getNextPositions(x, y, tile.type, normalizedRotation); // Wait for flow animation to complete before moving to next tiles LK.setTimeout(function () { for (var i = 0; i < nextPositions.length; i++) { var nextX = nextPositions[i][0]; var nextY = nextPositions[i][1]; // Determine flow direction for next tile var nextDir; if (nextX > x) { nextDir = 'left'; } // Coming from left else if (nextX < x) { nextDir = 'right'; } // Coming from right else if (nextY > y) { nextDir = 'up'; } // Coming from up else { nextDir = 'down'; } // Coming from down self.flowThroughPipe(nextX, nextY, visited, nextDir); } }, 300); }; self.reset = function () { self.selectedTile = null; if (self.isComplete) { self.currentLevel++; } else { self.currentLevel = self.currentLevel || 1; } self.isComplete = false; self.waterFlowing = false; // Remove previous level tiles self.grid.forEach(function (row) { row.forEach(function (tile) { if (tile) { tile.destroy(); } }); }); self.initPuzzle(); }; self.checkWinCondition = function () { // Find start position log("=== Starting Win Condition Check ==="); log("Grid state:"); for (var i = 0; i < self.gridSize; i++) { var row = []; for (var j = 0; j < self.gridSize; j++) { var tile = self.grid[i][j]; row.push(tile ? "".concat(tile.type, "(").concat(tile.rotation, ")") : 'empty'); } log("Row", i + ":", row.join(' | ')); } var startX = -1, startY = -1; for (var i = 0; i < self.gridSize; i++) { for (var j = 0; j < self.gridSize; j++) { if (self.grid[i][j].type === 'start') { startX = i; startY = j; log("Start tile found at:", startX, startY); break; } } if (startX !== -1) { break; } } // Use array to track visited positions var visited = []; log("Starting path check from:", startX, startY); // Start flowing down from start var result = self.canReachEnd(startX, startY, visited); log("Path check complete. Result:", result); log("Visited positions:", visited); log("=== Win Condition Check Complete ==="); return result; }; self.canReachEnd = function (x, y, visited) { log("Checking position:", x, y); if (x < 0 || x >= self.gridSize || y < 0 || y >= self.gridSize) { log("Position out of bounds"); return false; } var key = x + ',' + y; if (visited.includes(key)) { log("Position already visited:", key); return false; } visited.push(key); var tile = self.grid[x][y]; if (!tile || tile.type === 'empty') { log("No tile or empty tile at position:", x, y); return false; } if (tile.type === 'end') { log("Found end tile!"); return true; } var normalizedRotation = tile.normalizeRotation(tile.pipeContainer.rotation); log("Checking tile:", tile.type, "with normalized rotation:", normalizedRotation, "at position:", x, y); var nextPositions = tile.getNextPositions(x, y, tile.type, normalizedRotation); log("Next positions to check:", nextPositions); for (var i = 0; i < nextPositions.length; i++) { var nextPos = nextPositions[i]; log("Trying next position:", nextPos); if (self.canReachEnd(nextPos[0], nextPos[1], visited)) { return true; } } return false; }; return this; }; /**** * Game Variables ****/ var debug = true; function log() { if (debug) { console.log.apply(console, arguments); } } // Game constants var tileSize = 400; var boardOffsetX = 100; var boardOffsetY = 100; // Game state variables var GAME_STATE = { INIT: 'INIT', MENU: 'MENU', NEW_ROUND: 'NEW_ROUND', PLAYING: 'PLAYING', SCORE: 'SCORE' }; var currentState = GAME_STATE.INIT; var isPlaying = true; var backgroundLayer; var middleLayer; var gridBoard; var gridBoardSoil; var growGrass; var isMouseDown = false; var startX = 0; var startY = 0; var selectedTile = null; var dragThreshold = 20; var levelText; var waterDrops = []; var waterDropInterval; var logo; var puzzleManager; /**** * Helper Functions ****/ function createWaterDrops(x, y, game) { for (var i = 0; i < 30; i++) { var waterDrop = waterDrops.find(function (drop) { return !drop.visible; }); if (!waterDrop) { waterDrop = new WaterDrop(); waterDrops.push(waterDrop); game.addChild(waterDrop); } waterDrop.x = x; waterDrop.y = y; var angle = Math.random() * Math.PI * 2; var speed = Math.random() * 3 + 3; var easeFactor = Math.random() * 0.05 + 0.95; // Random easing factor between 0.95 and 1.0 waterDrop.vx = Math.cos(angle) * speed * easeFactor; waterDrop.vy = Math.sin(angle) * speed * easeFactor; waterDrop.life = 250; waterDrop.visible = true; } } function animateSoil() { log("Animate soil..."); gridBoardSoil.visible = true; gridBoardSoil.alpha = 0; var alphaIncrement = 0.05; // Adjust the increment for desired speed // Animate all baseTile tiles' alpha from 1 to 0 puzzleManager.grid.forEach(function (row) { row.forEach(function (tile) { if (tile.baseTile) { tile.baseTile.alpha = 1; LK.setInterval(function () { if (tile.baseTile.alpha > 0) { tile.baseTile.alpha -= alphaIncrement; } }, 50); } }); }); var soilAnimation = LK.setInterval(function () { if (gridBoardSoil.alpha < 1) { gridBoardSoil.alpha += alphaIncrement; } else { LK.clearInterval(soilAnimation); growGrass.visible = true; // Animate growGrass alpha from 0 to 1 var grassAnimation = LK.setInterval(function () { if (growGrass.alpha < 1) { growGrass.alpha += 0.05; // Adjust the increment for desired speed } else { LK.clearInterval(grassAnimation); LK.setTimeout(function () { cleanPlayingState(); initNewRoundState(); }, 2000); } }, 75); // Adjust the interval for desired speed } }, 50); // Adjust the interval for desired speed } /**** * Game State Management ****/ function initializeGame() { // Init and Add backgroundLayer backgroundLayer = new Container(); middleLayer = new Container(); game.addChild(backgroundLayer); // Initialize grid board gridBoard = LK.getAsset('gridBoard', { anchorX: 0.5, anchorY: 0.5, visible: false }); gridBoard.x = 2048 / 2; gridBoard.y = 2732 / 2; game.addChild(gridBoard); // Initialize grid board soil gridBoardSoil = LK.getAsset('gridBoardSoil', { anchorX: 0.5, anchorY: 0.5, visible: false, alpha: 0 }); gridBoardSoil.x = 2048 / 2 + 20; gridBoardSoil.y = 2732 / 2 - 20; game.addChild(gridBoardSoil); game.addChild(middleLayer); // Create growGrass asset growGrass = LK.getAsset('growGrass', { anchorX: 0.5, anchorY: 0.5, visible: false, alpha: 0 }); growGrass.x = 2048 / 2 + 20; growGrass.y = 2732 / 2; middleLayer.addChild(growGrass); // Initialize game assets and variables puzzleManager = new PuzzleManager(); // Initialize level text levelText = new Text2("Level 1", { size: 100, fill: 0xFFFFFF }); levelText.x = 2048 / 2; levelText.y = 200; levelText.anchorX = 0.5; levelText.visible = false; // Add the level text to the game game.addChild(levelText); // Transition to menu state changeGameState(GAME_STATE.MENU); } function initMenuState() { // Show level selection UI console.log("Entering Menu State"); isPlaying = false; // Add backgroundPlaying1 to the menu state var backgroundPlaying1 = LK.getAsset('backgroundPlaying1', { anchorX: 0.5, anchorY: 0.5 }); backgroundPlaying1.x = 2048 / 2; backgroundPlaying1.y = 2732 / 2; backgroundLayer.addChild(backgroundPlaying1); // Add logo to the menu state logo = LK.getAsset('logo', { anchorX: 0.5, anchorY: 0.5, width: 1480, height: 1480 }); logo.x = 2048 / 2; logo.y = -logo.height; // Initialize logo out of screen middleLayer.addChild(logo); // Update any menu animations here tween(logo, { x: 2048 / 2, // Center horizontally y: 2732 / 2 - 50 // Center vertically with offset }, { duration: 1000, easing: tween.bounceOut // Use predefined bounceOut easing function }); } function handleMenuLoop() {} function cleanMenuState() { if (logo) { logo.visible = false; game.removeChild(logo); } } function initNewRoundState() { // Create and add backgroundPlaying1 to backgroundLayer var backgroundPlaying1 = LK.getAsset('backgroundPlaying1', { anchorX: 0.5, anchorY: 0.5 }); backgroundPlaying1.x = 2048 / 2; backgroundPlaying1.y = 2732 / 2; backgroundLayer.addChild(backgroundPlaying1); levelText.visible = true; levelText.text = "Level 1"; // Reset puzzle manager for new round console.log("Entering New Round State"); if (puzzleManager) { puzzleManager.reset(); } // Show gridBoard gridBoard.visible = true; // After a short delay, transition to PLAYING state LK.setTimeout(function () { changeGameState(GAME_STATE.PLAYING); }, 1000); } function handleNewRoundLoop() { // Any pre-game animations can go here } function cleanNewRoundState() { // Clean up any new round state } function initPlayingState() { // Start the gameplay console.log("Entering Playing State"); isPlaying = true; } function handlePlayingLoop() { // Update game logic if (puzzleManager) { puzzleManager.update(); // Check if level is complete if (puzzleManager.isComplete) { changeGameState(GAME_STATE.SCORE); } } } function cleanPlayingState() { isPlaying = false; // Reset gridBoardSoil visibility and alpha if (gridBoardSoil) { gridBoardSoil.visible = false; gridBoardSoil.alpha = 0; } // Hide growGrass if (growGrass) { growGrass.visible = false; growGrass.alpha = 0; } // Stop waterdrops animations if any if (waterDropInterval) { LK.clearInterval(waterDropInterval); waterDropInterval = null; } // Remove remaining waterdrops if any for (var i = waterDrops.length - 1; i >= 0; i--) { if (waterDrops[i].visible) { waterDrops[i].destroy(); waterDrops.splice(i, 1); } } } function initScoreState() { // Show score screen console.log("Entering Score State"); levelText.visible = true; levelText.text = "Level Complete!\nTap to continue"; } function handleScoreLoop() { // Update any score animations if (puzzleManager) { puzzleManager.update(); } } function cleanScoreState() { levelText.visible = false; } function changeGameState(newState) { // Clean up current state console.log("Changing state from", currentState, "to", newState); switch (currentState) { case GAME_STATE.MENU: cleanMenuState(); break; case GAME_STATE.NEW_ROUND: cleanNewRoundState(); break; case GAME_STATE.PLAYING: cleanPlayingState(); break; case GAME_STATE.SCORE: cleanScoreState(); break; } // Initialize new state currentState = newState; switch (newState) { case GAME_STATE.MENU: initMenuState(); break; case GAME_STATE.NEW_ROUND: initNewRoundState(); break; case GAME_STATE.PLAYING: initPlayingState(); break; case GAME_STATE.SCORE: initScoreState(); break; } } /**** * Event Handlers ****/ game.down = function (x, y, obj) { switch (currentState) { case GAME_STATE.MENU: changeGameState(GAME_STATE.NEW_ROUND); break; case GAME_STATE.PLAYING: startX = x; startY = y; isMouseDown = true; if (puzzleManager) { puzzleManager.selectTile(x, y); } break; case GAME_STATE.SCORE: changeGameState(GAME_STATE.MENU); break; } }; game.move = function (x, y, obj) { if (currentState !== GAME_STATE.PLAYING || !isMouseDown || !puzzleManager || !puzzleManager.selectedTile) { return; } var deltaX = x - startX; var deltaY = y - startY; // Only move if drag distance exceeds threshold if (Math.abs(deltaX) > dragThreshold || Math.abs(deltaY) > dragThreshold) { var direction = null; if (Math.abs(deltaX) > Math.abs(deltaY)) { direction = deltaX > 0 ? 'right' : 'left'; } else { direction = deltaY > 0 ? 'down' : 'up'; } puzzleManager.moveTile(direction); isMouseDown = false; // Reset after move } }; game.up = function (x, y, obj) { isMouseDown = false; if (currentState === GAME_STATE.PLAYING && puzzleManager) { puzzleManager.selectedTile = null; } }; /**** * Main Update Loop ****/ function update() { // Handle state-specific updates switch (currentState) { case GAME_STATE.MENU: handleMenuLoop(); break; case GAME_STATE.NEW_ROUND: handleNewRoundLoop(); break; case GAME_STATE.PLAYING: handlePlayingLoop(); break; case GAME_STATE.SCORE: handleScoreLoop(); break; } // Update water drops for (var i = waterDrops.length - 1; i >= 0; i--) { if (waterDrops[i].visible) { waterDrops[i].update(); } } } // Start the game initializeGame(); // Level generator function that creates progressively challenging levels function generateNextLevel(existingLevels) { // Get the last level configuration as base if (!existingLevels || existingLevels.length === 0) { throw new Error("No existing levels to base the new level on."); } var lastLevel = existingLevels && existingLevels.length > 0 ? existingLevels[existingLevels.length - 1] : null; if (!lastLevel || !lastLevel.tiles || !lastLevel.rotations || !lastLevel.fixedTiles) { throw new Error("No valid last level found to base the new level on."); } // Deep clone the last level to avoid modifying it var newLevel = { tiles: JSON.parse(JSON.stringify(lastLevel.tiles)), rotations: _objectSpread({}, lastLevel.rotations), fixedTiles: _toConsumableArray(lastLevel.fixedTiles) }; // Find empty spaces in the grid var emptySpaces = []; for (var y = 0; y < 4; y++) { for (var x = 0; x < 4; x++) { if (!newLevel.tiles[y][x] && !isStartOrEnd(newLevel.tiles[y][x])) { emptySpaces.push([x, y]); } } } // Add 1-2 new pipes in empty spaces var numNewPipes = Math.min(1 + Math.floor(Math.random() * 2), emptySpaces.length); for (var i = 0; i < numNewPipes; i++) { var spaceIndex = Math.floor(Math.random() * emptySpaces.length); var _emptySpaces$spaceInd = _slicedToArray2(emptySpaces[spaceIndex], 2), x = _emptySpaces$spaceInd[0], y = _emptySpaces$spaceInd[1]; emptySpaces.splice(spaceIndex, 1); // Add either straightPipeH, straightPipeV, or cornerPipe var pipeTypes = ['straightPipeH', 'straightPipeV', 'cornerPipe']; var newPipe = pipeTypes[Math.floor(Math.random() * pipeTypes.length)]; newLevel.tiles[y][x] = newPipe; // If it's a corner pipe, add rotation if (newPipe === 'cornerPipe') { newLevel.rotations["".concat(y, ",").concat(x)] = Math.random() < 0.5 ? 'left' : 'right'; } // 70% chance to make it fixed if (Math.random() < 0.7) { newLevel.fixedTiles.push("".concat(y, ",").concat(x)); } } // Randomly unfix one previously fixed tile to increase difficulty var removableFixed = newLevel.fixedTiles.filter(function (pos) { var _pos$split$map2 = pos.split(',').map(Number), _pos$split$map3 = _slicedToArray2(_pos$split$map2, 2), y = _pos$split$map3[0], x = _pos$split$map3[1]; return !isStartOrEnd(newLevel.tiles[y][x]); }); if (removableFixed.length > 0) { var indexToRemove = Math.floor(Math.random() * removableFixed.length); newLevel.fixedTiles = newLevel.fixedTiles.filter(function (pos) { return pos !== removableFixed[indexToRemove]; }); } return newLevel; } // Helper function to check if a tile is start or end function isStartOrEnd(tileType) { return tileType === 'start' || tileType === 'end'; } // Get existing levels from the PuzzleManager var existingLevels = [ // Level 1 { tiles: [['start', 'straightPipeV', 'straightPipeV', 'cornerPipe'], [null, null, null, 'straightPipeH'], [null, null, 'straightPipeH', null], [null, null, null, 'end']], rotations: { '0,3': 'right', '3,3': 'left' }, fixedTiles: ['0,0', '0,1', '0,2', '0,3', '1,3', '3,3'] }, // Level 2 { tiles: [[null, 'straightPipeH', 'end', null], [null, 'cornerPipe', 'straightPipeH', null], [null, null, null, null], ['start', 'straightPipeV', null, null]], rotations: { '0,2': 'right', '1,1': 'left' }, fixedTiles: ['3,0', '3,1', '0,2', '1,2'] }]; // Generate and log a new level console.log("Generated Level:", generateNextLevel(existingLevels));
===================================================================
--- original.js
+++ change.js
@@ -1851,9 +1851,9 @@
if (!existingLevels || existingLevels.length === 0) {
throw new Error("No existing levels to base the new level on.");
}
var lastLevel = existingLevels && existingLevels.length > 0 ? existingLevels[existingLevels.length - 1] : null;
- if (!lastLevel) {
+ if (!lastLevel || !lastLevel.tiles || !lastLevel.rotations || !lastLevel.fixedTiles) {
throw new Error("No valid last level found to base the new level on.");
}
// Deep clone the last level to avoid modifying it
var newLevel = {
straigth zenith view square light wooden pallet. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
straigth zenith view square wooden pallet with big screws in each corner Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
simple yellow rating star. Modern video game style
tileSlide
Sound effect
levelWon
Sound effect
tileBlocked
Sound effect
fountain
Sound effect
waterInPipe
Sound effect
bgMusic
Music
logoBounce
Sound effect
levelStart
Sound effect
bgMusic2
Music
flowerPop
Sound effect
roundResult
Sound effect
gameWon
Sound effect
resetSound
Sound effect
birds
Sound effect
birds2
Sound effect
birds3
Sound effect