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add a new global tapOffset = 50; Then In selectTile, only when no tile is found, search again nearby tiles by using the tapOffset around the actual x,y
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Please fix the bug: 'Uncaught ReferenceError: dx is not defined' in or related to this line: 'log("Move at ", x, y, " => dx,dy: ", dx, dy);' Line Number: 1911
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children found difficulty to move tiles: sometimes they want to go up or down and the tile goes left or right and vice versa, make movement detection easier,
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take into account boardOffsetX and boardOffsetY in selectTile
Code edit (13 edits merged)
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now make tiles move more fluid, you cas use tween plugin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading '0')' in or related to this line: 'if (self.grid[row] && self.grid[row][col]) {' Line Number: 612
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading '0')' in or related to this line: 'var normalizedIncoming = getFlowDirection(self.grid[row][col], incomingDirection);' Line Number: 612
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Please fix the bug: 'requestAnimationFrame is not a function' in or related to this line: 'requestAnimationFrame(animate);' Line Number: 1683
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Please fix the bug: 'Unable to load plugin: @upit/tween.v1' in or related to this line: 'var tween = LK.import("@upit/tween.v1");' Line Number: 34
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Please fix the bug: 'tween is not defined' in or related to this line: 'tween(logo, {' Line Number: 1662 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'Unable to load plugin: @upit/tween.v1' in or related to this line: 'var tween = LK.import("@upit/tween.v1");' Line Number: 34
Code edit (6 edits merged)
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Please fix the bug: 'Uncaught TypeError: self.getFlowDirection is not a function' in or related to this line: 'var normalizedIncoming = self.getFlowDirection(self, incomingDirection);' Line Number: 614
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in getFlowDirection, log type, rotation , normalized rotation and returned direction
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===================================================================
--- original.js
+++ change.js
@@ -1503,9 +1503,9 @@
var isMouseDown = false;
var startX = 0;
var startY = 0;
var selectedTile = null;
-var dragThreshold = 5; // Lower threshold for easier movement detection
+var dragThreshold = 100; // Lower threshold for easier movement detection
var tapOffset = 50; // Offset for searching nearby tiles when no tile is found
var levelText;
var waterDrops = [];
var waterDropInterval;
straigth zenith view square light wooden pallet. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
straigth zenith view square wooden pallet with big screws in each corner Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
simple yellow rating star. Modern video game style
tileSlide
Sound effect
levelWon
Sound effect
tileBlocked
Sound effect
fountain
Sound effect
waterInPipe
Sound effect
bgMusic
Music
logoBounce
Sound effect
levelStart
Sound effect
bgMusic2
Music
flowerPop
Sound effect
roundResult
Sound effect
gameWon
Sound effect
resetSound
Sound effect
birds
Sound effect
birds2
Sound effect
birds3
Sound effect