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===================================================================
--- original.js
+++ change.js
@@ -835,8 +835,72 @@
****/
/****
* Global level configurations
****/
+function _slicedToArray3(r, e) {
+ return _arrayWithHoles3(r) || _iterableToArrayLimit3(r, e) || _unsupportedIterableToArray3(r, e) || _nonIterableRest3();
+}
+function _nonIterableRest3() {
+ throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.");
+}
+function _unsupportedIterableToArray3(r, a) {
+ if (r) {
+ if ("string" == typeof r) {
+ return _arrayLikeToArray3(r, a);
+ }
+ var t = {}.toString.call(r).slice(8, -1);
+ return "Object" === t && r.constructor && (t = r.constructor.name), "Map" === t || "Set" === t ? Array.from(r) : "Arguments" === t || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(t) ? _arrayLikeToArray3(r, a) : void 0;
+ }
+}
+function _arrayLikeToArray3(r, a) {
+ (null == a || a > r.length) && (a = r.length);
+ for (var e = 0, n = Array(a); e < a; e++) {
+ n[e] = r[e];
+ }
+ return n;
+}
+function _iterableToArrayLimit3(r, l) {
+ var t = null == r ? null : "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"];
+ if (null != t) {
+ var e,
+ n,
+ i,
+ u,
+ a = [],
+ f = !0,
+ o = !1;
+ try {
+ if (i = (t = t.call(r)).next, 0 === l) {
+ if (Object(t) !== t) {
+ return;
+ }
+ f = !1;
+ } else {
+ for (; !(f = (e = i.call(t)).done) && (a.push(e.value), a.length !== l); f = !0) {
+ ;
+ }
+ }
+ } catch (r) {
+ o = !0, n = r;
+ } finally {
+ try {
+ if (!f && null != t["return"] && (u = t["return"](), Object(u) !== u)) {
+ return;
+ }
+ } finally {
+ if (o) {
+ throw n;
+ }
+ }
+ }
+ return a;
+ }
+}
+function _arrayWithHoles3(r) {
+ if (Array.isArray(r)) {
+ return r;
+ }
+}
function _slicedToArray2(r, e) {
return _arrayWithHoles2(r) || _iterableToArrayLimit2(r, e) || _unsupportedIterableToArray2(r, e) || _nonIterableRest2();
}
function _nonIterableRest2() {
@@ -900,44 +964,44 @@
return r;
}
}
var levelConfigs = {
- 1: {
- "tiles": [["start", null, "straightPipeV", "cornerPipe"], [null, "straightPipeH", null, "straightPipeH"], [null, null, "straightPipeV", null], [null, null, null, "end"]],
- "rotations": {
+ 11: {
+ tiles: [["start", "straightPipeV", "straightPipeV", "cornerPipe"], [null, null, null, "straightPipeH"], [null, null, "straightPipeH", null], [null, null, null, "end"]],
+ rotations: {
"0,3": "right",
"3,3": "left"
},
- "fixedTiles": ["0,0", "0,2", "0,3", "1,3", "3,3"]
+ fixedTiles: ["0,0", "0,1", "0,2", "0,3", "1,3", "3,3"]
},
- 4: {
- tiles: [['start', 'straightPipeV', 'straightPipeV', 'cornerPipe'], [null, null, null, 'straightPipeH'], [null, null, 'straightPipeH', null], [null, null, null, 'end']],
+ 2: {
+ tiles: [[null, "straightPipeH", "end", null], [null, "cornerPipe", "straightPipeH", null], [null, null, null, null], ["start", "straightPipeV", null, null]],
rotations: {
- '0,3': 'right',
- '3,3': 'left'
+ "0,2": "right",
+ "1,1": "left"
},
- fixedTiles: ['0,0', '0,1', '0,2', '0,3', '1,3', '3,3']
+ fixedTiles: ["3,0", "3,1", "0,2", "1,2"]
},
- 2: {
- tiles: [[null, 'straightPipeH', 'end', null], [null, 'cornerPipe', 'straightPipeH', null], [null, null, null, null], ['start', 'straightPipeV', null, null]],
+ 3: {
+ tiles: [["cornerPipe", null, null, "straightPipeV"], ["cornerPipe", "end", null, "straightPipeH"], [null, null, null, null], [null, null, "straightPipeV", "start"]],
rotations: {
- '0,2': 'right',
- '1,1': 'left'
+ "0,0": "down",
+ "1,0": "up",
+ "1,1": "up",
+ "3,3": "up"
},
- fixedTiles: ['3,0', '3,1', '0,2', '1,2']
+ fixedTiles: ["1,0", "1,1", "3,2", "3,3"]
},
- 3: {
- tiles: [['cornerPipe', null, null, 'straightPipeV'], ['cornerPipe', 'end', null, 'straightPipeH'], [null, null, null, null], [null, null, 'straightPipeV', 'start']],
+ 1: {
+ tiles: [["cornerPipe", null, null, "cornerPipe"], ["straightPipeH", "straightPipeV", "straightPipeV", "straightPipeH"], ["cornerPipe", "start", "end", "cornerPipe"], [null, null, null, null]],
rotations: {
- '0,0': 'down',
- // corner 1
- '1,0': 'up',
- // corner 2
- '1,1': 'up',
- // end
- '3,3': 'up' // start
+ "0,0": "right",
+ "0,3": "up",
+ "2,0": "down",
+ "2,1": "up",
+ "2,3": "left"
},
- fixedTiles: ['1,0', '1,1', '3,2', '3,3'] // Start, end, and 2 pipe fixed
+ fixedTiles: ["1,0", "1,3", "2,1", "2,2", "2,3"]
}
};
function _typeof(o) {
"@babel/helpers - typeof";
@@ -1337,67 +1401,107 @@
for (var j = 0; j < self.gridSize; j++) {
var tile = self.grid[i][j];
row.push(tile ? "".concat(tile.type, "(").concat(tile.rotation, ")") : 'empty');
}
- log("Row", i + ":", row.join(' | '));
+ log("Row " + i + ":", row.join(' | '));
}
- var startX = -1,
- startY = -1;
- for (var i = 0; i < self.gridSize; i++) {
- for (var j = 0; j < self.gridSize; j++) {
- if (self.grid[i][j].type === 'start') {
- startX = i;
- startY = j;
- log("Start tile found at:", startX, startY);
- break;
- }
+ var visited = new SimpleSet();
+ var toCheck = [[startTile.gridX, startTile.gridY, getFlowDirection(startTile)]];
+ function getFlowDirection(tile) {
+ // Returns the direction the water flows out of this tile
+ var rotation = tile.normalizedRotation || tile.normalizeRotation(tile.pipeContainer.rotation);
+ switch (tile.type) {
+ case 'start':
+ return rotation;
+ // Start tile flows in the direction it points
+ case 'cornerPipe':
+ // Corner pipe changes flow direction by 90 degrees
+ return (rotation + Math.PI / 2) % (2 * Math.PI);
+ default:
+ return rotation;
}
- if (startX !== -1) {
- break;
+ }
+ function canAcceptFlowFromDirection(tile, incomingDirection) {
+ // incomingDirection is the direction the water is coming FROM
+ // Need to normalize it to match the tile's rotation
+ var normalizedIncoming = (incomingDirection + Math.PI) % (2 * Math.PI);
+ var tileRotation = tile.normalizedRotation || tile.normalizeRotation(tile.pipeContainer.rotation);
+ switch (tile.type) {
+ case 'start':
+ // Start tile only outputs, doesn't accept flow
+ return false;
+ case 'end':
+ // End tile only accepts flow from its rotated direction
+ var angle = (normalizedIncoming - tileRotation + 2 * Math.PI) % (2 * Math.PI);
+ return angle < 0.1;
+ // Only accept flow from the direction it points
+ case 'straightPipeV':
+ // Vertical pipe only accepts flow from top (Ï€/2) or bottom (3Ï€/2)
+ var angle = Math.abs(normalizedIncoming - Math.PI / 2) % (2 * Math.PI);
+ return angle < 0.1 || Math.abs(angle - Math.PI) < 0.1;
+ case 'straightPipeH':
+ // Horizontal pipe only accepts flow from left (Ï€) or right (0)
+ var angle = normalizedIncoming % (2 * Math.PI);
+ return angle < 0.1 || Math.abs(angle - Math.PI) < 0.1;
+ case 'cornerPipe':
+ // Corner pipe accepts flow from two adjacent directions based on rotation
+ // It accepts flow from the direction it points and 90 degrees CCW from that
+ var angle = (normalizedIncoming - tileRotation + 2 * Math.PI) % (2 * Math.PI);
+ return angle < 0.1 || Math.abs(angle - Math.PI / 2) < 0.1;
+ default:
+ return false;
}
}
- // Use array to track visited positions
- var visited = [];
- log("Starting path check from:", startX, startY);
- // Start flowing down from start
- var result = self.canReachEnd(startX, startY, visited);
- log("Path check complete. Result:", result);
- log("Visited positions:", visited);
- log("=== Win Condition Check Complete ===");
- return result;
- };
- self.canReachEnd = function (x, y, visited) {
- log("Checking position:", x, y);
- if (x < 0 || x >= self.gridSize || y < 0 || y >= self.gridSize) {
- log("Position out of bounds");
- return false;
- }
- var key = x + ',' + y;
- if (visited.includes(key)) {
- log("Position already visited:", key);
- return false;
- }
- visited.push(key);
- var tile = self.grid[x][y];
- if (!tile || tile.type === 'empty') {
- log("No tile or empty tile at position:", x, y);
- return false;
- }
- if (tile.type === 'end') {
- log("Found end tile!");
- return true;
- }
- var normalizedRotation = tile.normalizeRotation(tile.pipeContainer.rotation);
- log("Checking tile:", tile.type, "with normalized rotation:", normalizedRotation, "at position:", x, y);
- var nextPositions = tile.getNextPositions(x, y, tile.type, normalizedRotation);
- log("Next positions to check:", nextPositions);
- for (var i = 0; i < nextPositions.length; i++) {
- var nextPos = nextPositions[i];
- log("Trying next position:", nextPos);
- if (self.canReachEnd(nextPos[0], nextPos[1], visited)) {
- return true;
+ while (toCheck.length > 0) {
+ var _toCheck$pop = toCheck.pop(),
+ _toCheck$pop2 = _slicedToArray3(_toCheck$pop, 3),
+ x = _toCheck$pop2[0],
+ y = _toCheck$pop2[1],
+ flowDirection = _toCheck$pop2[2];
+ var key = x + "," + y;
+ if (visited.has(key)) {
+ continue;
}
+ visited.add(key);
+ log("Checking position:", x, y);
+ var currentTile = self.grid[y][x];
+ if (!currentTile) {
+ continue;
+ }
+ var normalizedRotation = currentTile.normalizedRotation || currentTile.normalizeRotation(currentTile.pipeContainer.rotation);
+ log("Checking tile:", currentTile.type, "with normalized rotation:", normalizedRotation, "at position:", x, y);
+ // Get next positions based on current tile type and rotation
+ var nextPositions = currentTile.getNextPositions(x, y, currentTile.type, normalizedRotation);
+ log("Next positions to check:", nextPositions);
+ for (var i = 0; i < nextPositions.length; i++) {
+ var _nextPositions$i = _slicedToArray3(nextPositions[i], 2),
+ nextX = _nextPositions$i[0],
+ nextY = _nextPositions$i[1];
+ log("Trying next position:", nextPositions[i]);
+ if (nextX < 0 || nextX >= self.gridSize || nextY < 0 || nextY >= self.gridSize) {
+ continue;
+ }
+ var nextTile = self.grid[nextY][nextX];
+ if (!nextTile) {
+ continue;
+ }
+ // Calculate the direction the flow is coming from for the next tile
+ var incomingDirection = Math.atan2(nextY - y, nextX - x);
+ // Check if the next tile can accept flow from this direction
+ if (!canAcceptFlowFromDirection(nextTile, incomingDirection)) {
+ log("Tile at", nextX, nextY, "cannot accept flow from direction", incomingDirection);
+ continue;
+ }
+ if (nextTile.type === 'end') {
+ log("Found path to end!");
+ return true;
+ }
+ // Calculate the direction of flow out of the next tile
+ var nextFlowDirection = getFlowDirection(nextTile);
+ toCheck.push([nextX, nextY, nextFlowDirection]);
+ }
}
+ log("No valid path found");
return false;
};
return this;
};
@@ -1441,249 +1545,8 @@
var puzzleManager;
// Initialize the game
initializeGame();
/****
-* Level Generator and Converter Code
-****/
-// Convert ASCII art to level configuration with automatic rotations
-var stringToLevel = function stringToLevel(levelString) {
- var lines = levelString.trim().split('\n').map(function (line) {
- return line.trim();
- });
- var gridSize = 4;
- var tiles = [];
- var rotations = {};
- var fixedTiles = [];
- var startPos = null;
- var endPos = null;
- var cornerPipes = [];
- // Initialize tiles array
- for (var i = 0; i < gridSize; i++) {
- tiles[i] = [];
- for (var j = 0; j < gridSize; j++) {
- tiles[i][j] = null;
- }
- }
- // First pass: Place all tiles except rotations
- for (var y = 0; y < lines.length && y < gridSize; y++) {
- var chars = lines[y].split('');
- for (var x = 0; x < chars.length && x < gridSize; x++) {
- var _char = chars[x];
- switch (_char) {
- case 'S':
- tiles[x][y] = 'start';
- fixedTiles.push(x + ',' + y);
- startPos = [x, y];
- break;
- case 'E':
- tiles[x][y] = 'end';
- fixedTiles.push(x + ',' + y);
- endPos = [x, y];
- break;
- case '|':
- tiles[x][y] = 'straightPipeV';
- break;
- case '-':
- tiles[x][y] = 'straightPipeH';
- break;
- case 'C':
- tiles[x][y] = 'cornerPipe';
- cornerPipes.push([x, y]);
- break;
- case 'F':
- // Fixed straight pipe vertical
- tiles[x][y] = 'straightPipeV';
- fixedTiles.push(x + ',' + y);
- break;
- case '=':
- // Fixed straight pipe horizontal
- tiles[x][y] = 'straightPipeH';
- fixedTiles.push(x + ',' + y);
- break;
- case '.':
- case ' ':
- tiles[x][y] = null;
- break;
- }
- }
- }
- // Helper function to check if a path exists from start to end
- function isValidPath(config) {
- var visited = [];
- var startRotation = config.rotations[startPos[0] + ',' + startPos[1]] || 'down';
- function canReachEnd(x, y, fromDir) {
- if (x < 0 || x >= gridSize || y < 0 || y >= gridSize) {
- return false;
- }
- var key = x + ',' + y;
- if (visited.includes(key)) {
- return false;
- }
- visited.push(key);
- var tile = config.tiles[x][y];
- if (!tile) {
- return false;
- }
- if (tile === 'end') {
- return true;
- }
- var rotation = config.rotations[key] || 'down';
- var nextPositions = [];
- switch (tile) {
- case 'start':
- switch (rotation) {
- case 'down':
- nextPositions.push([x, y + 1]);
- break;
- case 'up':
- nextPositions.push([x, y - 1]);
- break;
- case 'left':
- nextPositions.push([x - 1, y]);
- break;
- case 'right':
- nextPositions.push([x + 1, y]);
- break;
- }
- break;
- case 'straightPipeV':
- nextPositions.push([x, y - 1], [x, y + 1]);
- break;
- case 'straightPipeH':
- nextPositions.push([x - 1, y], [x + 1, y]);
- break;
- case 'cornerPipe':
- switch (rotation) {
- case 'up':
- nextPositions.push([x - 1, y], [x, y + 1]);
- break;
- case 'right':
- nextPositions.push([x + 1, y], [x, y + 1]);
- break;
- case 'down':
- nextPositions.push([x + 1, y], [x, y - 1]);
- break;
- case 'left':
- nextPositions.push([x - 1, y], [x, y - 1]);
- break;
- }
- break;
- }
- for (var i = 0; i < nextPositions.length; i++) {
- if (canReachEnd(nextPositions[i][0], nextPositions[i][1])) {
- return true;
- }
- }
- return false;
- }
- return canReachEnd(startPos[0], startPos[1]);
- }
- // Try all possible rotations
- var possibleRotations = ['up', 'right', 'down', 'left'];
- var validConfig = null;
- function tryRotations(currentConfig, index) {
- if (index >= cornerPipes.length + 2) {
- // +2 for start and end tiles
- if (isValidPath(currentConfig)) {
- if (typeof JSON !== 'undefined') {
- validConfig = JSON.parse(JSON.stringify(currentConfig));
- } else {
- console.error("JSON is not defined");
- validConfig = null;
- }
- return true;
- }
- return false;
- }
- var pos;
- var isStartOrEnd = index < 2;
- if (isStartOrEnd) {
- pos = index === 0 ? startPos : endPos;
- } else {
- pos = cornerPipes[index - 2];
- }
- for (var i = 0; i < possibleRotations.length; i++) {
- var rotation = possibleRotations[i];
- var key = pos[0] + ',' + pos[1];
- currentConfig.rotations[key] = rotation;
- if (tryRotations(currentConfig, index + 1)) {
- return true;
- }
- }
- return false;
- }
- var baseConfig = {
- tiles: tiles,
- rotations: {},
- fixedTiles: fixedTiles
- };
- tryRotations(baseConfig, 0);
- return validConfig || baseConfig;
-};
-// Convert level configuration to ASCII art
-var levelToString = function levelToString(level) {
- var result = '';
- for (var y = 0; y < level.tiles.length; y++) {
- for (var x = 0; x < level.tiles[y].length; x++) {
- var tile = level.tiles[x][y];
- var isFixed = level.fixedTiles && level.fixedTiles.includes(x + ',' + y);
- if (!tile) {
- result += '.';
- } else {
- switch (tile) {
- case 'start':
- result += 'S';
- break;
- case 'end':
- result += 'E';
- break;
- case 'straightPipeV':
- result += isFixed ? 'F' : '|';
- break;
- case 'straightPipeH':
- result += isFixed ? '=' : '-';
- break;
- case 'cornerPipe':
- result += 'C';
- break;
- }
- }
- }
- result += '\n';
- }
- return result;
-};
-// Generate next level using string-based representation
-var generateNextLevel = function generateNextLevel(existingLevels) {
- var lastLevel = existingLevels[existingLevels.length - 1];
- var levelStr = levelToString(lastLevel);
- // For now, just add some random pipes to empty spaces
- var lines = levelStr.split('\n');
- var emptySpaces = [];
- // Find empty spaces
- for (var y = 0; y < lines.length; y++) {
- for (var x = 0; x < lines[y].length; x++) {
- if (lines[y][x] === '.') {
- emptySpaces.push([x, y]);
- }
- }
- }
- // Add 1-2 new pipes
- var numNewPipes = Math.min(1 + Math.floor(Math.random() * 2), emptySpaces.length);
- var pipeTypes = ['|', '-', 'C'];
- for (var i = 0; i < numNewPipes; i++) {
- var spaceIndex = Math.floor(Math.random() * emptySpaces.length);
- var _emptySpaces$spaceInd = _slicedToArray2(emptySpaces[spaceIndex], 2),
- x = _emptySpaces$spaceInd[0],
- y = _emptySpaces$spaceInd[1];
- emptySpaces.splice(spaceIndex, 1);
- // Add new pipe
- var newPipe = pipeTypes[Math.floor(Math.random() * pipeTypes.length)];
- lines[y] = lines[y].substring(0, x) + newPipe + lines[y].substring(x + 1);
- }
- return stringToLevel(lines.join('\n'));
-};
-/****
* Helper Functions
****/
function createWaterDrops(x, y, game) {
for (var i = 0; i < 30; i++) {
@@ -2025,23 +1888,5 @@
if (waterDrops[i].visible) {
waterDrops[i].update();
}
}
-}
-// Test the level converter
-console.log("Testing Level Converter with existing game levels:");
-// Test Level 1
-console.log("\nTesting Level 1:");
-var level1Config = levelConfigs[1];
-var asciiLevel = levelToString(level1Config);
-console.log("\nLevel 1 as ASCII:\n" + asciiLevel);
-// Convert back to level configuration
-console.log("\nConverting ASCII back to Level configuration:");
-var convertedLevel = stringToLevel(asciiLevel);
-console.log("\n=>", convertedLevel);
-var finalAscii = levelToString(convertedLevel);
-console.log(finalAscii);
-// Compare ASCII representations
-console.log("ASCII representations match:", asciiLevel === finalAscii);
-// New Levels:
-var newLevelStr = "C--S\nC--C\nC-.C\nCE.-";
-var newLevel = stringToLevel(newLevelStr);
\ No newline at end of file
+}
\ No newline at end of file
straigth zenith view square light wooden pallet. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
straigth zenith view square wooden pallet with big screws in each corner Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
simple yellow rating star. Modern video game style
tileSlide
Sound effect
levelWon
Sound effect
tileBlocked
Sound effect
fountain
Sound effect
waterInPipe
Sound effect
bgMusic
Music
logoBounce
Sound effect
levelStart
Sound effect
bgMusic2
Music
flowerPop
Sound effect
roundResult
Sound effect
gameWon
Sound effect
resetSound
Sound effect
birds
Sound effect
birds2
Sound effect
birds3
Sound effect