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Please fix the bug: 'Cannot read properties of undefined (reading 'parse')' in or related to this line: 'var newLevel = {' Line Number: 1891
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Please fix the bug: 'Cannot read properties of undefined (reading 'parse')' in or related to this line: 'var newLevel = {' Line Number: 1888
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Please fix the bug: 'Cannot read properties of undefined (reading 'parse')' in or related to this line: 'var newLevel = {' Line Number: 1888
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Please fix the bug: 'Cannot read properties of undefined (reading 'parse')' in or related to this line: 'var newLevel = {' Line Number: 1888
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Please fix the bug: 'Cannot read properties of undefined (reading 'parse')' in or related to this line: 'var newLevel = {' Line Number: 1888
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Please fix the bug: 'Unable to load plugin: @upit/tween.v1' in or related to this line: 'var tween = LK.import("@upit/tween.v1");' Line Number: 34
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Please fix the bug: 'Cannot read properties of undefined (reading 'parse')' in or related to this line: 'var newLevel = {' Line Number: 1886
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Please fix the bug: 'Cannot read properties of undefined (reading 'levelConfigs')' in or related to this line: 'var newLevel = generateNewLevel(Object.values(puzzleManager.levelConfigs));' Line Number: 898
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Water Pipe Maze Levels Generator Context: I have successfully created levels 1, 2, and 3, and they are functional. Based on these levels, design a level generator function to create new levels with progressively increasing difficulty. Requirements: 1. Input: The function takes an array of existing levels. 2. Output: The function generates a new level that: • Has higher difficulty compared to the existing levels. • Is unique and distinct from any level in the input array. Difficulty Definition: • Difficulty is determined by the number of moves required to solve the maze. Function Behavior: 1. The function should: • Add 1-2 new tiles to the maze. • Modify the type of tiles (e.g., fixed or movable) as needed. 2. Use existing functions to ensure the new level is solvable before returning it. Constraints: • The newly generated level must not duplicate any of the levels in the input array. Deliverable: Write a function that adheres to these requirements and generates new, progressively challenging water pipe maze levels. Call this function after game initalize and log the result in the console
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in updateCornerPipe also add logs when !isRotatedRight and in function start
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add logs in updateCornerPipe
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Please fix the bug: 'tween is not defined' in or related to this line: 'tween(logo, {' Line Number: 1292 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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in ``` if (tile.water) { tile.water.visible = true; // Set water direction based on pipe type and incoming direction if (tile.type === 'straightPipeH') { if (fromDir === 'right') { tile.water.dir = 'rl'; // right to left } else { tile.water.dir = 'lr'; // left to right } } } ``` add handling of straightPipeV. add if need 'tb' (top -> bottom) and 'bt' (bottom -> top) handling
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading '3')' in or related to this line: 'var tile = self.grid[gridX][gridY];' Line Number: 822
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change log("Already visited."); to log("Already visited...");
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fix self.flowThroughPipe(startX, startY, [], 'down'); to use strat tile direction instead of hard coded 'down'
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in getNextPositions, add an entry for start tile and take into account its normalizedRotation
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===================================================================
--- original.js
+++ change.js
@@ -1847,9 +1847,9 @@
initializeGame();
// Level generator function that creates progressively challenging levels
function generateNextLevel(existingLevels) {
// Get the last level configuration as base
- if (existingLevels.length === 0) {
+ if (!existingLevels || existingLevels.length === 0) {
throw new Error("No existing levels to base the new level on.");
}
var lastLevel = existingLevels[existingLevels.length - 1];
// Deep clone the last level to avoid modifying it
straigth zenith view square light wooden pallet. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
straigth zenith view square wooden pallet with big screws in each corner Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
simple yellow rating star. Modern video game style
tileSlide
Sound effect
levelWon
Sound effect
tileBlocked
Sound effect
fountain
Sound effect
waterInPipe
Sound effect
bgMusic
Music
logoBounce
Sound effect
levelStart
Sound effect
bgMusic2
Music
flowerPop
Sound effect
roundResult
Sound effect
gameWon
Sound effect
resetSound
Sound effect
birds
Sound effect
birds2
Sound effect
birds3
Sound effect