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log states enter and change and the checkWinCondition
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add logs in checkWinCondition
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Please fix the bug: 'Uncaught TypeError: Set is not a constructor' in or related to this line: 'return self.canReachEnd(startX, startY, new Set());' Line Number: 676
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Please fix the bug: 'Uncaught TypeError: self.checkWinCondition is not a function' in or related to this line: 'if (self.checkWinCondition()) {' Line Number: 640
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add log in initPuzlle
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add a log in each initXXXState function
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add log on states changes
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'updatePosition')' in or related to this line: 'emptyTile.updatePosition(x, y);' Line Number: 493
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading '1')' in or related to this line: 'var baseTileAsset = type == 'start' || type == 'end' || puzzleManager && puzzleManager.levelConfigs[puzzleManager.currentLevel].fixedTiles.includes(x + ',' + y) ? 'baseTile' : 'baseMobileTile';' Line Number: 43
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Please fix the bug: 'Uncaught TypeError: puzzleManager.rotateTile is not a function' in or related to this line: 'puzzleManager.rotateTile(angle);' Line Number: 1033
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Please fix the bug: 'Uncaught TypeError: puzzleManager.deselectTile is not a function' in or related to this line: 'puzzleManager.deselectTile();' Line Number: 1037
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Please fix the bug: 'Uncaught TypeError: puzzleManager.reset is not a function' in or related to this line: 'puzzleManager.reset();' Line Number: 916
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Please fix the bug: 'Uncaught TypeError: PuzzleManager is not a constructor' in or related to this line: 'puzzleManager = new PuzzleManager();' Line Number: 439
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Please fix the bug: 'TypeError: gridBoard.hideMessage is not a function' in or related to this line: 'gridBoard.hideMessage();' Line Number: 493
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Please fix the bug: 'TypeError: gridBoard.hideMessage is not a function' in or related to this line: 'gridBoard.hideMessage();' Line Number: 494
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Please fix the bug: 'TypeError: gridBoard.hideMessage is not a function' in or related to this line: 'gridBoard.hideMessage();' Line Number: 493
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Please fix the bug: 'Uncaught ReferenceError: GridBoard is not defined' in or related to this line: 'gridBoard = new GridBoard();' Line Number: 439
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===================================================================
--- original.js
+++ change.js
@@ -404,35 +404,8 @@
/****
* Game Code
****/
-// Simple Set class to fix the constructor error
-var Set = function Set() {
- var self = this;
- self.items = {};
- self.has = function (value) {
- return self.items.hasOwnProperty(value);
- };
- self.add = function (value) {
- self.items[value] = true;
- };
- self["delete"] = function (value) {
- if (self.has(value)) {
- delete self.items[value];
- return true;
- }
- return false;
- };
- self.clear = function () {
- self.items = {};
- };
- self.size = function () {
- return Object.keys(self.items).length;
- };
- self.values = function () {
- return Object.keys(self.items);
- };
-};
function _slicedToArray(r, e) {
return _arrayWithHoles(r) || _iterableToArrayLimit(r, e) || _unsupportedIterableToArray(r, e) || _nonIterableRest();
}
function _nonIterableRest() {
@@ -495,8 +468,19 @@
if (Array.isArray(r)) {
return r;
}
}
+var SimpleSet = function SimpleSet() {
+ this.items = {};
+ this.has = function (item) {
+ return this.items.hasOwnProperty(item);
+ };
+ this.add = function (item) {
+ if (!this.has(item)) {
+ this.items[item] = true;
+ }
+ };
+};
var PuzzleManager = function PuzzleManager() {
var self = this;
// Properties
self.currentLevel = 1;
@@ -564,16 +548,20 @@
// Convert screen coordinates to grid coordinates
if (!isPlaying) {
return;
}
- var gridX = Math.floor((x - (gridBoard.x - gridBoard.width / 2 + tileSize / 2)) / tileSize);
- var gridY = Math.floor((y - (gridBoard.y - gridBoard.height / 2 + tileSize / 2)) / tileSize);
+ // Adjust coordinate calculation to use grid board position and size
+ var boardX = gridBoard.x - gridBoard.width / 2;
+ var boardY = gridBoard.y - gridBoard.height / 2;
+ var gridX = Math.floor((x - boardX) / tileSize);
+ var gridY = Math.floor((y - boardY) / tileSize);
+ log("Grid coordinates:", gridX, gridY);
// Check if coordinates are within grid
if (gridX >= 0 && gridX < self.gridSize && gridY >= 0 && gridY < self.gridSize) {
var tile = self.grid[gridX][gridY];
var key = gridX + ',' + gridY;
// Check if tile exists, is not empty, not start/end, and not fixed
- if (tile && tile.type !== 'empty' && tile.type !== 'start' && tile.type !== 'end' && !self.levelConfigs[self.currentLevel].fixedTiles.includes(key)) {
+ if (tile && tile.type !== 'empty' && tile.type !== 'start' && tile.type !== 'end' && (!self.levelConfigs[self.currentLevel].fixedTiles || !self.levelConfigs[self.currentLevel].fixedTiles.includes(key))) {
self.selectedTile = {
x: gridX,
y: gridY,
tile: tile
@@ -658,9 +646,8 @@
self.waterFlowing = false;
self.initPuzzle();
};
self.checkWinCondition = function () {
- log("Checking win condition...");
// Find start tile
var startTile = null;
var startX = 0;
var startY = 0;
@@ -678,34 +665,40 @@
break;
}
}
if (!startTile) {
- log("No start tile found.");
+ log("No start tile found");
return false;
}
// Check if there's a valid path from start to end
- var result = self.canReachEnd(startX, startY, new Set());
+ var result = self.canReachEnd(startX, startY, new SimpleSet());
log("Win condition result:", result);
return result;
};
self.canReachEnd = function (x, y, visited) {
+ log("Checking position:", x, y);
// Check bounds
if (x < 0 || x >= self.gridSize || y < 0 || y >= self.gridSize) {
+ log("Out of bounds");
return false;
}
// Get current tile
var tile = self.grid[x][y];
if (!tile) {
+ log("No tile at position");
return false;
}
// Mark as visited
var key = x + ',' + y;
if (visited.has(key)) {
+ log("Already visited");
return false;
}
visited.add(key);
+ log("Checking tile type:", tile.type);
// If we reached the end tile, success!
if (tile.type === 'end') {
+ log("Found end tile!");
return true;
}
// Get possible directions based on tile type and rotation
var directions = [];
@@ -719,24 +712,30 @@
case 'straightPipeH':
directions.push([1, 0], [-1, 0]); // Left and right
break;
case 'cornerPipe':
- if (tile.rotation === 'up') {
- directions.push([1, 0], [0, -1]); // Right and up
- } else if (tile.rotation === 'right') {
- directions.push([1, 0], [0, 1]); // Right and down
- } else if (tile.rotation === 'down') {
- directions.push([-1, 0], [0, 1]); // Left and down
- } else {
- directions.push([-1, 0], [0, -1]); // Left and up
+ switch (tile.rotation) {
+ case 'up':
+ directions.push([1, 0], [0, -1]); // Right and up
+ break;
+ case 'right':
+ directions.push([1, 0], [0, 1]); // Right and down
+ break;
+ case 'down':
+ directions.push([-1, 0], [0, 1]); // Left and down
+ break;
+ default:
+ // left
+ directions.push([-1, 0], [0, -1]); // Left and up
+ break;
}
break;
}
+ log("Possible directions:", directions);
// Try each direction
- for (var _i = 0, _directions = directions; _i < _directions.length; _i++) {
- var _directions$_i = _slicedToArray(_directions[_i], 2),
- dx = _directions$_i[0],
- dy = _directions$_i[1];
+ for (var i = 0; i < directions.length; i++) {
+ var dx = directions[i][0];
+ var dy = directions[i][1];
if (self.canReachEnd(x + dx, y + dy, visited)) {
return true;
}
}
straigth zenith view square light wooden pallet. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
straigth zenith view square wooden pallet with big screws in each corner Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
simple yellow rating star. Modern video game style
tileSlide
Sound effect
levelWon
Sound effect
tileBlocked
Sound effect
fountain
Sound effect
waterInPipe
Sound effect
bgMusic
Music
logoBounce
Sound effect
levelStart
Sound effect
bgMusic2
Music
flowerPop
Sound effect
roundResult
Sound effect
gameWon
Sound effect
resetSound
Sound effect
birds
Sound effect
birds2
Sound effect
birds3
Sound effect