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Please fix the bug: 'TypeError: gridBoard.hideMessage is not a function' in or related to this line: 'gridBoard.hideMessage();' Line Number: 493
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Please fix the bug: 'TypeError: gridBoard.hideMessage is not a function' in or related to this line: 'gridBoard.hideMessage();' Line Number: 494
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Please fix the bug: 'TypeError: gridBoard.hideMessage is not a function' in or related to this line: 'gridBoard.hideMessage();' Line Number: 493
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Please fix the bug: 'Uncaught ReferenceError: GridBoard is not defined' in or related to this line: 'gridBoard = new GridBoard();' Line Number: 439
Code edit (3 edits merged)
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add random ease make drops move
Code edit (6 edits merged)
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make waterdrops initial tint random from the rainbow colors
Code edit (1 edits merged)
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'waterDrop.x = self.x;' Line Number: 834
Code edit (2 edits merged)
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move the anonymous function of waterDropInterval in a global function
Code edit (1 edits merged)
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also animate water drops size from w=5 to w=15 and h=10 to h=30
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also animate water drops size from 50 to 150%
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animate waterdrops color between rancom white to blue tints
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animate waterdrops color between different blue tints
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Please fix the bug: 'ReferenceError: MAth is not defined' in or related to this line: 'self.rotation = Math.atan2(self.vy, self.vx) + MAth.PI * 0.5;' Line Number: 416
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rotate water drops in the direction of their movement
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create a global variable to store waterdrop anim interval; then call the ephemeral water drops creation in an interval every 2 sec
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for waterDrops, create a dedicated class then create a global array to reuse the object instead of destroying them
===================================================================
--- original.js
+++ change.js
@@ -389,15 +389,16 @@
});
self.vx = 0;
self.vy = 0;
self.life = 0;
+ self.alpha = 0.75;
self.update = function () {
self.x += self.vx;
self.y += self.vy;
self.rotation = Math.atan2(self.vy, self.vx) + Math.PI * 0.45;
// Animate color between random white to blue tints
var randomTint = Math.random() * 0x00FFFF + 0xFFFFFF;
- waterDropGraphics.tint = randomTint;
+ //waterDropGraphics.tint = randomTint;
// Animate size from w=5 to w=15 and h=10 to h=30
var sizeProgress = (120 - self.life) / 120; // Assuming life starts at 120
waterDropGraphics.width = 5 + sizeProgress * 10;
waterDropGraphics.height = 10 + sizeProgress * 20;
straigth zenith view square light wooden pallet. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
straigth zenith view square wooden pallet with big screws in each corner Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
simple yellow rating star. Modern video game style
tileSlide
Sound effect
levelWon
Sound effect
tileBlocked
Sound effect
fountain
Sound effect
waterInPipe
Sound effect
bgMusic
Music
logoBounce
Sound effect
levelStart
Sound effect
bgMusic2
Music
flowerPop
Sound effect
roundResult
Sound effect
gameWon
Sound effect
resetSound
Sound effect
birds
Sound effect
birds2
Sound effect
birds3
Sound effect