Code edit (1 edits merged)
Please save this source code
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I see no logs, meaning updatePosition isn't called
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log tiles indexes and positions using log()
Code edit (1 edits merged)
Please save this source code
User prompt
add a global log() function that makes console.debug if global debug is true
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add a global 'debug' variable
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take into account board size and tiles size
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add an offset to Tiles position corresponding to the board offset
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place tiles properly on the board grid is 4x4 each tile is 400x400
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in tile class, add a new baseTile property asset before the typed assets
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board should come before the tiles
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add the gridBoard to the game : place it at the center. it should be 2000x2000
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Water Pipe Maze
===================================================================
--- original.js
+++ change.js
@@ -53,10 +53,10 @@
// Method to update the tile's position
self.updatePosition = function (x, y) {
self.position.x = x;
self.position.y = y;
- self.x = x * 128; // Assuming each tile is 128x128 pixels
- self.y = y * 128;
+ self.x = x * 128 + gridBoard.x - gridBoard.width / 2; // Add offset of the board
+ self.y = y * 128 + gridBoard.y - gridBoard.height / 2; // Add offset of the board
};
return self;
});
straigth zenith view square light wooden pallet. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
straigth zenith view square wooden pallet with big screws in each corner Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
simple yellow rating star. Modern video game style
tileSlide
Sound effect
levelWon
Sound effect
tileBlocked
Sound effect
fountain
Sound effect
waterInPipe
Sound effect
bgMusic
Music
logoBounce
Sound effect
levelStart
Sound effect
bgMusic2
Music
flowerPop
Sound effect
roundResult
Sound effect
gameWon
Sound effect
resetSound
Sound effect
birds
Sound effect
birds2
Sound effect
birds3
Sound effect