Code edit (1 edits merged)
Please save this source code
User prompt
I see no logs, meaning updatePosition isn't called
User prompt
log tiles indexes and positions using log()
Code edit (1 edits merged)
Please save this source code
User prompt
add a global log() function that makes console.debug if global debug is true
User prompt
add a global 'debug' variable
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take into account board size and tiles size
User prompt
add an offset to Tiles position corresponding to the board offset
User prompt
place tiles properly on the board grid is 4x4 each tile is 400x400
User prompt
in tile class, add a new baseTile property asset before the typed assets
User prompt
board should come before the tiles
User prompt
add the gridBoard to the game : place it at the center. it should be 2000x2000
Initial prompt
Water Pipe Maze
===================================================================
--- original.js
+++ change.js
@@ -1,114 +1,122 @@
-/****
+/****
* Classes
-****/
+****/
// Assets will be automatically created and loaded by the LK engine based on their usage in the code.
// Define a Tile class to represent each tile in the grid
var Tile = Container.expand(function () {
- var self = Container.call(this);
- self.type = 'empty'; // Default type
- self.connections = []; // Connection points for pipes
- self.position = {
- x: 0,
- y: 0
- }; // Grid position
- // Method to set the tile type
- self.setType = function (type) {
- self.type = type;
- // Attach appropriate asset based on type
- switch (type) {
- case 'start':
- self.attachAsset('startTile', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- break;
- case 'end':
- self.attachAsset('endTile', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- break;
- case 'fixed':
- self.attachAsset('fixedPipe', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- break;
- case 'movable':
- self.attachAsset('movablePipe', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- break;
- case 'empty':
- // No asset for empty tiles
- break;
- }
- };
- // Method to update the tile's position
- self.updatePosition = function (x, y) {
- self.position.x = x;
- self.position.y = y;
- self.x = x * 128; // Assuming each tile is 128x128 pixels
- self.y = y * 128;
- };
- return self;
+ var self = Container.call(this);
+ self.type = 'empty'; // Default type
+ self.connections = []; // Connection points for pipes
+ self.position = {
+ x: 0,
+ y: 0
+ }; // Grid position
+ // Method to set the tile type
+ self.setType = function (type) {
+ self.type = type;
+ // Attach appropriate asset based on type
+ switch (type) {
+ case 'start':
+ self.attachAsset('startTile', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ break;
+ case 'end':
+ self.attachAsset('endTile', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ break;
+ case 'fixed':
+ self.attachAsset('fixedPipe', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ break;
+ case 'movable':
+ self.attachAsset('movablePipe', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ break;
+ case 'empty':
+ // No asset for empty tiles
+ break;
+ }
+ };
+ // Method to update the tile's position
+ self.updatePosition = function (x, y) {
+ self.position.x = x;
+ self.position.y = y;
+ self.x = x * 128; // Assuming each tile is 128x128 pixels
+ self.y = y * 128;
+ };
+ return self;
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 // Init game with black background
+ backgroundColor: 0x000000 // Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize the grid
var grid = [];
var gridSize = 4; // 4x4 grid
// Create the grid and populate it with tiles
for (var i = 0; i < gridSize; i++) {
- grid[i] = [];
- for (var j = 0; j < gridSize; j++) {
- var tile = new Tile();
- tile.updatePosition(i, j);
- grid[i][j] = tile;
- game.addChild(tile);
- }
+ grid[i] = [];
+ for (var j = 0; j < gridSize; j++) {
+ var tile = new Tile();
+ tile.updatePosition(i, j);
+ grid[i][j] = tile;
+ game.addChild(tile);
+ }
}
+// Add the gridBoard to the game and place it at the center
+var gridBoard = LK.getAsset('gridBoard', {
+ anchorX: 0.5,
+ anchorY: 0.5
+});
+game.addChild(gridBoard);
+gridBoard.x = 2048 / 2;
+gridBoard.y = 2732 / 2;
// Set up initial puzzle configuration
grid[0][0].setType('start');
grid[3][3].setType('end');
grid[1][1].setType('fixed');
grid[2][2].setType('movable');
grid[1][2].setType('movable');
// Function to handle sliding of tiles
function slideTiles(direction) {
- // Implement sliding logic based on direction
- // Validate moves and update tile positions
+ // Implement sliding logic based on direction
+ // Validate moves and update tile positions
}
// Function to trace the water path
function traceWaterPath() {
- // Implement path tracing logic
- // Check if the path is complete from start to end
+ // Implement path tracing logic
+ // Check if the path is complete from start to end
}
// Event listeners for user interactions
game.down = function (x, y, obj) {
- // Determine which tile was clicked and initiate sliding
+ // Determine which tile was clicked and initiate sliding
};
game.up = function (x, y, obj) {
- // Finalize sliding and check for puzzle completion
+ // Finalize sliding and check for puzzle completion
};
// Game update loop
game.update = function () {
- // Continuously check for path completion
- traceWaterPath();
+ // Continuously check for path completion
+ traceWaterPath();
};
// Initialize the game with a simple puzzle
function initializePuzzle() {
- // Set up a solvable puzzle configuration
- // Ensure start and end tiles are connected through movable pipes
+ // Set up a solvable puzzle configuration
+ // Ensure start and end tiles are connected through movable pipes
}
initializePuzzle();
\ No newline at end of file
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straigth zenith view square wooden pallet with big screws in each corner Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
simple yellow rating star. Modern video game style
tileSlide
Sound effect
levelWon
Sound effect
tileBlocked
Sound effect
fountain
Sound effect
waterInPipe
Sound effect
bgMusic
Music
logoBounce
Sound effect
levelStart
Sound effect
bgMusic2
Music
flowerPop
Sound effect
roundResult
Sound effect
gameWon
Sound effect
resetSound
Sound effect
birds
Sound effect
birds2
Sound effect
birds3
Sound effect