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create a new function updateOverlayLayer that just sets overlayLayer as the last gameChild using addChildAt
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in playButterflyAnim, prepare the target Y before the tween call and rotate the butterfly in the direction of the move
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in Butterfly class, create a list of nice colors for butterflies and make tint random from this array
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in Butterfly class, setFrame or setTexture doesn't exists, use 4 assets graphics and show/hide them alternatively
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Please fix the bug: 'TypeError: butterflyGraphics.setTexture is not a function' in or related to this line: 'butterflyGraphics.setTexture(LK.getAsset(butterflyFrames[currentFrame], {}).texture);' Line Number: 87
/**** * Plugins ****/ var storage = LK.import("@upit/storage.v1"); var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Butterfly = Container.expand(function () { var self = Container.call(this); var butterflyFrames = ['butterfly', 'butterfly2', 'butterfly3', 'butterfly4']; var niceColors = [0xFF5733, 0x33FF57, 0x3357FF, 0xFF33A1, 0x33FFF5, 0xF5FF33]; // List of nice colors var currentFrame = 0; var animationSpeed = 0.4; // Adjust speed as needed var frameCount = 0; // Attach the first frame of the butterfly var butterflyGraphics = []; var selectedColor = niceColors[Math.floor(Math.random() * niceColors.length)]; for (var i = 0; i < butterflyFrames.length; i++) { var graphic = self.attachAsset(butterflyFrames[i], { anchorX: 0.5, anchorY: 0.5, alpha: 0.9, tint: selectedColor, scaleX: 0.4 + Math.random() * 0.2, scaleY: 0.4 + Math.random() * 0.2, visible: i === currentFrame // Only the first frame is visible initially }); butterflyGraphics.push(graphic); } // Update function to animate the butterfly self.update = function () { frameCount += animationSpeed; if (frameCount >= 1) { frameCount = 0; butterflyGraphics[currentFrame].visible = false; // Hide current frame currentFrame = (currentFrame + 1) % butterflyFrames.length; butterflyGraphics[currentFrame].visible = true; // Show next frame } }; return self; }); // Removed the import statement for the tween plugin as it is causing an error var Flower = Container.expand(function (maxIndex, x, y) { var self = Container.call(this); var positionRange = 200; var sizeRatioRange = 50; var popSpeed = 0.05; self.popPlayed = false; var assetId = 'flower' + Math.min(10, Math.floor(Math.random() * maxIndex + 1)); var rand1 = Math.random(); var rand2 = Math.random(); // Define final scale values for the grow effect var finalScaleX = 1 + rand2 * (sizeRatioRange / 100); var finalScaleY = 1 + rand1 * (sizeRatioRange / 100); var randRot = -Math.PI * 0.25 + 0.5 * (rand1 + rand2) * Math.PI * 0.5; var randScaleX = rand1 > 0.5 ? 1 : -1; var flowerShadow = self.attachAsset(assetId, { anchorX: 0.5, anchorY: 0.5, x: 5 + 5 * rand1 + x + (rand1 * positionRange - positionRange / 2), y: 5 + 5 * rand2 + y + (rand2 * positionRange - positionRange / 2), scaleX: finalScaleX * randScaleX, // Start with scale 0 for grow effect scaleY: finalScaleY, // Start with scale 0 for grow effect alpha: 0.5, // Start with alpha 0 for fade-in effect rotation: randRot, // Random rotation tint: 0x222222 }); var flowerGraphics = self.attachAsset(assetId, { anchorX: 0.5, anchorY: 0.5, x: x + (rand1 * positionRange - positionRange / 2), y: y + (rand2 * positionRange - positionRange / 2), scaleX: 0, // Start with scale 0 for grow effect scaleY: 0, // Start with scale 0 for grow effect alpha: 0, // Start with alpha 0 for fade-in effect rotation: randRot }); // Implement fade-in effect by incrementing alpha and grow animation self.update = function () { if (flowerGraphics.alpha < 1) { flowerGraphics.alpha += popSpeed; // Adjust the increment for desired speed } else { flowerGraphics.alpha = 1; } if (Math.abs(flowerGraphics.scaleX) < finalScaleX) { flowerGraphics.scaleX += popSpeed * randScaleX; // Adjust the increment for desired speed } if (flowerGraphics.scaleY < finalScaleY) { flowerGraphics.scaleY += popSpeed; // Adjust the increment for desired speed } else { if (!self.popPlayed) { self.popPlayed = true; LK.setTimeout(function () { LK.getSound('flowerPop').play(); }, 0.5 * (rand1 + rand2) * 500); } } }; return self; }); var RatingStars = Container.expand(function (stars) { var self = Container.call(this); self.starsContainer = new Container(); self.addChild(self.starsContainer); var offset = 450; // Ensure stars is between 1 and 3 stars = Math.max(1, Math.min(stars, 3)); for (var j = 0; j < 3; j++) { var baseTile = self.starsContainer.attachAsset('baseTile', { anchorX: 0.5, anchorY: 0.5, x: j * offset - offset, // Position 1st at x = -400, 2nd at x = 0, 3rd at x = 400 y: 0 }); } for (var i = 0; i < stars; i++) { (function (i) { LK.setTimeout(function () { var starAsset = self.starsContainer.attachAsset('star', { anchorX: 0.5, anchorY: 0.5, x: i * offset - offset, // Adjust spacing as needed scaleX: 0, // Start with scale 0 for grow effect scaleY: 0, // Start with scale 0 for grow effect visible: i < stars // Only show the number of stars specified }); LK.setTimeout(function () { LK.getSound("roundResult").play(); }, 300); // Animate the starAsset to grow from 0 to its final size with easeIn tween(starAsset, { scaleX: 1, scaleY: 1 }, { duration: 400, easing: tween.easeIn }); }, i * 300); })(i); } return self; }); var ResetButton = Container.expand(function () { var self = Container.call(this); var buttonGraphics = self.attachAsset('resetButton', { anchorX: 0.5, anchorY: 0.5 }); self.interactive = true; self.buttonMode = true; self.down = function (x, y, obj) { log("Reset button pressed"); LK.getSound("resetSound").play(); // Reset the game or perform any reset action here puzzleManager.initPuzzle(); }; self.disable = function () { self.alpha = 0.5; self.interactive = false; }; self.enable = function () { self.alpha = 0.9; self.interactive = true; }; return self; }); var WaterDrop = Container.expand(function () { var self = Container.call(this); var waterDropGraphics = self.attachAsset('waterDrop', { anchorX: 0.5, anchorY: 0.5 }); // Set initial tint to a random color var rainbowColors = [0xC7ECFE, 0xDDFDFF, 0xF4FFFF, 0xC8F8FF]; // Rainbow [0xFF0000, 0xFF7F00, 0xFFFF00, 0x00FF00, 0x0000FF, 0x4B0082, 0x8B00FF]; waterDropGraphics.tint = rainbowColors[Math.floor(Math.random() * rainbowColors.length)]; self.vx = 0; self.vy = 0; self.life = 0; self.size = 10; self.alpha = 0.75 + Math.random() * 0.25; self.update = function () { self.x += self.vx; self.y += self.vy; self.rotation = Math.atan2(self.vy, self.vx) + Math.PI * 0.55; // Animate size var sizeProgress = (150 - self.life) / 150; // Assuming life starts at 120 waterDropGraphics.width = self.size + sizeProgress * self.size * 2; waterDropGraphics.height = self.size * 2 + sizeProgress * self.size * 4; self.life--; if (self.life <= 0) { self.visible = false; } }; return self; }); /**** * Initialize Game ****/ /**** * Global level configurations ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ function updateOverlayLayer() { game.addChildAt(overlayLayer, game.children.length - 1); } function _typeof2(o) { "@babel/helpers - typeof"; return _typeof2 = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof2(o); } function _defineProperty2(e, r, t) { return (r = _toPropertyKey2(r)) in e ? Object.defineProperty(e, r, { value: t, enumerable: !0, configurable: !0, writable: !0 }) : e[r] = t, e; } function _toPropertyKey2(t) { var i = _toPrimitive2(t, "string"); return "symbol" == _typeof2(i) ? i : i + ""; } function _toPrimitive2(t, r) { if ("object" != _typeof2(t) || !t) { return t; } var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof2(i)) { return i; } throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } function playButterflyAnim() { if (!overlayLayer) { return; } // Create a butterfly instance at the right edge of the screen var butterfly = new Butterfly(); butterfly.x = 2048 + 50; // Start slightly off-screen to the right butterfly.y = Math.random() * 2732; // Random vertical position overlayLayer.addChild(butterfly); // Animate the butterfly to move from right to left var targetY = 100 + Math.random() * 2500; // Prepare target Y before tween call var direction = Math.atan2(targetY - butterfly.y, -50 - butterfly.x); // Calculate direction of movement butterfly.rotation = direction + Math.PI; // Rotate butterfly in the direction of the move tween(butterfly, { x: -50, // Move off-screen to the left y: targetY // Use prepared target Y }, { duration: 9000 + Math.random() * 3000, // Random duration between 8 to 11 seconds easing: tween.linear, onFinish: function onFinish() { // Remove the butterfly after animation completes overlayLayer.removeChild(butterfly); } }); } function playPlumesAnim() { if (!overlayLayer) { return; } // Create a plume asset at the right edge of the screen var plume = LK.getAsset('plumes', {}); // Add the plume to the game overlayLayer.addChild(plume); // Animate the plume to move from right to left tween(plume, { x: -50, // Move off-screen to the left, y: 100 + Math.random() * 2500 }, { duration: 8000 + Math.random() * 3000, // Random duration between 5 to 8 seconds easing: tween.linear, onFinish: function onFinish() { // Remove the plume after animation completes game.removeChild(plume); } }); } function playAmbiantSounds() { // Randomly choose between 'birds', 'birds2', and 'birds3' var soundId = ['birds', 'birds2', 'birds3'][Math.floor(Math.random() * 3)]; // Play the chosen sound LK.getSound(soundId).play(); } // Set an interval to play ambient sounds every 5 to 10 seconds LK.setInterval(playAmbiantSounds, 5000 + Math.random() * 10000); // Removed the import statement for the tween plugin as it is causing an error function finalAnimation() { var confettiCount = 200; var confettis = []; var spawnedCount = 0; LK.getSound("gameWon").play(); finalAnimationInterval = LK.setInterval(function () { if (spawnedCount >= confettiCount) { LK.clearInterval(finalAnimationInterval); isFinalAnimationFinished = true; return; } var rand1 = Math.random(); var rand2 = Math.random(); var confetti = LK.getAsset('star', { anchorX: 0.5, anchorY: 0.5, x: rand1 * 2048, y: rand2 * 2000 - 3000, scaleX: 0.25 + Math.random() * 0.75, scaleY: 0.25 + Math.random() * 0.75, rotation: 0.5 * (rand1 + rand2) * Math.PI * 2 }); confettis.push(confetti); game.addChild(confetti); var targetY = 2600; var duration = 2000 + rand1 * 2000; tween(confetti, { y: targetY, rotation: confetti.rotation + Math.PI * 2 }, { duration: duration, easing: tween.easeInOut /* onFinish: function (confetti) { return function () { LK.setTimeout(function () { game.removeChild(confetti); }, 1000); }; }(confetti) */ }); spawnedCount++; var x = rand1 * 2048; var y = 350 + rand2 * (2732 - 750); var flower = new Flower(puzzleManager.currentLevel, x, y); flowers.push(flower); game.addChild(flower); }, 20); LK.setTimeout(function () { game.removeChild(congratsText); var finalResultText = new Text2("All Solved!\nCongratulations!", { size: 250, anchorX: 0.5, fill: 0xFFFFFF, weight: 1000, dropShadow: true, align: 'center' }); finalResultText.x = 50; finalResultText.y = -1300; finalResultText.alpha = 0.9; finalResultText.visible = true; game.addChild(finalResultText); tween(finalResultText, { y: 400 }, { duration: 1000, easing: tween.easeInOut }); }, 2000); LK.setTimeout(function () { var finalResultText2 = new Text2("All Solved!\nCongratulations!", { size: 250, anchorX: 0.5, fill: 0xFFFFFF, alpha: 0, weight: 1000, dropShadow: true, align: 'center' }); finalResultText2.x = 50; finalResultText2.y = 400; finalResultText2.visible = true; game.addChild(finalResultText2); tween(finalResultText2, { alpha: 1 }, { duration: 3000, easing: tween.easeInOut }); }, 7000); } function calculateStarsScore() { log("Calculating stars score..."); // Log the start of the calculation log("Current round moves:", currentRoundMoves); // Log current round moves log("Level minimal moves for current level:", levelMinimalMoves[puzzleManager.currentLevel]); // Log minimal moves for current level if (currentRoundMoves <= levelMinimalMoves[puzzleManager.currentLevel]) { log("Awarding 3 stars"); // Log decision for 3 stars return 3; } else if (currentRoundMoves < levelMinimalMoves[puzzleManager.currentLevel] * 1.66) { log("Awarding 2 stars"); // Log decision for 2 stars return 2; } else { log("Awarding 1 star"); // Log decision for 1 star return 1; } } function assetExists(assetId) { try { LK.getAsset(assetId, {}); return true; } catch (e) { return false; } } function _slicedToArray5(r, e) { return _arrayWithHoles5(r) || _iterableToArrayLimit5(r, e) || _unsupportedIterableToArray5(r, e) || _nonIterableRest5(); } function _arrayWithHoles5(r) { if (Array.isArray(r)) { return r; } } function _iterableToArrayLimit5(r, l) { var t = null == r ? null : "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"]; if (null != t) { var e, n, i, u, a = [], f = !0, o = !1; try { if (i = (t = t.call(r)).next, 0 === l) { if (Object(t) !== t) { return; } f = !1; } else { for (; !(f = (e = i.call(t)).done) && (a.push(e.value), a.length !== l); f = !0) { ; } } } catch (r) { o = !0, n = r; } finally { try { if (!f && null != t["return"] && (u = t["return"](), Object(u) !== u)) { return; } } finally { if (o) { throw n; } } } return a; } } function _unsupportedIterableToArray5(r, a) { if (r) { if ("string" == typeof r) { return _arrayLikeToArray5(r, a); } var t = {}.toString.call(r).slice(8, -1); return "Object" === t && r.constructor && (t = r.constructor.name), "Map" === t || "Set" === t ? Array.from(r) : "Arguments" === t || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(t) ? _arrayLikeToArray5(r, a) : void 0; } } function _arrayLikeToArray5(r, a) { (null == a || a > r.length) && (a = r.length); for (var e = 0, n = Array(a); e < a; e++) { n[e] = r[e]; } return n; } function _nonIterableRest5() { throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } function _createForOfIteratorHelper(o, allowArrayLike) { var it; if (typeof Symbol === "undefined" || o[Symbol.iterator] == null) { if (Array.isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === "number") { if (it) { o = it; } var i = 0; var F = function F() {}; return { s: F, n: function n() { if (i >= o.length) { return { done: true }; } return { done: false, value: o[i++] }; }, e: function e(_e) { throw _e; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var normalCompletion = true, didErr = false, err; return { s: function s() { it = o[Symbol.iterator](); }, n: function n() { var step = it.next(); normalCompletion = step.done; return step; }, e: function e(_e2) { didErr = true; err = _e2; }, f: function f() { try { if (!normalCompletion && it["return"] != null) { it["return"](); } } finally { if (didErr) { throw err; } } } }; } /**** * Global level configurations ****/ function _slicedToArray2(r, e) { return _arrayWithHoles2(r) || _iterableToArrayLimit2(r, e) || _unsupportedIterableToArray2(r, e) || _nonIterableRest2(); } function _nonIterableRest2() { throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } function _unsupportedIterableToArray2(r, a) { if (r) { if ("string" == typeof r) { return _arrayLikeToArray2(r, a); } var t = {}.toString.call(r).slice(8, -1); return "Object" === t && r.constructor && (t = r.constructor.name), "Map" === t || "Set" === t ? Array.from(r) : "Arguments" === t || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(t) ? _arrayLikeToArray2(r, a) : void 0; } } function _arrayLikeToArray2(r, a) { (null == a || a > r.length) && (a = r.length); for (var e = 0, n = Array(a); e < a; e++) { n[e] = r[e]; } return n; } function _iterableToArrayLimit2(r, l) { var t = null == r ? null : "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"]; if (null != t) { var e, n, i, u, a = [], f = !0, o = !1; try { if (i = (t = t.call(r)).next, 0 === l) { if (Object(t) !== t) { return; } f = !1; } else { for (; !(f = (e = i.call(t)).done) && (a.push(e.value), a.length !== l); f = !0) { ; } } } catch (r) { o = !0, n = r; } finally { try { if (!f && null != t["return"] && (u = t["return"](), Object(u) !== u)) { return; } } finally { if (o) { throw n; } } } return a; } } function _arrayWithHoles2(r) { if (Array.isArray(r)) { return r; } } function _slicedToArray4(r, e) { return _arrayWithHoles4(r) || _iterableToArrayLimit4(r, e) || _unsupportedIterableToArray4(r, e) || _nonIterableRest4(); } function _nonIterableRest4() { throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } function _unsupportedIterableToArray4(r, a) { if (r) { if ("string" == typeof r) { return _arrayLikeToArray4(r, a); } var t = {}.toString.call(r).slice(8, -1); return "Object" === t && r.constructor && (t = r.constructor.name), "Map" === t || "Set" === t ? Array.from(r) : "Arguments" === t || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(t) ? _arrayLikeToArray4(r, a) : void 0; } } function _arrayLikeToArray4(r, a) { (null == a || a > r.length) && (a = r.length); for (var e = 0, n = Array(a); e < a; e++) { n[e] = r[e]; } return n; } function _iterableToArrayLimit4(r, l) { var t = null == r ? null : "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"]; if (null != t) { var e, n, i, u, a = [], f = !0, o = !1; try { if (i = (t = t.call(r)).next, 0 === l) { if (Object(t) !== t) { return; } f = !1; } else { for (; !(f = (e = i.call(t)).done) && (a.push(e.value), a.length !== l); f = !0) { ; } } } catch (r) { o = !0, n = r; } finally { try { if (!f && null != t["return"] && (u = t["return"](), Object(u) !== u)) { return; } } finally { if (o) { throw n; } } } return a; } } function _arrayWithHoles4(r) { if (Array.isArray(r)) { return r; } } function Tile() { var self = this; Container.call(self); self.type = null; self.fixed = false; self.gridRow = -1; self.gridCol = -1; self.flow = false; self.startFlowTicks = 0; self.baseTint = 0xaaaaaa; self.baseTintLight = 0xaaaaaa; self.maxWaterSize = 270; self.maxWaterCornerSize = 180; self.flowSpeed = 12; self.pipeContainer = new Container(); //self.addChild(self.pipeContainer); self.createStartPipe = function () { self.pipeContainer.attachAsset('startPipeAsset', { anchorX: 0.5, anchorY: 0.5, x: 20, y: 40, tint: self.baseTint }); self.valve = self.pipeContainer.attachAsset('vane', { anchorX: 0.5, anchorY: 0.5, x: 20, y: -8, tint: self.baseTint }); self.water = self.pipeContainer.attachAsset('waterV', { anchorX: 0.5, anchorY: 0, x: -0, y: -120, height: 0, visible: false, dir: '' }); }; self.createEndPipe = function () { self.pipeContainer.attachAsset('endPipeAsset', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 55, tint: self.baseTint }); self.water = self.pipeContainer.attachAsset('waterV', { anchorX: 0.5, anchorY: 0, x: -0, y: -120, height: 0, visible: false, dir: '' }); self.fountain = self.pipeContainer.attachAsset('fontain', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 0, width: 0, height: 0, visible: false }); }; self.createStraightPipe = function (isVertical) { if (isVertical) { self.pipeContainer.attachAsset('straightPipeVAsset', { anchorX: 0.5, anchorY: 0.5, x: -30, tint: self.baseTint }); self.pipeContainer.attachAsset('straightPipeVAsset', { anchorX: 0.5, anchorY: 0.5, scaleX: -1, x: 30, tint: self.baseTint }); self.water = self.pipeContainer.attachAsset('waterV', { anchorX: 0.5, anchorY: 0, x: -0, y: -120, height: 0, visible: false, dir: 'tb' }); } else { self.pipeContainer.attachAsset('straightPipeHAsset', { anchorX: 0.5, anchorY: 0.5, y: -40, tint: self.baseTint }); self.pipeContainer.attachAsset('straightPipeHAsset', { anchorX: 0.5, anchorY: 0.5, scaleY: -1, y: 30, tint: self.baseTint }); self.water = self.pipeContainer.attachAsset('waterH', { anchorX: 0, anchorY: 0.5, x: -130, y: -5, width: 0, visible: false, dir: 'lr' }); } }; self.createCornerPipe = function () { self.pipeContainer.attachAsset('cornerPipeAsset', { anchorX: 0.5, anchorY: 0.5, x: -60, y: -60, tint: self.baseTintLight }); // TODO : Remove self.waterCorner = self.pipeContainer.attachAsset('waterCorner', { anchorX: 1, anchorY: 1, width: 108, height: 108, x: -65, y: -65, rotation: -Math.PI / 2, visible: false, dir: '' }); self.waterV = self.pipeContainer.attachAsset('waterV', { anchorX: 0.5, anchorY: 0, width: 110, x: -120, y: -5, rotation: -Math.PI / 2, height: 0, visible: false, dir: '' }); self.waterH = self.pipeContainer.attachAsset('waterH', { anchorX: 0, anchorY: 0.5, x: -5, y: -50, width: 0, height: 112, rotation: -Math.PI / 2, visible: false, dir: '' }); // TODO : Remove? self.waterCornerCover = self.pipeContainer.attachAsset('waterCorner', { anchorX: 1, anchorY: 1, width: 108, height: 108, x: -65, y: -65, rotation: -Math.PI, visible: false, alpha: 0, dir: '' }); self.pipeContainer.attachAsset('cornerPipeSection', { anchorX: 0.5, anchorY: 0.5, width: 148, height: 148, x: -0, y: -0, tint: self.baseTintLight }); self.pipeContainer.attachAsset('pipeRing', { anchorX: 0.5, anchorY: 0.5, width: 144, height: 30, x: 0, y: -80, rotation: Math.PI * 0, tint: self.baseTintLight }); self.pipeContainer.attachAsset('pipeRing', { anchorX: 0.5, anchorY: 0.5, width: 144, height: 30, x: -80, y: -5, rotation: Math.PI * 0.5, tint: self.baseTintLight }); }; self.createCrossPipe = function () { self.pipeContainer.attachAsset('straightPipeHAsset', { anchorX: 0.5, anchorY: 0.5, y: -40, tint: self.baseTint }); self.pipeContainer.attachAsset('straightPipeHAsset', { anchorX: 0.5, anchorY: 0.5, scaleY: -1, y: 30, tint: self.baseTint }); self.pipeContainer.attachAsset('straightPipeVAsset', { anchorX: 0.5, anchorY: 0.5, x: -30, tint: self.baseTint }); self.pipeContainer.attachAsset('straightPipeVAsset', { anchorX: 0.5, anchorY: 0.5, scaleX: -1, x: 30, tint: self.baseTint }); self.water = self.pipeContainer.attachAsset('waterV', { anchorX: 0.5, anchorY: 0, x: -0, y: -120, height: 0, visible: false, dir: '' }); }; self.setType = function (type, row, col, fixed) { self.type = type; self.gridRow = row; self.gridCol = col; // Add base tile last so it appears under the pipes var baseTileAsset = fixed ? 'baseTile' : 'baseMobileTile'; log("setType : setting baseTile..."); self.baseTile = self.attachAsset(baseTileAsset, { anchorX: 0.5, anchorY: 0.5, width: tileSize, height: tileSize, tint: 0xFFFFFF }); self.addChild(self.pipeContainer); // Clear existing pipe graphics while (self.pipeContainer.children.length > 0) { self.pipeContainer.removeChildAt(0); } // Create pipe graphics based on type switch (type) { case TileFormat.TYPES.START: self.createStartPipe(); break; case TileFormat.TYPES.END: self.createEndPipe(); break; case TileFormat.TYPES.VERTICAL: self.createStraightPipe(true); break; case TileFormat.TYPES.HORIZONTAL: self.createStraightPipe(false); break; case TileFormat.TYPES.CORNER: self.createCornerPipe(); break; case TileFormat.TYPES.CROSS: self.createCrossPipe(); break; } }; self.getNextPositions = function (col, row, rotation, type, incomingDirection) { var positions = []; log("Getting next position for tile at", row, col, "type:", type, "rotation:", rotation, "incoming direction:", incomingDirection); //, "normalizedIncoming::", normalizedIncoming); switch (type) { case TileFormat.TYPES.START: // Start pipe flows in direction of rotation var dx = -Math.sin(rotation); var dy = Math.cos(rotation); positions.push([col + Math.round(dx), row + Math.round(dy)]); log("START: flowing in direction dx:", dx, "dy:", dy); break; case TileFormat.TYPES.VERTICAL: // For vertical pipes, we flow in the opposite direction of incoming // If water comes from top (π/2), we flow down // If water comes from bottom (3π/2), we flow up if (Math.abs(incomingDirection - 3 * Math.PI / 2) < 0.1) { positions.push([col, row + 1]); // Flow down log("VERTICAL: incoming from top, flowing down"); } else if (Math.abs(incomingDirection - Math.PI / 2) < 0.1) { positions.push([col, row - 1]); // Flow up log("VERTICAL: incoming from bottom, flowing up"); } else if (incomingDirection === 0) { // Initial flow from start - flow down positions.push([col, row + 1]); log("VERTICAL: initial flow, going down"); } break; case TileFormat.TYPES.HORIZONTAL: // For horizontal pipes, we flow in the opposite direction of incoming // If water comes from left (0), we flow right // If water comes from right (π), we flow left if (Math.abs(incomingDirection) < 0.1) { positions.push([col + 1, row]); // Flow right log("HORIZONTAL: incoming from left, flowing right"); } else if (Math.abs(incomingDirection - Math.PI) < 0.1 || incomingDirection === 0) { positions.push([col - 1, row]); // Flow left log("HORIZONTAL: incoming from right, flowing left"); } else { log("ERROR HORIZONTAL: incoming not matching!"); } break; case TileFormat.TYPES.CORNER: var outgoingDirection; var normalizedRotation = (rotation + Math.PI / 2) % (2 * Math.PI); log("CORNER PIPE with rotation:", rotation, " normalized rotation:", normalizedRotation, " with incoming:", incomingDirection); log("sin(rotation)=", Math.sin(rotation)); var isSinRot = !(Math.abs(Math.sin(rotation)) < 0.1); var acceptAngle1 = isSinRot ? rotation + Math.PI / 2 : rotation; var acceptAngle2 = isSinRot ? rotation + Math.PI : rotation - Math.PI / 2; acceptAngle1 = (2 * Math.PI + acceptAngle1) % (2 * Math.PI); acceptAngle2 = (2 * Math.PI + acceptAngle2) % (2 * Math.PI); log("Checking if incoming match pipe entry:", acceptAngle1, " or ", acceptAngle2, " vs ", incomingDirection); if (Math.abs(incomingDirection - acceptAngle1) < 0.1) { outgoingDirection = acceptAngle2 + Math.PI; } if (Math.abs(incomingDirection - acceptAngle2) < 0.1) { outgoingDirection = acceptAngle1 + Math.PI; } log("CORNER: turning from", incomingDirection, "to", outgoingDirection); if (outgoingDirection !== undefined) { // Convert angle to grid movement var dx = Math.round(Math.cos(outgoingDirection)); var dy = -Math.round(Math.sin(outgoingDirection)); positions.push([col + dx, row + dy]); log("CORNER: moving dx:", dx, "dy:", dy); } else { log("ERROR CORNER: incoming not matching!"); } break; case TileFormat.TYPES.END: // End tile doesn't flow anywhere log("END: no next position"); break; } log("Final next positions:", positions); return positions; }; self.normalizeRotation = function (rotation) { while (rotation < 0) { rotation += 2 * Math.PI; } return rotation % (2 * Math.PI); }; self.setRotation = function (rot, rotation) { if (typeof rotation === 'number') { self.pipeContainer.rot = rot; self.pipeContainer.rotation = self.normalizeRotation(rotation); //* Math.PI / 2 DBO } else { // Handle string rotations (legacy support) switch (rotation) { case 'up': self.pipeContainer.rotation = 0; break; case 'right': self.pipeContainer.rotation = Math.PI / 2; break; case 'down': self.pipeContainer.rotation = Math.PI; break; case 'left': self.pipeContainer.rotation = 3 * Math.PI / 2; break; } } }; self.updatePosition = function (row, col) { self.gridRow = row; self.gridCol = col; self.x = col * tileSize + gridBoard.x - gridBoard.width / 2 + tileSize / 2 + boardOffsetX; self.y = row * tileSize + gridBoard.y - gridBoard.height / 2 + tileSize / 2 + boardOffsetY; log('Tile row,col:', row, col, 'Tile position:', self.x, self.y, 'Tile dimensions:', self.width, self.height, ' self:', self); //log('pipeContainer:', self.pipeContainer.x, self.pipeContainer.y, ' child:', self.pipeContainer.children[0].x, self.pipeContainer.children[0].y); //log('gridBoard :', gridBoard.x, gridBoard.y, ' size:', gridBoard.width, gridBoard.height); }; // Water flow update methods self.updateStartTile = function () { if (self.valve) { var rotationValue = (LK.ticks - self.startFlowTicks) * 0.1; self.valve.rotation = rotationValue; if (rotationValue >= Math.PI * 3) { self.flow = false; } } }; self.updateEndTile = function () { if (self.fountain) { var sizeValue = (LK.ticks - self.startFlowTicks) * self.flowSpeed; if (sizeValue < self.maxWaterSize) { self.fountain.width = sizeValue; self.fountain.height = sizeValue; if (!self.fountain.visible) { self.fountain.visible = true; LK.getSound('fountain').play(); } } else { self.flow = false; if (!waterDropInterval) { createWaterDrops(self.x, self.y + 100, game); waterDropInterval = LK.setInterval(function () { createWaterDrops(self.x, self.y + 100, game); }, 250 + Math.random() * 250); } } } }; self.updateRegularPipe = function () { if (self.water) { var heightValue = (LK.ticks - self.startFlowTicks) * self.flowSpeed; if (heightValue < self.maxWaterSize) { //log("updateRegularPipe ", self.water.dir, self.rotation, self.pipeContainer.rotation, self); self.water.visible = true; if (self.water.dir === 'lr') { self.water.width = heightValue; self.water.x = -130; self.water.scaleX = 1; } else if (self.water.dir === 'rl') { self.water.width = heightValue; self.water.x = 130; self.water.scaleX = -1; } else if (self.water.dir === 'tb') { self.water.height = heightValue; self.water.y = -130; self.water.scaleY = 1; } else if (self.water.dir === 'bt') { log("=> bt", self.rotation, self.pipeContainer.rotation, self); self.water.height = heightValue; self.water.y = 130; self.water.scaleY = -1; } else { self.water.height = heightValue; } } else { self.flow = false; } } }; self.getFlowOrder = function (rot, dir) { // Specific function take rotation (x4) + dir(x4) => order (rot + dir + => final order) log("getFlowOrder rot=", rot, " / dir=", dir); var normalOrder = true; switch (rot) { case 0: normalOrder = dir == 'tb' ? false : true; break; case 1: normalOrder = dir == 'rl' ? false : true; break; case 2: normalOrder = dir == 'rl' ? true : false; break; case 3: normalOrder = dir == 'bt' ? true : false; break; default: log("ERROR in getFlowOrder : Unknown rotation ", rot); } return normalOrder; }; self.updateCornerPipe = function () { var progress = (LK.ticks - self.startFlowTicks) * self.flowSpeed; var thirdSize = self.maxWaterCornerSize / 3; var normalOrder = self.getFlowOrder(self.pipeContainer.rot, self.pipeContainer.dir); log("updateCornerPipe: Choosing order for tile:", self.pipeContainer.rotation, self.pipeContainer.dir); if (progress < thirdSize) { // 0 or PI/2 if (normalOrder) { self.updateCornerPipeVerticalPart(progress, thirdSize, false); } else { self.updateCornerPipeHorizontalPart(progress, thirdSize, true); } } else if (progress > thirdSize * 2 && progress < thirdSize * 3) { // 0 or PI/2 if (normalOrder) { self.updateCornerPipeHorizontalPart(progress, thirdSize, false); } else { self.updateCornerPipeVerticalPart(progress, thirdSize, true); } } if (progress >= self.maxWaterCornerSize) { self.flow = false; } }; self.getCornerVerticalAnimWay = function (rot, dir) { // Specific function take rotation (x4) + dir(x4) => way (true = exterior => interior / false = interior exterior) log("get Corner Vert Anim rot=", rot, " / dir=", dir); var normalWay = true; switch (rot) { case 0: normalWay = dir == 'tb' ? false : true; break; case 1: normalWay = dir == 'rl' ? false : true; break; case 2: normalWay = dir == 'bt' ? false : true; break; case 3: normalWay = dir == 'lr' ? false : true; break; default: log("ERROR in getCornerVerticalAnimWay : Unknown rotation ", rot); } return normalWay; }; self.updateCornerPipeVerticalPart = function (progress, thirdSize, reverted) { // Specific function take rotation (x4) + dir(x4) => revertedV (Log x,y + rot + dir + => final) if (!self.waterV) { return; } var currentProgress = reverted ? progress - thirdSize * 2 : progress; var normalWay = self.getCornerVerticalAnimWay(self.pipeContainer.rot, self.pipeContainer.dir); log("updateCornerPipeVerticalPart: normal way:", normalWay); log("updateCornerPipeVerticalPart: Updated waterV height to:", currentProgress); if (normalWay) { //self.waterV.tint = 0x0000FF; } else { //self.waterV.tint = 0x00FF00; self.waterV.y = -7; self.waterV.x = -80; self.waterV.rotation = Math.PI / 2; } self.waterV.visible = true; self.waterV.height = currentProgress; }; self.getCornerHorizontalAnimWay = function (rot, dir) { // Specific function take rotation (x4) + dir(x4) => way (true = exterior => interior / false = interior exterior) log("get Corner Horiz Anim rot=", rot, " / dir=", dir); var normalWay = true; switch (rot) { case 0: normalWay = dir == 'lr' ? false : true; // dir == 'tb' || break; case 1: normalWay = dir == 'tb' ? false : true; //dir == 'rl' || break; case 2: normalWay = dir == 'bt' ? true : false; break; case 3: normalWay = dir == 'lr' ? true : false; break; default: log("ERROR in getCornerHorizontalAnimWay : Unknown rotation ", rot); } return normalWay; }; self.updateCornerPipeHorizontalPart = function (progress, thirdSize, reverted) { if (!self.waterH) { return; } var currentProgress = reverted ? progress : progress - thirdSize * 2; var normalWay = self.getCornerHorizontalAnimWay(self.pipeContainer.rot, self.pipeContainer.dir); log("Upd Corner H: normal way:", normalWay); log("Upd Corner H: Updated waterH width to:", currentProgress, " reverted=", reverted); if (normalWay) { //self.waterH.tint = 0xF050A0; if (self.pipeContainer.rot == 0) { self.waterH.y = -140; self.waterH.x = -5; self.waterH.rotation = -Math.PI / 2; } if (self.pipeContainer.rot == 1) { self.waterH.y = -140; self.waterH.x = -5; self.waterH.rotation = -Math.PI / 2; } if (self.pipeContainer.rot == 2) { self.waterH.y = -140; self.waterH.x = -5; self.waterH.rotation = -Math.PI / 2; } if (self.pipeContainer.rot == 3) { self.waterH.y = -140; self.waterH.x = -5; self.waterH.rotation = Math.PI / 2; } } else { //self.waterH.tint = 0xFF0000; if (self.pipeContainer.rot == 1) { self.waterH.y = -90; self.waterH.x = -3; self.waterH.rotation = Math.PI / 2; } if (self.pipeContainer.rot == 0) { self.waterH.y = -90; self.waterH.x = -3; self.waterH.rotation = -Math.PI / 2; } if (self.pipeContainer.rot == 2) { self.waterH.y = -90; self.waterH.x = -3; self.waterH.rotation = Math.PI / 2; } if (self.pipeContainer.rot == 3) { self.waterH.y = -90; self.waterH.x = -3; self.waterH.rotation = Math.PI / 2; } } log("Upd Corner H: waterH position x:", self.waterH.x, "y:", self.waterH.y, "dir:", self.waterH.dir); self.waterH.visible = true; self.waterH.width = currentProgress; }; self.update = function () { if (self.flow) { if (!self.startFlowTicks) { self.startFlowTicks = LK.ticks; if (self.water) { self.water.visible = true; } if (self.waterV) { self.waterV.visible = true; } if (self.waterH) { self.waterH.visible = true; } } switch (self.type) { case TileFormat.TYPES.START: self.updateStartTile(); break; case TileFormat.TYPES.END: self.updateEndTile(); break; case TileFormat.TYPES.CORNER: self.updateCornerPipe(); break; default: self.updateRegularPipe(); break; } } // Animate end tile fountain if (self.type === TileFormat.TYPES.END && self.fountain && self.fountain.visible) { self.fountain.rotation += 0.1; var sizeVariation = 30 * Math.sin(LK.ticks * 0.1); self.fountain.width = 250 + sizeVariation; self.fountain.height = 250 + sizeVariation; } }; } Tile.prototype = Object.create(Container.prototype); function _slicedToArray3(r, e) { return _arrayWithHoles3(r) || _iterableToArrayLimit3(r, e) || _unsupportedIterableToArray3(r, e) || _nonIterableRest3(); } function _nonIterableRest3() { throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } function _unsupportedIterableToArray3(r, a) { if (r) { if ("string" == typeof r) { return _arrayLikeToArray3(r, a); } var t = {}.toString.call(r).slice(8, -1); return "Object" === t && r.constructor && (t = r.constructor.name), "Map" === t || "Set" === t ? Array.from(r) : "Arguments" === t || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(t) ? _arrayLikeToArray3(r, a) : void 0; } } function _arrayLikeToArray3(r, a) { (null == a || a > r.length) && (a = r.length); for (var e = 0, n = Array(a); e < a; e++) { n[e] = r[e]; } return n; } function _iterableToArrayLimit3(r, l) { var t = null == r ? null : "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"]; if (null != t) { var e, n, i, u, a = [], f = !0, o = !1; try { if (i = (t = t.call(r)).next, 0 === l) { if (Object(t) !== t) { return; } f = !1; } else { for (; !(f = (e = i.call(t)).done) && (a.push(e.value), a.length !== l); f = !0) { ; } } } catch (r) { o = !0, n = r; } finally { try { if (!f && null != t["return"] && (u = t["return"](), Object(u) !== u)) { return; } } finally { if (o) { throw n; } } } return a; } } function _arrayWithHoles3(r) { if (Array.isArray(r)) { return r; } } function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); } function _defineProperty(e, r, t) { return (r = _toPropertyKey(r)) in e ? Object.defineProperty(e, r, { value: t, enumerable: !0, configurable: !0, writable: !0 }) : e[r] = t, e; } function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; } function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) { return t; } var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) { return i; } throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } function _slicedToArray(r, e) { return _arrayWithHoles(r) || _iterableToArrayLimit(r, e) || _unsupportedIterableToArray(r, e) || _nonIterableRest(); } function _nonIterableRest() { throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } function _unsupportedIterableToArray(r, a) { if (r) { if ("string" == typeof r) { return _arrayLikeToArray(r, a); } var t = {}.toString.call(r).slice(8, -1); return "Object" === t && r.constructor && (t = r.constructor.name), "Map" === t || "Set" === t ? Array.from(r) : "Arguments" === t || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(t) ? _arrayLikeToArray(r, a) : void 0; } } function _arrayLikeToArray(r, a) { (null == a || a > r.length) && (a = r.length); for (var e = 0, n = Array(a); e < a; e++) { n[e] = r[e]; } return n; } function _iterableToArrayLimit(r, l) { var t = null == r ? null : "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"]; if (null != t) { var e, n, i, u, a = [], f = !0, o = !1; try { if (i = (t = t.call(r)).next, 0 === l) { if (Object(t) !== t) { return; } f = !1; } else { for (; !(f = (e = i.call(t)).done) && (a.push(e.value), a.length !== l); f = !0) { ; } } } catch (r) { o = !0, n = r; } finally { try { if (!f && null != t["return"] && (u = t["return"](), Object(u) !== u)) { return; } } finally { if (o) { throw n; } } } return a; } } function _arrayWithHoles(r) { if (Array.isArray(r)) { return r; } } var SimpleSet = function SimpleSet() { this.items = {}; this.has = function (item) { return this.items.hasOwnProperty(item); }; this.add = function (item) { if (!this.has(item)) { this.items[item] = true; } }; }; var PuzzleManager = function PuzzleManager(game) { var self = this; self.game = game; self.grid = []; self.gridSize = 4; self.selectedTile = null; self.isComplete = false; self.waterFlowing = false; self.solutionPath = null; // Store the solution path for water flow self.reset = function () { // Clear grid for (var row = 0; row < self.gridSize; row++) { if (!self.grid[row]) { self.grid[row] = []; } for (var col = 0; col < self.gridSize; col++) { if (self.grid[row][col]) { self.grid[row][col].destroy(); } self.grid[row][col] = null; } } // Reset state self.selectedTile = null; // Remove all flowers for (var i = flowers.length - 1; i >= 0; i--) { if (flowers[i].parent) { flowers[i].parent.removeChild(flowers[i]); } } flowers = []; self.waterFlowing = false; // Clear water drops if (waterDropInterval) { LK.clearInterval(waterDropInterval); waterDropInterval = null; } // Reset water particles if (game.waterParticles) { for (var i = game.waterParticles.length - 1; i >= 0; i--) { var particle = game.waterParticles[i]; if (particle && particle.parent) { particle.parent.removeChild(particle); } } game.waterParticles = []; } currentRoundMoves = 0; if (self.isComplete) { self.currentLevel++; storage.currentLevel = self.currentLevel; // Store current level in storage } else { self.currentLevel = storage.currentLevel || (debug && levelConfigs[0] ? 0 : 1); //self.currentLevel = debug ? 0 : self.currentLevel; } self.isComplete = false; }; self.initPuzzle = function () { self.reset(); var level = levelConfigs[self.currentLevel]; if (!level) { log("Next Level not found:", self.currentLevel); changeGameState(GAME_STATE.SCORE); return; } resetButton.visible = true; resetButton.disable(); // Initialize grid with tiles from level configuration for (var row = 0; row < self.gridSize; row++) { self.grid[row] = []; for (var col = 0; col < self.gridSize; col++) { var tileStr = level[row][col]; var tile = createTile(tileStr, row, col); if (tile) { //gridBoard.addChild(tile); game.addChild(tile); self.grid[row][col] = tile; } } } updateOverlayLayer(); }; self.checkWinCondition = function () { log("=== Starting Win Condition Check ==="); log("Grid state:"); for (var row = 0; row < self.gridSize; row++) { var rowStr = []; for (var col = 0; col < self.gridSize; col++) { var tile = self.grid[row][col]; if (tile) { var rotIndex = TileFormat.getRotationIndex(tile.normalizeRotation(tile.pipeContainer.rotation)); rowStr.push("".concat(tile.fixed ? 'F' : 'M', "-").concat(tile.type, "-").concat(rotIndex)); } else { rowStr.push('empty'); } } log("Row ".concat(row, ":"), rowStr.join(' | ')); } // Find start tile var startTile = null; var startRow = -1, startCol = -1; for (var row = 0; row < self.gridSize; row++) { for (var col = 0; col < self.gridSize; col++) { if (self.grid[row][col] && self.grid[row][col].type === TileFormat.TYPES.START) { startTile = self.grid[row][col]; startRow = row; startCol = col; break; } } if (startTile) { break; } } if (!startTile) { log("No start tile found!"); return false; } log("Found start tile at row:", startRow, "col:", startCol); var visited = new SimpleSet(); var startDir = getFlowDirection(startTile); var toCheck = [[startRow, startCol, startDir]]; var pathMap = {}; // Store the path for each visited position // Store start position pathMap[startRow + "," + startCol] = { row: startRow, col: startCol, flowDirection: null, // Start doesn't have incoming //startDir, prevKey: null }; while (toCheck.length > 0) { var _toCheck$pop = toCheck.pop(), _toCheck$pop2 = _slicedToArray2(_toCheck$pop, 3), row = _toCheck$pop2[0], col = _toCheck$pop2[1], flowDirection = _toCheck$pop2[2]; var key = "".concat(row, ",").concat(col); if (visited.has(key)) { continue; } visited.add(key); log("======================= Checking position - row:", row, "col:", col, "========================="); // Store current position in path map //pathMap.set(key, { row, col, flowDirection }); // Check if coordinates are within grid if (row < 0 || row >= self.gridSize || col < 0 || col >= self.gridSize) { log("Position out of bounds"); continue; } var currentTile = self.grid[row][col]; if (!currentTile) { log("No tile at position"); continue; } var normalizedRotation = currentTile.normalizeRotation(currentTile.pipeContainer.rotation); log("Checking tile:", currentTile.type, "rotation:", TileFormat.getRotationIndex(normalizedRotation)); if (currentTile.type == TileFormat.TYPES.START) { flowDirection = null; // Start doesn't have incoming flow } var nextPositions = currentTile.getNextPositions(col, row, normalizedRotation, currentTile.type, flowDirection); log("Next positions to check:", nextPositions); var _iterator = _createForOfIteratorHelper(nextPositions), _step; try { for (_iterator.s(); !(_step = _iterator.n()).done;) { var nextPos = _step.value; var _nextPos = nextPos, _nextPos2 = _slicedToArray2(_nextPos, 2), nextCol = _nextPos2[0], nextRow = _nextPos2[1]; log("Trying next position - row:", nextRow, "col:", nextCol); if (nextRow < 0 || nextRow >= self.gridSize || nextCol < 0 || nextCol >= self.gridSize) { log("Next position out of bounds"); continue; } var nextTile = self.grid[nextRow][nextCol]; if (!nextTile) { log("No tile at next position"); continue; } var incomingDirection = Math.atan2(nextRow - row, col - nextCol); if (!canAcceptFlowFromDirection(nextTile, incomingDirection)) { log("Tile at row:", nextRow, "col:", nextCol, "cannot accept flow from direction:", incomingDirection); continue; } log("== OK. Prepare next tile with previous tile at ", incomingDirection, " (", nextRow, row, nextCol, col, ")"); // Update nextTile.water.dir depending on incomingDirection if (nextTile.water) { log("Updating water direction for tile at row:", nextRow, "col:", nextCol); if (nextTile.type === TileFormat.TYPES.VERTICAL) { if (Math.abs(incomingDirection - Math.PI / 2) < 0.1) { nextTile.water.dir = 'tb'; // Top to Bottom log("Set water direction to 'tb' (Top to Bottom)"); } else { //if (Math.abs(incomingDirection - 3 * Math.PI / 2) < 0.1) nextTile.water.dir = 'bt'; // Bottom to Top log("Set water direction to 'bt' (Bottom to Top)"); } } else if (nextTile.type === TileFormat.TYPES.HORIZONTAL) { if (Math.abs(incomingDirection - Math.PI) < 0.1) { nextTile.water.dir = 'lr'; // Left to Right log("Set water direction to 'lr' (Left to Right)"); } else { // if (Math.abs(incomingDirection) < 0.1) nextTile.water.dir = 'rl'; // Right to Left log("Set water direction to 'rl' (Right to Left)"); } } } if (nextTile.type === TileFormat.TYPES.CORNER) { // For corner store water dir in pipeContainer if (Math.abs(incomingDirection - Math.PI / 2) < 0.1) { nextTile.pipeContainer.dir = 'tb'; // Top to Bottom log("Set Corner water direction to 'tb' (Top to Bottom)"); } else if (Math.abs(incomingDirection + Math.PI / 2) % (2 * Math.PI) < 0.1) { nextTile.pipeContainer.dir = 'bt'; // Bottom to Top log("Set Corner water direction to 'bt' (Bottom to Top)"); } else if (Math.abs(incomingDirection - Math.PI) < 0.1) { nextTile.pipeContainer.dir = 'lr'; // Left to Right log("Set Corner water direction to 'lr' (Left to Right)"); } else { nextTile.pipeContainer.dir = 'rl'; // Right to Left log("Set Corner water direction to 'rl' (Right to Left)"); } } if (nextTile.type === TileFormat.TYPES.END) { log("Found path to end!"); // Start reconstruction from the end position self.solutionPath = []; // Add all tiles from pathMap to solution path Object.keys(pathMap).forEach(function (key) { var _key$split$map = key.split(",").map(Number), _key$split$map2 = _slicedToArray5(_key$split$map, 2), row = _key$split$map2[0], col = _key$split$map2[1]; var tile = self.grid[row][col]; if (tile) { self.solutionPath.push({ row: row, col: col, flowDirection: tile.normalizeRotation(tile.pipeContainer.rotation), tile: tile }); log("Added tile from pathMap:", row, col); } }); // Add the end tile self.solutionPath.push({ row: nextRow, col: nextCol, flowDirection: nextTile.normalizeRotation(nextTile.pipeContainer.rotation), tile: nextTile }); log("Added end tile:", nextRow, nextCol); log("Solution path reconstructed with", self.solutionPath.length, "tiles"); return true; } //var nextFlowDirection = getFlowDirection(nextTile, incomingDirection); var nextFlowDirection = getFlowDirection(currentTile, flowDirection); // incomingDirection); var nextKey = nextRow + "," + nextCol; log("Set next tile ", nextKey, " flow dir:", nextFlowDirection); toCheck.push([nextRow, nextCol, nextFlowDirection]); pathMap[nextKey] = { row: nextRow, col: nextCol, flowDirection: nextFlowDirection, prevKey: key }; } } catch (err) { _iterator.e(err); } finally { _iterator.f(); } } log("No valid path found"); return false; }; self.selectTile = function (x, y) { if (!isPlaying) { return; } // Convert screen coordinates to grid coordinates var boardX = gridBoard.x - gridBoard.width / 2 + boardOffsetX; var boardY = gridBoard.y - gridBoard.height / 2 + boardOffsetY; var row = Math.floor((y - boardY) / tileSize); var col = Math.floor((x - boardX) / tileSize); log("Click at ", x, ",", y, " => Grid coordinates - row:", row, "col:", col); // Check if coordinates are within grid if (row >= 0 && row < this.gridSize && col >= 0 && col < this.gridSize) { var tile = this.grid[row][col]; log("Clicked tile ", tile); // Check if tile exists, is mobile, and not start/end if (tile && !tile.fixed && tile.type !== TileFormat.TYPES.START && tile.type !== TileFormat.TYPES.END) { this.selectedTile = { row: row, col: col, tile: tile }; log("Selected tile row:", this.selectedTile.row, "col:", this.selectedTile.col, this.selectedTile.tile); // Check possible moves this.checkPossibleMoves(); } } // If no tile is found, search nearby tiles using tapOffset if (!this.selectedTile) { var nearbyOffsets = [{ dx: tapOffset, dy: 0 }, { dx: -tapOffset, dy: 0 }, { dx: 0, dy: tapOffset }, { dx: 0, dy: -tapOffset }]; for (var _i = 0, _nearbyOffsets = nearbyOffsets; _i < _nearbyOffsets.length; _i++) { var offset = _nearbyOffsets[_i]; var nearbyRow = Math.floor((y - boardY + offset.dy) / tileSize); var nearbyCol = Math.floor((x - boardX + offset.dx) / tileSize); if (nearbyRow >= 0 && nearbyRow < this.gridSize && nearbyCol >= 0 && nearbyCol < this.gridSize) { var nearbyTile = this.grid[nearbyRow][nearbyCol]; if (nearbyTile && !nearbyTile.fixed && nearbyTile.type !== TileFormat.TYPES.START && nearbyTile.type !== TileFormat.TYPES.END) { this.selectedTile = { row: nearbyRow, col: nearbyCol, tile: nearbyTile }; log("Selected nearby tile row:", this.selectedTile.row, "col:", this.selectedTile.col, this.selectedTile.tile); this.checkPossibleMoves(); break; } } } } }; self.checkPossibleMoves = function () { if (!this.selectedTile) { return; } var row = this.selectedTile.row; var col = this.selectedTile.col; var possibleMoves = []; // Check each direction // Right if (col < this.gridSize - 1 && !this.grid[row][col + 1]) { possibleMoves.push('right'); } // Left if (col > 0 && !this.grid[row][col - 1]) { possibleMoves.push('left'); } // Down if (row < this.gridSize - 1 && !this.grid[row + 1][col]) { possibleMoves.push('down'); } // Up if (row > 0 && !this.grid[row - 1][col]) { possibleMoves.push('up'); } this.selectedTile.possibleMoves = possibleMoves; }; self.moveTile = function (direction) { if (!isPlaying || !this.selectedTile || !this.selectedTile.possibleMoves.includes(direction)) { LK.getSound('tileBlocked').play(); log("Invalid move attempt in direction:", direction); return; } currentRoundMoves++; resetButton.enable(); var oldRow = this.selectedTile.row; var oldCol = this.selectedTile.col; var newRow = oldRow; var newCol = oldCol; // Calculate new position switch (direction) { case 'right': newCol++; break; case 'left': newCol--; break; case 'down': newRow++; break; case 'up': newRow--; break; } // Play tile slide sound LK.getSound('tileSlide').play(); // Move tile with tween animation var movingTile = this.grid[oldRow][oldCol]; this.grid[oldRow][oldCol] = null; this.grid[newRow][newCol] = movingTile; // Use tween to animate the tile movement tween(movingTile, { x: newCol * tileSize + gridBoard.x - gridBoard.width / 2 + tileSize / 2 + boardOffsetX, y: newRow * tileSize + gridBoard.y - gridBoard.height / 2 + tileSize / 2 + boardOffsetY }, { duration: 300, easing: tween.easeInOut, onFinish: function onFinish() { // Update tile position after animation completes movingTile.updatePosition(newRow, newCol); } }); // Clear selection this.selectedTile = null; // Check if puzzle is solved if (this.checkWinCondition()) { this.isComplete = true; resetButton.disable(); isPlaying = false; isGameFinished = puzzleManager.currentLevel == nbLevels; // || debug && puzzleManager.currentLevel == 1; LK.setTimeout(function () { puzzleManager.startWaterFlow(); LK.getSound('levelWon').play(); }, 300); } }; self.startWaterFlow = function () { if (!self.solutionPath || self.solutionPath.length === 0) { log("No solution path available!"); return false; } // Reset any existing flow states for (var row = 0; row < self.gridSize; row++) { for (var col = 0; col < self.gridSize; col++) { if (self.grid[row][col]) { self.grid[row][col].flow = false; if (self.grid[row][col].water) { self.grid[row][col].water.visible = false; } if (self.grid[row][col].waterV) { self.grid[row][col].waterV.visible = false; } if (self.grid[row][col].waterH) { self.grid[row][col].waterH.visible = false; } } } } self.waterFlowing = true; log("Starting water flow through solution path:", self.solutionPath.length, "tiles"); var currentIndex = 0; waterFlowReachedEnd = false; function animateNextTile() { if (currentIndex >= self.solutionPath.length) { // End of path reached - start end game sequence LK.setTimeout(function () { animateSoil(); }, 300); return; } var currentTile = self.solutionPath[currentIndex].tile; currentTile.flow = true; // Show appropriate water animation based on tile type if (currentTile.water) { currentTile.water.visible = true; } if (currentTile.waterV) { currentTile.waterV.visible = true; } if (currentTile.waterH) { currentTile.waterH.visible = true; // Set water flow direction based on path if (currentIndex > 0) { var prevTile = self.solutionPath[currentIndex - 1].tile; currentTile.waterH.scaleX = prevTile.gridCol < currentTile.gridCol ? 1 : -1; } } // Special handling for start tile if (currentTile.type === TileFormat.TYPES.START) { LK.getSound('waterInPipe').play(); var waterFlowSoundInterval = LK.setInterval(function () { if (!waterFlowReachedEnd) { LK.getSound('waterInPipe').play(); } else { LK.clearInterval(waterFlowSoundInterval); } }, 2000); } // Special handling for end tile if (currentTile.type === TileFormat.TYPES.END) { waterFlowReachedEnd = true; createWaterDrops(currentTile.x, currentTile.y + 100, game); } currentIndex++; LK.setTimeout(animateNextTile, 400); } // Start the animation animateNextTile(); return true; }; return this; }; /**** * Game Variables ****/ var debug = false; function log() { if (debug) { console.log.apply(console, arguments); } } // Game constants var tileSize = 400; var boardOffsetX = 100; var boardOffsetY = 100; // Game state variables var GAME_STATE = { INIT: 'INIT', MENU: 'MENU', NEW_ROUND: 'NEW_ROUND', PLAYING: 'PLAYING', SCORE: 'SCORE' }; var currentState = GAME_STATE.INIT; var isPlaying = true; var backgroundLayer; var backgroundImage1; var backgroundImage2; var middleLayer; var frontLayer; var overlayLayer; var gridBoard; var gridBoardSoil; var gridBoardSoilOffset = 20; var growGrass; var growGrassOffsetX = 20; var isMouseDown = false; var startX = 0; var startY = 0; var selectedTile = null; var dragThreshold = 100; // Lower threshold for easier movement detection var tapOffset = 50; // Offset for searching nearby tiles when no tile is found var levelText; var levelTextXOffset = -50; var resetButton; var congratsText; var congratsTextOffset = 300; var nbMovesText; var nbMovesTextOffset = 800; var waterDrops = []; var flowers = []; var waterDropInterval; var waterFlowReachedEnd = false; var logo; var logoShadow; var logoMaze; var logoMazeShadow; var puzzleManager; var isLogoAnimInFinished = false; var isLogoAnimOutFinished = false; var isRoundExitAnimFinished = false; var isGameFinished = false; var isFinalAnimationFinished = false; var finalAnimationInterval; var currentRoundMoves = 0; var congratsMessages = { 1: "Well Done!", 2: "Great Job!", 3: "Marvelous!" }; // Initialize the game initializeGame(); /**** * Helper Functions ****/ function getFlowDirection(tile, incomingDirection) { //var rotation = tile.normalizeRotation(tile.pipeContainer.rotation); var flowDir; //(incomingDirection + Math.PI) % (2 * Math.PI); log("Get Output flow dir:", tile.type, "Rotation:", tile.pipeContainer.rotation, "incomingDirection:", incomingDirection); //, "Normalized incoming:", rotation); switch (tile.type) { case TileFormat.TYPES.START: log("Start detail: ", Math.PI * 2, " + ", tile.pipeContainer.rotation, " + ", Math.PI / 2, " * (", Math.abs(Math.sin(tile.pipeContainer.rotation)), " - ", Math.abs(Math.cos(tile.pipeContainer.rotation)), ")"); flowDir = Math.PI * 2 + tile.pipeContainer.rotation + Math.PI / 2 * (Math.abs(Math.sin(tile.pipeContainer.rotation)) - Math.abs(Math.cos(tile.pipeContainer.rotation))); break; case TileFormat.TYPES.CORNER: if (Math.abs(tile.pipeContainer.rotation - incomingDirection) < 0.1 || Math.abs((tile.pipeContainer.rotation + Math.PI) % (2 * Math.PI) - incomingDirection) < 0.1) { flowDir = incomingDirection + Math.PI / 2; } else { flowDir = incomingDirection - Math.PI / 2; } break; default: flowDir = incomingDirection; // + Math.PI; // From side to oposite side break; } flowDir = (2 * Math.PI + flowDir) % (2 * Math.PI); log("Returned output flow direction:", flowDir); return flowDir; } function canAcceptFlowFromDirection(tile, incomingDirection) { var normalizedIncoming = (incomingDirection + Math.PI) % (2 * Math.PI); var tileRotation = tile.normalizeRotation(tile.pipeContainer.rotation); log("Checking if tile can accept flow. Tile type:", tile.type, "Tile rotation:", tileRotation, " previous tile at:", incomingDirection, " => Incoming flow dir:", normalizedIncoming); var angleDiff = null; switch (tile.type) { case TileFormat.TYPES.START: log("No => Tile type is START. Cannot accept flow."); return false; case TileFormat.TYPES.END: angleDiff = Math.abs(normalizedIncoming - tileRotation + (Math.abs(Math.sin(tileRotation)) - Math.abs(Math.cos(tileRotation))) * Math.PI / 2) % (2 * Math.PI); log("Yes => Tile type is END.", angleDiff, angleDiff < 0.1); return angleDiff < 0.1; case TileFormat.TYPES.VERTICAL: angleDiff = Math.abs(normalizedIncoming - Math.PI / 2) % (2 * Math.PI); log("Yes => Tile type is VERTICAL"); return angleDiff < 0.1 || Math.abs(angleDiff - Math.PI) < 0.1; case TileFormat.TYPES.HORIZONTAL: angleDiff = normalizedIncoming % (2 * Math.PI); log("Yes => Tile type is HORIZONTAL"); return angleDiff < 0.1 || Math.abs(angleDiff - Math.PI) < 0.1; case TileFormat.TYPES.CORNER: angleDiff = (normalizedIncoming - tileRotation - Math.PI) % (2 * Math.PI); log("Yes => Tile type is CORNER."); return angleDiff < 0.1 || Math.abs(angleDiff - Math.PI / 2) < 0.1; default: log("No => Tile type is unknown. Cannot accept flow."); return false; } } function createWaterDrops(x, y, game) { for (var i = 0; i < 30; i++) { var waterDrop = waterDrops.find(function (drop) { return !drop.visible; }); if (!waterDrop) { waterDrop = new WaterDrop(); waterDrops.push(waterDrop); frontLayer.addChild(waterDrop); } waterDrop.x = x; waterDrop.y = y; var angle = Math.random() * Math.PI * 2; var speed = Math.random() * 5 + 5; var easeFactor = Math.random() * 0.05 + 0.95; // Random easing factor between 0.95 and 1.0 waterDrop.vx = Math.cos(angle) * speed * easeFactor; waterDrop.vy = Math.sin(angle) * speed * easeFactor; waterDrop.life = 150; waterDrop.visible = true; } } function animateSoil() { log("Animate soil..."); var alphaIncrement = 0.05; // Adjust the increment for desired speed // Animate all baseTile tiles' alpha from 1 to 0 puzzleManager.grid.forEach(function (row) { row.forEach(function (tile) { log("animate tile:", tile); if (tile && tile.baseTile) { tile.baseTile.alpha = 1; LK.setInterval(function () { if (tile.baseTile.alpha > 0) { tile.baseTile.alpha -= alphaIncrement; } }, 30); } }); }); growGrass.visible = true; var stars = calculateStarsScore(); // Spawn a Flower in each grid cell for (var i = 0; i < puzzleManager.gridSize; i++) { for (var j = 0; j < puzzleManager.gridSize; j++) { for (var k = 0; k < stars; k++) { var x = i * tileSize + gridBoard.x - gridBoard.width / 2 + tileSize / 2 + boardOffsetX; var y = j * tileSize + gridBoard.y - gridBoard.height / 2 + tileSize / 2 + boardOffsetY; var flower = new Flower(puzzleManager.currentLevel, x, y); flowers.push(flower); game.addChild(flower); } } } // Animate all pipeContainer tiles' alpha from 1 to 0 puzzleManager.grid.forEach(function (row) { row.forEach(function (tile) { log("animate pipeContainer tile:", tile); if (tile && tile.pipeContainer) { tile.pipeContainer.alpha = 1; LK.setInterval(function () { if (tile.pipeContainer.alpha > 0) { tile.pipeContainer.alpha -= alphaIncrement * 0.5; } }, 30); } }); }); // Animate growGrass alpha from 0 to 1 var grassAnimation = LK.setInterval(function () { if (growGrass.alpha < 1) { growGrass.alpha += alphaIncrement; // Adjust the increment for desired speed } else { LK.clearInterval(grassAnimation); LK.setTimeout(function () { if (isGameFinished) { changeGameState(GAME_STATE.SCORE); } else { changeGameState(GAME_STATE.NEW_ROUND); } }, 2000); } }, 80); // Adjust the interval for desired speed } /**** * Game State Management ****/ function initializeGame() { // Init and Add backgroundLayer backgroundLayer = new Container(); middleLayer = new Container(); frontLayer = new Container(); overlayLayer = new Container(); game.addChild(backgroundLayer); // Add backgroundPlaying1 to the menu state backgroundImage1 = LK.getAsset('backgroundPlaying1', { anchorX: 0.5, anchorY: 0.5 }); backgroundImage1.x = 2048 / 2; backgroundImage1.y = 2732 / 2; backgroundLayer.addChild(backgroundImage1); backgroundImage2 = LK.getAsset('backgroundPlaying1', { anchorX: 0.5, anchorY: 0.5, scaleX: -1 }); backgroundImage2.x = 2048 + 2048 / 2; backgroundImage2.y = 2732 / 2; backgroundLayer.addChild(backgroundImage2); // Initialize grid board shadow gridBoardSoil = LK.getAsset('gridBoardSoil', { anchorX: 0.5, anchorY: 0.5, visible: false, alpha: 0.75, tint: 0x000000 }); gridBoardSoil.x = 2048 / 2 + 2048 + gridBoardSoilOffset; gridBoardSoil.y = 2732 / 2 + gridBoardSoilOffset; game.addChild(gridBoardSoil); // Initialize grid board gridBoard = LK.getAsset('gridBoard', { anchorX: 0.5, anchorY: 0.5, visible: false }); gridBoard.x = 2048 / 2 + 2048; gridBoard.y = 2732 / 2; game.addChild(gridBoard); game.addChild(middleLayer); game.addChild(frontLayer); game.addChild(overlayLayer); // Create growGrass asset growGrass = LK.getAsset('growGrass', { anchorX: 0.5, anchorY: 0.5, visible: false, alpha: 0 }); growGrass.x = 2048 / 2 + growGrassOffsetX; growGrass.y = 2732 / 2; middleLayer.addChild(growGrass); // Initialize game assets and variables puzzleManager = new PuzzleManager(game); // Initialize level text levelText = new Text2("1", { size: 200, fill: 0x222222, weight: 1000, dropShadow: false }); levelText.x = 2048 / 2 + 2048 + levelTextXOffset; levelText.y = 250; levelText.anchorX = 0.5; levelText.blendMode = 3; levelText.visible = false; // Add the level text to the game game.addChild(levelText); congratsText = new Text2(congratsMessages[3], { size: 300, fill: 0xFFFFFF, // Green Color 0x00cd20, weight: 1000, dropShadow: true }); congratsText.x = congratsTextOffset + 2048; congratsText.y = 750; congratsText.anchorX = 0.5; congratsText.blendMode = 0; congratsText.visible = true; // Add the level text to the game game.addChild(congratsText); // Nb Moves Text nbMovesText = new Text2("0/0 moves", { size: 150, fill: 0xFFFFFF, // Green Color 0x00cd20, weight: 1000, align: 'center', dropShadow: true }); nbMovesText.x = nbMovesTextOffset + 2048; nbMovesText.y = 1750; nbMovesText.anchorX = 0.5; nbMovesText.alpha = 0.55; nbMovesText.blendMode = 0; nbMovesText.visible = true; game.addChild(nbMovesText); // reset button resetButton = new ResetButton(); resetButton.x = 2048 - 180; resetButton.y = 120; resetButton.visible = false; // Add the level text to the game game.addChild(resetButton); // Set an interval to play plumes animation every 5 to 10 seconds LK.setInterval(playPlumesAnim, 1000 + Math.random() * 1000); // Set an interval to play butterfly animation every 5 to 10 seconds LK.setInterval(playButterflyAnim, 5000 + Math.random() * 5000); // Transition to menu state changeGameState(GAME_STATE.MENU); } function initMenuState() { log("Entering Menu State..."); isPlaying = false; // Add logo to the menu state logoShadow = LK.getAsset('logo', { anchorX: 0.5, anchorY: 0.5, width: 1480, height: 1480, tint: 0x000000, alpha: 0.5 }); logoShadow.x = 2048 / 2 + 20; logoShadow.y = -logoShadow.height + 20; // Initialize logo out of screen middleLayer.addChild(logoShadow); // Add logo to the menu state logo = LK.getAsset('logo', { anchorX: 0.5, anchorY: 0.5, width: 1480, height: 1480 }); logo.x = 2048 / 2; logo.y = -logo.height; // Initialize logo out of screen middleLayer.addChild(logo); // logoMaze Shadow logoMazeShadow = LK.getAsset('logoMaze', { anchorX: 0.5, anchorY: 0.5, width: 1400, height: 400, tint: 0x000000, alpha: 0.5 }); logoMazeShadow.x = 2048 / 2 + 20; logoMazeShadow.y = -3000 + 20; // Initialize logo out of screen middleLayer.addChild(logoMazeShadow); // logoMaze logoMaze = LK.getAsset('logoMaze', { anchorX: 0.5, anchorY: 0.5, width: 1400, height: 400 }); logoMaze.x = 2048 / 2; logoMaze.y = -3000; // Initialize logo out of screen middleLayer.addChild(logoMaze); // Update any menu animations here // Define a simple tween function to animate the logo // Use the tween function to animate the logo tween(logoShadow, { x: 2048 / 2 + 20, // Center horizontally y: 2732 / 2 - 30 // Center vertically with offset }, { duration: 1000, easing: tween.bounceOut }); tween(logo, { x: 2048 / 2, // Center horizontally y: 2732 / 2 - 50 // Center vertically with offset }, { duration: 1000, easing: tween.bounceOut, // Simple ease-out function onFinish: function onFinish() { isLogoAnimInFinished = true; } }); tween(logoMaze, { x: 2048 / 2, // Center horizontally y: 2732 - 450 }, { duration: 2000, easing: tween.bounceOut }); tween(logoMazeShadow, { x: 2048 / 2 + 20, // Center horizontally y: 2732 - 450 + 20 }, { duration: 2000, easing: tween.bounceOut }); LK.getSound('logoBounce').play(); } function handleMenuLoop() {} function cleanMenuState() { if (logo) { tween(logo, { x: -logo.width }, { // Animate logo out to the left duration: 1000, // Duration of 1 second easing: tween.easeInOut, // Easing function for smooth animation onFinish: function onFinish() { logo.visible = false; // Hide logo after animation game.removeChild(logo); // Remove logo from game isLogoAnimOutFinished = true; } }); } if (logoShadow) { tween(logoShadow, { x: -logoShadow.width }, { // Animate logo out to the left duration: 1000, // Duration of 1 second easing: tween.easeInOut, // Easing function for smooth animation onFinish: function onFinish() { logoShadow.visible = false; // Hide logo after animation game.removeChild(logoShadow); // Remove logo from game } }); } if (logoMaze) { tween(logoMaze, { x: -logoMaze.width }, { // Animate logo out to the left duration: 1000, // Duration of 1 second easing: tween.easeInOut, // Easing function for smooth animation onFinish: function onFinish() { logoMaze.visible = false; // Hide logo after animation game.removeChild(logoMaze); // Remove logo from game } }); } if (logoMazeShadow) { tween(logoMazeShadow, { x: -logoMazeShadow.width }, { // Animate logo out to the left duration: 1000, // Duration of 1 second easing: tween.easeInOut, // Easing function for smooth animation onFinish: function onFinish() { logoMazeShadow.visible = false; // Hide logo after animation game.removeChild(logoMazeShadow); // Remove logo from game } }); } } function animateRoundEntrance() { // Animate background images to slide to the left tween(backgroundImage1, { x: -2048 / 2 }, { duration: 1000, easing: tween.easeInOut }); tween(backgroundImage2, { x: 2048 / 2 }, { duration: 1000, easing: tween.easeInOut }); tween(gridBoard, { x: 2048 / 2 }, { duration: 1000, easing: tween.easeInOut }); tween(gridBoardSoil, { x: 2048 / 2 }, { duration: 1000, easing: tween.easeInOut }); // Initialize grid with tiles from level configuration for (var row = 0; row < puzzleManager.gridSize; row++) { for (var col = 0; col < puzzleManager.gridSize; col++) { var tile = puzzleManager.grid[row][col]; if (tile) { tween(tile, { x: tile.x - 2048 // Animate entrance }, { duration: 1000, easing: tween.easeInOut }); } } } tween(levelText, { x: 2048 / 2 + ("" + puzzleManager.currentLevel).length * levelTextXOffset }, { duration: 1000, easing: tween.easeInOut }); } function initNewRoundState() { log("Entering New Round State..."); LK.getSound('levelStart').play(); // Reset puzzle manager for new round if (puzzleManager) { puzzleManager.initPuzzle(); } if (isGameFinished) { return; } // Show gridBoard gridBoardSoil.visible = true; gridBoard.visible = true; levelText.visible = true; levelText.setText(puzzleManager.currentLevel); log("Levels is now ", puzzleManager.currentLevel); animateRoundEntrance(); // After a short delay, transition to PLAYING state LK.setTimeout(function () { changeGameState(GAME_STATE.PLAYING); }, 1000); } function handleNewRoundLoop() { // Any pre-game animations can go here } function cleanNewRoundState() { // Clean up any new round state } function initPlayingState() { // Start the gameplay log("Entering Playing State..."); isPlaying = true; } function handlePlayingLoop() { // Update game logic if (puzzleManager) { puzzleManager.grid.forEach(function (row) { row.forEach(function (tile) { if (tile) { tile.update(); } }); }); // Check if level is complete if (puzzleManager.isComplete) { changeGameState(GAME_STATE.NEW_ROUND); } } } function animateRoundExit(callBack) { log("animateRoundExit...with callback=", !!callBack); // Animate background images to slide to the left backgroundImage1.x = 2048 + 2048 / 2; tween(backgroundImage1, { x: 2048 / 2 }, { duration: 1000, easing: tween.easeInOut }); tween(backgroundImage2, { x: -2048 / 2 }, { duration: 1000, easing: tween.easeInOut }); tween(gridBoard, { x: -2048 / 2 }, { duration: 1000, easing: tween.easeInOut }); tween(gridBoardSoil, { x: -2048 / 2 }, { duration: 1000, easing: tween.easeInOut }); // Initialize grid with tiles from level configuration for (var row = 0; row < puzzleManager.gridSize; row++) { for (var col = 0; col < puzzleManager.gridSize; col++) { var tile = puzzleManager.grid[row][col]; if (tile) { tween(tile, { x: tile.x - 2048 // Animate }, { duration: 1000, easing: tween.easeInOut }); } } } if (growGrass) { tween(growGrass, { x: -2048 / 2 }, { duration: 1000, easing: tween.easeInOut }); } if (flowers && flowers.length) { for (var i = flowers.length - 1; i >= 0; i--) { if (flowers[i]) { var destX = flowers[i].x - 2048; tween(flowers[i], { x: destX }, { duration: 1000, easing: tween.easeInOut }); } } } tween(levelText, { x: -2048 / 2 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { callBack(); //LK.setTimeout(function () { }, 2300); } }); // Calculate the number of stars based on moves var stars = calculateStarsScore(); // Create a new RatingStars instance var ratingStars = new RatingStars(stars); // Set initial position off-screen ratingStars.x = 2048 + 2048 / 2; ratingStars.y = 2732 / 2; game.addChild(ratingStars); updateOverlayLayer(); // Animate the RatingStars to the center of the screen tween(ratingStars, { x: 2048 / 2 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { LK.setTimeout(function () { tween(ratingStars, { x: -2048 / 2 }, { duration: 1000, easing: tween.easeInOut }); }, 1700); } }); congratsText.setText(congratsMessages[stars]); congratsText.visible = true; congratsText.x = congratsTextOffset + 2048; tween(congratsText, { x: congratsTextOffset }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { LK.setTimeout(function () { tween(congratsText, { x: congratsTextOffset - 2048 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { congratsText.visible = false; } }); }, 1700); } }); // Nb Moves text nbMovesText.setText("level " + puzzleManager.currentLevel + "\nmoves\n" + currentRoundMoves + "/" + levelMinimalMoves[puzzleManager.currentLevel]); nbMovesText.visible = true; nbMovesText.x = nbMovesTextOffset + 2048; tween(nbMovesText, { x: nbMovesTextOffset }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { LK.setTimeout(function () { tween(nbMovesText, { x: nbMovesTextOffset - 2048 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { nbMovesText.visible = false; } }); }, 1700); } }); } function cleanPlayingState() { log("cleanPlayingState..."); isPlaying = false; isRoundExitAnimFinished = false; animateRoundExit(function () { log("animateRoundExit Callback..."); // Hide growGrass if (growGrass) { growGrass.visible = false; growGrass.alpha = 0; growGrass.x = 2048 / 2 + growGrassOffsetX; } // Stop waterdrops animations if any if (waterDropInterval) { LK.clearInterval(waterDropInterval); waterDropInterval = null; } // Remove remaining waterdrops if any for (var i = waterDrops.length - 1; i >= 0; i--) { if (waterDrops[i].visible) { waterDrops[i].destroy(); waterDrops.splice(i, 1); } } backgroundImage1.x = 2048 / 2; backgroundImage2.x = 2048 + 2048 / 2; gridBoard.x = 2048 + 2048 / 2; gridBoardSoil.x = 2048 + 2048 / 2 + gridBoardSoilOffset; levelText.x = 2048 + 2048 / 2; isRoundExitAnimFinished = true; }); } function initScoreState() { // Show score screen log("Entering Score State"); LK.setTimeout(finalAnimation, 2000); } function handleScoreLoop() { // Update any score animations } function cleanScoreState() { levelText.visible = false; if (finalAnimationInterval) { LK.clearInterval(finalAnimationInterval); } } function changeGameState(newState) { // Clean up current state log("Changing state from", currentState, "to", newState); switch (currentState) { case GAME_STATE.MENU: cleanMenuState(); break; case GAME_STATE.NEW_ROUND: cleanNewRoundState(); break; case GAME_STATE.PLAYING: cleanPlayingState(); break; case GAME_STATE.SCORE: cleanScoreState(); break; } // Initialize new state currentState = newState; switch (newState) { case GAME_STATE.MENU: initMenuState(); break; case GAME_STATE.NEW_ROUND: if (!isLogoAnimOutFinished) { LK.setTimeout(initNewRoundState, 1000); break; } if (!isRoundExitAnimFinished) { log("Wait exit anim before new round..."); LK.setTimeout(initNewRoundState, 2700); break; } initNewRoundState(); break; case GAME_STATE.PLAYING: initPlayingState(); break; case GAME_STATE.SCORE: initScoreState(); break; } } /**** * Event Handlers ****/ game.down = function (x, y, obj) { if (!isLogoAnimInFinished) { return; } switch (currentState) { case GAME_STATE.MENU: changeGameState(GAME_STATE.NEW_ROUND); break; case GAME_STATE.PLAYING: startX = x; startY = y; isMouseDown = true; if (puzzleManager) { log("Down at ", x, y); puzzleManager.selectTile(x, y); } break; case GAME_STATE.SCORE: //changeGameState(GAME_STATE.MENU); if (isFinalAnimationFinished) { storage.currentLevel = 1; // Reset current level in storage LK.showGameOver(); } break; } }; game.move = function (x, y, obj) { if (currentState !== GAME_STATE.PLAYING || !isMouseDown || !puzzleManager || !puzzleManager.selectedTile) { return; } var deltaX = x - startX; var deltaY = y - startY; log("Move at ", x, y, " => dx,dy: ", deltaX, deltaY); // Only move if drag distance exceeds threshold if (Math.abs(deltaX) > dragThreshold || Math.abs(deltaY) > dragThreshold) { var direction = null; if (Math.abs(deltaX) > Math.abs(deltaY)) { // Allow some vertical drag for horizontal moves direction = deltaX > 0 ? 'right' : 'left'; } else if (Math.abs(deltaY) > Math.abs(deltaX)) { // Allow some horizontal drag for vertical moves direction = deltaY > 0 ? 'down' : 'up'; } log("=> Move Tile to direction:", direction); puzzleManager.moveTile(direction); isMouseDown = false; // Reset after move } }; game.up = function (x, y, obj) { isMouseDown = false; if (currentState === GAME_STATE.PLAYING && puzzleManager) { log("Up at ", x, y); puzzleManager.selectedTile = null; } }; /**** * Main Update Loop ****/ function update() { // Handle state-specific updates switch (currentState) { case GAME_STATE.MENU: handleMenuLoop(); break; case GAME_STATE.NEW_ROUND: handleNewRoundLoop(); break; case GAME_STATE.PLAYING: handlePlayingLoop(); break; case GAME_STATE.SCORE: handleScoreLoop(); break; } // Update water drops for (var i = waterDrops.length - 1; i >= 0; i--) { if (waterDrops[i].visible) { waterDrops[i].update(); } } } // Tile Format Utilities var TileFormat = { // Constants FIXED: 'F', MOBILE: 'M', TYPES: { START: 'S', END: 'E', VERTICAL: 'V', HORIZONTAL: 'H', CORNER: 'C', CROSS: 'X', BLANK: 'B' }, // Parse a tile string into its components parse: function parse(tileStr) { if (!tileStr || tileStr === "") { return null; } var parts = tileStr.split('-'); if (parts.length !== 3) { log("ERROR !!! Invalid tile format:", tileStr); return null; } return { fixed: parts[0] === this.FIXED, type: parts[1], rot: parseInt(parts[2]), rotation: parseInt(parts[2]) * (Math.PI / 2) // Convert to radians }; }, // Create a tile string from components create: function create(fixed, type, rotationIndex) { return "".concat(fixed ? this.FIXED : this.MOBILE, "-").concat(type, "-").concat(rotationIndex); }, // Convert old tile type to new format convertOldType: function convertOldType(oldType) { switch (oldType) { case 'start': return this.TYPES.START; case 'end': return this.TYPES.END; case 'straightPipeV': return this.TYPES.VERTICAL; case 'straightPipeH': return this.TYPES.HORIZONTAL; case 'cornerPipe': return this.TYPES.CORNER; default: return this.TYPES.BLANK; } }, // Convert rotation in radians to index (0-3) getRotationIndex: function getRotationIndex(radians) { if (typeof radians !== 'number') { return 0; } return Math.round(radians % (2 * Math.PI) / (Math.PI / 2)) % 4; }, // Convert old level format to new format convertOldLevel: function convertOldLevel(oldLevel) { var newGrid = []; for (var row = 0; row < 4; row++) { newGrid[row] = []; for (var col = 0; col < 4; col++) { var oldTile = oldLevel.tiles[row][col]; if (!oldTile) { newGrid[row][col] = ""; continue; } var isFixed = oldLevel.fixedTiles && oldLevel.fixedTiles.includes("".concat(row, ",").concat(col)); var type = this.convertOldType(oldTile); var rotation = oldLevel.rotations["".concat(row, ",").concat(col)] || 'up'; var rotationIndex = this.getRotationIndex(rotation); newGrid[row][col] = this.create(isFixed, type, rotationIndex); } } return newGrid; } }; // Update tile creation to use new format function createTile(tileStr, row, col) { if (!tileStr || tileStr === "") { return null; } var tileData = TileFormat.parse(tileStr); if (!tileData) { return null; } var tile = new Tile(); tile.type = tileData.type; tile.fixed = tileData.fixed; tile.gridRow = row; tile.gridCol = col; // Set type and create pipe graphics tile.setType(tileData.type, row, col, tileData.fixed); // Set initial rotation log("Set initial rotation:", tileData.rot); tile.setRotation(tileData.rot, tileData.rotation); // Set position tile.updatePosition(row, col); return tile; } /* All Corners : 0: [["F-E-0", "F-C-2", "F-C-3", ""], ["F-C-1", "F-C-0", "F-C-1", "F-C-3"], ["F-C-2", "F-C-3", "F-C-2", "F-C-0"], ["F-S-2", "F-C-1", "", "M-C-0"]], 0: [["F-S-0", "F-C-2", "F-C-3", ""], ["F-C-1", "F-C-0", "F-C-1", "F-C-3"], ["F-C-2", "F-C-3", "F-C-2", "F-C-0"], ["F-E-2", "F-C-1", "", "M-C-0"]], */ var nbLevels = 20; var levelMinimalMoves = { 0: 33, 1: 1, 2: 6, 3: 8, 4: 10, 5: 12, 6: 15, 7: 16, 8: 16, 9: 16, 10: 16, 11: 19, 12: 24, 13: 25, 14: 26, 15: 24, 16: 27, 17: 30, 18: 33, 19: 35, 20: 38 }; var levelConfigs = { 0: [["M-C-1", "M-C-2", "M-C-0", "F-S-0"], ["M-C-2", "M-V-0", "F-V-0", "M-C-0"], ["F-V-0", "", "", ""], ["F-E-2", "", "", "M-C-3"]], // Level 1 - 1 1: [["F-S-0", "", "", ""], ["F-V-0", "", "", ""], ["F-V-0", "", "M-H-0", ""], ["F-C-1", "F-H-0", "", "F-E-1"]], // Level 2 - 6 2: [["", "M-V-0", "F-E-0", ""], ["", "M-C-0", "F-V-0", ""], ["", "", "", ""], ["F-S-3", "F-H-0", "", ""]], // Level 3 - 8 3: [["", "", "", ""], ["F-S-3", "F-C-3", "F-C-2", "F-E-1"], ["", "M-V-0", "F-V-0", ""], ["", "M-C-0", "M-C-1", ""]], // Level 4 - 10 4: [["M-V-0", "F-C-2", "F-C-3", ""], ["M-C-1", "M-V-0", "F-V-0", "F-E-0"], ["F-S-0", "", "", "F-C-0"], ["F-C-1", "", "", "M-C-0"]], // Level 5 - 12 5: [["M-C-2", "M-H-0", "F-H-0", "F-E-1"], ["M-C-0", "", "", ""], ["M-H-0", "M-C-1", "M-C-3", ""], ["F-S-3", "F-H-0", "M-V-0", ""]], // Level 6 - 15 6: [["M-H-0", "", "M-V-0", "F-E-1"], ["", "", "", "M-H-0"], ["", "", "", ""], ["F-S-2", "", "M-V-0", "M-C-2"]], // Level 7 - 16 7: [["M-C-3", "F-C-2", "", ""], ["", "F-E-2", "", ""], ["", "", "", "F-V-0"], ["M-V-0", "M-H-0", "", "F-S-2"]], // Level 8 - 16 8: [["F-S-0", "F-E-0", "M-C-0", "F-C-3"], ["F-V-0", "F-C-1", "", "M-C-2"], ["M-H-0", "M-V-0", "", "M-V-0"], ["F-C-1", "M-V-0", "F-H-0", "F-C-0"]], // Level 9 - 16 9: [["F-S-3", "M-V-0", "F-C-3", "M-H-0"], ["", "", "", ""], ["", "", "", ""], ["F-E-3", "M-V-0", "F-C-0", "M-H-0"]], // Level 10 - 16 10: [["M-C-2", "M-V-0", "M-V-0", "F-C-3"], ["M-V-0", "M-H-0", "M-H-0", "M-V-0"], ["M-C-1", "F-S-0", "F-E-0", "M-C-0"], ["", "F-C-0", "F-C-1", ""]], // Level 11 - 19 11: [["F-E-0", "M-V-0", "", "M-V-0"], ["M-H-0", "M-C-0", "", "F-S-0"], ["M-H-0", "", "", ""], ["F-C-1", "", "M-V-0", ""]], // Level 12 - 24 12: [["F-S-0", "M-V-0", "M-C-3", "M-C-0"], ["F-C-1", "F-C-0", "M-C-2", "M-C-2"], ["F-E-0", "", "F-C-0", "M-C-1"], ["", "", "", ""]], // Level 13 - 25 13: [["", "M-V-0", "M-H-0", "F-C-3"], ["", "F-S-0", "M-C-2", "F-E-2"], ["", "F-C-0", "", ""], ["M-H-0", "", "", "M-C-1"]], // Level 14 - 26 14: [["M-V-0", "F-C-2", "F-H-0", "F-C-3"], ["", "F-E-2", "", ""], ["", "M-V-0", "F-S-0", ""], ["", "M-C-1", "M-C-0", ""]], // Level 15 - 27 15: [["M-C-2", "F-S-0", "M-H-0", "M-C-0"], ["M-C-1", "", "", "F-V-0"], ["M-C-0", "", "", "F-V-0"], ["M-C-3", "F-E-3", "", ""]], // Level 16 - 29 16: [["M-H-0", "F-C-2", "", "F-C-3"], ["M-V-0", "F-E-2", "", ""], ["", "", "F-S-3", "M-C-0"], ["", "", "", ""]], // Level 17 - 32 17: [["F-E-3", "M-H-0", "M-C-2", "F-C-3"], ["", "", "F-C-2", "M-H-0"], ["M-H-0", "M-H-0", "M-C-0", ""], ["F-C-1", "M-H-0", "M-C-0", "F-S-1"]], // Level 18 - 36 18: [["M-C-1", "M-C-2", "M-C-0", "F-S-0"], ["M-C-2", "M-V-0", "F-V-0", "M-C-0"], ["F-V-0", "", "", ""], ["F-E-2", "", "", "M-C-3"]], // Level 19 - 37 19: [["M-C-2", "M-H-0", "M-H-0", "M-C-3"], ["M-V-0", "", "", ""], ["F-E-0", "F-C-1", "F-S-1", ""], ["F-C-1", "M-C-0", "M-H-0", ""]], // Level 20 - 38 20: [["M-H-0", "", "", "F-S-1"], ["M-H-0", "F-V-0", "", ""], ["M-H-0", "F-C-0", "M-C-2", "M-C-2"], ["", "", "M-C-1", "F-E-1"]] };
===================================================================
--- original.js
+++ change.js
@@ -171,9 +171,9 @@
self.alpha = 0.5;
self.interactive = false;
};
self.enable = function () {
- self.alpha = 1;
+ self.alpha = 0.9;
self.interactive = true;
};
return self;
});
@@ -2339,9 +2339,9 @@
game.addChild(nbMovesText);
// reset button
resetButton = new ResetButton();
resetButton.x = 2048 - 180;
- resetButton.y = 130;
+ resetButton.y = 120;
resetButton.visible = false;
// Add the level text to the game
game.addChild(resetButton);
// Set an interval to play plumes animation every 5 to 10 seconds
@@ -2679,8 +2679,9 @@
// Set initial position off-screen
ratingStars.x = 2048 + 2048 / 2;
ratingStars.y = 2732 / 2;
game.addChild(ratingStars);
+ updateOverlayLayer();
// Animate the RatingStars to the center of the screen
tween(ratingStars, {
x: 2048 / 2
}, {
straigth zenith view square light wooden pallet. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
straigth zenith view square wooden pallet with big screws in each corner Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
simple yellow rating star. Modern video game style
tileSlide
Sound effect
levelWon
Sound effect
tileBlocked
Sound effect
fountain
Sound effect
waterInPipe
Sound effect
bgMusic
Music
logoBounce
Sound effect
levelStart
Sound effect
bgMusic2
Music
flowerPop
Sound effect
roundResult
Sound effect
gameWon
Sound effect
resetSound
Sound effect
birds
Sound effect
birds2
Sound effect
birds3
Sound effect