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change the logic to make Detritus check for collision with Player and not Player check for colision with Detritus
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when taken, ignore current movement and animate the movment from thee detritus position to 150,1700 (recycle bin)
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when play intersects a Detritus, flag it as taken.
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add recyclebin to the game vertical center, on the left
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in DetritusFlying update, make rotation more chaotic
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Code edit (23 edits merged)
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Now add a new class DetritusFlying
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Code edit (20 edits merged)
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use Detritus class in road generateBackground, for that create a clone of attachAssetRadial that take an object insteade of an asset name but does the same thing
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use Detritus class in road generateBackground
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add a class for detritus
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Clone current system used to spanw Trees to spawn detritus
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log variables before the line if (!jumpAction && jumpStep >= PLAYER_JUMP_STEP_MIN || jumpStep >= PLAYER_JUMP_STEP_MAX)
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===================================================================
--- original.js
+++ change.js
@@ -616,10 +616,8 @@
self.y = targetY;
}
} else if (!self.taken && player.intersects(self)) {
self.taken = true;
- } else if (!self.taken && player.intersects(self)) {
- self.taken = true;
} else {
self.rotation += 0.05 + (Math.random() - 0.25) * 0.1;
}
};
@@ -651,8 +649,10 @@
} else {
self.x = targetX;
self.y = targetY;
}
+ } else if (!self.taken && player.intersects(self)) {
+ self.taken = true;
}
};
return self;
});
white
circle sliced into many pieces, flat image. 2d, white background, shadowless.
pixel art of a tall, tree. game asset, 2d, white background, shadowless.
pixel art cloud. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
dark space.
flying lava bubble. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a bonus crystal ball with the recycle symbol. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
top view A green round start button empty in the center like a ring.