User prompt
Give 3 options for each queation.
User prompt
Please fix the bug: 'Uncaught ReferenceError: InputText is not defined' in or related to this line: 'answerInput = new InputText('', {' Line Number: 92
User prompt
Please fix the bug: 'Timeout.tick error: answerInput.getText is not a function' in or related to this line: 'if (answerInput.getText().toLowerCase() === answers[currentQuestionIndex].toLowerCase()) {' Line Number: 74
Initial prompt
English venglish
/**** * Classes ****/ // Define InputText class to fix the 'InputText is not defined' error var InputText = Container.expand(function () { var self = Container.call(this); self.text = new Text2('', { size: 50, fill: "#ffffff" }); self.addChild(self.text); self.setText = function (text) { self.text.setText(text); }; self.getValue = function () { return self.text.text; }; return self; }); //<Assets used in the game will automatically appear here> // Question class to handle individual questions var Question = Container.expand(function () { var self = Container.call(this); self.text = new Text2('', { size: 50, fill: "#ffffff" }); self.addChild(self.text); self.setText = function (question) { self.text.setText(question); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize variables var questions = [{ question: "What is the correct form of the verb in this sentence: 'She ____ to the store.'", options: ["go", "goes", "gone"], answer: "goes" }, { question: "Choose the correct article: 'I saw ____ elephant at the zoo.'", options: ["a", "an", "the"], answer: "an" }, { question: "Which word is a noun: 'quickly, happiness, run'?", options: ["quickly", "happiness", "run"], answer: "happiness" } // Add more questions here up to 20,000 ]; var currentQuestionIndex = 0; var score = 0; var timer; var questionDisplay; var option1; var option2; var option3; var scoreTxt; var timerTxt; var currentQuestionIndex = 0; var score = 0; var timer; var questionDisplay; var answerInput; var scoreTxt; var timerTxt; // Function to start the game function startGame() { currentQuestionIndex = 0; score = 0; showQuestion(); startTimer(); } // Function to show a question function showQuestion() { if (currentQuestionIndex >= questions.length) { endGame(); return; } questionDisplay.setText(questions[currentQuestionIndex].question); option1.setText(questions[currentQuestionIndex].options[0]); option2.setText(questions[currentQuestionIndex].options[1]); option3.setText(questions[currentQuestionIndex].options[2]); } // Function to start the timer function startTimer() { var timeLeft = 10; timerTxt.setText('Time: ' + timeLeft); timer = LK.setInterval(function () { timeLeft--; timerTxt.setText('Time: ' + timeLeft); if (timeLeft <= 0) { checkAnswer(); } }, 1000); } // Function to check the answer function checkAnswer() { LK.clearInterval(timer); if (selectedOption && selectedOption.getText().toLowerCase() === questions[currentQuestionIndex].answer.toLowerCase()) { score++; scoreTxt.setText('Score: ' + score); } currentQuestionIndex++; showQuestion(); startTimer(); } // Function to end the game function endGame() { LK.clearInterval(timer); LK.showGameOver(); } // Initialize game elements questionDisplay = new Question(); questionDisplay.x = 2048 / 2; questionDisplay.y = 2732 / 4; game.addChild(questionDisplay); option1 = new InputText(); option1.x = 2048 / 2; option1.y = 2732 / 2; game.addChild(option1); option2 = new InputText(); option2.x = 2048 / 2; option2.y = 2732 / 2 + 100; game.addChild(option2); option3 = new InputText(); option3.x = 2048 / 2; option3.y = 2732 / 2 + 200; game.addChild(option3); scoreTxt = new Text2('Score: 0', { size: 50, fill: "#ffffff" }); scoreTxt.x = 2048 / 2; scoreTxt.y = 100; game.addChild(scoreTxt); timerTxt = new Text2('Time: 10', { size: 50, fill: "#ffffff" }); timerTxt.x = 2048 / 2; timerTxt.y = 200; game.addChild(timerTxt); // Start the game startGame(); // Event listeners for answer input game.down = function (x, y, obj) { // Simulate input for the answer var input = prompt("Enter your answer:"); answerInput.setText(input); checkAnswer(); }; game.update = function () { // Game update logic };
===================================================================
--- original.js
+++ change.js
@@ -42,18 +42,36 @@
/****
* Game Code
****/
// Initialize variables
-var questions = ["What is the correct form of the verb in this sentence: 'She ____ to the store.'", "Choose the correct article: 'I saw ____ elephant at the zoo.'", "Which word is a noun: 'quickly, happiness, run'?"
+var questions = [{
+ question: "What is the correct form of the verb in this sentence: 'She ____ to the store.'",
+ options: ["go", "goes", "gone"],
+ answer: "goes"
+}, {
+ question: "Choose the correct article: 'I saw ____ elephant at the zoo.'",
+ options: ["a", "an", "the"],
+ answer: "an"
+}, {
+ question: "Which word is a noun: 'quickly, happiness, run'?",
+ options: ["quickly", "happiness", "run"],
+ answer: "happiness"
+}
// Add more questions here up to 20,000
];
-var answers = ["goes", "an", "happiness"
-// Add corresponding answers here
-];
var currentQuestionIndex = 0;
var score = 0;
var timer;
var questionDisplay;
+var option1;
+var option2;
+var option3;
+var scoreTxt;
+var timerTxt;
+var currentQuestionIndex = 0;
+var score = 0;
+var timer;
+var questionDisplay;
var answerInput;
var scoreTxt;
var timerTxt;
// Function to start the game
@@ -68,10 +86,12 @@
if (currentQuestionIndex >= questions.length) {
endGame();
return;
}
- questionDisplay.setText(questions[currentQuestionIndex]);
- answerInput.setText('');
+ questionDisplay.setText(questions[currentQuestionIndex].question);
+ option1.setText(questions[currentQuestionIndex].options[0]);
+ option2.setText(questions[currentQuestionIndex].options[1]);
+ option3.setText(questions[currentQuestionIndex].options[2]);
}
// Function to start the timer
function startTimer() {
var timeLeft = 10;
@@ -86,9 +106,9 @@
}
// Function to check the answer
function checkAnswer() {
LK.clearInterval(timer);
- if (answerInput.getValue().toLowerCase() === answers[currentQuestionIndex].toLowerCase()) {
+ if (selectedOption && selectedOption.getText().toLowerCase() === questions[currentQuestionIndex].answer.toLowerCase()) {
score++;
scoreTxt.setText('Score: ' + score);
}
currentQuestionIndex++;
@@ -104,12 +124,20 @@
questionDisplay = new Question();
questionDisplay.x = 2048 / 2;
questionDisplay.y = 2732 / 4;
game.addChild(questionDisplay);
-answerInput = new InputText();
-answerInput.x = 2048 / 2;
-answerInput.y = 2732 / 2;
-game.addChild(answerInput);
+option1 = new InputText();
+option1.x = 2048 / 2;
+option1.y = 2732 / 2;
+game.addChild(option1);
+option2 = new InputText();
+option2.x = 2048 / 2;
+option2.y = 2732 / 2 + 100;
+game.addChild(option2);
+option3 = new InputText();
+option3.x = 2048 / 2;
+option3.y = 2732 / 2 + 200;
+game.addChild(option3);
scoreTxt = new Text2('Score: 0', {
size: 50,
fill: "#ffffff"
});