User prompt
Give 3 options for each queation.
User prompt
Please fix the bug: 'Uncaught ReferenceError: InputText is not defined' in or related to this line: 'answerInput = new InputText('', {' Line Number: 92
User prompt
Please fix the bug: 'Timeout.tick error: answerInput.getText is not a function' in or related to this line: 'if (answerInput.getText().toLowerCase() === answers[currentQuestionIndex].toLowerCase()) {' Line Number: 74
Initial prompt
English venglish
/**** * Classes ****/ // Define InputText class to fix the 'InputText is not defined' error var InputText = Container.expand(function () { var self = Container.call(this); self.text = new Text2('', { size: 50, fill: "#ffffff" }); self.addChild(self.text); self.setText = function (text) { self.text.setText(text); }; self.getValue = function () { return self.text.text; }; return self; }); //<Assets used in the game will automatically appear here> // Question class to handle individual questions var Question = Container.expand(function () { var self = Container.call(this); self.text = new Text2('', { size: 50, fill: "#ffffff" }); self.addChild(self.text); self.setText = function (question) { self.text.setText(question); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize variables var questions = ["What is the correct form of the verb in this sentence: 'She ____ to the store.'", "Choose the correct article: 'I saw ____ elephant at the zoo.'", "Which word is a noun: 'quickly, happiness, run'?" // Add more questions here up to 20,000 ]; var answers = ["goes", "an", "happiness" // Add corresponding answers here ]; var currentQuestionIndex = 0; var score = 0; var timer; var questionDisplay; var answerInput; var scoreTxt; var timerTxt; // Function to start the game function startGame() { currentQuestionIndex = 0; score = 0; showQuestion(); startTimer(); } // Function to show a question function showQuestion() { if (currentQuestionIndex >= questions.length) { endGame(); return; } questionDisplay.setText(questions[currentQuestionIndex]); answerInput.setText(''); } // Function to start the timer function startTimer() { var timeLeft = 10; timerTxt.setText('Time: ' + timeLeft); timer = LK.setInterval(function () { timeLeft--; timerTxt.setText('Time: ' + timeLeft); if (timeLeft <= 0) { checkAnswer(); } }, 1000); } // Function to check the answer function checkAnswer() { LK.clearInterval(timer); if (answerInput.getValue().toLowerCase() === answers[currentQuestionIndex].toLowerCase()) { score++; scoreTxt.setText('Score: ' + score); } currentQuestionIndex++; showQuestion(); startTimer(); } // Function to end the game function endGame() { LK.clearInterval(timer); LK.showGameOver(); } // Initialize game elements questionDisplay = new Question(); questionDisplay.x = 2048 / 2; questionDisplay.y = 2732 / 4; game.addChild(questionDisplay); answerInput = new InputText(); answerInput.x = 2048 / 2; answerInput.y = 2732 / 2; game.addChild(answerInput); scoreTxt = new Text2('Score: 0', { size: 50, fill: "#ffffff" }); scoreTxt.x = 2048 / 2; scoreTxt.y = 100; game.addChild(scoreTxt); timerTxt = new Text2('Time: 10', { size: 50, fill: "#ffffff" }); timerTxt.x = 2048 / 2; timerTxt.y = 200; game.addChild(timerTxt); // Start the game startGame(); // Event listeners for answer input game.down = function (x, y, obj) { // Simulate input for the answer var input = prompt("Enter your answer:"); answerInput.setText(input); checkAnswer(); }; game.update = function () { // Game update logic };
===================================================================
--- original.js
+++ change.js
@@ -1,7 +1,23 @@
/****
* Classes
****/
+// Define InputText class to fix the 'InputText is not defined' error
+var InputText = Container.expand(function () {
+ var self = Container.call(this);
+ self.text = new Text2('', {
+ size: 50,
+ fill: "#ffffff"
+ });
+ self.addChild(self.text);
+ self.setText = function (text) {
+ self.text.setText(text);
+ };
+ self.getValue = function () {
+ return self.text.text;
+ };
+ return self;
+});
//<Assets used in the game will automatically appear here>
// Question class to handle individual questions
var Question = Container.expand(function () {
var self = Container.call(this);
@@ -88,12 +104,9 @@
questionDisplay = new Question();
questionDisplay.x = 2048 / 2;
questionDisplay.y = 2732 / 4;
game.addChild(questionDisplay);
-answerInput = new InputText('', {
- size: 50,
- fill: "#ffffff"
-});
+answerInput = new InputText();
answerInput.x = 2048 / 2;
answerInput.y = 2732 / 2;
game.addChild(answerInput);
scoreTxt = new Text2('Score: 0', {