User prompt
Give 3 options for each queation.
User prompt
Please fix the bug: 'Uncaught ReferenceError: InputText is not defined' in or related to this line: 'answerInput = new InputText('', {' Line Number: 92
User prompt
Please fix the bug: 'Timeout.tick error: answerInput.getText is not a function' in or related to this line: 'if (answerInput.getText().toLowerCase() === answers[currentQuestionIndex].toLowerCase()) {' Line Number: 74
Initial prompt
English venglish
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Question class to handle individual questions var Question = Container.expand(function () { var self = Container.call(this); self.text = new Text2('', { size: 50, fill: "#ffffff" }); self.addChild(self.text); self.setText = function (question) { self.text.setText(question); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize variables var questions = ["What is the correct form of the verb in this sentence: 'She ____ to the store.'", "Choose the correct article: 'I saw ____ elephant at the zoo.'", "Which word is a noun: 'quickly, happiness, run'?" // Add more questions here up to 20,000 ]; var answers = ["goes", "an", "happiness" // Add corresponding answers here ]; var currentQuestionIndex = 0; var score = 0; var timer; var questionDisplay; var answerInput; var scoreTxt; var timerTxt; // Function to start the game function startGame() { currentQuestionIndex = 0; score = 0; showQuestion(); startTimer(); } // Function to show a question function showQuestion() { if (currentQuestionIndex >= questions.length) { endGame(); return; } questionDisplay.setText(questions[currentQuestionIndex]); answerInput.setText(''); } // Function to start the timer function startTimer() { var timeLeft = 10; timerTxt.setText('Time: ' + timeLeft); timer = LK.setInterval(function () { timeLeft--; timerTxt.setText('Time: ' + timeLeft); if (timeLeft <= 0) { checkAnswer(); } }, 1000); } // Function to check the answer function checkAnswer() { LK.clearInterval(timer); if (answerInput.getValue().toLowerCase() === answers[currentQuestionIndex].toLowerCase()) { score++; scoreTxt.setText('Score: ' + score); } currentQuestionIndex++; showQuestion(); startTimer(); } // Function to end the game function endGame() { LK.clearInterval(timer); LK.showGameOver(); } // Initialize game elements questionDisplay = new Question(); questionDisplay.x = 2048 / 2; questionDisplay.y = 2732 / 4; game.addChild(questionDisplay); answerInput = new InputText('', { size: 50, fill: "#ffffff" }); answerInput.x = 2048 / 2; answerInput.y = 2732 / 2; game.addChild(answerInput); scoreTxt = new Text2('Score: 0', { size: 50, fill: "#ffffff" }); scoreTxt.x = 2048 / 2; scoreTxt.y = 100; game.addChild(scoreTxt); timerTxt = new Text2('Time: 10', { size: 50, fill: "#ffffff" }); timerTxt.x = 2048 / 2; timerTxt.y = 200; game.addChild(timerTxt); // Start the game startGame(); // Event listeners for answer input game.down = function (x, y, obj) { // Simulate input for the answer var input = prompt("Enter your answer:"); answerInput.setText(input); checkAnswer(); }; game.update = function () { // Game update logic };
===================================================================
--- original.js
+++ change.js
@@ -1,32 +1,32 @@
-/****
+/****
* Classes
-****/
+****/
//<Assets used in the game will automatically appear here>
// Question class to handle individual questions
var Question = Container.expand(function () {
- var self = Container.call(this);
- self.text = new Text2('', {
- size: 50,
- fill: "#ffffff"
- });
- self.addChild(self.text);
- self.setText = function (question) {
- self.text.setText(question);
- };
- return self;
+ var self = Container.call(this);
+ self.text = new Text2('', {
+ size: 50,
+ fill: "#ffffff"
+ });
+ self.addChild(self.text);
+ self.setText = function (question) {
+ self.text.setText(question);
+ };
+ return self;
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize variables
var questions = ["What is the correct form of the verb in this sentence: 'She ____ to the store.'", "Choose the correct article: 'I saw ____ elephant at the zoo.'", "Which word is a noun: 'quickly, happiness, run'?"
// Add more questions here up to 20,000
];
@@ -41,84 +41,84 @@
var scoreTxt;
var timerTxt;
// Function to start the game
function startGame() {
- currentQuestionIndex = 0;
- score = 0;
- showQuestion();
- startTimer();
+ currentQuestionIndex = 0;
+ score = 0;
+ showQuestion();
+ startTimer();
}
// Function to show a question
function showQuestion() {
- if (currentQuestionIndex >= questions.length) {
- endGame();
- return;
- }
- questionDisplay.setText(questions[currentQuestionIndex]);
- answerInput.setText('');
+ if (currentQuestionIndex >= questions.length) {
+ endGame();
+ return;
+ }
+ questionDisplay.setText(questions[currentQuestionIndex]);
+ answerInput.setText('');
}
// Function to start the timer
function startTimer() {
- var timeLeft = 10;
- timerTxt.setText('Time: ' + timeLeft);
- timer = LK.setInterval(function () {
- timeLeft--;
- timerTxt.setText('Time: ' + timeLeft);
- if (timeLeft <= 0) {
- checkAnswer();
- }
- }, 1000);
+ var timeLeft = 10;
+ timerTxt.setText('Time: ' + timeLeft);
+ timer = LK.setInterval(function () {
+ timeLeft--;
+ timerTxt.setText('Time: ' + timeLeft);
+ if (timeLeft <= 0) {
+ checkAnswer();
+ }
+ }, 1000);
}
// Function to check the answer
function checkAnswer() {
- LK.clearInterval(timer);
- if (answerInput.getText().toLowerCase() === answers[currentQuestionIndex].toLowerCase()) {
- score++;
- scoreTxt.setText('Score: ' + score);
- }
- currentQuestionIndex++;
- showQuestion();
- startTimer();
+ LK.clearInterval(timer);
+ if (answerInput.getValue().toLowerCase() === answers[currentQuestionIndex].toLowerCase()) {
+ score++;
+ scoreTxt.setText('Score: ' + score);
+ }
+ currentQuestionIndex++;
+ showQuestion();
+ startTimer();
}
// Function to end the game
function endGame() {
- LK.clearInterval(timer);
- LK.showGameOver();
+ LK.clearInterval(timer);
+ LK.showGameOver();
}
// Initialize game elements
questionDisplay = new Question();
questionDisplay.x = 2048 / 2;
questionDisplay.y = 2732 / 4;
game.addChild(questionDisplay);
-answerInput = new Text2('', {
- size: 50,
- fill: "#ffffff"
+answerInput = new InputText('', {
+ size: 50,
+ fill: "#ffffff"
});
answerInput.x = 2048 / 2;
answerInput.y = 2732 / 2;
game.addChild(answerInput);
scoreTxt = new Text2('Score: 0', {
- size: 50,
- fill: "#ffffff"
+ size: 50,
+ fill: "#ffffff"
});
scoreTxt.x = 2048 / 2;
scoreTxt.y = 100;
game.addChild(scoreTxt);
timerTxt = new Text2('Time: 10', {
- size: 50,
- fill: "#ffffff"
+ size: 50,
+ fill: "#ffffff"
});
timerTxt.x = 2048 / 2;
timerTxt.y = 200;
game.addChild(timerTxt);
// Start the game
startGame();
// Event listeners for answer input
game.down = function (x, y, obj) {
- // Simulate input for the answer
- var input = prompt("Enter your answer:");
- answerInput.setText(input);
- checkAnswer();
+ // Simulate input for the answer
+ var input = prompt("Enter your answer:");
+ answerInput.setText(input);
+ checkAnswer();
};
game.update = function () {
- // Game update logic
+ // Game update logic
};
\ No newline at end of file