User prompt
Give 3 options for each queation.
User prompt
Please fix the bug: 'Uncaught ReferenceError: InputText is not defined' in or related to this line: 'answerInput = new InputText('', {' Line Number: 92
User prompt
Please fix the bug: 'Timeout.tick error: answerInput.getText is not a function' in or related to this line: 'if (answerInput.getText().toLowerCase() === answers[currentQuestionIndex].toLowerCase()) {' Line Number: 74
Initial prompt
English venglish
/****
* Classes
****/
// Define InputText class to fix the 'InputText is not defined' error
var InputText = Container.expand(function () {
var self = Container.call(this);
self.text = new Text2('', {
size: 50,
fill: "#ffffff"
});
self.addChild(self.text);
self.setText = function (text) {
self.text.setText(text);
};
self.getValue = function () {
return self.text.text;
};
return self;
});
//<Assets used in the game will automatically appear here>
// Question class to handle individual questions
var Question = Container.expand(function () {
var self = Container.call(this);
self.text = new Text2('', {
size: 50,
fill: "#ffffff"
});
self.addChild(self.text);
self.setText = function (question) {
self.text.setText(question);
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize variables
var questions = [{
question: "What is the correct form of the verb in this sentence: 'She ____ to the store.'",
options: ["go", "goes", "gone"],
answer: "goes"
}, {
question: "Choose the correct article: 'I saw ____ elephant at the zoo.'",
options: ["a", "an", "the"],
answer: "an"
}, {
question: "Which word is a noun: 'quickly, happiness, run'?",
options: ["quickly", "happiness", "run"],
answer: "happiness"
}
// Add more questions here up to 20,000
];
var currentQuestionIndex = 0;
var score = 0;
var timer;
var questionDisplay;
var option1;
var option2;
var option3;
var scoreTxt;
var timerTxt;
var currentQuestionIndex = 0;
var score = 0;
var timer;
var questionDisplay;
var answerInput;
var scoreTxt;
var timerTxt;
// Function to start the game
function startGame() {
currentQuestionIndex = 0;
score = 0;
showQuestion();
startTimer();
}
// Function to show a question
function showQuestion() {
if (currentQuestionIndex >= questions.length) {
endGame();
return;
}
questionDisplay.setText(questions[currentQuestionIndex].question);
option1.setText(questions[currentQuestionIndex].options[0]);
option2.setText(questions[currentQuestionIndex].options[1]);
option3.setText(questions[currentQuestionIndex].options[2]);
}
// Function to start the timer
function startTimer() {
var timeLeft = 10;
timerTxt.setText('Time: ' + timeLeft);
timer = LK.setInterval(function () {
timeLeft--;
timerTxt.setText('Time: ' + timeLeft);
if (timeLeft <= 0) {
checkAnswer();
}
}, 1000);
}
// Function to check the answer
function checkAnswer() {
LK.clearInterval(timer);
if (selectedOption && selectedOption.getText().toLowerCase() === questions[currentQuestionIndex].answer.toLowerCase()) {
score++;
scoreTxt.setText('Score: ' + score);
}
currentQuestionIndex++;
showQuestion();
startTimer();
}
// Function to end the game
function endGame() {
LK.clearInterval(timer);
LK.showGameOver();
}
// Initialize game elements
questionDisplay = new Question();
questionDisplay.x = 2048 / 2;
questionDisplay.y = 2732 / 4;
game.addChild(questionDisplay);
option1 = new InputText();
option1.x = 2048 / 2;
option1.y = 2732 / 2;
game.addChild(option1);
option2 = new InputText();
option2.x = 2048 / 2;
option2.y = 2732 / 2 + 100;
game.addChild(option2);
option3 = new InputText();
option3.x = 2048 / 2;
option3.y = 2732 / 2 + 200;
game.addChild(option3);
scoreTxt = new Text2('Score: 0', {
size: 50,
fill: "#ffffff"
});
scoreTxt.x = 2048 / 2;
scoreTxt.y = 100;
game.addChild(scoreTxt);
timerTxt = new Text2('Time: 10', {
size: 50,
fill: "#ffffff"
});
timerTxt.x = 2048 / 2;
timerTxt.y = 200;
game.addChild(timerTxt);
// Start the game
startGame();
// Event listeners for answer input
game.down = function (x, y, obj) {
// Simulate input for the answer
var input = prompt("Enter your answer:");
answerInput.setText(input);
checkAnswer();
};
game.update = function () {
// Game update logic
}; ===================================================================
--- original.js
+++ change.js
@@ -42,18 +42,36 @@
/****
* Game Code
****/
// Initialize variables
-var questions = ["What is the correct form of the verb in this sentence: 'She ____ to the store.'", "Choose the correct article: 'I saw ____ elephant at the zoo.'", "Which word is a noun: 'quickly, happiness, run'?"
+var questions = [{
+ question: "What is the correct form of the verb in this sentence: 'She ____ to the store.'",
+ options: ["go", "goes", "gone"],
+ answer: "goes"
+}, {
+ question: "Choose the correct article: 'I saw ____ elephant at the zoo.'",
+ options: ["a", "an", "the"],
+ answer: "an"
+}, {
+ question: "Which word is a noun: 'quickly, happiness, run'?",
+ options: ["quickly", "happiness", "run"],
+ answer: "happiness"
+}
// Add more questions here up to 20,000
];
-var answers = ["goes", "an", "happiness"
-// Add corresponding answers here
-];
var currentQuestionIndex = 0;
var score = 0;
var timer;
var questionDisplay;
+var option1;
+var option2;
+var option3;
+var scoreTxt;
+var timerTxt;
+var currentQuestionIndex = 0;
+var score = 0;
+var timer;
+var questionDisplay;
var answerInput;
var scoreTxt;
var timerTxt;
// Function to start the game
@@ -68,10 +86,12 @@
if (currentQuestionIndex >= questions.length) {
endGame();
return;
}
- questionDisplay.setText(questions[currentQuestionIndex]);
- answerInput.setText('');
+ questionDisplay.setText(questions[currentQuestionIndex].question);
+ option1.setText(questions[currentQuestionIndex].options[0]);
+ option2.setText(questions[currentQuestionIndex].options[1]);
+ option3.setText(questions[currentQuestionIndex].options[2]);
}
// Function to start the timer
function startTimer() {
var timeLeft = 10;
@@ -86,9 +106,9 @@
}
// Function to check the answer
function checkAnswer() {
LK.clearInterval(timer);
- if (answerInput.getValue().toLowerCase() === answers[currentQuestionIndex].toLowerCase()) {
+ if (selectedOption && selectedOption.getText().toLowerCase() === questions[currentQuestionIndex].answer.toLowerCase()) {
score++;
scoreTxt.setText('Score: ' + score);
}
currentQuestionIndex++;
@@ -104,12 +124,20 @@
questionDisplay = new Question();
questionDisplay.x = 2048 / 2;
questionDisplay.y = 2732 / 4;
game.addChild(questionDisplay);
-answerInput = new InputText();
-answerInput.x = 2048 / 2;
-answerInput.y = 2732 / 2;
-game.addChild(answerInput);
+option1 = new InputText();
+option1.x = 2048 / 2;
+option1.y = 2732 / 2;
+game.addChild(option1);
+option2 = new InputText();
+option2.x = 2048 / 2;
+option2.y = 2732 / 2 + 100;
+game.addChild(option2);
+option3 = new InputText();
+option3.x = 2048 / 2;
+option3.y = 2732 / 2 + 200;
+game.addChild(option3);
scoreTxt = new Text2('Score: 0', {
size: 50,
fill: "#ffffff"
});