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Please fix the bug: 'Uncaught TypeError: this.children[t].updateTransform is not a function' in or related to this line: 'background.y = 0;' Line Number: 81
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Please fix the bug: 'Uncaught TypeError: this.children[t].updateTransform is not a function' in or related to this line: 'function Bullet() {' Line Number: 67
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Please fix the bug: 'Uncaught TypeError: this.children[t].updateTransform is not a function' in or related to this line: 'function Bullet() {' Line Number: 67
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Please fix the bug: 'this.children[e].setStageReference is not a function' in or related to this line: 'function Bullet() {' Line Number: 67
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Please fix the bug: 'Uncaught TypeError: this.children[t].updateTransform is not a function' in or related to this line: 'function Bullet() {' Line Number: 67
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Please fix the bug: 'Uncaught TypeError: this.children[t].updateTransform is not a function' in or related to this line: 'function Bullet() {' Line Number: 67
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Please fix the bug: 'Uncaught TypeError: this.children[t].updateTransform is not a function' in or related to this line: 'function Bullet() {' Line Number: 67
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Please fix the bug: 'Uncaught TypeError: this.children[t].updateTransform is not a function' in or related to this line: 'function Bullet() {' Line Number: 67
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Please fix the bug: 'Uncaught TypeError: this.children[t].updateTransform is not a function' in or related to this line: 'function Bullet() {' Line Number: 67
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Please fix the bug: 'ReferenceError: player is not defined' in or related to this line: 'player.update();' Line Number: 21
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Copy Mario vs Monsters
/**** * Classes ****/ // Silahlı oyunçu şəkli var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.x -= self.speed; if (self.x < -50) { self.destroy(); } }; }); var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('playerWithGun', { // Silahlı oyunçu anchorX: 0.5, anchorY: 0.5 }); self.health = 100; // Oyunçunun canı self.speed = 5; self.jumpHeight = 40; self.isJumping = false; self.velocityY = 0; self.update = function () { if (self.isJumping) { self.y += self.velocityY; self.velocityY += 0.7; if (self.y >= groundY) { self.y = groundY; self.isJumping = false; self.velocityY = 0; } } }; self.jump = function () { if (!self.isJumping) { self.isJumping = true; self.velocityY = -self.jumpHeight; } }; self.takeDamage = function () { self.health -= 5; // Hər toqquşmada can 5 azalır if (self.health <= 0) { LK.showGameOver(); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ // Normal oyunçu var groundY = game.height - 200; var background = game.addChild(LK.getAsset('background', { anchorX: 0, anchorY: 0 })); background.x = 0; background.y = 0; var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = groundY; var enemies = []; var enemySpawnInterval = 100; var enemySpawnCounter = 0; var scoreText = new Text2('0', { size: 100, fill: 0xFFFFFF }); LK.gui.top.addChild(scoreText); scoreText.x = 2048 / 2; scoreText.y = 0; // Can göstəricisi var healthText = new Text2('Health: 100', { size: 50, fill: 0xFFFFFF }); LK.gui.top.addChild(healthText); healthText.x = 10; // Ekranın sol üst hissəsi healthText.y = 10; game.update = function () { player.update(); healthText.setText('Health: ' + player.health); // Canı ekrana yansıt enemySpawnCounter++; if (enemySpawnCounter >= enemySpawnInterval) { var enemy = new Enemy(); enemy.x = 2048; enemy.y = groundY; enemies.push(enemy); game.addChild(enemy); enemySpawnInterval = Math.floor(Math.random() * 150) + 50; enemySpawnCounter = 0; } for (var j = enemies.length - 1; j >= 0; j--) { enemies[j].update(); if (player.intersects(enemies[j])) { player.takeDamage(); // Oyunçunun canı 5 azalır LK.effects.flashScreen(0xff0000, 1000); } else if (player.x > enemies[j].x && !enemies[j].passed) { enemies[j].passed = true; LK.setScore(LK.getScore() + 1); scoreText.setText(LK.getScore()); } } }; game.down = function (x, y, obj) { player.jump(); }; // Oyunçunun atış etdiyi funksiya game.right = function (x, y, obj) { if (player.health > 0) { // Burada merminin vurulması üçün kod əlavə ediləcək console.log("Oyunçu atır!"); // Atışın baş verdiyini göstərmək üçün } };
===================================================================
--- original.js
+++ change.js
@@ -1,5 +1,60 @@
/****
+* Classes
+****/
+// Silahlı oyunçu şəkli
+var Enemy = Container.expand(function () {
+ var self = Container.call(this);
+ var enemyGraphics = self.attachAsset('enemy', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.update = function () {
+ self.x -= self.speed;
+ if (self.x < -50) {
+ self.destroy();
+ }
+ };
+});
+var Player = Container.expand(function () {
+ var self = Container.call(this);
+ var playerGraphics = self.attachAsset('playerWithGun', {
+ // Silahlı oyunçu
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.health = 100; // Oyunçunun canı
+ self.speed = 5;
+ self.jumpHeight = 40;
+ self.isJumping = false;
+ self.velocityY = 0;
+ self.update = function () {
+ if (self.isJumping) {
+ self.y += self.velocityY;
+ self.velocityY += 0.7;
+ if (self.y >= groundY) {
+ self.y = groundY;
+ self.isJumping = false;
+ self.velocityY = 0;
+ }
+ }
+ };
+ self.jump = function () {
+ if (!self.isJumping) {
+ self.isJumping = true;
+ self.velocityY = -self.jumpHeight;
+ }
+ };
+ self.takeDamage = function () {
+ self.health -= 5; // Hər toqquşmada can 5 azalır
+ if (self.health <= 0) {
+ LK.showGameOver();
+ }
+ };
+});
+
+/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB
@@ -7,27 +62,40 @@
/****
* Game Code
****/
-// Player class
-// [Eyni assetlər burada qalır]
-function Player() {
- var self = Container.call(this);
- self.health = 100;
- self.update = function () {
- // Player update logic here
- };
- self.takeDamage = function () {
- self.health -= 10;
- };
-}
-var player = new Player();
-game.addChild(player);
+// Normal oyunçu
var groundY = game.height - 200;
-// [Eyni game kodu burada qalır]
+var background = game.addChild(LK.getAsset('background', {
+ anchorX: 0,
+ anchorY: 0
+}));
+background.x = 0;
+background.y = 0;
+var player = game.addChild(new Player());
+player.x = 2048 / 2;
+player.y = groundY;
+var enemies = [];
+var enemySpawnInterval = 100;
+var enemySpawnCounter = 0;
+var scoreText = new Text2('0', {
+ size: 100,
+ fill: 0xFFFFFF
+});
+LK.gui.top.addChild(scoreText);
+scoreText.x = 2048 / 2;
+scoreText.y = 0;
+// Can göstəricisi
+var healthText = new Text2('Health: 100', {
+ size: 50,
+ fill: 0xFFFFFF
+});
+LK.gui.top.addChild(healthText);
+healthText.x = 10; // Ekranın sol üst hissəsi
+healthText.y = 10;
game.update = function () {
player.update();
- healthText.setText('Health: ' + player.health);
+ healthText.setText('Health: ' + player.health); // Canı ekrana yansıt
enemySpawnCounter++;
if (enemySpawnCounter >= enemySpawnInterval) {
var enemy = new Enemy();
enemy.x = 2048;
@@ -39,51 +107,23 @@
}
for (var j = enemies.length - 1; j >= 0; j--) {
enemies[j].update();
if (player.intersects(enemies[j])) {
- player.takeDamage();
+ player.takeDamage(); // Oyunçunun canı 5 azalır
LK.effects.flashScreen(0xff0000, 1000);
} else if (player.x > enemies[j].x && !enemies[j].passed) {
enemies[j].passed = true;
LK.setScore(LK.getScore() + 1);
scoreText.setText(LK.getScore());
}
}
};
-// Boşluq düyməsinə basdıqda atış funksiyası
-game.space = function () {
+game.down = function (x, y, obj) {
+ player.jump();
+};
+// Oyunçunun atış etdiyi funksiya
+game.right = function (x, y, obj) {
if (player.health > 0) {
- // Merminin yaradılması
- var bullet = new Bullet(); // Mermi obyektini yarat
- bullet.x = player.x; // Oyunçunun x mövqeyini al
- bullet.y = player.y; // Oyunçunun y mövqeyini al
- game.addChild(bullet); // Mermini oyuna əlavə et
+ // Burada merminin vurulması üçün kod əlavə ediləcək
+ console.log("Oyunçu atır!"); // Atışın baş verdiyini göstərmək üçün
}
-};
-function Bullet() {
- var self = Container.call(this);
- self.attachAsset('bulletAsset', {
- anchorX: 0.5,
- anchorY: 0.5
- }); // Mermi üçün asset
- self.speed = 10;
- self.update = function () {
- self.x += self.speed; // Merminin sağa doğru hərəkəti
- if (self.x > 2048) {
- self.destroy(); // Ekranın sağ kənarını keçdikdə mermini sil
- }
- };
- self.updateTransform = function () {
- Container.prototype.updateTransform.call(this);
- for (var i = 0; i < this.children.length; i++) {
- if (this.children[i].updateTransform) {
- this.children[i].updateTransform();
- }
- }
- };
- self.setStageReference = function (stage) {
- this.stage = stage;
- for (var i = 0; i < this.children.length; i++) {
- this.children[i].setStageReference(stage);
- }
- };
-}
\ No newline at end of file
+};
\ No newline at end of file