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Please fix the bug: 'Uncaught TypeError: this.children[t].updateTransform is not a function' in or related to this line: 'background.y = 0;' Line Number: 81
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Please fix the bug: 'Uncaught TypeError: this.children[t].updateTransform is not a function' in or related to this line: 'function Bullet() {' Line Number: 67
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Please fix the bug: 'Uncaught TypeError: this.children[t].updateTransform is not a function' in or related to this line: 'function Bullet() {' Line Number: 67
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Please fix the bug: 'this.children[e].setStageReference is not a function' in or related to this line: 'function Bullet() {' Line Number: 67
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Please fix the bug: 'Uncaught TypeError: this.children[t].updateTransform is not a function' in or related to this line: 'function Bullet() {' Line Number: 67
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Please fix the bug: 'Uncaught TypeError: this.children[t].updateTransform is not a function' in or related to this line: 'function Bullet() {' Line Number: 67
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Please fix the bug: 'Uncaught TypeError: this.children[t].updateTransform is not a function' in or related to this line: 'function Bullet() {' Line Number: 67
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Please fix the bug: 'Uncaught TypeError: this.children[t].updateTransform is not a function' in or related to this line: 'function Bullet() {' Line Number: 67
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Please fix the bug: 'Uncaught TypeError: this.children[t].updateTransform is not a function' in or related to this line: 'function Bullet() {' Line Number: 67
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Please fix the bug: 'ReferenceError: player is not defined' in or related to this line: 'player.update();' Line Number: 21
Code edit (1 edits merged)
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Remix started
Copy Mario vs Monsters
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ // Player class // [Eyni assetlər burada qalır] function Player() { var self = Container.call(this); self.health = 100; self.update = function () { // Player update logic here }; self.takeDamage = function () { self.health -= 10; }; } var player = new Player(); game.addChild(player); var groundY = game.height - 200; // [Eyni game kodu burada qalır] game.update = function () { player.update(); healthText.setText('Health: ' + player.health); enemySpawnCounter++; if (enemySpawnCounter >= enemySpawnInterval) { var enemy = new Enemy(); enemy.x = 2048; enemy.y = groundY; enemies.push(enemy); game.addChild(enemy); enemySpawnInterval = Math.floor(Math.random() * 150) + 50; enemySpawnCounter = 0; } for (var j = enemies.length - 1; j >= 0; j--) { enemies[j].update(); if (player.intersects(enemies[j])) { player.takeDamage(); LK.effects.flashScreen(0xff0000, 1000); } else if (player.x > enemies[j].x && !enemies[j].passed) { enemies[j].passed = true; LK.setScore(LK.getScore() + 1); scoreText.setText(LK.getScore()); } } }; // Boşluq düyməsinə basdıqda atış funksiyası game.space = function () { if (player.health > 0) { // Merminin yaradılması var bullet = new Bullet(); // Mermi obyektini yarat bullet.x = player.x; // Oyunçunun x mövqeyini al bullet.y = player.y; // Oyunçunun y mövqeyini al game.addChild(bullet); // Mermini oyuna əlavə et } }; function Bullet() { var self = Container.call(this); self.attachAsset('bulletAsset', { anchorX: 0.5, anchorY: 0.5 }); // Mermi üçün asset self.speed = 10; self.update = function () { self.x += self.speed; // Merminin sağa doğru hərəkəti if (self.x > 2048) { self.destroy(); // Ekranın sağ kənarını keçdikdə mermini sil } }; self.updateTransform = function () { Container.prototype.updateTransform.call(this); }; }
===================================================================
--- original.js
+++ change.js
@@ -74,8 +74,5 @@
};
self.updateTransform = function () {
Container.prototype.updateTransform.call(this);
};
- self.updateTransform = function () {
- Container.prototype.updateTransform.call(this);
- };
}
\ No newline at end of file