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Please fix the bug: 'Uncaught TypeError: this.children[t].updateTransform is not a function' in or related to this line: 'background.y = 0;' Line Number: 81
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Please fix the bug: 'Uncaught TypeError: this.children[t].updateTransform is not a function' in or related to this line: 'function Bullet() {' Line Number: 67
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Please fix the bug: 'Uncaught TypeError: this.children[t].updateTransform is not a function' in or related to this line: 'function Bullet() {' Line Number: 67
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Please fix the bug: 'this.children[e].setStageReference is not a function' in or related to this line: 'function Bullet() {' Line Number: 67
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Please fix the bug: 'Uncaught TypeError: this.children[t].updateTransform is not a function' in or related to this line: 'function Bullet() {' Line Number: 67
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Please fix the bug: 'Uncaught TypeError: this.children[t].updateTransform is not a function' in or related to this line: 'function Bullet() {' Line Number: 67
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Please fix the bug: 'Uncaught TypeError: this.children[t].updateTransform is not a function' in or related to this line: 'function Bullet() {' Line Number: 67
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Please fix the bug: 'Uncaught TypeError: this.children[t].updateTransform is not a function' in or related to this line: 'function Bullet() {' Line Number: 67
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Please fix the bug: 'Uncaught TypeError: this.children[t].updateTransform is not a function' in or related to this line: 'function Bullet() {' Line Number: 67
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Please fix the bug: 'ReferenceError: player is not defined' in or related to this line: 'player.update();' Line Number: 21
Code edit (1 edits merged)
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Copy Mario vs Monsters
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ // Player class // [Eyni assetlər burada qalır] function Player() { var self = Container.call(this); self.health = 100; self.update = function () { // Player update logic here }; self.takeDamage = function () { self.health -= 10; }; } var player = new Player(); game.addChild(player); var groundY = game.height - 200; // [Eyni game kodu burada qalır] game.update = function () { player.update(); healthText.setText('Health: ' + player.health); enemySpawnCounter++; if (enemySpawnCounter >= enemySpawnInterval) { var enemy = new Enemy(); enemy.x = 2048; enemy.y = groundY; enemies.push(enemy); game.addChild(enemy); enemySpawnInterval = Math.floor(Math.random() * 150) + 50; enemySpawnCounter = 0; } for (var j = enemies.length - 1; j >= 0; j--) { enemies[j].update(); if (player.intersects(enemies[j])) { player.takeDamage(); LK.effects.flashScreen(0xff0000, 1000); } else if (player.x > enemies[j].x && !enemies[j].passed) { enemies[j].passed = true; LK.setScore(LK.getScore() + 1); scoreText.setText(LK.getScore()); } } }; // Boşluq düyməsinə basdıqda atış funksiyası game.space = function () { if (player.health > 0) { // Merminin yaradılması var bullet = new Bullet(); // Mermi obyektini yarat bullet.x = player.x; // Oyunçunun x mövqeyini al bullet.y = player.y; // Oyunçunun y mövqeyini al game.addChild(bullet); // Mermini oyuna əlavə et } }; function Bullet() { var self = Container.call(this); self.attachAsset('bulletAsset', { anchorX: 0.5, anchorY: 0.5 }); // Mermi üçün asset self.speed = 10; self.update = function () { self.x += self.speed; // Merminin sağa doğru hərəkəti if (self.x > 2048) { self.destroy(); // Ekranın sağ kənarını keçdikdə mermini sil } }; }
===================================================================
--- original.js
+++ change.js
@@ -1,56 +1,5 @@
/****
-* Classes
-****/
-var Enemy = Container.expand(function () {
- var self = Container.call(this);
- self.attachAsset('enemy', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.passed = false;
- self.update = function () {
- self.x -= self.speed;
- if (self.x < -100 && !self.destroyed) {
- self.destroyed = true;
- self.destroy();
- }
- };
-});
-var Player = Container.expand(function () {
- var self = Container.call(this);
- self.attachAsset('player', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.jumpHeight = 25;
- self.gravity = 1.2;
- self.velocityY = 0;
- self.isJumping = false;
- self.update = function () {
- if (self.isJumping) {
- self.y += self.velocityY;
- self.velocityY += self.gravity;
- // Add slight rotation for visual effect
- self.rotation = self.velocityY * 0.03;
- if (self.y >= game.height / 2) {
- self.y = game.height / 2;
- self.isJumping = false;
- self.velocityY = 0;
- self.rotation = 0;
- }
- }
- };
- self.jump = function () {
- if (!self.isJumping) {
- self.isJumping = true;
- self.velocityY = -self.jumpHeight;
- }
- };
-});
-
-/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB
@@ -58,57 +7,69 @@
/****
* Game Code
****/
-var background = game.addChild(LK.getAsset('background', {
- anchorX: 0,
- anchorY: 0
-}));
-background.x = 0;
-background.y = 0;
-var player = game.addChild(new Player());
-player.x = game.width / 2;
-player.y = game.height / 2;
-var enemies = [];
-var enemySpawnInterval = 100;
-var enemySpawnCounter = 0;
-var gameOver = false;
-// Score text
-var scoreText = new Text2('0', {
- size: 100,
- fill: 0xFFFFFF
-});
-LK.gui.top.addChild(scoreText);
-scoreText.x = game.width / 2;
-scoreText.y = 0;
+// Player class
+// [Eyni assetlər burada qalır]
+function Player() {
+ var self = Container.call(this);
+ self.health = 100;
+ self.update = function () {
+ // Player update logic here
+ };
+ self.takeDamage = function () {
+ self.health -= 10;
+ };
+}
+var player = new Player();
+game.addChild(player);
+var groundY = game.height - 200;
+// [Eyni game kodu burada qalır]
game.update = function () {
- if (gameOver) {
- return;
- }
player.update();
+ healthText.setText('Health: ' + player.health);
enemySpawnCounter++;
if (enemySpawnCounter >= enemySpawnInterval) {
var enemy = new Enemy();
- enemy.x = game.width + 100;
- enemy.y = game.height / 2;
+ enemy.x = 2048;
+ enemy.y = groundY;
enemies.push(enemy);
game.addChild(enemy);
enemySpawnInterval = Math.floor(Math.random() * 150) + 50;
enemySpawnCounter = 0;
}
for (var j = enemies.length - 1; j >= 0; j--) {
- var e = enemies[j];
- e.update();
- if (!e.destroyed && player.intersects(e)) {
- gameOver = true;
+ enemies[j].update();
+ if (player.intersects(enemies[j])) {
+ player.takeDamage();
LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- } else if (!e.passed && player.x > e.x) {
- e.passed = true;
+ } else if (player.x > enemies[j].x && !enemies[j].passed) {
+ enemies[j].passed = true;
LK.setScore(LK.getScore() + 1);
scoreText.setText(LK.getScore());
}
}
};
-game.down = function (x, y, obj) {
- player.jump();
-};
\ No newline at end of file
+// Boşluq düyməsinə basdıqda atış funksiyası
+game.space = function () {
+ if (player.health > 0) {
+ // Merminin yaradılması
+ var bullet = new Bullet(); // Mermi obyektini yarat
+ bullet.x = player.x; // Oyunçunun x mövqeyini al
+ bullet.y = player.y; // Oyunçunun y mövqeyini al
+ game.addChild(bullet); // Mermini oyuna əlavə et
+ }
+};
+function Bullet() {
+ var self = Container.call(this);
+ self.attachAsset('bulletAsset', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ }); // Mermi üçün asset
+ self.speed = 10;
+ self.update = function () {
+ self.x += self.speed; // Merminin sağa doğru hərəkəti
+ if (self.x > 2048) {
+ self.destroy(); // Ekranın sağ kənarını keçdikdə mermini sil
+ }
+ };
+}
\ No newline at end of file