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Please fix the bug: 'Uncaught TypeError: this.children[t].updateTransform is not a function' in or related to this line: 'background.y = 0;' Line Number: 81
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Please fix the bug: 'Uncaught TypeError: this.children[t].updateTransform is not a function' in or related to this line: 'function Bullet() {' Line Number: 67
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Please fix the bug: 'Uncaught TypeError: this.children[t].updateTransform is not a function' in or related to this line: 'function Bullet() {' Line Number: 67
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Please fix the bug: 'this.children[e].setStageReference is not a function' in or related to this line: 'function Bullet() {' Line Number: 67
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Please fix the bug: 'Uncaught TypeError: this.children[t].updateTransform is not a function' in or related to this line: 'function Bullet() {' Line Number: 67
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Please fix the bug: 'Uncaught TypeError: this.children[t].updateTransform is not a function' in or related to this line: 'function Bullet() {' Line Number: 67
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Please fix the bug: 'Uncaught TypeError: this.children[t].updateTransform is not a function' in or related to this line: 'function Bullet() {' Line Number: 67
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Please fix the bug: 'Uncaught TypeError: this.children[t].updateTransform is not a function' in or related to this line: 'function Bullet() {' Line Number: 67
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Please fix the bug: 'Uncaught TypeError: this.children[t].updateTransform is not a function' in or related to this line: 'function Bullet() {' Line Number: 67
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Please fix the bug: 'ReferenceError: player is not defined' in or related to this line: 'player.update();' Line Number: 21
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Copy Mario vs Monsters
/**** * Classes ****/ var Enemy = Container.expand(function () { var self = Container.call(this); self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.passed = false; self.update = function () { self.x -= self.speed; if (self.x < -100 && !self.destroyed) { self.destroyed = true; self.destroy(); } }; }); var Player = Container.expand(function () { var self = Container.call(this); self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.jumpHeight = 25; self.gravity = 1.2; self.velocityY = 0; self.isJumping = false; self.update = function () { if (self.isJumping) { self.y += self.velocityY; self.velocityY += self.gravity; // Add slight rotation for visual effect self.rotation = self.velocityY * 0.03; if (self.y >= game.height / 2) { self.y = game.height / 2; self.isJumping = false; self.velocityY = 0; self.rotation = 0; } } }; self.jump = function () { if (!self.isJumping) { self.isJumping = true; self.velocityY = -self.jumpHeight; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ var background = game.addChild(LK.getAsset('background', { anchorX: 0, anchorY: 0 })); background.x = 0; background.y = 0; var player = game.addChild(new Player()); player.x = game.width / 2; player.y = game.height / 2; var enemies = []; var enemySpawnInterval = 100; var enemySpawnCounter = 0; var gameOver = false; // Score text var scoreText = new Text2('0', { size: 100, fill: 0xFFFFFF }); LK.gui.top.addChild(scoreText); scoreText.x = game.width / 2; scoreText.y = 0; game.update = function () { if (gameOver) { return; } player.update(); enemySpawnCounter++; if (enemySpawnCounter >= enemySpawnInterval) { var enemy = new Enemy(); enemy.x = game.width + 100; enemy.y = game.height / 2; enemies.push(enemy); game.addChild(enemy); enemySpawnInterval = Math.floor(Math.random() * 150) + 50; enemySpawnCounter = 0; } for (var j = enemies.length - 1; j >= 0; j--) { var e = enemies[j]; e.update(); if (!e.destroyed && player.intersects(e)) { gameOver = true; LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } else if (!e.passed && player.x > e.x) { e.passed = true; LK.setScore(LK.getScore() + 1); scoreText.setText(LK.getScore()); } } }; game.down = function (x, y, obj) { player.jump(); };
===================================================================
--- original.js
+++ change.js
@@ -1,43 +1,44 @@
/****
* Classes
****/
-// Define a class for enemies
var Enemy = Container.expand(function () {
var self = Container.call(this);
- var enemyGraphics = self.attachAsset('enemy', {
+ self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
+ self.passed = false;
self.update = function () {
self.x -= self.speed;
- if (self.x < -50) {
+ if (self.x < -100 && !self.destroyed) {
+ self.destroyed = true;
self.destroy();
}
};
});
-//<Assets used in the game will automatically appear here>
-// Define a class for the player character
var Player = Container.expand(function () {
var self = Container.call(this);
- var playerGraphics = self.attachAsset('player', {
+ self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
- self.speed = 5;
- self.jumpHeight = 40;
- self.isJumping = false;
+ self.jumpHeight = 25;
+ self.gravity = 1.2;
self.velocityY = 0;
+ self.isJumping = false;
self.update = function () {
if (self.isJumping) {
self.y += self.velocityY;
- self.velocityY += 0.7; // Decreased gravity effect by 30%
- if (self.y >= 2732 / 2) {
- // Ground level
- self.y = 2732 / 2;
+ self.velocityY += self.gravity;
+ // Add slight rotation for visual effect
+ self.rotation = self.velocityY * 0.03;
+ if (self.y >= game.height / 2) {
+ self.y = game.height / 2;
self.isJumping = false;
self.velocityY = 0;
+ self.rotation = 0;
}
}
};
self.jump = function () {
@@ -51,9 +52,9 @@
/****
* Initialize Game
****/
var game = new LK.Game({
- backgroundColor: 0x87CEEB // Sky blue background
+ backgroundColor: 0x87CEEB
});
/****
* Game Code
@@ -63,53 +64,51 @@
anchorY: 0
}));
background.x = 0;
background.y = 0;
-// Initialize player
var player = game.addChild(new Player());
-player.x = 2048 / 2;
-player.y = 2732 / 2;
-// Initialize enemies
+player.x = game.width / 2;
+player.y = game.height / 2;
var enemies = [];
var enemySpawnInterval = 100;
var enemySpawnCounter = 0;
-// Create a new Text2 object to display the score
+var gameOver = false;
+// Score text
var scoreText = new Text2('0', {
size: 100,
- fill: "#ffffff"
+ fill: 0xFFFFFF
});
-// Add the score text to the game GUI at the top center of the screen
LK.gui.top.addChild(scoreText);
-scoreText.x = 2048 / 2;
+scoreText.x = game.width / 2;
scoreText.y = 0;
-// Handle game updates
game.update = function () {
+ if (gameOver) {
+ return;
+ }
player.update();
- // Spawn enemies
enemySpawnCounter++;
if (enemySpawnCounter >= enemySpawnInterval) {
var enemy = new Enemy();
- enemy.x = 2048;
- enemy.y = 2732 / 2;
+ enemy.x = game.width + 100;
+ enemy.y = game.height / 2;
enemies.push(enemy);
game.addChild(enemy);
- // Randomize the spawn interval for the next enemy
enemySpawnInterval = Math.floor(Math.random() * 150) + 50;
enemySpawnCounter = 0;
}
- // Update enemies
for (var j = enemies.length - 1; j >= 0; j--) {
- enemies[j].update();
- if (player.intersects(enemies[j])) {
+ var e = enemies[j];
+ e.update();
+ if (!e.destroyed && player.intersects(e)) {
+ gameOver = true;
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
- } else if (player.x > enemies[j].x && !enemies[j].passed) {
- enemies[j].passed = true;
+ } else if (!e.passed && player.x > e.x) {
+ e.passed = true;
LK.setScore(LK.getScore() + 1);
scoreText.setText(LK.getScore());
}
}
};
-// Handle player jump
game.down = function (x, y, obj) {
player.jump();
};
\ No newline at end of file