User prompt
Oyun açılmıyor oyunlar gözükmüyor oyunların zindex ini arttır
User prompt
YÜKLENİYOR YAZISI SİYAH YAP
User prompt
ARKA PLAN BEYAZ YAP YÜKLENİYOR YAZSIN
User prompt
hayla aynı siyah ekran isim seçme menüsü yok ekle
Code edit (1 edits merged)
Please save this source code
User prompt
Oyun Dünyası: 6'lı Macera
Initial prompt
Bir oyunların olduğu birşey yapacağız 6 oyun olcak oyunun başında isim seçiceğiz ve o oyunları oynayıp ana menüye girip başka oyunlar oynayabileceğiz öyle birşey istiyorum 1. oyun türü savaş 2. oyun türü rolplay 3.oyun türü tycoon 4. oyun türü araba sürme 5. oyun türü uzay savaşı.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ // --- Mini Game 4: Araba Sürme (Dodge Obstacles) --- var Car = Container.expand(function () { var self = Container.call(this); var car = self.attachAsset('car', { width: 180, height: 320, color: 0x0077b6, shape: 'box', anchorX: 0.5, anchorY: 0.5 }); self.car = car; return self; }); var CarObstacle = Container.expand(function () { var self = Container.call(this); var obs = self.attachAsset('carObs', { width: 180, height: 180, color: 0x22223b, shape: 'ellipse', anchorX: 0.5, anchorY: 0.5 }); self.obs = obs; return self; }); // --- Mini Game 6: Sürpriz Oyun (Memory: Tap the Shown Box) --- var MemoryBox = Container.expand(function () { var self = Container.call(this); var box = self.attachAsset('memoryBox', { width: 200, height: 200, color: 0x8ac926, shape: 'box', anchorX: 0.5, anchorY: 0.5 }); self.box = box; self.down = function (x, y, obj) { if (self.onTap) self.onTap(); }; return self; }); // --- Main Menu Button Class --- var MenuButton = Container.expand(function () { var self = Container.call(this); var btnWidth = 700; var btnHeight = 180; var bg = self.attachAsset('menuBtnBg', { width: btnWidth, height: btnHeight, color: 0x2d2d2d, shape: 'box', anchorX: 0.5, anchorY: 0.5 }); self.bg = bg; var label = new Text2('', { size: 80, fill: "#fff" }); label.anchor.set(0.5, 0.5); self.addChild(label); self.label = label; self.setText = function (txt) { label.setText(txt); }; self.setColor = function (color) { bg.color = color; }; self.down = function (x, y, obj) { if (self.onClick) self.onClick(); }; return self; }); // --- Name Input Button (for name selection) --- var NameInputButton = Container.expand(function () { var self = Container.call(this); var btnWidth = 900; var btnHeight = 200; var bg = self.attachAsset('nameInputBg', { width: btnWidth, height: btnHeight, color: 0x3a3a3a, shape: 'box', anchorX: 0.5, anchorY: 0.5 }); self.bg = bg; var label = new Text2('İsmini Gir: ', { size: 80, fill: "#fff" }); label.anchor.set(0, 0.5); label.x = -btnWidth / 2 + 40; self.addChild(label); var nameText = new Text2('', { size: 80, fill: 0xFFE066 }); nameText.anchor.set(0, 0.5); nameText.x = label.x + 420; self.addChild(nameText); self.nameText = nameText; self.setName = function (txt) { nameText.setText(txt); }; self.down = function (x, y, obj) { if (self.onClick) self.onClick(); }; return self; }); // --- Mini Game 2: Rol Yapma (RPG: Tap to Collect Coins) --- var RPGCoin = Container.expand(function () { var self = Container.call(this); var coin = self.attachAsset('rpgCoin', { width: 120, height: 120, color: 0xffd700, shape: 'ellipse', anchorX: 0.5, anchorY: 0.5 }); self.coin = coin; self.down = function (x, y, obj) { if (self.onCollect) self.onCollect(); self.destroy(); }; return self; }); // --- Mini Game 1: Savaş (Simple Tap to Hit) --- var SavasEnemy = Container.expand(function () { var self = Container.call(this); var enemy = self.attachAsset('savasEnemy', { width: 200, height: 200, color: 0xd83318, shape: 'ellipse', anchorX: 0.5, anchorY: 0.5 }); self.enemy = enemy; self.hp = 3; self.down = function (x, y, obj) { self.hp--; tween(enemy, { scaleX: 1.2, scaleY: 1.2 }, { duration: 80, onFinish: function onFinish() { tween(enemy, { scaleX: 1, scaleY: 1 }, { duration: 80 }); } }); if (self.hp <= 0) { if (self.onDefeat) self.onDefeat(); self.destroy(); } }; return self; }); var SpaceBullet = Container.expand(function () { var self = Container.call(this); var bullet = self.attachAsset('spaceBullet', { width: 40, height: 80, color: 0xffffff, shape: 'box', anchorX: 0.5, anchorY: 0.5 }); self.bullet = bullet; self.speed = -30; self.update = function () { self.y += self.speed; }; return self; }); var SpaceEnemy = Container.expand(function () { var self = Container.call(this); var enemy = self.attachAsset('spaceEnemy', { width: 120, height: 120, color: 0xff006e, shape: 'ellipse', anchorX: 0.5, anchorY: 0.5 }); self.enemy = enemy; return self; }); // --- Mini Game 5: Uzay Savaşı (Move & Shoot) --- var SpaceShip = Container.expand(function () { var self = Container.call(this); var ship = self.attachAsset('spaceship', { width: 160, height: 160, color: 0x00b4d8, shape: 'ellipse', anchorX: 0.5, anchorY: 0.5 }); self.ship = ship; return self; }); // --- Mini Game 3: Tycoon (Tap to Earn) --- var TycoonFactory = Container.expand(function () { var self = Container.call(this); var fac = self.attachAsset('tycoonFactory', { width: 300, height: 200, color: 0x6c757d, shape: 'box', anchorX: 0.5, anchorY: 0.5 }); self.fac = fac; self.down = function (x, y, obj) { if (self.onProduce) self.onProduce(); tween(fac, { scaleX: 1.1, scaleY: 1.1 }, { duration: 60, onFinish: function onFinish() { tween(fac, { scaleX: 1, scaleY: 1 }, { duration: 60 }); } }); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xffffff }); /**** * Game Code ****/ // --- Global State --- // --- Loading Screen --- var loadingText = new Text2('Yükleniyor', { size: 120, fill: "#000" }); loadingText.anchor.set(0.5, 0.5); loadingText.x = 2048 / 2; loadingText.y = 2732 / 2; game.addChild(loadingText); var playerName = storage.playerName || ''; var currentScreen = 'name'; // 'name', 'menu', 'mini1', ..., 'mini6' var miniGameScores = storage.miniGameScores || [0, 0, 0, 0, 0, 0]; // --- GUI Elements --- var guiTitle = new Text2('', { size: 120, fill: "#fff" }); guiTitle.anchor.set(0.5, 0); guiTitle.visible = false; LK.gui.top.addChild(guiTitle); var guiScore = new Text2('', { size: 80, fill: 0xFFE066 }); guiScore.anchor.set(0.5, 0); guiScore.visible = false; LK.gui.top.addChild(guiScore); function showTitle(txt) { guiTitle.setText(txt); guiTitle.visible = true; } function hideTitle() { guiTitle.visible = false; } function showScore(txt) { guiScore.setText(txt); guiScore.visible = true; } function hideScore() { guiScore.visible = false; } // --- Name Selection Screen --- var nameInputBtn = new NameInputButton(); nameInputBtn.x = 2048 / 2; nameInputBtn.y = 2732 / 2 - 100; nameInputBtn.setName(playerName); nameInputBtn.visible = false; game.addChild(nameInputBtn); var nameInfo = new Text2('İsminizi girmek için butona dokunun.', { size: 60, fill: "#fff" }); nameInfo.anchor.set(0.5, 0); nameInfo.x = 2048 / 2; nameInfo.y = 2732 / 2 + 60; nameInfo.visible = false; game.addChild(nameInfo); function showNameScreen() { currentScreen = 'name'; if (typeof loadingText !== "undefined" && loadingText) { loadingText.visible = false; } nameInputBtn.visible = true; nameInfo.visible = true; hideTitle(); hideScore(); hideMenu(); hideAllMiniGames(); // Ensure name input is on top game.setChildIndex(nameInputBtn, game.children.length - 1); game.setChildIndex(nameInfo, game.children.length - 1); } function hideNameScreen() { nameInputBtn.visible = false; nameInfo.visible = false; } // --- Name Input Logic (simple prompt) --- nameInputBtn.onClick = function () { var newName = ''; if (typeof prompt === 'function') { newName = prompt('İsminizi girin:', playerName); } else { // Fallback for environments without prompt newName = 'Oyuncu'; } if (newName && newName.length > 0) { playerName = newName; storage.playerName = playerName; nameInputBtn.setName(playerName); showMenu(); } }; // --- Main Menu --- var menuButtons = []; var menuTitles = ["Savaş (Düşmanı Yen!)", "Rol Yapma (Altın Topla!)", "Tycoon (Fabrika Kur!)", "Araba Sürme (Engellerden Kaç!)", "Uzay Savaşı (Düşmanları Vur!)", "Sürpriz Oyun (Hafıza Kutusu!)"]; function showMenu() { currentScreen = 'menu'; if (typeof loadingText !== "undefined" && loadingText) { loadingText.visible = false; } hideNameScreen(); hideAllMiniGames(); hideScore(); showTitle("Oyun Dünyası: 6'lı Macera"); // Remove old buttons for (var i = 0; i < menuButtons.length; i++) { menuButtons[i].visible = false; menuButtons[i].destroy(); } menuButtons = []; // Create new buttons var startY = 700; for (var i = 0; i < 6; i++) { var btn = new MenuButton(); btn.x = 2048 / 2; btn.y = startY + i * 240; btn.setText(menuTitles[i]); btn.setColor(0x2d2d2d); btn.visible = true; // Ensure the button is displayed on top of other elements game.setChildIndex(btn, game.children.length - 1); btn.onClick = function (idx) { return function () { startMiniGame(idx + 1); }; }(i); game.addChild(btn); menuButtons.push(btn); } // Show name change button nameInputBtn.visible = true; nameInputBtn.y = 2732 - 300; nameInputBtn.setName(playerName); nameInfo.visible = false; game.setChildIndex(nameInputBtn, game.children.length - 1); } function hideMenu() { for (var i = 0; i < menuButtons.length; i++) { menuButtons[i].visible = false; menuButtons[i].destroy(); } menuButtons = []; nameInputBtn.visible = false; nameInfo.visible = false; } // --- Mini Game Management --- function hideAllMiniGames() { hideMini1(); hideMini2(); hideMini3(); hideMini4(); hideMini5(); hideMini6(); } // --- Mini Game 1: Savaş (Tap to Defeat Enemy) --- var mini1Enemy = null; var mini1Score = 0; var mini1BackBtn = null; function startMiniGame1() { currentScreen = 'mini1'; hideMenu(); hideAllMiniGames(); showTitle("Savaş: Düşmanı Yen!"); mini1Score = 0; showScore("Skor: 0"); mini1Enemy = new SavasEnemy(); mini1Enemy.x = 2048 / 2; mini1Enemy.y = 2732 / 2; mini1Enemy.onDefeat = function () { mini1Score++; showScore("Skor: " + mini1Score); // Respawn enemy at random position mini1Enemy = new SavasEnemy(); mini1Enemy.x = 400 + Math.floor(Math.random() * 1200); mini1Enemy.y = 700 + Math.floor(Math.random() * 1600); mini1Enemy.onDefeat = arguments.callee; game.addChild(mini1Enemy); game.setChildIndex(mini1Enemy, game.children.length - 1); }; game.addChild(mini1Enemy); game.setChildIndex(mini1Enemy, game.children.length - 1); // Back to menu button mini1BackBtn = new MenuButton(); mini1BackBtn.x = 2048 / 2; mini1BackBtn.y = 2732 - 200; mini1BackBtn.setText("Ana Menüye Dön"); mini1BackBtn.setColor(0x444444); mini1BackBtn.onClick = function () { miniGameScores[0] = mini1Score; storage.miniGameScores = miniGameScores; showMenu(); }; game.addChild(mini1BackBtn); game.setChildIndex(mini1BackBtn, game.children.length - 1); } function hideMini1() { if (mini1Enemy) { mini1Enemy.destroy(); mini1Enemy = null; } if (mini1BackBtn) { mini1BackBtn.destroy(); mini1BackBtn = null; } hideScore(); } // --- Mini Game 2: Rol Yapma (Tap to Collect Coins) --- var mini2Coins = []; var mini2Score = 0; var mini2BackBtn = null; function startMiniGame2() { currentScreen = 'mini2'; hideMenu(); hideAllMiniGames(); showTitle("Rol Yapma: Altın Topla!"); mini2Score = 0; showScore("Altın: 0"); mini2Coins = []; for (var i = 0; i < 5; i++) { var coin = new RPGCoin(); coin.x = 300 + Math.floor(Math.random() * 1400); coin.y = 600 + Math.floor(Math.random() * 1800); coin.onCollect = function (coinObj) { return function () { mini2Score++; showScore("Altın: " + mini2Score); coinObj.destroy(); // Spawn new coin var newCoin = new RPGCoin(); newCoin.x = 300 + Math.floor(Math.random() * 1400); newCoin.y = 600 + Math.floor(Math.random() * 1800); newCoin.onCollect = arguments.callee; game.addChild(newCoin); game.setChildIndex(newCoin, game.children.length - 1); mini2Coins.push(newCoin); }; }(coin); game.addChild(coin); game.setChildIndex(coin, game.children.length - 1); mini2Coins.push(coin); } mini2BackBtn = new MenuButton(); mini2BackBtn.x = 2048 / 2; mini2BackBtn.y = 2732 - 200; mini2BackBtn.setText("Ana Menüye Dön"); mini2BackBtn.setColor(0x444444); mini2BackBtn.onClick = function () { miniGameScores[1] = mini2Score; storage.miniGameScores = miniGameScores; showMenu(); }; game.addChild(mini2BackBtn); game.setChildIndex(mini2BackBtn, game.children.length - 1); } function hideMini2() { for (var i = 0; i < mini2Coins.length; i++) { mini2Coins[i].destroy(); } mini2Coins = []; if (mini2BackBtn) { mini2BackBtn.destroy(); mini2BackBtn = null; } hideScore(); } // --- Mini Game 3: Tycoon (Tap to Produce) --- var mini3Factory = null; var mini3Score = 0; var mini3BackBtn = null; function startMiniGame3() { currentScreen = 'mini3'; hideMenu(); hideAllMiniGames(); showTitle("Tycoon: Fabrika Kur!"); mini3Score = 0; showScore("Para: 0"); mini3Factory = new TycoonFactory(); mini3Factory.x = 2048 / 2; mini3Factory.y = 2732 / 2; mini3Factory.onProduce = function () { mini3Score += 10; showScore("Para: " + mini3Score); }; game.addChild(mini3Factory); game.setChildIndex(mini3Factory, game.children.length - 1); mini3BackBtn = new MenuButton(); mini3BackBtn.x = 2048 / 2; mini3BackBtn.y = 2732 - 200; mini3BackBtn.setText("Ana Menüye Dön"); mini3BackBtn.setColor(0x444444); mini3BackBtn.onClick = function () { miniGameScores[2] = mini3Score; storage.miniGameScores = miniGameScores; showMenu(); }; game.addChild(mini3BackBtn); game.setChildIndex(mini3BackBtn, game.children.length - 1); } function hideMini3() { if (mini3Factory) { mini3Factory.destroy(); mini3Factory = null; } if (mini3BackBtn) { mini3BackBtn.destroy(); mini3BackBtn = null; } hideScore(); } // --- Mini Game 4: Araba Sürme (Dodge Obstacles) --- var mini4Car = null; var mini4Obstacles = []; var mini4Score = 0; var mini4BackBtn = null; var mini4GameOver = false; function startMiniGame4() { currentScreen = 'mini4'; hideMenu(); hideAllMiniGames(); showTitle("Araba Sürme: Engellerden Kaç!"); mini4Score = 0; showScore("Skor: 0"); mini4GameOver = false; mini4Obstacles = []; mini4Car = new Car(); mini4Car.x = 2048 / 2; mini4Car.y = 2732 - 400; game.addChild(mini4Car); game.setChildIndex(mini4Car, game.children.length - 1); mini4BackBtn = new MenuButton(); mini4BackBtn.x = 2048 / 2; mini4BackBtn.y = 2732 - 200; mini4BackBtn.setText("Ana Menüye Dön"); mini4BackBtn.setColor(0x444444); mini4BackBtn.onClick = function () { miniGameScores[3] = mini4Score; storage.miniGameScores = miniGameScores; showMenu(); }; game.addChild(mini4BackBtn); game.setChildIndex(mini4BackBtn, game.children.length - 1); } function hideMini4() { if (mini4Car) { mini4Car.destroy(); mini4Car = null; } for (var i = 0; i < mini4Obstacles.length; i++) { mini4Obstacles[i].destroy(); } mini4Obstacles = []; if (mini4BackBtn) { mini4BackBtn.destroy(); mini4BackBtn = null; } hideScore(); } // --- Mini Game 5: Uzay Savaşı (Move & Shoot) --- var mini5Ship = null; var mini5Enemies = []; var mini5Bullets = []; var mini5Score = 0; var mini5BackBtn = null; function startMiniGame5() { currentScreen = 'mini5'; hideMenu(); hideAllMiniGames(); showTitle("Uzay Savaşı: Düşmanları Vur!"); mini5Score = 0; showScore("Skor: 0"); mini5Enemies = []; mini5Bullets = []; mini5Ship = new SpaceShip(); mini5Ship.x = 2048 / 2; mini5Ship.y = 2732 - 400; game.addChild(mini5Ship); game.setChildIndex(mini5Ship, game.children.length - 1); mini5BackBtn = new MenuButton(); mini5BackBtn.x = 2048 / 2; mini5BackBtn.y = 2732 - 200; mini5BackBtn.setText("Ana Menüye Dön"); mini5BackBtn.setColor(0x444444); mini5BackBtn.onClick = function () { miniGameScores[4] = mini5Score; storage.miniGameScores = miniGameScores; showMenu(); }; game.addChild(mini5BackBtn); game.setChildIndex(mini5BackBtn, game.children.length - 1); } function hideMini5() { if (mini5Ship) { mini5Ship.destroy(); mini5Ship = null; } for (var i = 0; i < mini5Enemies.length; i++) { mini5Enemies[i].destroy(); } mini5Enemies = []; for (var i = 0; i < mini5Bullets.length; i++) { mini5Bullets[i].destroy(); } mini5Bullets = []; if (mini5BackBtn) { mini5BackBtn.destroy(); mini5BackBtn = null; } hideScore(); } // --- Mini Game 6: Sürpriz Oyun (Memory: Tap the Shown Box) --- var mini6Boxes = []; var mini6TargetIdx = 0; var mini6Score = 0; var mini6BackBtn = null; var mini6ShowTimer = null; function startMiniGame6() { currentScreen = 'mini6'; hideMenu(); hideAllMiniGames(); showTitle("Sürpriz Oyun: Hafıza Kutusu!"); mini6Score = 0; showScore("Skor: 0"); mini6Boxes = []; var boxPositions = [[600, 1000], [1448, 1000], [600, 1800], [1448, 1800]]; for (var i = 0; i < 4; i++) { var box = new MemoryBox(); box.x = boxPositions[i][0]; box.y = boxPositions[i][1]; box.visible = false; box.onTap = function (idx) { return function () { if (idx === mini6TargetIdx) { mini6Score++; showScore("Skor: " + mini6Score); showNextMemoryBox(); } else { // Wrong box, reset score mini6Score = 0; showScore("Skor: 0"); showNextMemoryBox(); } }; }(i); game.addChild(box); game.setChildIndex(box, game.children.length - 1); mini6Boxes.push(box); } showNextMemoryBox(); mini6BackBtn = new MenuButton(); mini6BackBtn.x = 2048 / 2; mini6BackBtn.y = 2732 - 200; mini6BackBtn.setText("Ana Menüye Dön"); mini6BackBtn.setColor(0x444444); mini6BackBtn.onClick = function () { miniGameScores[5] = mini6Score; storage.miniGameScores = miniGameScores; showMenu(); }; game.addChild(mini6BackBtn); game.setChildIndex(mini6BackBtn, game.children.length - 1); } function showNextMemoryBox() { for (var i = 0; i < mini6Boxes.length; i++) { mini6Boxes[i].visible = false; } mini6TargetIdx = Math.floor(Math.random() * 4); mini6Boxes[mini6TargetIdx].visible = true; } function hideMini6() { for (var i = 0; i < mini6Boxes.length; i++) { mini6Boxes[i].destroy(); } mini6Boxes = []; if (mini6BackBtn) { mini6BackBtn.destroy(); mini6BackBtn = null; } hideScore(); } // --- Mini Game Starters --- function startMiniGame(idx) { if (idx === 1) startMiniGame1();else if (idx === 2) startMiniGame2();else if (idx === 3) startMiniGame3();else if (idx === 4) startMiniGame4();else if (idx === 5) startMiniGame5();else if (idx === 6) startMiniGame6(); } // --- Game Move Handlers (for mini games that need it) --- var dragCar = false; var dragShip = false; game.move = function (x, y, obj) { if (currentScreen === 'mini4' && mini4Car && !mini4GameOver) { // Move car horizontally only mini4Car.x = Math.max(200, Math.min(2048 - 200, x)); } if (currentScreen === 'mini5' && mini5Ship) { mini5Ship.x = Math.max(100, Math.min(2048 - 100, x)); } }; game.down = function (x, y, obj) { if (currentScreen === 'mini4' && mini4Car && !mini4GameOver) { dragCar = true; mini4Car.x = Math.max(200, Math.min(2048 - 200, x)); } if (currentScreen === 'mini5' && mini5Ship) { dragShip = true; mini5Ship.x = Math.max(100, Math.min(2048 - 100, x)); } }; game.up = function (x, y, obj) { dragCar = false; dragShip = false; }; // --- Game Update Loop --- game.update = function () { // Mini Game 4: Araba Sürme (Obstacles) if (currentScreen === 'mini4' && mini4Car && !mini4GameOver) { // Spawn obstacles if (LK.ticks % 40 === 0) { var obs = new CarObstacle(); obs.x = 300 + Math.floor(Math.random() * 1400); obs.y = -100; mini4Obstacles.push(obs); game.addChild(obs); game.setChildIndex(obs, game.children.length - 1); } // Move obstacles for (var i = mini4Obstacles.length - 1; i >= 0; i--) { var obs = mini4Obstacles[i]; obs.y += 28; if (obs.y > 2732 + 100) { obs.destroy(); mini4Obstacles.splice(i, 1); mini4Score++; showScore("Skor: " + mini4Score); } else if (obs.intersects(mini4Car)) { mini4GameOver = true; LK.effects.flashScreen(0xff0000, 800); miniGameScores[3] = mini4Score; storage.miniGameScores = miniGameScores; setTimeout(function () { showMenu(); }, 900); } } } // Mini Game 5: Uzay Savaşı (Enemies & Bullets) if (currentScreen === 'mini5' && mini5Ship) { // Spawn enemies if (LK.ticks % 50 === 0) { var enemy = new SpaceEnemy(); enemy.x = 200 + Math.floor(Math.random() * 1648); enemy.y = -100; mini5Enemies.push(enemy); game.addChild(enemy); game.setChildIndex(enemy, game.children.length - 1); } // Move enemies for (var i = mini5Enemies.length - 1; i >= 0; i--) { var enemy = mini5Enemies[i]; enemy.y += 18; if (enemy.y > 2732 + 100) { enemy.destroy(); mini5Enemies.splice(i, 1); } else if (enemy.intersects(mini5Ship)) { LK.effects.flashScreen(0xff0000, 800); miniGameScores[4] = mini5Score; storage.miniGameScores = miniGameScores; setTimeout(function () { showMenu(); }, 900); } } // Fire bullets if (LK.ticks % 20 === 0) { var bullet = new SpaceBullet(); bullet.x = mini5Ship.x; bullet.y = mini5Ship.y - 90; mini5Bullets.push(bullet); game.addChild(bullet); game.setChildIndex(bullet, game.children.length - 1); } // Move bullets for (var i = mini5Bullets.length - 1; i >= 0; i--) { var bullet = mini5Bullets[i]; bullet.update(); if (bullet.y < -100) { bullet.destroy(); mini5Bullets.splice(i, 1); } else { // Check collision with enemies for (var j = mini5Enemies.length - 1; j >= 0; j--) { var enemy = mini5Enemies[j]; if (bullet.intersects(enemy)) { bullet.destroy(); enemy.destroy(); mini5Bullets.splice(i, 1); mini5Enemies.splice(j, 1); mini5Score++; showScore("Skor: " + mini5Score); break; } } } } } }; // --- Initial Screen --- if (!playerName || playerName.length === 0) { showNameScreen(); hideMenu(); } else { showMenu(); }
===================================================================
--- original.js
+++ change.js
@@ -328,8 +328,11 @@
hideTitle();
hideScore();
hideMenu();
hideAllMiniGames();
+ // Ensure name input is on top
+ game.setChildIndex(nameInputBtn, game.children.length - 1);
+ game.setChildIndex(nameInfo, game.children.length - 1);
}
function hideNameScreen() {
nameInputBtn.visible = false;
nameInfo.visible = false;
@@ -376,8 +379,10 @@
btn.y = startY + i * 240;
btn.setText(menuTitles[i]);
btn.setColor(0x2d2d2d);
btn.visible = true;
+ // Ensure the button is displayed on top of other elements
+ game.setChildIndex(btn, game.children.length - 1);
btn.onClick = function (idx) {
return function () {
startMiniGame(idx + 1);
};
@@ -389,8 +394,9 @@
nameInputBtn.visible = true;
nameInputBtn.y = 2732 - 300;
nameInputBtn.setName(playerName);
nameInfo.visible = false;
+ game.setChildIndex(nameInputBtn, game.children.length - 1);
}
function hideMenu() {
for (var i = 0; i < menuButtons.length; i++) {
menuButtons[i].visible = false;
@@ -431,10 +437,12 @@
mini1Enemy.x = 400 + Math.floor(Math.random() * 1200);
mini1Enemy.y = 700 + Math.floor(Math.random() * 1600);
mini1Enemy.onDefeat = arguments.callee;
game.addChild(mini1Enemy);
+ game.setChildIndex(mini1Enemy, game.children.length - 1);
};
game.addChild(mini1Enemy);
+ game.setChildIndex(mini1Enemy, game.children.length - 1);
// Back to menu button
mini1BackBtn = new MenuButton();
mini1BackBtn.x = 2048 / 2;
mini1BackBtn.y = 2732 - 200;
@@ -445,8 +453,9 @@
storage.miniGameScores = miniGameScores;
showMenu();
};
game.addChild(mini1BackBtn);
+ game.setChildIndex(mini1BackBtn, game.children.length - 1);
}
function hideMini1() {
if (mini1Enemy) {
mini1Enemy.destroy();
@@ -484,12 +493,14 @@
newCoin.x = 300 + Math.floor(Math.random() * 1400);
newCoin.y = 600 + Math.floor(Math.random() * 1800);
newCoin.onCollect = arguments.callee;
game.addChild(newCoin);
+ game.setChildIndex(newCoin, game.children.length - 1);
mini2Coins.push(newCoin);
};
}(coin);
game.addChild(coin);
+ game.setChildIndex(coin, game.children.length - 1);
mini2Coins.push(coin);
}
mini2BackBtn = new MenuButton();
mini2BackBtn.x = 2048 / 2;
@@ -501,8 +512,9 @@
storage.miniGameScores = miniGameScores;
showMenu();
};
game.addChild(mini2BackBtn);
+ game.setChildIndex(mini2BackBtn, game.children.length - 1);
}
function hideMini2() {
for (var i = 0; i < mini2Coins.length; i++) {
mini2Coins[i].destroy();
@@ -532,8 +544,9 @@
mini3Score += 10;
showScore("Para: " + mini3Score);
};
game.addChild(mini3Factory);
+ game.setChildIndex(mini3Factory, game.children.length - 1);
mini3BackBtn = new MenuButton();
mini3BackBtn.x = 2048 / 2;
mini3BackBtn.y = 2732 - 200;
mini3BackBtn.setText("Ana Menüye Dön");
@@ -543,8 +556,9 @@
storage.miniGameScores = miniGameScores;
showMenu();
};
game.addChild(mini3BackBtn);
+ game.setChildIndex(mini3BackBtn, game.children.length - 1);
}
function hideMini3() {
if (mini3Factory) {
mini3Factory.destroy();
@@ -574,8 +588,9 @@
mini4Car = new Car();
mini4Car.x = 2048 / 2;
mini4Car.y = 2732 - 400;
game.addChild(mini4Car);
+ game.setChildIndex(mini4Car, game.children.length - 1);
mini4BackBtn = new MenuButton();
mini4BackBtn.x = 2048 / 2;
mini4BackBtn.y = 2732 - 200;
mini4BackBtn.setText("Ana Menüye Dön");
@@ -585,8 +600,9 @@
storage.miniGameScores = miniGameScores;
showMenu();
};
game.addChild(mini4BackBtn);
+ game.setChildIndex(mini4BackBtn, game.children.length - 1);
}
function hideMini4() {
if (mini4Car) {
mini4Car.destroy();
@@ -620,8 +636,9 @@
mini5Ship = new SpaceShip();
mini5Ship.x = 2048 / 2;
mini5Ship.y = 2732 - 400;
game.addChild(mini5Ship);
+ game.setChildIndex(mini5Ship, game.children.length - 1);
mini5BackBtn = new MenuButton();
mini5BackBtn.x = 2048 / 2;
mini5BackBtn.y = 2732 - 200;
mini5BackBtn.setText("Ana Menüye Dön");
@@ -631,8 +648,9 @@
storage.miniGameScores = miniGameScores;
showMenu();
};
game.addChild(mini5BackBtn);
+ game.setChildIndex(mini5BackBtn, game.children.length - 1);
}
function hideMini5() {
if (mini5Ship) {
mini5Ship.destroy();
@@ -686,8 +704,9 @@
}
};
}(i);
game.addChild(box);
+ game.setChildIndex(box, game.children.length - 1);
mini6Boxes.push(box);
}
showNextMemoryBox();
mini6BackBtn = new MenuButton();
@@ -700,8 +719,9 @@
storage.miniGameScores = miniGameScores;
showMenu();
};
game.addChild(mini6BackBtn);
+ game.setChildIndex(mini6BackBtn, game.children.length - 1);
}
function showNextMemoryBox() {
for (var i = 0; i < mini6Boxes.length; i++) {
mini6Boxes[i].visible = false;
@@ -760,8 +780,9 @@
obs.x = 300 + Math.floor(Math.random() * 1400);
obs.y = -100;
mini4Obstacles.push(obs);
game.addChild(obs);
+ game.setChildIndex(obs, game.children.length - 1);
}
// Move obstacles
for (var i = mini4Obstacles.length - 1; i >= 0; i--) {
var obs = mini4Obstacles[i];
@@ -790,8 +811,9 @@
enemy.x = 200 + Math.floor(Math.random() * 1648);
enemy.y = -100;
mini5Enemies.push(enemy);
game.addChild(enemy);
+ game.setChildIndex(enemy, game.children.length - 1);
}
// Move enemies
for (var i = mini5Enemies.length - 1; i >= 0; i--) {
var enemy = mini5Enemies[i];
@@ -814,8 +836,9 @@
bullet.x = mini5Ship.x;
bullet.y = mini5Ship.y - 90;
mini5Bullets.push(bullet);
game.addChild(bullet);
+ game.setChildIndex(bullet, game.children.length - 1);
}
// Move bullets
for (var i = mini5Bullets.length - 1; i >= 0; i--) {
var bullet = mini5Bullets[i];