User prompt
ismimi giremiyorum buton ekle
User prompt
hiç bişi yapma sadece ismini gir yerine tıklayıp kendi ismimi yazabileyim
User prompt
o zaman kaydetmesin ismimi giremiyorum tıklanmıyor
User prompt
Please fix the bug: 'The supplied DisplayObject must be a child of the caller' in or related to this line: 'game.setChildIndex(nameInfo, game.children.length - 1);' Line Number: 204
User prompt
visible hatalarını sil
User prompt
Please fix the bug: 'The supplied DisplayObject must be a child of the caller' in or related to this line: 'game.setChildIndex(nameInputBtn, game.children.length - 1);' Line Number: 209
User prompt
Please fix the bug: 'hideAllMiniGames is not defined' in or related to this line: 'hideAllMiniGames();' Line Number: 207
User prompt
bütün oyunları sil
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 0; i < mini4Obstacles.length; i++) {' Line Number: 691
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 0; i < mini2Coins.length; i++) {' Line Number: 596
User prompt
Fix all the mistakes in 1 minute, if you can't fix them, delete them
User prompt
oyunun yüklenme menüsüne Welcome yazısı ekle
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'visible')' in or related to this line: 'nameInfo.visible = false;' Line Number: 466
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'visible')' in or related to this line: 'nameInputBtn.visible = false;' Line Number: 461
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'visible')' in or related to this line: 'nameInfo.visible = true;' Line Number: 366
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'visible')' in or related to this line: 'nameInputBtn.visible = true;' Line Number: 363
User prompt
bütün hata yapan şeyleri sil
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'visible')' in or related to this line: 'nameInfo.visible = false;' Line Number: 468
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'visible')' in or related to this line: 'nameInfo.visible = false;' Line Number: 468
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'visible')' in or related to this line: 'nameInputBtn.visible = false;' Line Number: 461
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'visible')' in or related to this line: 'nameInputBtn.visible = false;' Line Number: 459
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'visible')' in or related to this line: 'nameInputBtn.visible = false;' Line Number: 459
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'visible')' in or related to this line: 'nameInputBtn.visible = false;' Line Number: 456
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'visible')' in or related to this line: 'nameInputBtn.visible = false;' Line Number: 459
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'visible')' in or related to this line: 'nameInputBtn.visible = false;' Line Number: 456
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ // --- Mini Game 4: Araba Sürme (Dodge Obstacles) --- var Car = Container.expand(function () { var self = Container.call(this); var car = self.attachAsset('car', { width: 180, height: 320, color: 0x0077b6, shape: 'box', anchorX: 0.5, anchorY: 0.5 }); self.car = car; return self; }); var CarObstacle = Container.expand(function () { var self = Container.call(this); var obs = self.attachAsset('carObs', { width: 180, height: 180, color: 0x22223b, shape: 'ellipse', anchorX: 0.5, anchorY: 0.5 }); self.obs = obs; return self; }); // --- Mini Game 6: Sürpriz Oyun (Memory: Tap the Shown Box) --- var MemoryBox = Container.expand(function () { var self = Container.call(this); var box = self.attachAsset('memoryBox', { width: 200, height: 200, color: 0x8ac926, shape: 'box', anchorX: 0.5, anchorY: 0.5 }); self.box = box; self.down = function (x, y, obj) { if (self.onTap) self.onTap(); }; return self; }); // --- Main Menu Button Class --- var MenuButton = Container.expand(function () { var self = Container.call(this); var btnWidth = 700; var btnHeight = 180; var bg = self.attachAsset('menuBtnBg', { width: btnWidth, height: btnHeight, color: 0x2d2d2d, shape: 'box', anchorX: 0.5, anchorY: 0.5 }); self.bg = bg; var label = new Text2('', { size: 80, fill: "#fff" }); label.anchor.set(0.5, 0.5); self.addChild(label); self.label = label; self.setText = function (txt) { label.setText(txt); }; self.setColor = function (color) { bg.color = color; }; self.down = function (x, y, obj) { if (self.onClick) self.onClick(); }; return self; }); // --- Name Input Button (for name selection) --- var NameInputButton = Container.expand(function () { var self = Container.call(this); var btnWidth = 900; var btnHeight = 200; var bg = self.attachAsset('nameInputBg', { width: btnWidth, height: btnHeight, color: 0x3a3a3a, shape: 'box', anchorX: 0.5, anchorY: 0.5 }); self.bg = bg; var label = new Text2('İsmini Gir: ', { size: 80, fill: "#fff" }); label.anchor.set(0, 0.5); label.x = -btnWidth / 2 + 40; self.addChild(label); var nameText = new Text2('', { size: 80, fill: 0xFFE066 }); nameText.anchor.set(0, 0.5); nameText.x = label.x + 420; self.addChild(nameText); self.nameText = nameText; self.setName = function (txt) { nameText.setText(txt); }; self.down = function (x, y, obj) { if (self.onClick) self.onClick(); }; return self; }); // --- Mini Game 2: Rol Yapma (RPG: Tap to Collect Coins) --- var RPGCoin = Container.expand(function () { var self = Container.call(this); var coin = self.attachAsset('rpgCoin', { width: 120, height: 120, color: 0xffd700, shape: 'ellipse', anchorX: 0.5, anchorY: 0.5 }); self.coin = coin; self.down = function (x, y, obj) { if (self.onCollect) self.onCollect(); self.destroy(); }; return self; }); // --- Mini Game 1: Savaş (Simple Tap to Hit) --- var SavasEnemy = Container.expand(function () { var self = Container.call(this); var enemy = self.attachAsset('savasEnemy', { width: 200, height: 200, color: 0xd83318, shape: 'ellipse', anchorX: 0.5, anchorY: 0.5 }); self.enemy = enemy; self.hp = 3; self.down = function (x, y, obj) { self.hp--; tween(enemy, { scaleX: 1.2, scaleY: 1.2 }, { duration: 80, onFinish: function onFinish() { tween(enemy, { scaleX: 1, scaleY: 1 }, { duration: 80 }); } }); if (self.hp <= 0) { if (self.onDefeat) self.onDefeat(); self.destroy(); } }; return self; }); var SpaceBullet = Container.expand(function () { var self = Container.call(this); var bullet = self.attachAsset('spaceBullet', { width: 40, height: 80, color: 0xffffff, shape: 'box', anchorX: 0.5, anchorY: 0.5 }); self.bullet = bullet; self.speed = -30; self.update = function () { self.y += self.speed; }; return self; }); var SpaceEnemy = Container.expand(function () { var self = Container.call(this); var enemy = self.attachAsset('spaceEnemy', { width: 120, height: 120, color: 0xff006e, shape: 'ellipse', anchorX: 0.5, anchorY: 0.5 }); self.enemy = enemy; return self; }); // --- Mini Game 5: Uzay Savaşı (Move & Shoot) --- var SpaceShip = Container.expand(function () { var self = Container.call(this); var ship = self.attachAsset('spaceship', { width: 160, height: 160, color: 0x00b4d8, shape: 'ellipse', anchorX: 0.5, anchorY: 0.5 }); self.ship = ship; return self; }); // --- Mini Game 3: Tycoon (Tap to Earn) --- var TycoonFactory = Container.expand(function () { var self = Container.call(this); var fac = self.attachAsset('tycoonFactory', { width: 300, height: 200, color: 0x6c757d, shape: 'box', anchorX: 0.5, anchorY: 0.5 }); self.fac = fac; self.down = function (x, y, obj) { if (self.onProduce) self.onProduce(); tween(fac, { scaleX: 1.1, scaleY: 1.1 }, { duration: 60, onFinish: function onFinish() { tween(fac, { scaleX: 1, scaleY: 1 }, { duration: 60 }); } }); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xffffff }); /**** * Game Code ****/ var playerName = storage.playerName || ''; var currentScreen = 'name'; // 'name', 'menu', 'mini1', ..., 'mini6' var miniGameScores = storage.miniGameScores || [0, 0, 0, 0, 0, 0]; // --- Loading Text --- var loadingText = new Text2('Yükleniyor', { size: 100, fill: "#000" }); loadingText.anchor.set(0.5, 0.5); loadingText.x = 2048 / 2; loadingText.y = 2732 / 2; game.addChild(loadingText); loadingText.visible = true; // Add 'Welcome' text to the loading screen var welcomeText = new Text2('Welcome', { size: 80, fill: "#000" }); welcomeText.anchor.set(0.5, 0.5); welcomeText.x = 2048 / 2; welcomeText.y = 2732 / 2 - 150; // Position it above the loading text game.addChild(welcomeText); welcomeText.visible = true; showNameScreen(); // --- GUI Elements --- var guiTitle = new Text2('', { size: 120, fill: "#fff" }); guiTitle.anchor.set(0.5, 0); guiTitle.visible = false; LK.gui.top.addChild(guiTitle); var guiScore = new Text2('', { size: 80, fill: 0xFFE066 }); guiScore.anchor.set(0.5, 0); guiScore.visible = false; LK.gui.top.addChild(guiScore); function showTitle(txt) { guiTitle.setText(txt); guiTitle.visible = true; } function hideTitle() { if (typeof guiTitle !== "undefined" && guiTitle) { guiTitle.visible = false; } } function showScore(txt) { guiScore.setText(txt); guiScore.visible = true; } function hideScore() { if (typeof guiScore !== "undefined" && guiScore) { guiScore.visible = false; } } // --- Name Selection Screen --- var nameInputBtn = null; if (typeof NameInputButton !== "undefined") { nameInputBtn = new NameInputButton(); nameInputBtn.x = 2048 / 2; nameInputBtn.y = 2732 / 2 - 100; nameInputBtn.setName(playerName); game.addChild(nameInputBtn); if (nameInputBtn) { nameInputBtn.visible = false; } } var nameInfo = new Text2('İsminizi girmek için butona dokunun.', { size: 60, fill: "#fff" }); nameInfo.anchor.set(0.5, 0); nameInfo.x = 2048 / 2; nameInfo.y = 2732 / 2 + 60; nameInfo.visible = false; game.addChild(nameInfo); function showNameScreen() { currentScreen = 'name'; if (typeof loadingText !== "undefined" && loadingText) { loadingText.visible = false; } if (nameInputBtn) { nameInputBtn.visible = true; } if (nameInfo) { nameInfo.visible = true; } hideTitle(); hideScore(); hideMenu(); hideAllMiniGames(); // Ensure name input is on top game.setChildIndex(nameInputBtn, game.children.length - 1); game.setChildIndex(nameInfo, game.children.length - 1); } function hideNameScreen() { if (nameInputBtn) { nameInputBtn.visible = false; } if (nameInfo) { nameInfo.visible = false; } } // --- Name Input Logic (simple prompt) --- nameInputBtn.onClick = function () { var newName = ''; if (typeof prompt === 'function') { newName = prompt('İsminizi girin:', playerName); } else { // Fallback for environments without prompt newName = 'Oyuncu'; } if (newName && newName.length > 0) { playerName = newName; storage.playerName = playerName; nameInputBtn.setName(playerName); showMenu(); } }; // --- Main Menu --- if (!menuButtons) { var menuButtons = []; } var menuTitles = ["Savaş (Düşmanı Yen!)", "Rol Yapma (Altın Topla!)", "Tycoon (Fabrika Kur!)", "Araba Sürme (Engellerden Kaç!)", "Uzay Savaşı (Düşmanları Vur!)", "Sürpriz Oyun (Hafıza Kutusu!)"]; function showMenu() { currentScreen = 'menu'; if (typeof loadingText !== "undefined" && loadingText) { loadingText.visible = false; } hideNameScreen(); hideAllMiniGames(); hideScore(); showTitle("Oyun Dünyası: 6'lı Macera"); // Remove old buttons if (!menuButtons) menuButtons = []; if (!menuButtons) menuButtons = []; if (!menuButtons) menuButtons = []; for (var i = 0; i < menuButtons.length; i++) { menuButtons[i].visible = false; menuButtons[i].destroy(); } menuButtons = []; // Create new buttons var startY = 700; for (var i = 0; i < 6; i++) { var btn = new MenuButton(); btn.x = 2048 / 2; btn.y = startY + i * 240; btn.setText(menuTitles[i]); btn.setColor(0x2d2d2d); btn.visible = true; // Ensure the button is displayed on top of other elements game.setChildIndex(btn, game.children.length - 1); btn.onClick = function (idx) { return function () { startMiniGame(idx + 1); }; }(i); game.addChild(btn); menuButtons.push(btn); } // Show name change button nameInputBtn.visible = true; nameInputBtn.y = 2732 - 300; nameInputBtn.setName(playerName); nameInfo.visible = false; game.setChildIndex(nameInputBtn, game.children.length - 1); } function hideMenu() { if (!menuButtons) menuButtons = []; for (var i = 0; i < menuButtons.length; i++) { menuButtons[i].visible = false; menuButtons[i].destroy(); } menuButtons = []; if (nameInputBtn) { nameInputBtn.visible = false; } nameInfo.visible = false; } // --- Mini Game Management --- function hideAllMiniGames() { hideMini1(); hideMini2(); hideMini3(); hideMini4(); hideMini5(); hideMini6(); } // --- Mini Game 1: Savaş (Tap to Defeat Enemy) --- var mini1Enemy = null; var mini1Score = 0; var mini1BackBtn = null; function startMiniGame1() { currentScreen = 'mini1'; hideMenu(); hideAllMiniGames(); showTitle("Savaş: Düşmanı Yen!"); mini1Score = 0; showScore("Skor: 0"); mini1Enemy = new SavasEnemy(); mini1Enemy.x = 2048 / 2; mini1Enemy.y = 2732 / 2; mini1Enemy.onDefeat = function () { mini1Score++; showScore("Skor: " + mini1Score); // Respawn enemy at random position mini1Enemy = new SavasEnemy(); mini1Enemy.x = 400 + Math.floor(Math.random() * 1200); mini1Enemy.y = 700 + Math.floor(Math.random() * 1600); mini1Enemy.onDefeat = arguments.callee; game.addChild(mini1Enemy); game.setChildIndex(mini1Enemy, game.children.length - 1); }; game.addChild(mini1Enemy); game.setChildIndex(mini1Enemy, game.children.length - 1); // Back to menu button mini1BackBtn = new MenuButton(); mini1BackBtn.x = 2048 / 2; mini1BackBtn.y = 2732 - 200; mini1BackBtn.setText("Ana Menüye Dön"); mini1BackBtn.setColor(0x444444); mini1BackBtn.onClick = function () { miniGameScores[0] = mini1Score; storage.miniGameScores = miniGameScores; showMenu(); }; game.addChild(mini1BackBtn); game.setChildIndex(mini1BackBtn, game.children.length - 1); } function hideMini1() { if (mini1Enemy) { mini1Enemy.destroy(); mini1Enemy = null; } if (mini1BackBtn) { mini1BackBtn.destroy(); mini1BackBtn = null; } hideScore(); } // --- Mini Game 2: Rol Yapma (Tap to Collect Coins) --- var mini2Coins = []; var mini2Score = 0; var mini2BackBtn = null; function startMiniGame2() { currentScreen = 'mini2'; hideMenu(); hideAllMiniGames(); showTitle("Rol Yapma: Altın Topla!"); mini2Score = 0; showScore("Altın: 0"); mini2Coins = []; for (var i = 0; i < 5; i++) { var coin = new RPGCoin(); coin.x = 300 + Math.floor(Math.random() * 1400); coin.y = 600 + Math.floor(Math.random() * 1800); coin.onCollect = function (coinObj) { return function () { mini2Score++; showScore("Altın: " + mini2Score); coinObj.destroy(); // Spawn new coin var newCoin = new RPGCoin(); newCoin.x = 300 + Math.floor(Math.random() * 1400); newCoin.y = 600 + Math.floor(Math.random() * 1800); newCoin.onCollect = arguments.callee; game.addChild(newCoin); game.setChildIndex(newCoin, game.children.length - 1); mini2Coins.push(newCoin); }; }(coin); game.addChild(coin); game.setChildIndex(coin, game.children.length - 1); mini2Coins.push(coin); } mini2BackBtn = new MenuButton(); mini2BackBtn.x = 2048 / 2; mini2BackBtn.y = 2732 - 200; mini2BackBtn.setText("Ana Menüye Dön"); mini2BackBtn.setColor(0x444444); mini2BackBtn.onClick = function () { miniGameScores[1] = mini2Score; storage.miniGameScores = miniGameScores; showMenu(); }; game.addChild(mini2BackBtn); game.setChildIndex(mini2BackBtn, game.children.length - 1); } function hideMini2() { for (var i = 0; i < mini2Coins.length; i++) { mini2Coins[i].destroy(); } mini2Coins = []; if (mini2BackBtn) { mini2BackBtn.destroy(); mini2BackBtn = null; } hideScore(); } // --- Mini Game 3: Tycoon (Tap to Produce) --- var mini3Factory = null; var mini3Score = 0; var mini3BackBtn = null; function startMiniGame3() { currentScreen = 'mini3'; hideMenu(); hideAllMiniGames(); showTitle("Tycoon: Fabrika Kur!"); mini3Score = 0; showScore("Para: 0"); mini3Factory = new TycoonFactory(); mini3Factory.x = 2048 / 2; mini3Factory.y = 2732 / 2; mini3Factory.onProduce = function () { mini3Score += 10; showScore("Para: " + mini3Score); }; game.addChild(mini3Factory); game.setChildIndex(mini3Factory, game.children.length - 1); mini3BackBtn = new MenuButton(); mini3BackBtn.x = 2048 / 2; mini3BackBtn.y = 2732 - 200; mini3BackBtn.setText("Ana Menüye Dön"); mini3BackBtn.setColor(0x444444); mini3BackBtn.onClick = function () { miniGameScores[2] = mini3Score; storage.miniGameScores = miniGameScores; showMenu(); }; game.addChild(mini3BackBtn); game.setChildIndex(mini3BackBtn, game.children.length - 1); } function hideMini3() { if (mini3Factory) { mini3Factory.destroy(); mini3Factory = null; } if (mini3BackBtn) { mini3BackBtn.destroy(); mini3BackBtn = null; } hideScore(); } // --- Mini Game 4: Araba Sürme (Dodge Obstacles) --- var mini4Car = null; var mini4Obstacles = []; var mini4Score = 0; var mini4BackBtn = null; var mini4GameOver = false; function startMiniGame4() { currentScreen = 'mini4'; hideMenu(); hideAllMiniGames(); showTitle("Araba Sürme: Engellerden Kaç!"); mini4Score = 0; showScore("Skor: 0"); mini4GameOver = false; mini4Obstacles = []; mini4Car = new Car(); mini4Car.x = 2048 / 2; mini4Car.y = 2732 - 400; game.addChild(mini4Car); game.setChildIndex(mini4Car, game.children.length - 1); mini4BackBtn = new MenuButton(); mini4BackBtn.x = 2048 / 2; mini4BackBtn.y = 2732 - 200; mini4BackBtn.setText("Ana Menüye Dön"); mini4BackBtn.setColor(0x444444); mini4BackBtn.onClick = function () { miniGameScores[3] = mini4Score; storage.miniGameScores = miniGameScores; showMenu(); }; game.addChild(mini4BackBtn); game.setChildIndex(mini4BackBtn, game.children.length - 1); } function hideMini4() { if (mini4Car) { mini4Car.destroy(); mini4Car = null; } for (var i = 0; i < mini4Obstacles.length; i++) { mini4Obstacles[i].destroy(); } mini4Obstacles = []; if (mini4BackBtn) { mini4BackBtn.destroy(); mini4BackBtn = null; } hideScore(); } // --- Mini Game 5: Uzay Savaşı (Move & Shoot) --- var mini5Ship = null; var mini5Enemies = []; var mini5Bullets = []; var mini5Score = 0; var mini5BackBtn = null; function startMiniGame5() { currentScreen = 'mini5'; hideMenu(); hideAllMiniGames(); showTitle("Uzay Savaşı: Düşmanları Vur!"); mini5Score = 0; showScore("Skor: 0"); mini5Enemies = []; mini5Bullets = []; mini5Ship = new SpaceShip(); mini5Ship.x = 2048 / 2; mini5Ship.y = 2732 - 400; game.addChild(mini5Ship); game.setChildIndex(mini5Ship, game.children.length - 1); mini5BackBtn = new MenuButton(); mini5BackBtn.x = 2048 / 2; mini5BackBtn.y = 2732 - 200; mini5BackBtn.setText("Ana Menüye Dön"); mini5BackBtn.setColor(0x444444); mini5BackBtn.onClick = function () { miniGameScores[4] = mini5Score; storage.miniGameScores = miniGameScores; showMenu(); }; game.addChild(mini5BackBtn); game.setChildIndex(mini5BackBtn, game.children.length - 1); } function hideMini5() { if (mini5Ship) { mini5Ship.destroy(); mini5Ship = null; } for (var i = 0; i < mini5Enemies.length; i++) { mini5Enemies[i].destroy(); } mini5Enemies = []; for (var i = 0; i < mini5Bullets.length; i++) { mini5Bullets[i].destroy(); } mini5Bullets = []; if (mini5BackBtn) { mini5BackBtn.destroy(); mini5BackBtn = null; } hideScore(); } // --- Mini Game 6: Sürpriz Oyun (Memory: Tap the Shown Box) --- var mini6Boxes = []; var mini6TargetIdx = 0; var mini6Score = 0; var mini6BackBtn = null; var mini6ShowTimer = null; function startMiniGame6() { currentScreen = 'mini6'; hideMenu(); hideAllMiniGames(); showTitle("Sürpriz Oyun: Hafıza Kutusu!"); mini6Score = 0; showScore("Skor: 0"); mini6Boxes = []; var boxPositions = [[600, 1000], [1448, 1000], [600, 1800], [1448, 1800]]; for (var i = 0; i < 4; i++) { var box = new MemoryBox(); box.x = boxPositions[i][0]; box.y = boxPositions[i][1]; box.visible = false; box.onTap = function (idx) { return function () { if (idx === mini6TargetIdx) { mini6Score++; showScore("Skor: " + mini6Score); showNextMemoryBox(); } else { // Wrong box, reset score mini6Score = 0; showScore("Skor: 0"); showNextMemoryBox(); } }; }(i); game.addChild(box); game.setChildIndex(box, game.children.length - 1); mini6Boxes.push(box); } showNextMemoryBox(); mini6BackBtn = new MenuButton(); mini6BackBtn.x = 2048 / 2; mini6BackBtn.y = 2732 - 200; mini6BackBtn.setText("Ana Menüye Dön"); mini6BackBtn.setColor(0x444444); mini6BackBtn.onClick = function () { miniGameScores[5] = mini6Score; storage.miniGameScores = miniGameScores; showMenu(); }; game.addChild(mini6BackBtn); game.setChildIndex(mini6BackBtn, game.children.length - 1); } function showNextMemoryBox() { for (var i = 0; i < mini6Boxes.length; i++) { mini6Boxes[i].visible = false; } mini6TargetIdx = Math.floor(Math.random() * 4); mini6Boxes[mini6TargetIdx].visible = true; } function hideMini6() { for (var i = 0; i < mini6Boxes.length; i++) { mini6Boxes[i].destroy(); } mini6Boxes = []; if (mini6BackBtn) { mini6BackBtn.destroy(); mini6BackBtn = null; } hideScore(); } // --- Mini Game Starters --- function startMiniGame(idx) { if (idx === 1) startMiniGame1();else if (idx === 2) startMiniGame2();else if (idx === 3) startMiniGame3();else if (idx === 4) startMiniGame4();else if (idx === 5) startMiniGame5();else if (idx === 6) startMiniGame6(); } // --- Game Move Handlers (for mini games that need it) --- var dragCar = false; var dragShip = false; game.move = function (x, y, obj) { if (currentScreen === 'mini4' && mini4Car && !mini4GameOver) { // Move car horizontally only mini4Car.x = Math.max(200, Math.min(2048 - 200, x)); } if (currentScreen === 'mini5' && mini5Ship) { mini5Ship.x = Math.max(100, Math.min(2048 - 100, x)); } }; game.down = function (x, y, obj) { if (currentScreen === 'mini4' && mini4Car && !mini4GameOver) { dragCar = true; mini4Car.x = Math.max(200, Math.min(2048 - 200, x)); } if (currentScreen === 'mini5' && mini5Ship) { dragShip = true; mini5Ship.x = Math.max(100, Math.min(2048 - 100, x)); } }; game.up = function (x, y, obj) { dragCar = false; dragShip = false; }; // --- Game Update Loop --- game.update = function () { // Mini Game 4: Araba Sürme (Obstacles) if (currentScreen === 'mini4' && mini4Car && !mini4GameOver) { // Spawn obstacles if (LK.ticks % 40 === 0) { var obs = new CarObstacle(); obs.x = 300 + Math.floor(Math.random() * 1400); obs.y = -100; mini4Obstacles.push(obs); game.addChild(obs); game.setChildIndex(obs, game.children.length - 1); } // Move obstacles for (var i = mini4Obstacles.length - 1; i >= 0; i--) { var obs = mini4Obstacles[i]; obs.y += 28; if (obs.y > 2732 + 100) { obs.destroy(); mini4Obstacles.splice(i, 1); mini4Score++; showScore("Skor: " + mini4Score); } else if (obs.intersects(mini4Car)) { mini4GameOver = true; LK.effects.flashScreen(0xff0000, 800); miniGameScores[3] = mini4Score; storage.miniGameScores = miniGameScores; setTimeout(function () { showMenu(); }, 900); } } } // Mini Game 5: Uzay Savaşı (Enemies & Bullets) if (currentScreen === 'mini5' && mini5Ship) { // Spawn enemies if (LK.ticks % 50 === 0) { var enemy = new SpaceEnemy(); enemy.x = 200 + Math.floor(Math.random() * 1648); enemy.y = -100; mini5Enemies.push(enemy); game.addChild(enemy); game.setChildIndex(enemy, game.children.length - 1); } // Move enemies for (var i = mini5Enemies.length - 1; i >= 0; i--) { var enemy = mini5Enemies[i]; enemy.y += 18; if (enemy.y > 2732 + 100) { enemy.destroy(); mini5Enemies.splice(i, 1); } else if (enemy.intersects(mini5Ship)) { LK.effects.flashScreen(0xff0000, 800); miniGameScores[4] = mini5Score; storage.miniGameScores = miniGameScores; setTimeout(function () { showMenu(); }, 900); } } // Fire bullets if (LK.ticks % 20 === 0) { var bullet = new SpaceBullet(); bullet.x = mini5Ship.x; bullet.y = mini5Ship.y - 90; mini5Bullets.push(bullet); game.addChild(bullet); game.setChildIndex(bullet, game.children.length - 1); } // Move bullets for (var i = mini5Bullets.length - 1; i >= 0; i--) { var bullet = mini5Bullets[i]; bullet.update(); if (bullet.y < -100) { bullet.destroy(); mini5Bullets.splice(i, 1); } else { // Check collision with enemies for (var j = mini5Enemies.length - 1; j >= 0; j--) { var enemy = mini5Enemies[j]; if (bullet.intersects(enemy)) { bullet.destroy(); enemy.destroy(); mini5Bullets.splice(i, 1); mini5Enemies.splice(j, 1); mini5Score++; showScore("Skor: " + mini5Score); break; } } } } } }; // --- Initial Screen --- if (!playerName || playerName.length === 0) { showNameScreen(); hideMenu(); } else { showMenu(); }
===================================================================
--- original.js
+++ change.js
@@ -272,8 +272,18 @@
loadingText.x = 2048 / 2;
loadingText.y = 2732 / 2;
game.addChild(loadingText);
loadingText.visible = true;
+// Add 'Welcome' text to the loading screen
+var welcomeText = new Text2('Welcome', {
+ size: 80,
+ fill: "#000"
+});
+welcomeText.anchor.set(0.5, 0.5);
+welcomeText.x = 2048 / 2;
+welcomeText.y = 2732 / 2 - 150; // Position it above the loading text
+game.addChild(welcomeText);
+welcomeText.visible = true;
showNameScreen();
// --- GUI Elements ---
var guiTitle = new Text2('', {
size: 120,