User prompt
Create logic to properly handle stopping tetraminos when they no longer need to move down
User prompt
Fix Bug: 'Uncaught ReferenceError: Board is not defined' in this line: 'var board = game.addChild(new Board());' Line Number: 103
User prompt
Optimize logic
User prompt
Optimize the game
Initial prompt
Russian Tetris
/****
* Classes
****/
// Define Tetromino class
var Tetromino = Container.expand(function () {
var self = Container.call(this);
this.blocks = [];
this.type = '';
this.rotationIndex = 0;
this.initializeBlocks = function (layout) {
for (var i = 0; i < layout.length; i++) {
for (var j = 0; j < layout[i].length; j++) {
if (layout[i][j]) {
var block = self.createAsset('block_' + this.type, 'Tetromino block', 0.5, 0.5);
block.x = j * block.width;
block.y = i * block.height;
this.blocks.push(block);
this.addChild(block);
}
}
}
};
this.create = function (type) {
this.type = type;
this.rotationIndex = 0;
var layout = tetrominoLayouts[type][this.rotationIndex];
this.initializeBlocks(layout);
};
this.rotate = function () {
this.rotationIndex = (this.rotationIndex + 1) % tetrominoLayouts[this.type].length;
this.updateBlockPositions();
};
this.updateBlockPositions = function () {
var layout = tetrominoLayouts[this.type][this.rotationIndex];
var k = 0;
for (var i = 0; i < layout.length; i++) {
for (var j = 0; j < layout[i].length; j++) {
if (layout[i][j]) {
this.blocks[k].x = j * this.blocks[k].width;
this.blocks[k].y = i * this.blocks[k].height;
k++;
}
}
}
};
this.move = function (dx, dy) {
this.x += dx;
this.y += dy;
};
});
// Define GameBoard class
var GameBoard = Container.expand(function () {
var self = Container.call(this);
this.grid = [];
this.init = function () {
for (var i = 0; i < boardHeight; i++) {
this.grid[i] = [];
for (var j = 0; j < boardWidth; j++) {
this.grid[i][j] = null;
}
}
};
this.addTetromino = function (tetromino) {
var blocks = tetromino.blocks;
var canPlace = true;
for (var i = 0; i < blocks.length; i++) {
var block = blocks[i];
var x = Math.round((block.x + tetromino.x - this.x) / blockSize);
var y = Math.round((block.y + tetromino.y - this.y) / blockSize);
if (y >= boardHeight || this.grid[y] && this.grid[y][x] !== null) {
canPlace = false;
break;
}
}
if (canPlace) {
for (var i = 0; i < blocks.length; i++) {
var block = blocks[i];
var x = Math.round((block.x + tetromino.x - this.x) / blockSize);
var y = Math.round((block.y + tetromino.y - this.y) / blockSize);
this.grid[y][x] = block;
}
} else {
tetromino.y -= blockSize; // Move tetromino back up
}
};
this.isGameOver = function () {
for (var x = 0; x < boardWidth; x++) {
if (this.grid[0][x] !== null) {
return true;
}
}
return false;
};
this.checkLines = function () {
// Check for complete lines and remove them
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Define game constants and variables
var boardWidth = 10;
var boardHeight = 20;
var blockSize = 2048 / boardWidth; // Calculate block size based on viewable area width
var board = game.addChild(new GameBoard());
var currentTetromino;
var nextTetrominoType;
var tetrominoTypes = ['I', 'J', 'L', 'O', 'S', 'T', 'Z'];
var tetrominoLayouts = {
'I': [[[1, 1, 1, 1]]],
'J': [[[1, 0, 0], [1, 1, 1]]],
'L': [[[0, 0, 1], [1, 1, 1]]],
'O': [[[1, 1], [1, 1]]],
'S': [[[0, 1, 1], [1, 1, 0]]],
'T': [[[0, 1, 0], [1, 1, 1]]],
'Z': [[[1, 1, 0], [0, 1, 1]]]
};
var scoreTxt;
var isGameOver = false;
// Initialize board
board.init();
// Center the board on the screen
board.x = (2048 - boardWidth * blockSize) / 2;
board.y = (2732 - boardHeight * blockSize) / 2;
// Create score display
scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to spawn a new tetromino
function spawnTetromino() {
var type = nextTetrominoType || tetrominoTypes[Math.floor(Math.random() * tetrominoTypes.length)];
nextTetrominoType = tetrominoTypes[Math.floor(Math.random() * tetrominoTypes.length)];
currentTetromino = new Tetromino();
currentTetromino.create(type);
currentTetromino.x = board.x + boardWidth / 2 * blockSize - currentTetromino.width / 2;
currentTetromino.y = board.y;
game.addChild(currentTetromino);
}
// Start the game with a new tetromino
spawnTetromino();
// Game tick event
LK.on('tick', function () {
if (isGameOver) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
return;
}
// Attempt to move current tetromino down and check for collision
var originalY = currentTetromino.y;
currentTetromino.move(0, blockSize);
board.addTetromino(currentTetromino);
if (currentTetromino.y === originalY) {
// Collision occurred, spawn a new Tetromino
spawnTetromino();
}
// Check for collision with board or bottom
// ...
// Check for completed lines
board.checkLines();
// Check for game over
if (board.isGameOver()) {
isGameOver = true;
}
});
// Touch event listeners for rotating and moving tetromino
game.on('down', function (obj) {
var touchPos = obj.event.getLocalPosition(game);
if (touchPos.x < 2048 / 2) {
// Move tetromino left
currentTetromino.move(-blockSize, 0);
} else {
// Move tetromino right
currentTetromino.move(blockSize, 0);
}
});
game.on('up', function (obj) {
// Rotate tetromino
currentTetromino.rotate();
}); ===================================================================
--- original.js
+++ change.js
@@ -61,15 +61,27 @@
}
};
this.addTetromino = function (tetromino) {
var blocks = tetromino.blocks;
+ var canPlace = true;
for (var i = 0; i < blocks.length; i++) {
var block = blocks[i];
var x = Math.round((block.x + tetromino.x - this.x) / blockSize);
var y = Math.round((block.y + tetromino.y - this.y) / blockSize);
- if (this.grid[y] && this.grid[y][x] === null) {
+ if (y >= boardHeight || this.grid[y] && this.grid[y][x] !== null) {
+ canPlace = false;
+ break;
+ }
+ }
+ if (canPlace) {
+ for (var i = 0; i < blocks.length; i++) {
+ var block = blocks[i];
+ var x = Math.round((block.x + tetromino.x - this.x) / blockSize);
+ var y = Math.round((block.y + tetromino.y - this.y) / blockSize);
this.grid[y][x] = block;
}
+ } else {
+ tetromino.y -= blockSize; // Move tetromino back up
}
};
this.isGameOver = function () {
for (var x = 0; x < boardWidth; x++) {
@@ -150,10 +162,16 @@
LK.showGameOver();
return;
}
- // Move current tetromino down
+ // Attempt to move current tetromino down and check for collision
+ var originalY = currentTetromino.y;
currentTetromino.move(0, blockSize);
+ board.addTetromino(currentTetromino);
+ if (currentTetromino.y === originalY) {
+ // Collision occurred, spawn a new Tetromino
+ spawnTetromino();
+ }
// Check for collision with board or bottom
// ...