User prompt
Create logic to properly handle stopping tetraminos when they no longer need to move down
User prompt
Fix Bug: 'Uncaught ReferenceError: Board is not defined' in this line: 'var board = game.addChild(new Board());' Line Number: 103
User prompt
Optimize logic
User prompt
Optimize the game
Initial prompt
Russian Tetris
/**** * Classes ****/ // Define Tetromino class var Tetromino = Container.expand(function () { var self = Container.call(this); this.blocks = []; this.type = ''; this.rotationIndex = 0; this.initializeBlocks = function (layout) { for (var i = 0; i < layout.length; i++) { for (var j = 0; j < layout[i].length; j++) { if (layout[i][j]) { var block = self.createAsset('block_' + this.type, 'Tetromino block', 0.5, 0.5); block.x = j * block.width; block.y = i * block.height; this.blocks.push(block); this.addChild(block); } } } }; this.create = function (type) { this.type = type; this.rotationIndex = 0; var layout = tetrominoLayouts[type][this.rotationIndex]; this.initializeBlocks(layout); }; this.rotate = function () { this.rotationIndex = (this.rotationIndex + 1) % tetrominoLayouts[this.type].length; this.updateBlockPositions(); }; this.updateBlockPositions = function () { var layout = tetrominoLayouts[this.type][this.rotationIndex]; var k = 0; for (var i = 0; i < layout.length; i++) { for (var j = 0; j < layout[i].length; j++) { if (layout[i][j]) { this.blocks[k].x = j * this.blocks[k].width; this.blocks[k].y = i * this.blocks[k].height; k++; } } } }; this.move = function (dx, dy) { this.x += dx; this.y += dy; }; }); // Define GameBoard class var GameBoard = Container.expand(function () { var self = Container.call(this); this.grid = []; this.init = function () { for (var i = 0; i < boardHeight; i++) { this.grid[i] = []; for (var j = 0; j < boardWidth; j++) { this.grid[i][j] = null; } } }; this.addTetromino = function (tetromino) { var blocks = tetromino.blocks; var canPlace = true; for (var i = 0; i < blocks.length; i++) { var block = blocks[i]; var x = Math.round((block.x + tetromino.x - this.x) / blockSize); var y = Math.round((block.y + tetromino.y - this.y) / blockSize); if (y >= boardHeight || this.grid[y] && this.grid[y][x] !== null) { canPlace = false; break; } } if (canPlace) { for (var i = 0; i < blocks.length; i++) { var block = blocks[i]; var x = Math.round((block.x + tetromino.x - this.x) / blockSize); var y = Math.round((block.y + tetromino.y - this.y) / blockSize); this.grid[y][x] = block; } } else { tetromino.y -= blockSize; // Move tetromino back up } }; this.isGameOver = function () { for (var x = 0; x < boardWidth; x++) { if (this.grid[0][x] !== null) { return true; } } return false; }; this.checkLines = function () { // Check for complete lines and remove them }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Define game constants and variables var boardWidth = 10; var boardHeight = 20; var blockSize = 2048 / boardWidth; // Calculate block size based on viewable area width var board = game.addChild(new GameBoard()); var currentTetromino; var nextTetrominoType; var tetrominoTypes = ['I', 'J', 'L', 'O', 'S', 'T', 'Z']; var tetrominoLayouts = { 'I': [[[1, 1, 1, 1]]], 'J': [[[1, 0, 0], [1, 1, 1]]], 'L': [[[0, 0, 1], [1, 1, 1]]], 'O': [[[1, 1], [1, 1]]], 'S': [[[0, 1, 1], [1, 1, 0]]], 'T': [[[0, 1, 0], [1, 1, 1]]], 'Z': [[[1, 1, 0], [0, 1, 1]]] }; var scoreTxt; var isGameOver = false; // Initialize board board.init(); // Center the board on the screen board.x = (2048 - boardWidth * blockSize) / 2; board.y = (2732 - boardHeight * blockSize) / 2; // Create score display scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(.5, 0); LK.gui.top.addChild(scoreTxt); // Function to spawn a new tetromino function spawnTetromino() { var type = nextTetrominoType || tetrominoTypes[Math.floor(Math.random() * tetrominoTypes.length)]; nextTetrominoType = tetrominoTypes[Math.floor(Math.random() * tetrominoTypes.length)]; currentTetromino = new Tetromino(); currentTetromino.create(type); currentTetromino.x = board.x + boardWidth / 2 * blockSize - currentTetromino.width / 2; currentTetromino.y = board.y; game.addChild(currentTetromino); } // Start the game with a new tetromino spawnTetromino(); // Game tick event LK.on('tick', function () { if (isGameOver) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); return; } // Attempt to move current tetromino down and check for collision var originalY = currentTetromino.y; currentTetromino.move(0, blockSize); board.addTetromino(currentTetromino); if (currentTetromino.y === originalY) { // Collision occurred, spawn a new Tetromino spawnTetromino(); } // Check for collision with board or bottom // ... // Check for completed lines board.checkLines(); // Check for game over if (board.isGameOver()) { isGameOver = true; } }); // Touch event listeners for rotating and moving tetromino game.on('down', function (obj) { var touchPos = obj.event.getLocalPosition(game); if (touchPos.x < 2048 / 2) { // Move tetromino left currentTetromino.move(-blockSize, 0); } else { // Move tetromino right currentTetromino.move(blockSize, 0); } }); game.on('up', function (obj) { // Rotate tetromino currentTetromino.rotate(); });
===================================================================
--- original.js
+++ change.js
@@ -61,15 +61,27 @@
}
};
this.addTetromino = function (tetromino) {
var blocks = tetromino.blocks;
+ var canPlace = true;
for (var i = 0; i < blocks.length; i++) {
var block = blocks[i];
var x = Math.round((block.x + tetromino.x - this.x) / blockSize);
var y = Math.round((block.y + tetromino.y - this.y) / blockSize);
- if (this.grid[y] && this.grid[y][x] === null) {
+ if (y >= boardHeight || this.grid[y] && this.grid[y][x] !== null) {
+ canPlace = false;
+ break;
+ }
+ }
+ if (canPlace) {
+ for (var i = 0; i < blocks.length; i++) {
+ var block = blocks[i];
+ var x = Math.round((block.x + tetromino.x - this.x) / blockSize);
+ var y = Math.round((block.y + tetromino.y - this.y) / blockSize);
this.grid[y][x] = block;
}
+ } else {
+ tetromino.y -= blockSize; // Move tetromino back up
}
};
this.isGameOver = function () {
for (var x = 0; x < boardWidth; x++) {
@@ -150,10 +162,16 @@
LK.showGameOver();
return;
}
- // Move current tetromino down
+ // Attempt to move current tetromino down and check for collision
+ var originalY = currentTetromino.y;
currentTetromino.move(0, blockSize);
+ board.addTetromino(currentTetromino);
+ if (currentTetromino.y === originalY) {
+ // Collision occurred, spawn a new Tetromino
+ spawnTetromino();
+ }
// Check for collision with board or bottom
// ...