User prompt
Create logic to properly handle stopping tetraminos when they no longer need to move down
User prompt
Fix Bug: 'Uncaught ReferenceError: Board is not defined' in this line: 'var board = game.addChild(new Board());' Line Number: 103
User prompt
Optimize logic
User prompt
Optimize the game
Initial prompt
Russian Tetris
/**** * Classes ****/ // Define Tetromino class var Tetromino = Container.expand(function () { var self = Container.call(this); this.blocks = []; this.type = ''; this.rotationIndex = 0; this.create = function (type) { this.type = type; this.rotationIndex = 0; var layout = tetrominoLayouts[type][this.rotationIndex]; for (var i = 0; i < layout.length; i++) { for (var j = 0; j < layout[i].length; j++) { if (layout[i][j]) { var block = self.createAsset('block_' + type, 'Tetromino block', 0.5, 0.5); block.x = j * block.width; block.y = i * block.height; this.blocks.push(block); this.addChild(block); } } } }; this.rotate = function () { this.rotationIndex = (this.rotationIndex + 1) % tetrominoLayouts[this.type].length; var layout = tetrominoLayouts[this.type][this.rotationIndex]; var k = 0; for (var i = 0; i < layout.length; i++) { for (var j = 0; j < layout[i].length; j++) { if (layout[i][j]) { this.blocks[k].x = j * this.blocks[k].width; this.blocks[k].y = i * this.blocks[k].height; k++; } } } }; this.move = function (dx, dy) { this.x += dx; this.y += dy; }; }); // Define Board class var Board = Container.expand(function () { var self = Container.call(this); this.grid = []; this.init = function () { for (var i = 0; i < boardHeight; i++) { this.grid[i] = []; for (var j = 0; j < boardWidth; j++) { this.grid[i][j] = null; } } }; this.addTetromino = function (tetromino) { // Add tetromino blocks to the board grid }; this.checkLines = function () { // Check for complete lines and remove them }; this.isGameOver = function () { // Check if new tetromino can't be placed }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Define game constants and variables var boardWidth = 10; var boardHeight = 20; var blockSize = 2048 / boardWidth; // Calculate block size based on viewable area width var board = game.addChild(new Board()); var currentTetromino; var nextTetrominoType; var tetrominoTypes = ['I', 'J', 'L', 'O', 'S', 'T', 'Z']; var tetrominoLayouts = { 'I': [[[1, 1, 1, 1]]], 'J': [[[1, 0, 0], [1, 1, 1]]], 'L': [[[0, 0, 1], [1, 1, 1]]], 'O': [[[1, 1], [1, 1]]], 'S': [[[0, 1, 1], [1, 1, 0]]], 'T': [[[0, 1, 0], [1, 1, 1]]], 'Z': [[[1, 1, 0], [0, 1, 1]]] }; var scoreTxt; var isGameOver = false; // Initialize board board.init(); // Center the board on the screen board.x = (2048 - boardWidth * blockSize) / 2; board.y = (2732 - boardHeight * blockSize) / 2; // Create score display scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(.5, 0); LK.gui.top.addChild(scoreTxt); // Function to spawn a new tetromino function spawnTetromino() { var type = nextTetrominoType || tetrominoTypes[Math.floor(Math.random() * tetrominoTypes.length)]; nextTetrominoType = tetrominoTypes[Math.floor(Math.random() * tetrominoTypes.length)]; currentTetromino = new Tetromino(); currentTetromino.create(type); currentTetromino.x = board.x + boardWidth / 2 * blockSize - currentTetromino.width / 2; currentTetromino.y = board.y; game.addChild(currentTetromino); } // Start the game with a new tetromino spawnTetromino(); // Game tick event LK.on('tick', function () { if (isGameOver) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); return; } // Move current tetromino down currentTetromino.move(0, blockSize); // Check for collision with board or bottom // ... // Check for completed lines board.checkLines(); // Check for game over if (board.isGameOver()) { isGameOver = true; } }); // Touch event listeners for rotating and moving tetromino game.on('down', function (obj) { var touchPos = obj.event.getLocalPosition(game); if (touchPos.x < 2048 / 2) { // Move tetromino left currentTetromino.move(-blockSize, 0); } else { // Move tetromino right currentTetromino.move(blockSize, 0); } }); game.on('up', function (obj) { // Rotate tetromino currentTetromino.rotate(); });
/****
* Classes
****/
// Define Tetromino class
var Tetromino = Container.expand(function () {
var self = Container.call(this);
this.blocks = [];
this.type = '';
this.rotationIndex = 0;
this.create = function (type) {
this.type = type;
this.rotationIndex = 0;
var layout = tetrominoLayouts[type][this.rotationIndex];
for (var i = 0; i < layout.length; i++) {
for (var j = 0; j < layout[i].length; j++) {
if (layout[i][j]) {
var block = self.createAsset('block_' + type, 'Tetromino block', 0.5, 0.5);
block.x = j * block.width;
block.y = i * block.height;
this.blocks.push(block);
this.addChild(block);
}
}
}
};
this.rotate = function () {
this.rotationIndex = (this.rotationIndex + 1) % tetrominoLayouts[this.type].length;
var layout = tetrominoLayouts[this.type][this.rotationIndex];
var k = 0;
for (var i = 0; i < layout.length; i++) {
for (var j = 0; j < layout[i].length; j++) {
if (layout[i][j]) {
this.blocks[k].x = j * this.blocks[k].width;
this.blocks[k].y = i * this.blocks[k].height;
k++;
}
}
}
};
this.move = function (dx, dy) {
this.x += dx;
this.y += dy;
};
});
// Define Board class
var Board = Container.expand(function () {
var self = Container.call(this);
this.grid = [];
this.init = function () {
for (var i = 0; i < boardHeight; i++) {
this.grid[i] = [];
for (var j = 0; j < boardWidth; j++) {
this.grid[i][j] = null;
}
}
};
this.addTetromino = function (tetromino) {
// Add tetromino blocks to the board grid
};
this.checkLines = function () {
// Check for complete lines and remove them
};
this.isGameOver = function () {
// Check if new tetromino can't be placed
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Define game constants and variables
var boardWidth = 10;
var boardHeight = 20;
var blockSize = 2048 / boardWidth; // Calculate block size based on viewable area width
var board = game.addChild(new Board());
var currentTetromino;
var nextTetrominoType;
var tetrominoTypes = ['I', 'J', 'L', 'O', 'S', 'T', 'Z'];
var tetrominoLayouts = {
'I': [[[1, 1, 1, 1]]],
'J': [[[1, 0, 0], [1, 1, 1]]],
'L': [[[0, 0, 1], [1, 1, 1]]],
'O': [[[1, 1], [1, 1]]],
'S': [[[0, 1, 1], [1, 1, 0]]],
'T': [[[0, 1, 0], [1, 1, 1]]],
'Z': [[[1, 1, 0], [0, 1, 1]]]
};
var scoreTxt;
var isGameOver = false;
// Initialize board
board.init();
// Center the board on the screen
board.x = (2048 - boardWidth * blockSize) / 2;
board.y = (2732 - boardHeight * blockSize) / 2;
// Create score display
scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to spawn a new tetromino
function spawnTetromino() {
var type = nextTetrominoType || tetrominoTypes[Math.floor(Math.random() * tetrominoTypes.length)];
nextTetrominoType = tetrominoTypes[Math.floor(Math.random() * tetrominoTypes.length)];
currentTetromino = new Tetromino();
currentTetromino.create(type);
currentTetromino.x = board.x + boardWidth / 2 * blockSize - currentTetromino.width / 2;
currentTetromino.y = board.y;
game.addChild(currentTetromino);
}
// Start the game with a new tetromino
spawnTetromino();
// Game tick event
LK.on('tick', function () {
if (isGameOver) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
return;
}
// Move current tetromino down
currentTetromino.move(0, blockSize);
// Check for collision with board or bottom
// ...
// Check for completed lines
board.checkLines();
// Check for game over
if (board.isGameOver()) {
isGameOver = true;
}
});
// Touch event listeners for rotating and moving tetromino
game.on('down', function (obj) {
var touchPos = obj.event.getLocalPosition(game);
if (touchPos.x < 2048 / 2) {
// Move tetromino left
currentTetromino.move(-blockSize, 0);
} else {
// Move tetromino right
currentTetromino.move(blockSize, 0);
}
});
game.on('up', function (obj) {
// Rotate tetromino
currentTetromino.rotate();
});