User prompt
Recheck the code
User prompt
Make code game tetris
User prompt
Fix Bug: 'Cannot read properties of undefined (reading 'length')' in this line: 'var type = nextTetrominoType != null ? nextTetrominoType : tetrominoTypes[Math.floor(Math.random() * tetrominoTypes.length)];' Line Number: 283
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'length')' in this line: 'var type = nextTetrominoType != null ? nextTetrominoType : tetrominoTypes[Math.floor(Math.random() * tetrominoTypes.length)];' Line Number: 283
User prompt
Organize the code
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'initialize')' in this line: 'GameState.initialize();' Line Number: 399
User prompt
Add everything you need for tetris
User prompt
fix bug
User prompt
Test the code and fix logic and value errors
User prompt
Add to the code what is missing for the game
User prompt
Optimize the code
User prompt
Optimize the engine
User prompt
Optimize the game engine
User prompt
fix bug
User prompt
The code should employ full 'classes' for game objects and avoid the direct creation of art assets. Check that all graphical assets are being retrieved using `LK.getAsset` and that no direct PIXI calls are being made
User prompt
Elements with unique behaviors should be categorized into separate asset classes. Review the code to ensure that there is a clear distinction between different types of game objects and that they are using distinct assets
User prompt
Instances should be created and destroyed within the core game logic. Check for any instances that are created outside of the game logic or that are not properly destroyed when no longer needed
User prompt
The game logic should be written at the bottom of the source file. To check if this guideline is followed, review the code structure and ensure that the game logic is not interspersed throughout the file but is instead consolidated at the bottom
User prompt
Game elements should be initialized with their starting position. Review the code to ensure that all game elements are placed correctly when the game starts.
User prompt
Game elements that should be centered must account for asset size. Check that elements like the game board are centered correctly on the screen.
User prompt
Custom event handlers should be designed for touch event positions using `obj.event.getLocalPosition`. Check that the code is not using `clientX` or `clientY` and that event positions are handled correctly
User prompt
For size calculations related to assets, `.width` and `.height` should be used instead of hardcoded values. Review the code to ensure that size calculations are dynamic and based on the actual asset dimensions.
User prompt
Graphics should be retrieved with `LK.getAsset`, specifying the anchor points. Check that all assets are loaded using this method and that anchor points are set correctly.
User prompt
The code should employ full 'classes' for game objects and avoid the direct creation of art assets. Check that all graphical assets are being retrieved using `LK.getAsset` and that no direct PIXI calls are being made.
User prompt
Elements with unique behaviors should be categorized into separate asset classes. Review the code to ensure that there is a clear distinction between different types of game objects and that they are using distinct assets.
===================================================================
--- original.js
+++ change.js
@@ -34,9 +34,10 @@
for (var i = 0; i < layout.length; i++) {
for (var j = 0; j < layout[i].length; j++) {
if (layout[i][j]) {
var block = new TetrominoBlock(this.type, i, j, blockSize);
- this.blocks.push(this.addChild(block));
+ this.blocks.push(block);
+ this.addChild(block);
}
}
}
};
@@ -392,18 +393,8 @@
}
}
};
GameState.initializeGrid();
-// GameBoard class is now encapsulated and instantiated separately
-var board = new GameBoard();
-board.init();
-// Center the board on the screen
-board.x = (2048 - boardWidth * blockSize) / 2;
-board.y = (2732 - boardHeight * blockSize) / 2;
-// Add the board to the game
-game.addChild(board);
-// Create a new ScoreDisplay instance
-var gameUI = new GameUI();
// Initialize the first Tetromino
spawnTetromino();
// Define game constants and variables
var TetrominoMovement = {