User prompt
add left and right move button in the right and left side if end of screen
User prompt
add background song from my b4 song
User prompt
add button was not added
User prompt
please add a shop option on right side of top of screen
User prompt
add a shop option in the right side of the top of screen
User prompt
please add a point table on the top of screen
User prompt
also increase the 2x size of obstacle car
User prompt
increase the 2x size of all cars
User prompt
when player collects 30 coin game was ended
User prompt
just a small up my car
User prompt
down my car
User prompt
can you move my car at up side of screen
User prompt
add a highway background
Initial prompt
go for ride
/**** * Classes ****/ // Class for coins var Coin = Container.expand(function () { var self = Container.call(this); var coinGraphics = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.y += 5; // Move coins downwards }; }); // Class for obstacles var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5, scaleX: 2, scaleY: 2 }); self.update = function () { self.y += 7; // Move obstacles downwards }; }); //<Assets used in the game will automatically appear here> // Class for the player's vehicle var PlayerVehicle = Container.expand(function () { var self = Container.call(this); var vehicleGraphics = self.attachAsset('playerVehicle', { anchorX: 0.5, anchorY: 0.5, scaleX: 2, scaleY: 2 }); self.speed = 10; self.update = function () { // Update logic for player vehicle }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Create left move button var leftButton = new Text2('<', { size: 100, fill: "#ffffff" }); leftButton.anchor.set(0, 0.5); // Align the text to the left leftButton.x = 0; // Position it at the left edge leftButton.y = 2732 / 2; // Center it vertically LK.gui.left.addChild(leftButton); // Create right move button var rightButton = new Text2('>', { size: 100, fill: "#ffffff" }); rightButton.anchor.set(1, 0.5); // Align the text to the right rightButton.x = 2048; // Position it at the right edge rightButton.y = 2732 / 2; // Center it vertically LK.gui.right.addChild(rightButton); // Event listeners for left and right buttons leftButton.down = function (x, y, obj) { playerVehicle.x -= playerVehicle.speed; }; rightButton.down = function (x, y, obj) { playerVehicle.x += playerVehicle.speed; }; // Play background music from the 'b4' song LK.playMusic('b4'); // Add a highway background var background = LK.getAsset('backgroundColumn', { anchorX: 0.5, anchorY: 0.5, scaleX: 20.48, // Scale to fit the width of the game scaleY: 27.32 // Scale to fit the height of the game }); background.x = 2048 / 2; background.y = 2732 / 2; game.addChild(background); // Create a score text object to display the score at the top of the screen var scoreText = new Text2('Score: 0', { size: 100, fill: "#ffffff" }); scoreText.anchor.set(0.5, 0); // Center the text horizontally at the top LK.gui.top.addChild(scoreText); // Create a shop button to display on the right side of the top of the screen var shopButton = new Text2('Shop', { size: 100, fill: "#ffffff" }); shopButton.anchor.set(1, 0); // Align the text to the right shopButton.x = 2048; // Position it at the right edge shopButton.y = 0; // Align it to the top LK.gui.top.addChild(shopButton); // Initialize arrays for coins and obstacles var coins = []; var obstacles = []; var playerVehicle = game.addChild(new PlayerVehicle()); playerVehicle.x = 2048 / 2; playerVehicle.y = 2732 - playerVehicle.height; // Move the player's vehicle slightly upwards from the bottom // Function to handle movement function handleMove(x, y, obj) { playerVehicle.x = x; } // Event listeners for touch/mouse events game.down = function (x, y, obj) { handleMove(x, y, obj); }; game.move = function (x, y, obj) { handleMove(x, y, obj); }; // Game update loop game.update = function () { // Update player vehicle playerVehicle.update(); // Update coins for (var i = coins.length - 1; i >= 0; i--) { coins[i].update(); if (coins[i].intersects(playerVehicle)) { // Collect coin coins[i].destroy(); coins.splice(i, 1); LK.setScore(LK.getScore() + 1); // Update the score text scoreText.setText('Score: ' + LK.getScore()); if (LK.getScore() >= 30) { LK.showGameOver(); } } else if (coins[i].y > 2732) { // Remove off-screen coins coins[i].destroy(); coins.splice(i, 1); } } // Update obstacles for (var j = obstacles.length - 1; j >= 0; j--) { obstacles[j].update(); if (obstacles[j].intersects(playerVehicle)) { // Collision with obstacle LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } else if (obstacles[j].y > 2732) { // Remove off-screen obstacles obstacles[j].destroy(); obstacles.splice(j, 1); } } // Spawn new coins and obstacles if (LK.ticks % 60 == 0) { var newCoin = new Coin(); newCoin.x = Math.random() * 2048; newCoin.y = -50; coins.push(newCoin); game.addChild(newCoin); var newObstacle = new Obstacle(); newObstacle.x = Math.random() * 2048; newObstacle.y = -50; obstacles.push(newObstacle); game.addChild(newObstacle); } };
===================================================================
--- original.js
+++ change.js
@@ -50,8 +50,33 @@
/****
* Game Code
****/
+// Create left move button
+var leftButton = new Text2('<', {
+ size: 100,
+ fill: "#ffffff"
+});
+leftButton.anchor.set(0, 0.5); // Align the text to the left
+leftButton.x = 0; // Position it at the left edge
+leftButton.y = 2732 / 2; // Center it vertically
+LK.gui.left.addChild(leftButton);
+// Create right move button
+var rightButton = new Text2('>', {
+ size: 100,
+ fill: "#ffffff"
+});
+rightButton.anchor.set(1, 0.5); // Align the text to the right
+rightButton.x = 2048; // Position it at the right edge
+rightButton.y = 2732 / 2; // Center it vertically
+LK.gui.right.addChild(rightButton);
+// Event listeners for left and right buttons
+leftButton.down = function (x, y, obj) {
+ playerVehicle.x -= playerVehicle.speed;
+};
+rightButton.down = function (x, y, obj) {
+ playerVehicle.x += playerVehicle.speed;
+};
// Play background music from the 'b4' song
LK.playMusic('b4');
// Add a highway background
var background = LK.getAsset('backgroundColumn', {
highway. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
coin. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
thar car. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
car. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.