User prompt
The main name of the game is " Burhan Nadirin peşinde "
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Don't let a new one come before the flap sound ends
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Lower the flap sound a bit and when the game starts just the score screen will remain and come back when you die
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Please fix the bug: 'Cannot read properties of undefined (reading 'to')' in or related to this line: 'tween(titleTxt).to({' Line Number: 204 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Beautify the menu
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Do not let the knocking sound come repeatedly
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Geri çek
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Vurma sesi sıra sıra olsun
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Geri çek
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Sesler üst üste binmesin
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Geri çek
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Geri çek
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Çarpışma algılama köy
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Üst boruyla alt boruyu dokunulmaz yap
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Borular duvar gibi olsun içinden geçemesin
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Kuş boruya değdiği anda ölsün
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Ses ayarını düzenle sesler üst üste gelmesin
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Boruları kalınlaştır
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Geri çek
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Oyun ekranını biraz yakınlaştır
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Başlama butonuna tıkladıktan sonra kuşa tıkayana kadar oyun baslamasın
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Bir menü yap
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Menü ekranlarını kaldır
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Tüm kodlama hatalarını kontrol et ve düzelt
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Hataları düzelt
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Bird = Container.expand(function () { var self = Container.call(this); var birdSprite = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.velocityY = 0; self.gravity = 0.8; self.flapStrength = -12; self.isDead = false; self.lastY = 0; self.flap = function () { if (!self.isDead && gameStarted && !flapSoundPlaying) { self.velocityY = self.flapStrength; flapSoundPlaying = true; var flapSound = LK.getSound('flap'); flapSound.play(); // Reset flap sound state when sound ends (approximate duration) LK.setTimeout(function () { flapSoundPlaying = false; }, 200); } }; self.update = function () { if (!self.isDead) { self.lastY = self.y; self.velocityY += self.gravity; self.y += self.velocityY; // Rotate bird based on velocity birdSprite.rotation = Math.max(-0.5, Math.min(0.5, self.velocityY * 0.1)); // Check ground collision if (self.y > groundY - 40) { self.y = groundY - 40; self.die(); } // Check ceiling collision if (self.y < 40) { self.y = 40; self.velocityY = 0; } } }; self.die = function () { if (!self.isDead) { self.isDead = true; if (!hitSoundPlaying) { hitSoundPlaying = true; var hitSound = LK.getSound('hit'); hitSound.play(); } gameState = 'gameover'; // Update best score var currentScore = LK.getScore(); if (currentScore > bestScore) { bestScore = currentScore; storage.bestScore = bestScore; bestScoreTxt.setText('Best: ' + bestScore); } LK.setTimeout(function () { // Reset game state to menu gameState = 'menu'; gameStarted = false; self.isDead = false; self.velocityY = 0; self.y = 1366; // Smooth fade out only score display tween(scoreTxt, { alpha: 0 }, { duration: 500 }); // Smooth fade in menu elements with scale animation tween(titleTxt, { alpha: 1, scaleX: 1, scaleY: 1 }, { duration: 800 }); tween(startBtn, { alpha: 1, y: 0 }, { duration: 800 }); tween(bestScoreTxt, { alpha: 1, y: 120 }, { duration: 800 }); hitSoundPlaying = false; flapSoundPlaying = false; // Clear all pipes for (var i = pipes.length - 1; i >= 0; i--) { pipes[i].destroy(); pipes.splice(i, 1); } pipeSpawnTimer = 0; // Restart menu animations LK.setTimeout(function () { titlePulse(); startBtnGlow(); floatAnimation(); }, 800); }, 2000); } }; return self; }); var Pipe = Container.expand(function (pipeX, gapY) { var self = Container.call(this); var topPipe = self.attachAsset('pipe', { anchorX: 0.5, anchorY: 0.0, y: 0, height: gapY - 200 }); var bottomPipe = self.attachAsset('pipe', { anchorX: 0.5, anchorY: 0.0, y: gapY + 200, height: 2732 - (gapY + 200) }); self.x = pipeX; self.speed = -4; self.scored = false; self.lastX = pipeX; self.update = function () { self.lastX = self.x; self.x += self.speed; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x1e3c72 }); /**** * Game Code ****/ // Game variables var bird; var pipes = []; var groundY = 2632; var pipeSpawnTimer = 0; var pipeSpawnInterval = 180; var gameStarted = false; var gameState = 'menu'; // 'menu', 'playing', 'gameover' var hitSoundPlaying = false; var flapSoundPlaying = false; // Create ground var ground = game.addChild(LK.getAsset('ground', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: groundY + 50 })); // Create bird bird = new Bird(); bird.x = 300; bird.y = 1366; game.addChild(bird); // Create score display var scoreTxt = new Text2('0', { size: 120, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); scoreTxt.y = 100; LK.gui.top.addChild(scoreTxt); // Create instructions var instructionTxt = new Text2('Tap to flap!', { size: 60, fill: 0xFFFFFF }); instructionTxt.anchor.set(0.5, 0); instructionTxt.y = 300; LK.gui.top.addChild(instructionTxt); // Create menu elements var titleTxt = new Text2('Burhan Nadirin peşinde', { size: 80, fill: 0xFFD700 }); titleTxt.anchor.set(0.5, 0.5); LK.gui.center.addChild(titleTxt); titleTxt.y = -250; // Add title pulsing animation var titlePulse = function titlePulse() { tween(titleTxt, { scaleX: 1.1, scaleY: 1.1 }, { duration: 1000 }); }; titlePulse(); var startBtn = new Text2('TAP TO START', { size: 70, fill: 0x00FF7F }); startBtn.anchor.set(0.5, 0.5); LK.gui.center.addChild(startBtn); // Add start button glow effect var startBtnGlow = function startBtnGlow() { tween(startBtn, { alpha: 0.7 }, { duration: 800 }); }; startBtnGlow(); // Initialize best score var bestScore = storage.bestScore || 0; var bestScoreTxt = new Text2('Best: ' + bestScore, { size: 55, fill: 0xFFA500 }); bestScoreTxt.anchor.set(0.5, 0.5); LK.gui.center.addChild(bestScoreTxt); bestScoreTxt.y = 120; // Hide game elements initially scoreTxt.alpha = 0; // Add floating animations to menu elements var floatAnimation = function floatAnimation() { tween(bestScoreTxt, { y: 130 }, { duration: 2000 }); tween(startBtn, { y: 10 }, { duration: 1500 }); }; floatAnimation(); function spawnPipe() { var gapY = 800 + Math.random() * 1200; var pipe = new Pipe(2200, gapY); pipes.push(pipe); game.addChild(pipe); } ; function checkCollisions() { if (bird.isDead) return; for (var i = 0; i < pipes.length; i++) { var pipe = pipes[i]; // Check if bird passes through pipe gap for scoring if (!pipe.scored && pipe.lastX > bird.x && pipe.x <= bird.x) { pipe.scored = true; LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore().toString()); var scoreSound = LK.getSound('score'); scoreSound.play(); } // Check collision with pipes var birdBounds = { left: bird.x - 116, right: bird.x + 116, top: bird.y - 87, bottom: bird.y + 87 }; var pipeBounds = { left: pipe.x - 125, right: pipe.x + 125, top: 0, bottom: 2732 }; // Check if bird overlaps with pipe horizontally if (birdBounds.right > pipeBounds.left && birdBounds.left < pipeBounds.right) { // Check if bird is in the gap area var gapTop = pipe.children[0].height; var gapBottom = pipe.children[1].y; // If bird is not in the gap, it's a collision if (birdBounds.top < gapTop || birdBounds.bottom > gapBottom) { bird.die(); return; } } } } function cleanupPipes() { for (var i = pipes.length - 1; i >= 0; i--) { if (pipes[i].x < -200) { pipes[i].destroy(); pipes.splice(i, 1); } } } game.down = function (x, y, obj) { if (gameState === 'menu') { // Start game gameState = 'playing'; gameStarted = true; // Smooth fade out menu elements tween(titleTxt, { alpha: 0, scaleX: 0.5, scaleY: 0.5 }, { duration: 500 }); tween(startBtn, { alpha: 0, y: startBtn.y - 50 }, { duration: 500 }); tween(bestScoreTxt, { alpha: 0, y: bestScoreTxt.y + 50 }, { duration: 500 }); // Smooth fade in only score display tween(scoreTxt, { alpha: 1 }, { duration: 800 }); // Reset game LK.setScore(0); scoreTxt.setText('0'); } else if (gameState === 'playing' && gameStarted) { bird.flap(); } }; game.update = function () { if (gameState !== 'playing') return; // Spawn pipes pipeSpawnTimer++; if (pipeSpawnTimer >= pipeSpawnInterval) { spawnPipe(); pipeSpawnTimer = 0; } // Check collisions and scoring checkCollisions(); // Clean up off-screen pipes cleanupPipes(); };
===================================================================
--- original.js
+++ change.js
@@ -190,10 +190,10 @@
instructionTxt.anchor.set(0.5, 0);
instructionTxt.y = 300;
LK.gui.top.addChild(instructionTxt);
// Create menu elements
-var titleTxt = new Text2('Ring Drop', {
- size: 120,
+var titleTxt = new Text2('Burhan Nadirin peşinde', {
+ size: 80,
fill: 0xFFD700
});
titleTxt.anchor.set(0.5, 0.5);
LK.gui.center.addChild(titleTxt);